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Everything posted by aeh5040
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My mechanical clocks
aeh5040 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
For the 12-sided cam, one starting point might be to use these at 4 different orientations. -
My mechanical clocks
aeh5040 replied to Davidz90's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's amazing! Looking forward to further embellishments of this... -
Wow, this is an amazing idea! Is it perhaps an entirely new approach to a limited-slip diff, Lego or otherwise? That would be surprising, but certainly I have never heard of one like this. Does the centrifugal clutch still work if it is not horizontal, or does it automatically lock? (Not necessarily a bad thing, if your vehicle is at some crazy angle!)
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While this is certainly true, I don't think it is the fundamental reason why the old double bevels run rough. I think there is a problem with the mould of the tan 20t double bevel specifically. Even with optimal bracing and bushes either side of it to prevent the above problem, it sticks badly, especially when turning a 16t, and most especially a red clutch 16t. Black ones are not as bad, and older LBG and LG hardly have the problem at all. I've no idea why. The new gears do not have this issue.
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Technic 2023 Set Discussion
aeh5040 replied to Dami's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very. All sorts of unusual linkages! -
Jamming Old Models (Question)
aeh5040 replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I strongly suspect dust is to blame, although like everyone else I have no definitive proof! I find compressed gas dusters somewhat useful for Lego, but really I think the only solution is keeping models in sealed cabinets. -
Technic 2023 Set Discussion
aeh5040 replied to Dami's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Indeed, it looks like exactly this in the video. Nice find! -
[WIP] Building an 8880 Replica
aeh5040 replied to pow's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Perhaps it would help to articulate a bit more what your goals are. Are you trying to get as close as possible to the original while saving money on parts? Or use modern parts where it is a clear improvement? Or make a modern model that is inspired by the set, etc etc. -
Lego propeller boat moc
aeh5040 replied to Jumhansen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's very nicely done. It's interesting what a big effect the rudders have. -
There was a lot of activity involving self-working pneumatioc logic 10 years ago or more. Kevin Clague has some incredibly sophisticated walkers: https://brickshelf.com/cgi-bin/gallery.cgi?m=kclague Likewise Mark Bellis: https://brickshelf.com/cgi-bin/gallery.cgi?f=82738 This was the smallest fully pneumatic walker I could come up with and here is a larger one that carries its own air bottle: My tower of Hanoi solver uses pneumatics in an automatic repeating loop, although it is actuated mechanically. (It could in principle be done by pneumatic logic, but I encountered too many problems when I tried. Eventually I hope to finish a fully mechanical version).
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I assume that the first is intended to refer to Slithy Toves by me. It seems to be an axiom of today's world that any intellectual property with any value will be stolen. Unless you can afford a team of lawyers there is very little you can do about it. I don't believe in karma but I deal with it by reminding myself what is important. I design and build to make myself and others happy, not to make money. It's highly unlikely that I could make a living out of it, and I have a decent job that does that. So I'll continue to make ideas and instructions available for free to anyone who wants them.
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Congratulations! I did indeed make one of these over 10 years ago. I like how compact and robust yours is. The next challenge, which I still have to get around to addressing, is to make a fully mechanical multi-segment counter or clock along the same lines. The main difficulty of course is making a carry mechanism that is able to supply enough torque to operate the display. I think each digit would need its own access to the power source, which would somehow get triggered when a carry is needed. Still trying to find the perfect mechanism for that!
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I agree on all this. The comparison with 8480 definitely feels appropriate, which is not something I would say lightly! I too hope it sells well. I have been concerned that the theme is evolving into something different, with all the complexity being pushed into the app. I can understand the motivation for that, but this wholehearted return of mechanical wizardry is very welcome indeed. Let's hope that message gets back to TLG.
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I'm not sure what the ultimate goal is (although the picture looks intriguing), but if you want them perfectly in sync I'm virtually certain the best option will be simply to physically connect the motor outputs. This should be done before gearing down, and ideally I think the motors should share electrical power. That way any electrical and mechanical power should automatically balance each other, compensating for any differences in motor characteristics.