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Brickdoctor

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Everything posted by Brickdoctor

  1. "So, Orange is forwards one, Green is backwards one... "Unless you would prefer that I do something else, Master Holla, I shall spend 5 Health to obtain my Bedroll."
  2. OoC: Can I get something from another hero's inventory?
  3. "Do you think I should bring in a Potion, a Mead, or my Bedroll? Venom's effect is too small to be worthwhile, Smoke Bombs aren't necessary since you and Master Holla can Flee, and my longbow, locket, and marksman's hat are more specialized items. I was leaning towards the Bedroll, since we don't have a healer."
  4. OoC: Also, 4 o'clock is supposed to raise the Levels of the Cogs by one, and they're still the same. "Oh, of course." I draw back my Briar Bow and fire on the Green Clock Cog from the Back Row.
  5. "Wait, I hope I'm not missing something obvious here, but the clock moved forward four hours, from twelve to four, and we only attacked it three times..."
  6. Welcome back, Flipz! I've had enemies that could heal and enemies that could bring other enemies back to life. Got slaughtered anyways, but that was my fault. Me and my overpowered Horses.
  7. "My thoughts exactly."Confident in my invulnerability, at least against the Cogs, I attack the Orange Clock Cog from the Back Row with my Briar Bow. "Actually, since my Dread Hat protects me from everything other than the effects of the tower, do you think it would be a good idea to take this opportunity to spend some Health and get some more consumables from the real world?" OoC: I took a Grand Potion as my fifth item, and I'm not Immune to Enamored since I left the Lover's Locket behind.
  8. Not that I know of. If there is, I'm pretty sure Shadows' character ignores it. Only if the max Health and current Health are the same. (since the current HP can't exceed the max HP, unless you rolled Aura) If the enemy's current Health is low enough that decreasing the max Health by 3 doesn't cause the current Health to exceed the max Health (like, for example, if the enemy was Badly Poisoned), then the max Health would simply decrease by 3 without affecting the current Health.
  9. Hey, my Arena record is 0-1, and you were the one that beat me. How about an SP: 16 shield?
  10. I, too, hand "Guffy" 100 Gold.
  11. For battles like this in Quest 31, I labeled the enemies' letters on the minimap and gave them a red glow to identify them as enemies, but I think that we're not doing it here to keep things simple. We all have different photo editors, so we each need our own version of the minimap, and that's easier if the maps are simpler.
  12. Technically, we're plotting against him to save him.
  13. "Yes, I had a similar thought. He clearly has plans to become something great in this world; if we foil his plans, hopefully he will want to return to the world where he is already great. However, if we foil his plans and he finds out, there's no way he'll trust us when we try to convince him to wake up. I think we first need to know if he is aware that this is a dream, because if he isn't, then we're going to have to convince him that he is, and he'll probably have to trust us in order for us to do that."
  14. I know I'm way behind. I'll get you all the NPCs for Q17 and Q31 in one batch by the end of the week.
  15. I turn to Hybros. "No, let's see where he goes with this. If this is reality as he wants it to be, he'll probably not want to wake up. Have you ever been woken up in the middle of a dream you were enjoying? If we have to convince him to wake up, I'm assuming that he remains here by choice, if he even realizes that it is all a dream."
  16. QM Note:Oops, my bad. I'll recalculate the Damage based on your Hunter's Crossbow. ...and done. At WP: 11, you dealt 179 Damage instead of 161, so Russel's Health drops to 199 HP.
  17. QM Note: Previous post updated. Changes: Because Cronk and De'kra are in the same corridor, Chimera Guard D deals a Free Hit instead of following Tarn. Imperial Guards deal Free Hits. The Rogue Lion Commander on the first floor is in the corridor, not in the stairwell. Enemies added and minimap updated.
  18. QM Note:Well, that's embarrassing. I've been calculating almost all of Skrall's hits for this quest, now, and I forgot that. All fixed, and I also forgot that Skrall was using the crossbow with the Knock-back effect, so I added that in. QM Note:If anything, they should go down faster now that they can slide down instead of run.
  19. QM Note: Count Lewis and William weren't in the Order of Actions, so I put them at the end. Rogue Lion Commander A isn't in the stairwell, so I changed Flavius' target to Rogue Lion Commander C. Also, looks like De'kra and I picked up right where we left off with rolls at the end of Q4. ***** Results of Round Three of the Battle of Drakencourt Palace: Xander Unth'or vs. Imperial Guard A - Frenzy Special Damage (8+14=22 base Damage) >Skrall vs. Russel - Damage Hit (((11+19)*3*2)-1=179 Damage) >Denarii vs. Imperial Guard B - Critical Hit ((5*2)+16-1=25 Damage) >Sarick Lanse covers stairs with Ice. (characters may only move down stairs until ice is removed) Isabella del Toboso uses a Nostrum. Cronk vs. Lord Blackenrod - Meditate Thothwick moves the the entry corridor. Nerwen Calmcacil moves to the entry corridor. Arthur Justus Regulus VII moves to the entry corridor. >De'kra vs. Chimera Guard B - Damage ((12/2)-1=5 Damage) Tarn Valco moves to the Great Hall. Atramor Gibbin moves to the Great Hall. Nyx does nothing. Alexandre le Chevalier does nothing. Luke does nothing. >Galen Woodward uses a Venom on a Sword of Bashing. Phil does nothing. >Flavius vs. Rogue Lion Commander C - Hit (5+12-2=15 Damage) William Harkenshire moves to the entry corridor. Count Lewis Knyghton moves to the Throne Room. Chimera Guard C - Free Hit against Cronk. (12-9=3 Damage) Chimera Guard D - Free Hit against De'kra. ((12/2)-1=5 Damage) Rogue Lion Commander D - Free Hit against Flavius. (15-2=13 Damage) Imperial Guard C - Free Hit against Xander Unth'or. (6=6 Damage) Imperial Guard D - Free Hit against Skrall. (6/2=3 Damage) Imperial Guard E - Free Hit against Denarii. (6/2=3 Damage) Imperial Guard F - Free Hit against Sarick Lanse. (6/2=3 Damage) Xander, as your enemies close in around you, you go into a Frenzy, dealing Damage to all the Imperial Guards and Russel, and you Poison them as well. As the imperial forces panic in the aftermath of Xander's assault, Skrall, you line up a shot that hits Russel square in the ribs. Denarii, seeing the imperials pushed into a corner, you open fire on Imperial Guard B. Sarick, you coat the stairs with ice at the cost of 1 Ether, but, with gravity on their side, your enemies continue to slip and slide down towards you, though you can see that they will be unable to retreat back up. Isabella, with the situation in the west wing under control for the moment, you take the time to consume a Nostrum. Cronk, you run down the corridor, but Lord Blackenrod evades your attacks. Thothwick, you lead Nerwen, Arthur and William towards the entry corridor. De'kra, you follow Cronk in attack, but Chimera Guard B is ready and waiting for you. Atramor and Tarn, you dash into the Great Hall after Count Lewis. Galen, knowing that a large force of Rogue Lions approaches, you apply Venom to your weapon. Flavius, you get off one last shot before the Rogue Lions surround you and you lose consciousness. You hear grunts from the west wing as those poisoned lose Health, and the battle continues... The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 79/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Poisoned* Type: Humanoid Level: 6 Health: 69/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 111/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 128/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chaos Beast of Dastan A Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer A Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer B Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer C Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander C Type: Humanoid Level: 15 Health: 135/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Imperial Bodyguard Russel *Poisoned* *Back Row* Level 16 Humanoid Health: 199/400 Defense: 1 Special: Deceive: Deals damage equal to the enemy's level. Drops: 100 gold Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Lord Blackenord Level 18 Mechanical, Humanoid Health: 387/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred XX Level 20 Fiery, Humanoid Health: 1500/1500 Special I: Countdown – All Bombs dials go down by one Special II: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. (Atramor has made this note necessary by firing a bullet through U'Vires nose ). Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 9/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 12/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 12/15 Ether: 5/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 40/43 (+2) Ether: 14/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 9/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 19/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. ***** Party Leader, choose the order of actions. All of you, choose what action(s) you will perform. Any enemy not targeted will get a Free Hit at the end of the Round.
  20. "Pleased to meet you, Doctor Daneeka. So, bare essentials on this quest, it looks like..." Holding my two bows, I pause for a moment. "Let's hope the place isn't crawling with Vermin and Plants. Worst-case scenario, I suppose I can be a meatshield..." I set aside my Briar Bow, my Mithril Shield, my Dread Hat, one Grand Potion and one Soma. As I do so, I continue to speak to Daneeka. "Out of curiosity, Doctor Daneeka, you claim to have harnessed the powder to put us in an identical state to that of Master Guffington; how can you be sure that we will be able to escape that state? Will the effects merely wear off as they did with Lord Hughes?"
  21. SKs are always Neutral. It's not a great claim, but there's nothing unusual about the claim or the role of "Neutral Serial Killer".Neutral Cop, on the other hand...
  22. On my About Me page with the stats that are copyable, I emboldened the Dread Hat and the Lover's Locket, to signify that they are equipped. I'll move it to the end.
  23. "Good day, Master U'Ordiussum. I am Bartholomew Docken. "You mentioned the possibility of people rioting against Master Guffington. Does he own many fiefs?" OoC: I can do that. Color scheme and font?
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