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Everything posted by Kevin Flemming
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I had to double-take. They don't look like LEGO at first glance. Amazing.
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UCS Star Destroyer in LDD
Kevin Flemming replied to lixiuus's topic in Digital LEGO: Tools, Techniques, and Projects
LDD hates panels, angles and most other things. Quite often there are things you just can't do in LDD. Real manipulation of LEGO is very different to the program's limitations. Trial and error is your best bet. Use small incremental angles and such, or perhaps try to find alternative ways of making certain parts go together. I've had to bodge my fair share of official builds over the years, with jury-rigged methods (such as precision moving floating elements to put them into place). -
[MOC] Lego Hulkbuster MOC 76031 + 76105 Combination
Kevin Flemming replied to Ransom Fern's topic in LEGO Licensed
Man, I wish this was the official Hulkbuster set. Looks so much better than both originals. Fantastic work! -
Be warned, there are a lot of people saying this isn't possible to complete without lots of extra parts. The creator claims it can be done "with no extra pieces" but that is clearly not the case. They also suggest building with Lepin, many of the sections are awkward to connect and overall it seems like a waste of time.
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LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
No idea, or even what LUA is, I'm afraid. I'm just a mere user who knew about the LAA (having previously tested using it in conjunction with a mod for a game) and thought it might do something. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
I'll give it a go. I have the LAA somewhere on my drive. Just added more to my stress test file and it bottomed-out while trying to save 45,000. So that seems to be the limit for basic structures with a non-LAA LDD. I'll see if I can add more now it's been patched, when I have some time. EDIT: No, still crashed while trying to save 45,000. Looks like that is the most you can do (at least from a simple structure perspective). -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
Yeah, that's a really good point. I didn't think about the more complex bricks and such. My old castle was mainly larger bricks, to save time and my imagination at the time wasn't too good (this was years ago now). I use maximum settings (because it has been so long, that it looks weird without it now). Went for 2x4 bricks, as they're a good size and you can stack them, so it also renders a taller structure as well as wide. It handled 9 huge blocks of roughly 4,000 bricks before getting a bit stuttery when rotating. Still good enough to build more, provided big sections aren't being moved around. Trying to move one of the blocks is ridiculous lol. Also, takes just under 30 seconds to load the .lxf file. That's another factor to take into consideration, the loading time of a file. It will also freeze up temporarily and stop responding during the load. I wonder if the LAA (Large Address Aware) patch works for LDD, actually. Would be great to give it some more juice. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
Well, that's not entirely true either. Having used LDD on both an old laptop (GT 540M) and my gaming tower (GTX 980), I've noticed very little difference in performance. Only slightly does my tower handle LDD better. It's negligable, to be quite honest. I wouldn't put all of your trust in LDD being able to handle massive builds without issues based on what card you have. There can and will be crashes, stuttering and frustration with anything too large, regardless of specifications. As a test, I duplcated large amounts of bricks and reached about 36,000 until I started noticing stuttering and had one crash while trying to paste in a "block" of bricks. So while I only reached roughly 24,000 on my laptop, it was mid-build at the time (a large castle) and I hadn't finished before the power cable broke. I could have probably gone further with it, if I didn't get a new PC. But me being fussy aside, you should be good anywhere up to about 25,000 to 30,000 without too many problems, even on an older system. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
Yeah, I've used LDD for years now and struggle with the others. The simplicity of the UI is what appeals to me. Plus I know exactly where most parts are in each category and it takes a second to find what I want now. I build them using existing pieces in LDD. It's fun to find alternative ways of doing things. There are some methods that just aren't possible, due to clipping and limitations but generally you can create your own makeshift parts with what LDD has to offer. As an example, I've just built a Baseplate 32 x 32 with Ramp and Pit, using existing LDD pieces. It's not perfect, but the shape is pretty much what is needed. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
No, because LDD is no longer supported by TLG. If they happen to bother making a new update, it probably won't be for a loooong time. I can't even connect LDD to the internet anymore (for whatever reason). You'll have to make your own custom parts for things that are missing, which in itself can be just as satisfying really. I've just created my own Baseplate 36 x 48 x 6 with 4 Corner Pits and it turned-out quite good. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
RAM doesn't work in that way. If LDD isn't being used, it won't use memory. I think you're confusing RAM with hard drive space? -
[KEY TOPIC] LDD custom bricks
Kevin Flemming replied to Zerobricks's topic in Digital LEGO: Tools, Techniques, and Projects
Does anybody have any the old baseplates pre-made? Such as the one from 6098 King's Castle and so on. I used to have a couple that I made myself, but lost them when I reinstalled Windows and really don't feel like making them again lol. EDIT: Ah, don't worry I'm making them myself. The ones available here, while they look okay, they are solid (as in there are tons of bricks inside the baseplates), whereas I've just made the 32 x 48 x 6 with 4 Corner Pits and it's 200 bricks less than a much smaller 32 x 32 baseplate I downloaded from this topic. No offense meant to the original creator. At least someone did it lol. -
LDD (4.3.11) MAX # of pieces??
Kevin Flemming replied to Johnnycrash's topic in Digital LEGO: Tools, Techniques, and Projects
I've gotten up to roughly 23,000-24,000 bricks in LDD before, on an old laptop (that is about 10 years old). And mostly it was only laggy when moving the larger sections. But that happens even with a 1,000-2,000 brick model. It just doesn't like big sections being moved around. Split them up into smaller ones, and it'll stutter less. -
[PRESS RELEASE] 75936 - Jurassic Park
Kevin Flemming replied to Ecclesiastes's topic in LEGO Licensed
I'm an AFOL as well (being 36 years-old), and I fail to see why that should make such a difference. There will be kids who are interested in Jurassic Park, probably as much as adults are. Just because a set has 3000 parts, doesn't mean that kids won't want it. Doesn't make it exclusive to adults. Sounds like some elitism there, if I'm honest. I would have loved to own huge sets when I was a kid, as I'm sure many kids these days do, but we simply didn't have the money (and I still don't lol). The reason I want to see a little storytelling is because personally I feel like it would improve the overall feel of the set, having an iconic scene from the movie recreated in LEGO form. Just feels like something is missing from the set. It's just two random things from the movie, and are in no way as good as a proper scene. -
[PRESS RELEASE] 75936 - Jurassic Park
Kevin Flemming replied to Ecclesiastes's topic in LEGO Licensed
Completely agree with that statement, to be fair. The Rex standing with the entrance gates isn't a part of the story. If it were with (as mentioned) an Explorer, some broken large electric fencing, or standing in the visitor rotunda (even just part of it), then it would have more of an impact. As it is, it's just two random things that don't really fit together. The Explorers driving through the gates, yes. The Rex taking down Raptors, yes. Rex standing in front of the gates, hmm not really. -
All of these are truly fantastic. Definitely worthy of becoming an official set, that's for sure. Best of luck with Ideas.
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[PRESS RELEASE] 75936 - Jurassic Park
Kevin Flemming replied to Ecclesiastes's topic in LEGO Licensed
Looks good overall, but there are few minor annoyances and it's far too expensive (as most larger LEGO sets are these days). I would look forward to building it in LDD at least. And I do have to agree with and mimic Bartybum on this. The grey model looks so much better! The proportions, the pieces used, the stance and articulation. All are far better than the final design. Now I've had a proper look at everything. The original animatronic T-Rex colours are more grey/olive/cream. The brown doesn't suit it at all. Not sure why they went for that colour scheme. It's quite ugly, to be fair. The gate is cool, and the little scenes embedded into it are a somewhat strange choice, but it's still nice. Minifigs are great, and probably the best part of the set. -
I don't think it needs the Disney seal of approval, to be honest. This is wonderful by itself. So much character, with intriguing details and the overall design is truly something else.
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I don't think it's 'Krack-en,' anyways. Always heard it said 'Kray-ken.'
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- squid
- deep sea creatures
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[INSTRUCTIONS] Babylon 5 Omega Class Destroyer
Kevin Flemming replied to Captain_Quinn's topic in LEGO Sci-Fi
Respect for accepting charity donations as payment, for a digital product. I hope this starts a trend. -
The last time I built something massive with LDD, was on my old laptop with roughly the same specs as you. I got up to around 25,000 bricks before it started crashing, so unless you're planning something ridiculously-huge, it should be fine to be honest. Expect a bit of stutter, whenever you move larger sections. But overall, LDD isn't too bad considering it's a 32-bit program. Since owning a proper gaming tower (that is now about 5-6 years old), there is definitely a slight improvement in LDD's performance. But it's minimal, as the program itself is still very limited by what it can use. Although I have yet to build anything really big. It handles the larger official LEGO sets quite well, though. And only crashes occasionally, when you try to perform actions it doesn't like (moving and connecting large sections, or using the Bend tool and the connection is invalid).
- 13 replies
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- computer powerful
- performance
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Have to admit, while the structure itself is great, I'm really loving the furniture. The designs of everything are simply wonderful.
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Wow, I love it. Didn't think it was LEGO at first, to be honest. It looked like a resin cast, or sculpture. The splash and pools are extremely well done.
- 10 replies
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- jw
- jarekwally
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