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Here ends Book III.
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I hope everyone has had a restful break. Book III draws to a close. We are preparing the launch of Book IV near the end of the second week in January. Stay tuned!
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Thank you, @T-86(swebrickLUG), King @de Gothia, @LordDan, @SimWies, @MrLind and @kahir88! I'm trying to find all of the sigfigs I've built through the years and build a few more of the newer crowd as I find the parts. We are revamping several aspects of the organization/mechanisms to try and make things run a little smoother, so it's taking a bit of time, but we hope it will be well worth it for everyone. Stay tuned!
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The first Avalonia Guild was posted for Book I as the Flight of Dragons thundered across the land. Things have come a long way since then. Thank you all for your patience. We are still working behind the scenes, and we think we have a lot of fun things in store. In the meantime, here's a little Avalonia teaser picture of a few things to come of some of the current alumni. (Apologies if your sigfig isn't in here, I had to grab what I could easily find). This is a snapshot of some of the Avalonia members on the Greffen Bridge in front of the Great Gatehouse of Albion...
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The Journey of Parzival - The Maps (Chapter II, part IV)
Grover replied to Zilmrud's topic in Guilds of Historica
Gorgeous! I love the drawn maps matching the forced perspective build. Well done! The colored skies actually work here because of the pink reflection you have in the build itself. Nice job! -
Wow! This build is huge and amazing! I think if you put this in HSS, you may have a record, since I don't think anyone has satisfied all the requirements in a single build! The detail shots you provide are fantastic, since it's kind of hard to see everything in the overall shots. The detail in the woven sticks, the various vegetation, the color choices for the vegetation, the working waterfall and incorporation of the old bridge pieces, the awesome statuary, the niffler in an innertube on the river, the decorative mixel joints under the bridge and SNOT cheese slope stairs... I would encourage anyone who has not to click on the Flickr link and look. There's some fantastic techniques in here from the round mill and the stone archway on the sand green roofed round building to the broken slope pathway at the base and the fantastic olive leafed tree. Amazing work!
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Awesome! I love the design with the tiles on the walls. The overall vibe here is really cool. I'd love to see it with a little less retouching, but I do understand how it works for the spookiness. You did a great job incorporating the thestrals into an amazing creepy scene, and the various 'tails' as tentacles is great. The reaper is similarly creepy, and the bright light blue color from the flames is fantastic. The statuary here reminds me of the cover of the 1st Ed. Temple of Elemental Evil adventure. I think this would make a great entrance to a gate of some kind in Nocturnus...
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Book IV Prelude Challenge B: Teaching the carpenter apprentice
Grover replied to MrLind's topic in Guilds of Historica
Very nice work! I like the color palette, with the sand green and the tan. The fall colors on the tree are very nice, and I like the tan for the unfinished wood. The thatched roof is decent texture, although it's a little confusing the base is the same color as the unfinished furniture. It might have been nice to use a dark tan base with some light tan highlights, as opposed to the opposite that it is now. Regardless, the building is nice, and I like the teaching scene. The story is funny, with the family and the disagreement between the husband and wife. One aspect of this that I did not get was the bardic one. This is a master-apprentice type relationship, not as much a bard traveling about spreading knowledge from far and wide. The small kindling pile is great, and I like the brick built door (the cheese slope door arch is a subtle nice touch!). I also like how you used the brown for the frame, which I can assume to be larger timbers, and the dark orange etc. for the walls, which is a very nice color blocking choice. Overall, you have a great little build here, and I look forward to seeing more! -
I love this build. You really captured the viking hall in my opinion, and I must congratulate you on your lighting for the photograph. It is incredibly difficult to get a good picture of multiple shades of brown, and you totally nailed it. It's clear without being overexposed, and the texture is not overlit for a viking long hall. I am also quite impressed with the huge exterior. I love the size, the tons of wood panels, and the great olive plants outside. The cheese wedge roof is insane too! The story for the bard is good, although I would like to have seen it detail more about your sig fig's home community. I hope to see more of these builds!
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Book IV Prelude Challenge: Category B: Song of an ancient battle
Grover replied to Gideon's topic in Guilds of Historica
Well, sir, this is some amazing work. You have always made beautiful creations, but you have really knocked this out of the park. Before I jump into the build, I must congratulate you on nailing the story call in a clear and succinct manner. This is an excellent example how you can clearly meet all the requirements without rambling on for pages (like I tend to do... ). As for the build, there's a ton going on in this tiny package. The figure placement and the sandbox are great. There's a bunch of tiny plates and wedges here that all add together with the nano figures to bring your story to life, and the minis are great. The new tiles really stick draw attention, but your subtle blending of the SNOT on the sides of the arches, especially with the juxtaposing colors from the blue and white turntable frame overlay, quietly add texture while maintaining clean lines. And, let's not forget to mention the incredibly subtle and awesome job you did with the inverted build of the columns. To get that inverted and back again in such a small space so cleanly is brilliant. The photography is crisp and sharp, and I appreciate the grey background to differentiate from the white in the bricks. I love the story and the idea of the oral history being used as a classroom tool as well as a way to capture historical knowledge. I always look forward to your builds and appreciate you input and advice here. Keep up the awesome work! -
Book IV Prelude Challenge: Category B: How to Play the Old Tusk Horn
Grover replied to Simon_S's topic in Guilds of Historica
What a spectacular build! This really packs a ton into a tiny scene. I appreciate the closeup of the floor, since it's a great texture, and there's so much other fantastic work going on that it could easily be overlooked. This is really a tour de force in techniques, many of which are quite subtle. The not pressed all the way down gold plates, the mosiac door, the perfectly blended SNOT walls and brick walls, the arched doorway technique, and the stained glass fence windows are awesome. The music stand is great, and the violins along with the various horns are quite nice. The rubber bands around the horn for leather straps is great, and I love the idea of the old horns being taught. You do a great job describing the history here, which is not dissimilar to many historic horns. The photography is fantastic, and you have some nice closeups. Outstanding work! -
Book IV Prelude Challenge A: ”The Bard of Old Town”
Grover replied to T-86(swebrickLUG)'s topic in Guilds of Historica
Fantastic build! You have managed to pack a lot of detail into this build through a number of means. First, although there is a lot of LBG, which some don't care for, I think you did a great job juxtaposing it with a cohesive color palette which really sold the scene. The dark red really pulls the scene together as it threads its way through the build. The way I see this scene, is that, despite being 'old town', it is well cared for and maintained, so it is clean and the stonework is uniform. You have some dark tan and some old light grey in there that help sell this idea. I like the textures you achieved with the various arches, clips & bars, and the masonry inlay with the cheese wedges near the bottom is great. I particularly like the multi-elevation scene that really 'elevates' the scene (ha!). For sure, though, complex elevations do generate interest when viewing. The story was also compelling: it fit the call, generated some interest in the bard and the town, and did a nice job of explaining some of the bard's history and motivation. Great job! -
Nice work! You have a lot of really nice things going on here: I particularly like the transition between two roof slopes. It breaks up the mono-slope and adds some detail. I like the snow overhanging the roof edge. If you have a few small white wedge plates, you can put some smooth angled lines on the roof to break up square snow. Additionally, if you want to make a snow or ice pile under the roof drip line, you can use some cheese slopes, since snow usually falls off directly under the roof edge if it has no gutter (common in the medieval) and piles beneath it, melting there or having melted runoff drip on it and turn into ice. It's a small detail but a fun one. I like the stacked hatched windows, and the texture (but not insane greebling) of the tavern walls. The fireplace is at a great location mid wall, and the chimney is nice. I also appreciate the extra shot with no minis so we can get a good look at the interior. This has the same issue that a lot of builds do, in that trying to depict a crowded hall is tricky without getting it too 'busy'. Unless you have a huge area, usually having only 2 walls and taking a diagonal shot helps lighting and the 'crowded' feel, as opposed to 3 walls. The keg tap with the keyed valve and the king's coin head is great! I love Jenessa's story, and the verse you wrote! I did have a little trouble picking Jenessa out of the crowd since she's sitting and not standing above the crowd on a table singing or with space cleared around her by the fireplace, but the story is well done, and you have a great character here. The shield and flags by the fireplace are nice, and I like the use of the green slope as some painted stone over the fireplace. I also like the detail of the cellar stairs and the bags under the bar in the cellar suggesting more room than shown. I think my favorite detail is the story about the 'raven' that hangs at an odd angle over the door. In trying to explain away the falcon shield as a raven, you have managed to add a ton of realism to the story, since that's exactly the kind of hilarious tales spun by bartenders and innkeepers! Great job!
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Book III - Kaliphlin: Guild sign-up and Discussion
Grover replied to Kai NRG's topic in Guilds of Historica
Wow, that is phenomenal! Thank you! I had looked into trying to make a map like that, but alas, I lack the skill. I'm super happy you made it, and that it looks so good! I was thinking a rasterized map, but the vectored map you made is even better! Great job! I would love to see the full world map when you are done. You have my vote for "Historica Cartographer"! -
Great to hear! We look forward to more of your builds! Welcome back! Mitgardia will be very happy to have you! Outstanding! I am glad to have you building for our guild! And Lego in the garage? Oh no! I use the garage for unimportant things, like food, money, etc.