-
Posts
982 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by ParmBrick
-
Good scene, little but detailed, love the cliff and vegetation. Maybe you could differentiate the cliff with pieces of other colors, adding some stones, to make it even more realistic the overall scene.
-
That's awesome! I didn't think you could achieve such a high level of detail on this scale, great job!
-
Thank you very much! Always kind!
-
GBW- Presentation- The Republic Of Concordia- Jackal APC
ParmBrick replied to Beskar Bricks's topic in The Great Brick War
Congratulations! Love the design, reminds me a lot of Russian BTR! -
I know, but will changing the organization of the map solve the problem in its entirety, along with other small changes to the game? I don't know, but the way I have lived the game in recent years, obviously my opinion, not entirely, perhaps at first, then continuously fight with each other, using moc against moc to conquer and defend, and endlessly (maybe?) repeating this gameplay, it will tire playing as it is now, and players will walk away again. We are paying for the "repetition" factor that none of us had originally calculated, and we should now reevaluate it for future circumstances. Today is conquest and conquest, tomorrow it will be defend and attack (if it goes well), defend and defend (if it goes wrong). Without the slightest advancement of the storyline, because once the fronts have touched, everyone, in my opinion, will go to attack and defend themselves from the other faction, forgetting about the BoS, Soalon, side mission, contracts, etc.
-
I voted no because: I think a drastic change in the gameplay is necessary, not to make it faster, perhaps by changing the map from 150 ca. quadrants to 75 (maybe?), to allow over time to meet first and fight against each other. Also, how should we divide the controlled territories between those who played and conquered them? It is an unfair situation where in the end for someone like me who has occupied many territories and finds himself with such a large budget, he would find himself too above those who have just started playing. If you really had to decide for a reset, let it be reset in every aspect of the game, obviously keeping the map which is well done. If the gameplay does not have to be changed I see it hard for us all to see a greater influx of players over time from one side and the other, already so we practically play 5-6 out of how many subscribers? I would not want it to become a kind of game in which only the hard core of the forum interested in this topic participates ... The beauty is in diversity, participation, comparison. I have seen this game change over time since 2016 if not before (first as a spectator and then as an active player), its golden age, but now I have the feeling that something is missing to us all. I know, people come and go, people change, interests change, and that's why we have to go out to meet the masses and their tastes if we want something to change positively. So for me the answer remains: we must be braver, we must face the future head on, a simple reset of a few game dynamics is not enough. This of course is just my humble thought. Whatever decision will be made I will be happy all the same, because I like to play with you, I like to reinvent myself new constructions and models and mocs, I always like to test myself.
-
Thank you! The base model wasn't bad, and the design was eye-catching, but as a perfectionist as I am, I felt I had to tweak and add tweaks here and there to make it worthy of my collection
-
[GBW] I15 – PDSRE – Short field landing
ParmBrick replied to Feuer Zug's topic in The Great Brick War
Great scene here! I envy your photo set for being so large to contain all of this xD A note: shame about the fact that the cockpit and the plane do not match, in my opinion you would be able to make an 8 stud wide plane to eliminate this discrepancy -
[GBW] H13 - Romgaria - Desert Eagle
ParmBrick replied to Professor Thaum's topic in The Great Brick War
Very nice diorama! Love the setting, btw the pickup is based on the model from the Marvel Avengers sets? -
The M1117 Guardian, also denoted Armored Security Vehicle (ASV), is an internal security vehicle based on the V-100 and V-150 Commando series of armored cars. The M1117 was one of the first American military vehicles to be built on a specialized mine-resistant hull, and after 2001 was adopted in increasing numbers as a direct response to the threat posed by improvised explosive devices to US forces in Iraq and Afghanistan. Its armament consists of an Mk 19 grenade launcher and M2HB Browning machine gun, mounted in a turret similar to that used on the United States Marine Corps' Amphibious Assault Vehicle. Heavy modified version of ArmourBrick model (corrected proportions, 2 more stud lenght, 1 more stud wide, internal space for 4 minifig, improved hatches, movement of granade launcher, aesthetic improvements).
-
Excellent ideas were expressed. Indeed, the real conflict will not come until another year and a half with this trend. But here's my idea: first of all I think the game needs to have an end at some point, we keep the map and the factions, everyone's presentation creations are preserved, but we transform the game into a mixed Call of Duty Dungeon and Dragons style, that is, a constantly evolving story that it is written according to victories in specific missions and internal campaigns, by PSIC or KLR. For example: campaign 1, 5 missions. 5 different battlefields. The faction that wins 3 missions wins the campaign and the story progresses in a certain sense. The missions are faced each by a different player, unless there are not enough players in one faction or the other, and then one can play several times. There may be "kill-streaks" for each player who wins consecutive missions even in different campaigns: intelligence drops, supplies, special reconnaissance, air strikes, etc. These kill-streaks could be completed for one faction or the other by non-PSIC or KLR players. These kill streaks should affect the various campaigns: for example, revert the result of a campaign's mission. The story evolves over time, but with a finite number of campaigns and an odd number (to avoid ties). The faction that wins the most campaigns obviously wins the conflict. The story is decided by the mods, or together with the other players as the story progresses, the winning of one faction or the other in a mission is decided by the mods, according to a sort of score for each moc divided into categories (eg. originality, complexity, visual impact, etc.), mods obviously should not intervene by building mocs for missions and should not take part in any faction, but they could still play among the non-line up, making mocs for kill-streaks. The problem of participation: in my opinion the situation could improve by completely changing the register of the game, currently few would like to build repetitive mocs that see their faction fight an enemy, one-way, to control sectors that are always the same and not very diversified from each other most of the time. If everything becomes more dynamic and diverse in my opinion, the game will attract a lot more audience.
-
[GBW] - Side Mission - M13 - Vislania - the mine
ParmBrick replied to Brickwolf's topic in The Great Brick War
Congratulations for the frontpage! Little nice diorama and well built! Funny the blue shotgun xD -
[MOC] Ju-87 Stuka in Tmimi (Libya), 1941
ParmBrick replied to Veynom's topic in The Military Section
Excellent work! So much better than Brickmania model! Setting and accessories complete the whole -
I have a suggestion. Why BoN don't have a major role in the WAR? After all it is the counterpart of the UN, and therefore it should have some action and consequence on the modalities and missions in the conflict in Soalon. Maybe he could play a role in side missions, for example "escort BoN VIP", "help BoN help civilian population", "intervene in a BoN investigation" etc. As a result you get a sort of "respect civil and social commitments" score, which you can assign to PSIC or KLR, the higher this score, the more points the main and conquest missions give. This is just my idea.
-
[GBW] - Battle of G5 - Plighia - Dangerous Junction
ParmBrick replied to ParmBrick's topic in The Great Brick War
Thank you mate! Kind as always! -
[GBW] I13 - Romgaria - Checkpoint or not checkpoint
ParmBrick replied to Professor Thaum's topic in The Great Brick War
Very nice and detailed bridge! Maybe a bit tight, all in all excellent construction! -
[MOC] Lego Azur RV-4 "Chariot of Caos"
ParmBrick replied to ParmBrick's topic in The Military Section
Thank you buddy! Sometimes the old is better xD -
[GBW] - Battle of G5 - Plighia - Dangerous Junction
ParmBrick replied to ParmBrick's topic in The Great Brick War
Thank you! That's exactly what I wanted to represent -
The Azur RV-4 "Chariot of Chaos" is the vehicle for SPEC-OPs of Plighia's army, supplied to the AoDs, it is an enhanced and improved version of the Azur 4x4 "Paradise", a high-performance civilian off-road vehicle. Enhancements include bulletproof glass, .50 caliber-proof armor, a more powerful engine, new suspension and chassis, mine-resistant shell, sensors and night vision, IR viewer, puncture-resistant wheels, anti-radiation paint.
-
On the borders of Nalans, in the G5 quadrant there is an important motorway junction that leads to all regions to the east, from this junction you can easily reach Brokal. Consequently, PSIC considered it vital to check this point, to allow its troops to proceed swiftly towards the new targets. There is only one danger: in this area a terrorist base has been identified who are monitoring all the traffic passing along this hub, and organize possible attacks. They must be eliminated.
-
[GBW] - Battle of E5 - Plighia - Have Mercy
ParmBrick replied to ParmBrick's topic in The Great Brick War
Thank you! Glad you like it! Thank you too! it was a nice touch, to make the scene as realistic as possible -
[GBW] - Battle of I4 - BANDAUD - Shit happens.
ParmBrick replied to SATSOK's topic in The Great Brick War
You're so fast to build your dioramas! Very nice and funny, the mountain is perfect! Keep it up!