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Brickdoctor

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Everything posted by Brickdoctor

  1. Happy birthday, Taz! (and it looks like it's lightningtiger's birthday, too - happy birthday to him, too)
  2. QM Note:I think Sandy was saying that it's always been the rule; we just weren't following it before.
  3. Boring, indeed. Why are you so inactive? I think you are all Scum or numb, Scum or numb.
  4. 'Werewolf style' is to kill people with chunks of poisoned cow?
  5. I was going to leave the comments here, because the way they were worded made them make a little more sense here, but they keep getting replied to, so I'm moving them to Future Star Wars Sets. Remember, discussion of sets you hope/wish/want to see or think will probably be released in 2013 does not belong here. Such discussion is not based on any rumor with a source.
  6. QM Note:Fixed. She actually only takes 1 Damage, and the Skeleton Decoy is destroyed.
  7. Bedrolls have unlimited usage, but you can only use them when the QM decides that it's safe for you to rest.
  8. Naming the image 'heroica-tag.png' might not have been a good idea if you wanted it to be a secret. I think that means I need to merge some more tags and see where I can squeeze that tag into my allotted three rows... Heroica logo, meet Death Star II.
  9. QM Note:No, you performed the Hex before the bulk of the Rogue Lion force moved in to the Throne Room. At the time you did that, they were still in the North Corridor, so you would've Hexed Rogue Lion Commander B. (luckily for you, that happens to be the one enemy who survived)
  10. All right, I'll fix the Round. Don't look at Quest 35, Flipz. Your goal of owning all the Scrolls just got harder.
  11. What happens when a Witch is trying to heal himself and rolls Hex? I calculated it as a Heal More.
  12. QM Note:I'm pretty sure he's supposed to be captured; I changed the stats to reflect that. Also, I realized that I forgot to add De'kra's Gold and the description. Both fixed.
  13. QM Note: I have this nagging feeling that I've missed something, but here we go. Also, that's one of the best-timed Sentinels I've seen. ***** Results of Round Fifteen of the Battle for Dastan: Heroes in the East Corridor (First Floor): >Cronk heals himself - Heal More ((12*2)+21=45 Health) Cronk vs. Chaos Beast of Dastan B - Meditate (+1 Ether) >Arthur Justus Regulus VII uses a Scroll of Sleep on Chaos Beast of Dastan C - No Sleep Heroes in the South Corridor: >Sarick Lanse moves north to the Great Hall. Heroes in the West Corridor (First Floor): >Skrall moves east to the South Corridor. Denarii vs. Heavy Elite Guard C - Damage (12=12 Damage) >Nerwen Calmcacil vs. Heavy Elite Guard C - Hit (((6+10)/2)-3=5 Damage) Isabella del Toboso vs. Imperial Guard C - Damage Special Damage ((8+12)/2)-1=9 Damage) Xander Unth'or vs. Heavy Elite Guard C - Frenzy Special Damage (9+14=23 base Damage) Heroes in the Throne Room: >Alexandre le Chevalier vs. Rogue Lion Commander D - Sentinel >Nyx vs. Lord Blackenrod - Damage Spell (((13+20)*2)-2=64 Lightning Elemental Damage; no Summon) >Luke heals Tarn Valco - Heal Less (19=19 Health) >Atramor Gibbin heals himself - Hex >Tarn Valco vs. Rogue Lion Commander B - Frenzy (13+15=28 base Damage) >Count Lewis Knyghton vs. Rogue Lion Commander D Rogue Lion Commander B - Critical Hit ((3*2)+14-2=18 Damage) >De'kra vs. Lord Blackenrod Rogue Lion Commander B - Mug ((5*3)+16-2=29 Damage and Gold) Free Hits: Chaos Beast of Dastan C - Free Hit against Cronk (20-9=11 Damage) Cronk, you heal yourself, then taken the time to regain the used Ether. Arthur, you fail to put the Chaos Beast to sleep. Sarick and Skrall, you move towards the throne room. Denerii, you charger right into the heavy guard's sword. Nerwen, you deal a slight hit with your hammer, as, Xander, you go into a Frenzy. Diving away from Xander's blows, an imperial guard manages to strike you, Isabella. Alexandre, with the Rogue Lions entering the room, you take the Sentinel position. Nyx, you unleash bolts of lightning that crackly over Lord Blackenrod's body, finishing him. Luke and Atramor, you heal Tarn and yourself, respectively. Tarn, having learned from your past mistake, you go into a Frenzy this time after being healed. Count Lewis, you slash at the Rogue Commander with De'kra. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Throne Room Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 6/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 58/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 50/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 67/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* *Asleep* (2 more Rounds) Type: Demon, Holy Level: 20 Health: 189/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 179/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B *Stunned* *Hexed* Type: Humanoid Level: 15 Health: 51/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Throne Room Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 565/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Throne Room Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Throne Room XX *Cannot deal Free Hits* *Badly Poisoned* *Captured Emperor Septrine and Nikolai* Level 20 Fiery, Humanoid Health: 1333/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Middle West Corridor The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 8/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 22/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) *Sentinel* Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 17/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 332 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 2/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 32/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  14. OoC: Since I was Stunned and didn't retrive the Potion, I should have 36-1-1=34 Health, not 29 HP. Also, I shouldn't have the Smelling Salts in my inventory.
  15. MegaBloks, I think it does. I always forget about the Knight half of me.
  16. You are. I prefer hexes simply because the distance between each hex is always the same, and all hexes adjacent to each other share edges instead of vertices, so you can't squeeze through enemies moving diagonally as you can on a map using squares. This actually makes strategy easier, since it can take fewer units to block enemies when using a curving or diagonal line formation.
  17. The reason I didn't let you do that was because I wanted the numbers of NPCs on the map to represent their Health, so I set the Health of all the basic units to 10/10 and balanced their defensive strength by increasing or decreasing SP instead. I couldn't do that with the heroes, so it was simpler just to leave you out and have you in a commanding role instead of a fighting one. If I had left you in with your normal stats, your Power would've been so much higher than the enemies' Health that it would have been to hard to balance realistically, especially with you having that armor-piercing sword.
  18. The mechanics are the same, just used in offense instead of defense. It does involve a whole city, but the heroes stay in one place the same way they did in Q17; I think that's what John Paul meant.
  19. Nah, I'm fine with it. I would have used hexes instead of squares for that map, though.
  20. When it comes to stories, Zeph is so much better than I am. His stories are actually planned more than a week or so before he sends the pitch to Sandy. I've always built quests around new game mechanics I wanted to introduce, not stories. (in Q4, the fully-explorable map; in Q17, the unprecedented freedom of actions for defense; in Q31, the hex map for battles with armies of NPCs)
  21. Oh, K-nut, you should be the horse. Stuck in a door in a fort. You should be a poisoned cow.
  22. Yep, I've done that, too. (also, desaturate those pictures before you use them in the next quest if you want to make it extra clear that they're a recap of the events of a previous quest)
  23. I would be an elephant. For no reason other than that I love elephants. (similar to how I chose Ranger just because I like Forestmen, and then min-maxed from there to create the character I wanted)
  24. OoC: I completely forgot I could act twice. I attack the Knight twice..
  25. "Even the Ranger can only deal 1 Damage to me as a Free Hit. I can take a lot of Free Hits, so I'll attack the Knight again, and even if I roll Special Damage again, I can continue to take the Free Hits while you two rest or retrieve items." ***** "Scratch that, if you target one enemy, Master Hybros, I can take the other two Free Hits. I'll instead spend 5 Health to retrieve a Potion." OoC: You didn't remove the Smelling Salts from my inventory and apply the Hastened effect.
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