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Everything posted by Brickdoctor
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Okay, remember, this thread is for discussion of the rumored sets for 2013, which means that there needs to be some definite source for the sets you discuss. Right now, that means the Rancor Pit, the existence of Clones sets in general, and those prototypes. Everything else, hopes, dreams, wishes, and speculation - including specific Clones sets you want to see, since all we know is that there are rumored sets from Clones, but no rumors of specific sets - belongs over in Future Star Wars Sets. I've moved some posts over there. Thanks.
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LEGO Star Wars 2012 Pictures and Rumors
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Remember, guys, this thread is for discussing the rumored (pretty much all confirmed, now) 2012 sets themselves, not where they've been spotted and where they're available. I've moved a few posts over to Availability. (Future Star Wars Sets) Thanks! -
You can't send a PM until you've made ten posts. (this is to guard against spammers) Join some of the other discussions, make ten (good) posts, and then you can send PMs.
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That was my first thought as well, but I think that the only day actions that would sensibly have a noticeable effect such as rocking the ship are killing actions, and if that was a day kill, why don't we see the results? (and if they're coming later, why split them off from this?) Actually, a day kill would be the only day action that would need to be announced in public; if it was any other day action, there's no reason to tell us that the ship rocked in the first place.
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What the MegaBloks? Is this supposed to encourage roleplaying...or something? I can't think of any previous situations where something like this has happened - a short bit of what appears to be story, and not part of any major event. (Day beginning, Day ending, start of voting)
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I assume that the Admiral told him he was blocked last Night. I hear that there're really no established guidelines as far as what a host tells the targets of night actions.
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Okay, good point.
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Oh, speaking of the weapons, Falcon was killed with a knife. Looks like there was no Scum kill and that there was an SK kill. I'm interested to see if anyone comes forward with a night action result explaining why that is.
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No.I don't get how so many seem to be disappointed that there wasn't anything more than the Rancor Pit revealed at SDCC. The press release from TLG before the convention listed nothing more. Two years ago, we wouldn't have had any pictures around this time.
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Talk to the Star Wars Moderators and Regulators
Brickdoctor replied to KimT's topic in LEGO Star Wars
He left to work for TLG, because he felt that it was time for him to move on. -
At the end of Yesterday, we were discussing that it might not be a good idea to have the Vig go after a publicly announced target, since the Scum had a Watcher in the simulation.
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Over PM, Flipz showed some concepts for Advanced Class characters using clone trooper armor, which didn't really look like it fit in. Now, Stormies are much better than clones ( :OT_fan_grin: ), but I think they'd be too futuristic, too.
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I was under the impression that the Vig was supposed to go after a suspect other than Campbell.
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Off the top of my head, the Tusken Raider torsos have been used by Zeph for bombing saboteurs, I've used the old Bib Fortuna torso for an assassin's light plate armor, and I remember seeing a Princess Leia torso with a Scout Trooper helmet for some character in Sandy's fish market scenes.
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"I apologize; if we have met, I don't recall such a meeting. Bartholomew Docken."
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Huge Bionicle axe.
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It shouldn't be that hard. Aliens are easy to fit in to a fantasy scenario, and the robe torsos look pretty good.
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Separatist Escort Starfighter, by Brickscape.jpg
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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Darth Vader's Sith Starfighter, by jamagaletta.jpg
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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Merged with the existing discussion on removing minifigs glued to magnets.
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I agree, that adds a lot. I considered doing that in Q4, but my fantasy/castle collection is so small...if any of you have heroes made only from Star Wars pieces, though... Other than myself, I don't think I have the pieces for any one active hero. The closest I can get is Foog's character, with no weapon.
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Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note: Sorry for the wait. I didn't see your reply, WBD, until I checked EB right before going to bed, and I didn't have time until now to edit the minimap. Results of Round Fifteen of the Battle of Drakencourt: Lion Pikemen A vs. Rogue Lion Knights B - Damage ((3*2)-1=5 Damage) Lion Knights C vs. Rogue Lion Knights B - Hit (4-3=1 Damage) Lion Knights C vs. Rogue Lion Knights B - Critical Hit ((4*2)-3=5 Damage) Lion Crossbowmen B vs. Sir Laurant - Shield ((3*2*2)-5=7 Damage) Lion Knights B move one hex north. Lion Knights B move one hex north-east. Lion Knights D move one hex north. Lion Knights D vs. Rogue Lion Trebuchet C - Hit (4-1=3 Damage) Imperial Pikemen D vs. Rogue Lion Pikemen F - Critical Hit ((3*2)-1=5 Damage) Lion Crossbowmen C vs. Rogue Lion Knights A - Damage (No Damage) Lion Pikemen B vs. Rogue Lion Knights B - Critical Hit ((4*2)-3=5 Damage) Imperial Pikemen B vs. Rogue Lion Trebuchet A - Shield ((2*2)-1=3 Damage) Imperial Pikemen A move one hex south-east. Lion Knights A move one hex north-east. Lion Knights A move one hex north. vs. Rogue Lion Pikemen B - Hit ((4*2)-1=7 Damage) Lion Crossbowmen A vs. Rogue Lion Pikemen A - Shield ((6*2)-1=11 Damage) Rogue Lion Knights C - Free Movement one hex south. Rogue Lion Knights C - Free Hit against Lion Knights C. (3-2=1 Damage) Rogue Lion Crossbowmen B - Free Hit against Lion Pikemen D. ((2*2)-2=2 Damage) Rogue Lion Trebuchet B - Free Hit against Lion Pikemen A. (8-1=7 Damage) Alexandre, your troop counterattack and begin to push north in the center of the battle. Isabella, your knights ride north into the center of the enemy formation as your other men whittle away at their ranks. Skrall, your men continue to meet with success on the western front. "Those knights are nearly surrounded! Get them out of there!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 14/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen D *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen E *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *On a Hill* Type: Footsoldiers Level: 8 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 1/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights C Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet A Type: Siege, Ranged Level: 4 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet B *On a Hill* Type: Siege, Ranged Level: 8 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *Flanking* Power: 3 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) *On a Hill* Power: 8 Health: 7/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
Talk to the Star Wars Moderators and Regulators
Brickdoctor replied to KimT's topic in LEGO Star Wars
I have no idea. I haven't touched the Review Index, yet. I don't have time right now, but I can move them later. -
Actually, this belongs in Availability. I'll move it over there...
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I think I've found a major area of where I went wrong with my 7/8 Necro. He was too good. I got on today, got bored of farming, and insta-maxed to 6/8 with Old Tops, and...I can do pretty much everything that I could with my old Necro. Other than the fact that I have to keep a slightly more careful eye on my HP bar, which tops out at 740 instead of 810, I'm accomplishing the same things having saved 29 Life. I'm still able to grind Sprites, still able to rush UDLs and the Castle, still able to do Abyss, and still able to take down Cubes and Skulls. With those savings, I've been able to refill all of my reserve mules, (sixteen each of the five basic pots; I had about thirty of each pot other than Life and Mana at the time of my last death) and I've farmed an extra 4 Life, in addition to a pair of lucky drops from O1. (Twilight and Astral) Being 6/8 instead of 7/8 and using Old Tops instead of WC Tops, this char's earned back the majority of what I spent on him already.