Jump to content
Issues with Images is known, we are working on it. ×

Jackal76

Eurobricks Vassals
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Jackal76

  1. Thanks, Tuben! The werewolf is meant to be able to infiltrate enemy lines on a planet that has fauna much larger than that of earth. That is why all of its weapon systems are discreet. This unit is not specifically designed for either ranged attacks or close quarters, but rather it can deliver a decent amount of damage either way.
  2. @ Captain Braunsfield, the eyes are implied...I'm using the notches in the wedge plates to represent the eyes. @Zblj, I had fun with that, I've always liked the side-ways opening jaws of the predator, the elites from halo, or the vampires in the second Blade movie. @Thanks, I originally was going to use double wide cheese slopes, but a friend of mine suggested that I give it claws. Construction wise they are simple, but I like the effect they give. Thanks for the comments, guys! -Jon
  3. I present to you my latest mech : The Werewolf Enjoy! -jon Werewolf (12) by Canis Arms Corporation, on Flickr
  4. Hello all, I did a little tweaking and took more photos (yes, with a real camera and light box this time). Enjoy! P.S. Here are the Battletech stats for those who are interested HARB-001 Harbinger Tech: Mixed Tech / 3132 Config: Biped BattleMech Rules: Level 3, Custom design Mass: 150 tons Chassis: Standard © Power Plant: 300XL Fusion © with Supercharger Walking Speed: 21.6 km/h Maximum Speed: 32.4 [54.0] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armor factor: 432 Points Heat sinks: 15 [30] Max heat Buildup: 53 Armament: 2ER Small Lasers © 3 ER Medium Lasers© 1 ER Large Laser© 1 Angel ECM Suite© 1 Improved C³ CPU (IS) 1 Streak SRM 4© 1 LRM 20© 1 Heavy Gauss Rifle (IS) MASC Ammo: Streak SRM 4 25 reloads LRM 20 12 reloads Heavy Gauss 12 rounds CASE II Manufacturer: Canis Arms Corporation Location: Classified Communications System: Classified Targeting & Tracking System: Classified HARB-002 Harbinger Tech: Mixed Tech / 3132 Config: Biped BattleMech Rules: Level 3, Custom design Mass: 150 tons Chassis: Standard © Power Plant: 300XL Walking Speed: 21.6 km/h Maximum Speed: 32.4 km/h Jump Jets: 2 Jump Capacity: 60 meters Armor Type: Standard Armor factor: 432 Points Heat sinks: 15 [30] Max heat Buildup: 53 Armament: 2ER Small Lasers © 3 ER Medium Lasers© 1 ER Large Laser© 1 Angel ECM Suite© 1 Improved C³ CPU (IS) 1 Streak SRM 4© 1 LRM 20© 1 Heavy Gauss Rifle (IS) Ammo: Streak SRM 4 25 reloads LRM 20 12 reloads Heavy Gauss 12 rounds CASE II Manufacturer: Canis Arms Corporation Location: Classified Communications System: Classified Targeting & Tracking System: Classified
  5. I remember that one!....I might even still have a copy of it.
  6. I plan to take more pictures after I finish the inside of the cockpit and make a few minor tweaks to the exterior, and yes. It will have a proper background at that time.
  7. Greetings all, I present to you my newest Beasty. I call it the Harbinger. Weighing in at a whopping 150 tons, it's all kinds of stompy! enjoy!
  8. Thanks, Guss. I do like to build poseable toes into the feet of my mechs more often than not.
  9. Well done! I have to agree that the top hat and monocle totally make the build!
  10. Thanks , guys!
  11. Well, I did see it once...will own it when it comes out on DVD, of course. Thanks for the compliments, BEAVeR, and I will have to incorporate some type of communication equipment and your tail/hose idea.
  12. Thanks for all the comments guys!
  13. Thanks, Guys...had a bit of fun building this one!
  14. More pictures you say? Okay....I can do that....glad you like it , BTW Enjoy!
  15. Hello all, I present to you the All Terrain Anti-fire Vehicle. in Battletech terms: BattleMech Technical Readout Custom* Weapons Type/Model: ATAV A Industrial Mech Tech: Inner Sphere / 3067 Config: Quad BattleMech Rules: Level 3, Standard design Mass: 80 tons Chassis: Standard Power Plant: 320 Pitban Fusion Walking Speed: 43.2 km/h (4 hexes) Maximum Speed: 64.8 km/h (6 hexes) Jump Jets: 4 Standard Jump Jets Jump Capacity: 120 meters (4 hexes) Armor Type: Standard Armor Factor: 248 pts (94% of Max) Heat Sinks: 10 Double [20] Equipment: 1 Large Storage Tank* 1 EnviroSealing* 1 Industrial TSM* 3 Water Cannons* 1 CAFS* Calculated Factors: Total Cost: 8,545,441 C-Bills Battle Value: 879 As always, comments are welcome. Enjoy! Jon
  16. Thanks guys! I was really happy with how the hands turned out.
  17. Thank you, I'm glad you like it! The joints in question are available in knights kingdom, Creator sets, and exoforce. Yes, the fingers splay on both hands. i lean towards using the click joints because of how well they hold position. The mixel ball and socket joints look like they will be good for smaller applications.
  18. Hello all, I just finished overhauling an older design and thought I would share the result. Enjoy! Jon-
  19. Thanks, Bob! I'll admit the warehouse is a bit blocky, but that was by design.
  20. Definitely has the 3025 vibe! Nicely done.
  21. Thanks brother! I'm taking a break from working on the layout as I type this. I've been working on building enclosures to hide hockey puck shaped LED lights that will be positioned at the corners of the cargo pod cradle. I'm also trying to fill in the pesky gaps in the road tiling with 1X2's, 1x3's, and 1x4's.
  22. Sorry about that guys, been having trouble inserting images....can get it to do the media insert, but image has been an issue. Warehouse Cargo pod cradle: Spare parts yard: Had to go the complicated route, but that should help -Jon
  23. Hello all, Work continues on the Mech Facility my brother-in- law and I have been working on. In addition to the Mech bay , we now have a warehouse: a holding cradle for a cargo container: and a spare parts yard: Enjoy! -Jon
  24. Yet another well executed Aliens diorama from you! Well done!
  25. Nicely done! A very clean build with excellent color blocking! The dark tan and dark blue work especially well together.
×
×
  • Create New...