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Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note:Got it. -
Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note: And that, my friends, is what happens when a Battle Frenzy follows a Bomb XX. I hate you, posades. ~~~~~ Results of Round Twenty-one of the Battle for Dastan: Heroes in the South Corridor: >Denarii vs. Rogue Lion Pikeman H - Hit (5+16-2=19 Damage) >Alexandre le Chevalier vs. Lord Lucan - Critical Hit (((8*2)+13)/2=15 Damage) Xander Unth'or vs. Rogue Lion Pikeman B - Special Damage Battle Frenzy (9+14=23 base Damage) Tarn Valco vs. Rogue Lion Pikeman E Lord Lucan - Hit (13+15-3=25 Damage) Skrall vs. Sir Lamorak - Damage Critical Hit ((((20*2)+19)*3*2)-5=349 Damage) >Nyx vs. XX - Magic Counter Special Damage ((20/2=10 Damage taken); (13*2=26 Darkness Elemental Damage dealt)) Edgar vs. Rogue Lion Pikeman D Lord Lucan - Hit (5-3=2 Damage) Atramor Gibbin vs. Sir Loren - Poison (Badly Poisoned) >Sarick Lanse vs. Rogue Lion PIkeman F Lord Lucan - Great Spell ((6*2)+11-3=20 Wind Elemental Damage) Count Lewis Knyghton vs. Rogue Lion Pikeman A Lord Lucan - Hit (3+14-3=14 Damage) Nerwen Calmcacil vs. Rogue Lion Pikeman G Lord Lucan - Miracle (6+10=16 Health) Luke vs. Rogue Lion Pikeman D Lord Lucan - Meditate (+1 Ether) >De'kra vs. Rogue Lion Pikeman C Lord Lucan - Mug ((5*3)+16-3=28 Damage and Gold) Heroes in the West Corridor (First Floor): Isabella del Toboso vs. Heavy Elite Guard C - Miss Damage Heroes in the East Corridor (First Floor): Cronk vs. Chaos Beast of Dastan A - Special Damage (no Damage) Cronk vs. Chaos Beast of Dastan A - Guardian Angel >Arthur Justus Regulus VII vs. Chaos Beast of Dastan A - Great Spell ((7*2)+13-5=22 Ice Elemental Damage) Denarii and Alexandre, you push aside a couple enemies. Xander, you charge through that opening, slamming your club into enemy after enemy, destroying every single pikeman. With those out of the way, the rest of you rain blows down on the first enemy you see, Lord Lucan. Cronk, you keep your Guardian Angel out, allowing you, Arthur, to hit the Chaos Beast with a Great Spell. The Enemies: Chaos Beast of Dastan A *Paralyzed* *Captured Ella Septrine* *Sealed* (1 Round) Type: Demon, Holy Level: 20 Health: 89/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 29/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Lord Lucan *Poisoned* *Stunned* Type: Humanoid Level: 10 Health: 212/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: South Corridor Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 141/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: South Corridor Sir Loren *Captured Emperor Alandri* *Badly Poisoned* Type: Humanoid Level: 17 Health: 918/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: South Corridor XX *Paralyzed* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1047/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: South Corridor The Party: Thothwick (Professor Flitwick) Level 17.5 Rouge *Knocked Out* Power: 25 Defense: 0 Health: 0/28 Gold: 557 Equipment: Sabre (WP: 8), , Cultist's Hat (regular attacks do Damage to Undead) Inventory: Whip Chain (WP: 6), Shuriken (WP: 5), Bedroll, Telescope Nyx (Pandora) Level 20.33 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Defense: 0 Health: 30/30 Ether: 20/25 Gold: 40 Equipment: Book of a Thousand Creatures (WP: 13; each roll has a 1/6 chance to summon a creature to aid the hero), Shiny Helmet (+1 max Health), Sandman's Parasol (immune to Asleep) Inventory: Dawnstar II (WP: 9), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Remedy, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Phoenix Essence, Ether Core, Bedroll Atramor Gibbin (CallMePie) Level 21 Witch Power: 31 Defense: 0 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Equipment: Ratsbane (WP: 10; +2 Health on successful hit; Fire, Ice, Earth, Wind), Witch's Talisman (Poisoned attacks become Badly Poisoned), Ancient Crown (gives target the Cursed-effect on first hit of battle) Inventory: Black Katana (WP: 8), Staff of the Elven Warlock (WP: 5; Wood), Grand Tonic, Fire Bomb, Scroll of Sealing, Scroll of Blindness Tarn Valco (Rumble Strike) Level 15.5 Barbarian Power: 28 Defense: 2 Health: 22/22 Gold: 13 Equipment: Lion’s Heart (WP: 13, Stuns target on successful hits), Sand Worm Hide (SP: 2) Inventory: Helbaerend (WP: 10; Water, Ice, Lightning; Hollow Blade: Remedy), Fauxthril Spear (WP: 6), Shovel, Pickaxe William Harkenshire (VolcanicPanik) Level 14 Ranger *Knocked Out* Power: 19 Defense: 0 Health: 0/19 Gold: 20 Equipment: Repeating Crossbow (WP: 5, may not be upgraded; Fire; Hastened), Horse Inventory: Hand Cannon (WP: 5; Lightning, Wood), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4; unsuitable), Sapphire (Wind), Remedy, Smoke Bomb, Mead, Smelling Salts, Skeleton Decoy, Venom, Elven Bomb, Magnifying Glass, Bedroll, Pickaxe, Shovel Phil (NPC) Level 20.33 Dastanian *Knocked Out* Power: 35 Defense: 0 Health: 0/22 Gold: 50 Equipment: Dastan War Hammer (WP: 15; Fire, Earth) Inventory: Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall (WaterbrickDown) Level 19.5 Hunter *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* *Slowed* Power: 54 Defense: 0 Health: 32/32 Gold: 49 Equipment: Greatsword of Lion Nobles (WP: 20; User is Slowed) Inventory: Hunter's Crossbow (WP: 11; +4 vs. Beasts), Heavy Crossbow (WP: 8; Knock-back), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier (Capt.JohnPaul) Level 13.5 Knight Power: 21 Defense: 7 Health: 22/22 Gold: 77 Equipment: Sword of the Elven Blademaster (WP: 8; ignores SP), Cross Heater Shield (SP: 7) Inventory: Standard-Issue Crossbow (WP: 1), Potions (4), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso (Dharkan) Level 12 Rogue *Lucky* Power: 21 Defense: 1 Health: 17/18 Gold: 216 Equipment: Fauxthril Dagger (WP: 8), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle) Inventory: Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Fire Bombs (2), Dragon Scales (2) Bedroll Arthur Justus Regulus VII (Flipz) Level 13.5 Mage Power: 20 Defense: 1 Health: 14/19 Ether: 8/17 Gold: 58 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Robe of Magi (SP: 1) Inventory: Standard-Issue Crossbow (WP: 1), Healing Staff (WP: 5; healing effect), Opal (Ice), Amethyst (Darkness), Scroll of Sealing, Scroll of Blindness, Scrolls of Confusion (2), Scroll of Sleep, Potions (2), Grand Tonic, Tonic, Mead, Bedroll, Shovel, Telescope Luke (controlled by Waterbrick Down) Level 19.5 Sage *Pacifist* Power: 24 Defense: 0 Health: 34/34 Ether: 17/26 Gold: 0 Equipment: Arthur's Staff of Elven Necromancy (WP: 5)[/b] Inventory: Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonic, Bedroll Count Lewis Knyghton (controlled by Capt.JohnPaul) Level 14.5 Engineer Power: 15 Defense: 0 Health: 21/21 Gold: 0 Equipment: Spatha (WP: 3) Inventory: Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (Chromeknight) Level 10.5 Cleric *Immune to Wind* Power: 16 Defense: 2 Health: 19/19 Ether: 9/15 Gold: 93 Equipment: Peace (Hammer, WP: 6), Winged Helmet (SP: 2, immune to Wind) Inventory: Wooden Staff (WP: 3), Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Phoenix Essence, Bedroll, Shovel Galen Woodward (Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Defense: 1 Health: 0/20 Gold: 242 Equipment: Sword of Bashing (WP: 5; Ice; *Poisoned*), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP, +4 Health) Inventory: Throwing Dagger (WP:4, Poisoned), Bedroll De'kra (Tanma) Level 16 Rogue Power: 21 Defense: 1 Health: 22/22 Gold: 360 Equipment: Kapura (WP: 5; Fire), Cloak of the Blue Assassin (SP: 1) Inventory: Chiara (WP: 5, Lightning), Shadeaux Dagger (WP: 5), Fauxthril Hand Cannon (WP: 5, unsuitable), Cloak of the Elven Spy, Scroll of Frailty, Remedy, Bedroll, Pickaxe, Shovel, Magnifying Glass Sarick Lanse (Xarrzan) Level 11 Mage Power: 18 Defense: 0 Health: 15/15 Ether: 7/15 Gold: 59 Equipment: Dragon's Wrath (Staff, WP: 6) Inventory: Healing Staff (WP: 5, healing effect), Dragon's Heart (WP: 15; Fire, Wind; Suitable to Knights and Rogues), Opal (Ice), Sapphire (Wind), Topaz (Lightning), Tonic, Bone, Mythril Shard Cronk (Cornelius Murdock) Level 21 Paladin *Hastened* *Guardian Angel* Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 14/24 (+2) Gold: 70 Equipment: Zoot's Bane (WP: 12, Light, Paralyzing Venom applied) Ennoc's Blessing (Shield, SP: 7), Elaborate Helmet (SP: 2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Inventory: Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (WP: 1), Lance (WP: 12), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Xander Unth'or (posades) Level 14.5 Barbarian *Lucky* Power: 22 (24 if fighting from Front Row) Defense: 0 (1 if fighting from Back Row) Health: 21/21 Gold: 311 Equipment: Pongcanis Club (WP: 8; *Poisoned*), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Horse (WP: 1 Front Row) Inventory: Double-Sided Battle Ax (WP: 6; Aim), Enigmatic Hammer (WP: 3), Precision Bow (WP: 6; all 'Aim's become 'Hit's; unsuitable), Potions (2), Grand Potion, Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Defense: 2 Health: 0/18 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Rock Shield (SP: 2) Inventory: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Defense: 0 Health: 22/22 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Inventory: Emerald (Wood) Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar (controlled by Pandora) Level 5 Minion Health: 25/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level -
Excalibur 2.0: Confirmation and Discussion
Brickdoctor replied to Bob's topic in LEGO Mafia and Role-Play Games
The dead Writeboard is fun. (because we, you know, actually post over there ) Not sure how much fun those still alive are having. -
Obi-wan's Jedi Starfighter (Clone Wars Version) MOC
Brickdoctor replied to augustus's topic in LEGO Star Wars
EB is not intended to be used to host members' images, which is why you're only given a little amount of space for uploaded files. Instead, use a dedicated image hosting site such as flickr or Brickshelf to upload your images, and then embed them on EB. (there's a link to the index of tutorials in my signature, which contains some more detailed instructions for doing that) -
EB's LDD Relay Community Builds
Brickdoctor replied to Brickdoctor's topic in Digital LEGO: Tools, Techniques, and Projects
Coming soon... -
Happy birthday, Ricey.
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Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
OoC: Knew there was a reason I should've brought that Mockthril Longbow with me... "Thank you for the Gold. "I don't really have a weapon I can spare, Master Guffington. Sorry." -
Is Lanae (-obelix-) the first Mage who chose a dagger as his starting weapon?
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Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note:Fixed. -
I'll move this to the Minifig Customization forum.
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Have you every looked at this topic on that other computer? Again, try clearing your cache. If you don't know how, just Google "clear cache on <browser you use>". Better solution: everyone goes and buys a Mac!
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Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note:Yes, you may use your Horse here. Can't promise it won't get stuck in a doorway, though. Anyways, you're only one move away from the South Corridor on foot, so you don't need the Horse. I've also updated all the stats to the new standardized format listed in the Statistics topic, (I've added a Defense stat for everyone, even if your character doesn't have any, to make it easier for QMs to check when calculating Damage taken) and I think I got all the prizes from the Lottery added correctly, too. ~~~~~ Results of Round Twenty of the Battle for Dastan: Heroes in the West Corridor (First Floor): Isabella del Toboso vs. Heavy Elite Guard C - Miss Critical Hit ((8*2)+12-3=25 Damage) >Xander Unth'or moves to the South Corridor. Heroes in the East Corridor (First Floor): Cronk vs. Chaos Beast of Dastan A - Hit (12+21-5=28 Light Elemental Damage) Cronk vs. Chaos Beast of Dastan A - Guardian Angel >Arthur Justus Regulus VII vs. Chaos Beast of Dastan A - Critical Hit ((7*2)+13-5=22 Ice Elemental Damage) Heroes in the South Corridor: >Luke heals Count Lewis Knyghton - Heal Less (19=19 Health) >Nerwen Calmcacil heals Denerii - Heal More ((6*2)+10=22 Health) >Denerii does nothing. Sarick Lanse uses a Healing Staff on Denerii - No Healing >Nyx receives a Scroll of Weakening from Tarn Valco. >Tarn Valco gives a Scroll of Weakening from Tarn Valco. >De'kra uses a Remedy on Tarn Valco. (removes negative effects) >Count Lewis Knyghton does nothing. >Alexandre le Chevalier uses a Potion on Count Lewis Knyghton. (+10 Health) >Skrall vs. Rogue Lion Commander B - Critical Hit Critical Hit ((((11*2)+19)*3*2)-2=244 Damage) >Atramor Gibbin heals Tarn Valco - No Healing Isabella, you whittle away at the elite guard's Health. Xander, seeing that she has the situation under control, you join the heroes in the South Corridor. Cronk and Arthur, you both attack Chaos Beast A, while your Guardian Angel appears, Cronk. Luke, you and Alexandre heal Count Lewis. Nerwen, you heal Denerii. De'kra, you help Tarn drink a Remedy as he passes a scroll to Nyx. As the rest of the heroes prepare, Skrall, you fire an arrow that sends Rogue Commander B flying backwards and pins him to the wall. The rest of the enemies charge into the South Corridor... The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 10/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 7/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 20/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: South Corridor Chaos Beast of Dastan A *Paralyzed* *Captured Ella Septrine* *Sealed* (2 Rounds) Type: Demon, Holy Level: 20 Health: 111/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 30/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 317/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: South Corridor Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 509/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: South Corridor Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 17 Health: 941/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: South Corridor XX *Paralyzed* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1106/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: South Corridor The Party: Thothwick (Professor Flitwick) Level 17.5 Rouge *Knocked Out* Power: 25 Defense: 0 Health: 0/28 Gold: 557 Equipment: Sabre (WP: 8), , Cultist's Hat (regular attacks do Damage to Undead) Inventory: Whip Chain (WP: 6), Shuriken (WP: 5), Bedroll, Telescope Nyx (Pandora) Level 20.33 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Defense: 0 Health: 30/30 Ether: 21/25 Gold: 40 Equipment: Book of a Thousand Creatures (WP: 13; each roll has a 1/6 chance to summon a creature to aid the hero), Shiny Helmet (+1 max Health), Sandman's Parasol (immune to Asleep) Inventory: Dawnstar II (WP: 9), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Remedy, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Phoenix Essence, Ether Core, Bedroll Atramor Gibbin (CallMePie) Level 21 Witch Power: 31 Defense: 0 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Equipment: Ratsbane (WP: 10; +2 Health on successful hit; Fire, Ice, Earth, Wind), Witch's Talisman (Poisoned attacks become Badly Poisoned), Ancient Crown (gives target the Cursed-effect on first hit of battle) Inventory: Black Katana (WP: 8), Staff of the Elven Warlock (WP: 5; Wood), Grand Tonic, Fire Bomb, Scroll of Sealing, Scroll of Blindness Tarn Valco (Rumble Strike) Level 15.5 Barbarian Power: 28 Defense: 2 Health: 16/22 Gold: 13 Equipment: Lion’s Heart (WP: 13, Stuns target on successful hits), Sand Worm Hide (SP: 2) Inventory: Helbaerend (WP: 10; Water, Ice, Lightning; Hollow Blade: Remedy), Fauxthril Spear (WP: 6), Shovel, Pickaxe William Harkenshire (VolcanicPanik) Level 14 Ranger *Knocked Out* Power: 19 Defense: 0 Health: 0/19 Gold: 20 Equipment: Repeating Crossbow (WP: 5, may not be upgraded; Fire; Hastened), Horse Inventory: Hand Cannon (WP: 5; Lightning, Wood), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4; unsuitable), Sapphire (Wind), Remedy, Smoke Bomb, Mead, Smelling Salts, Skeleton Decoy, Venom, Elven Bomb, Magnifying Glass, Bedroll, Pickaxe, Shovel Phil (NPC) Level 20.33 Dastanian *Knocked Out* Power: 35 Defense: 0 Health: 0/22 Gold: 50 Equipment: Dastan War Hammer (WP: 15; Fire, Earth) Inventory: Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall (WaterbrickDown) Level 19.5 Hunter *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Defense: 0 Health: 32/32 Gold: 49 Equipment: Hunter's Crossbow (WP: 11; +4 vs. Beasts), Inventory: Heavy Crossbow (WP: 8; Knock-back), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier (Capt.JohnPaul) Level 13.5 Knight Power: 21 Defense: 7 Health: 22/22 Gold: 77 Equipment: Sword of the Elven Blademaster (WP: 8; ignores SP), Cross Heater Shield (SP: 7) Inventory: Standard-Issue Crossbow (WP: 1), Potions (4), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso (Dharkan) Level 12 Rogue *Lucky* Power: 21 Defense: 1 Health: 17/18 Gold: 216 Equipment: Fauxthril Dagger (WP: 8), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle) Inventory: Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Fire Bombs (2), Dragon Scales (2) Bedroll Arthur Justus Regulus VII (Flipz) Level 13.5 Mage Power: 20 Defense: 1 Health: 14/19 Ether: 9/17 Gold: 58 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Robe of Magi (SP: 1) Inventory: Standard-Issue Crossbow (WP: 1), Healing Staff (WP: 5; healing effect), Opal (Ice), Amethyst (Darkness), Scroll of Sealing, Scroll of Blindness, Scrolls of Confusion (2), Scroll of Sleep, Potions (2), Grand Tonic, Tonic, Mead, Bedroll, Shovel, Telescope Luke (controlled by Waterbrick Down) Level 19.5 Sage *Pacifist* Power: 24 Defense: 0 Health: 31/34 Ether: 16/26 Gold: 0 Equipment: Arthur's Staff of Elven Necromancy (WP: 5)[/b] Inventory: Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonic, Bedroll Count Lewis Knyghton (controlled by Capt.JohnPaul) Level 14.5 Engineer Power: 15 Defense: 0 Health: 21/21 Gold: 0 Equipment: Spatha (WP: 3) Inventory: Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (Chromeknight) Level 10.5 Cleric *Immune to Wind* Power: 16 Defense: 2 Health: 19/19 Ether: 9/15 Gold: 93 Equipment: Peace (Hammer, WP: 6), Winged Helmet (SP: 2, immune to Wind) Inventory: Wooden Staff (WP: 3), Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Phoenix Essence, Bedroll, Shovel Galen Woodward (Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Defense: 1 Health: 0/20 Gold: 242 Equipment: Sword of Bashing (WP: 5; Ice; *Poisoned*), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP, +4 Health) Inventory: Throwing Dagger (WP:4, Poisoned), Bedroll De'kra (Tanma) Level 16 Rogue Power: 21 Defense: 1 Health: 22/22 Gold: 332 Equipment: Kapura (WP: 5; Fire), Cloak of the Blue Assassin (SP: 1) Inventory: Chiara (WP: 5, Lightning), Shadeaux Dagger (WP: 5), Fauxthril Hand Cannon (WP: 5, unsuitable), Cloak of the Elven Spy, Scroll of Frailty, Remedy, Bedroll, Pickaxe, Shovel, Magnifying Glass Sarick Lanse (Xarrzan) Level 11 Mage Power: 18 Defense: 0 Health: 15/15 Ether: 7/15 Gold: 59 Equipment: Dragon's Wrath (Staff, WP: 6) Inventory: Healing Staff (WP: 5, healing effect), Dragon's Heart (WP: 15; Fire, Wind; Suitable to Knights and Rogues), Opal (Ice), Sapphire (Wind), Topaz (Lightning), Tonic, Bone, Mythril Shard Cronk (Cornelius Murdock) Level 21 Paladin *Hastened* *Guardian Angel* Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 14/24 (+2) Gold: 70 Equipment: Zoot's Bane (WP: 12, Light, Paralyzing Venom applied) Ennoc's Blessing (Shield, SP: 7), Elaborate Helmet (SP: 2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Inventory: Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (WP: 1), Lance (WP: 12), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Xander Unth'or (posades) Level 14.5 Barbarian *Lucky* Power: 22 (24 if fighting from Front Row) Defense: 0 (1 if fighting from Back Row) Health: 21/21 Gold: 311 Equipment: Pongcanis Club (WP: 8; *Poisoned*), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Horse (WP: 1 Front Row) Inventory: Double-Sided Battle Ax (WP: 6; Aim), Enigmatic Hammer (WP: 3), Precision Bow (WP: 6; all 'Aim's become 'Hit's; unsuitable), Potions (2), Grand Potion, Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Defense: 2 Health: 0/18 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Rock Shield (SP: 2) Inventory: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Defense: 0 Health: 22/22 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Inventory: Emerald (Wood) Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar (controlled by Pandora) Level 5 Minion Health: 25/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level -
Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note: I'm running the Round right now. -
It looks right to me; the mention of the Statistics topic is emboldened, too. I think the image uses the same URL as the old one; maybe try refreshing and/or clearing your cache.
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Actually, this belongs in "Star Wars sets, anyone?", the topic for discussion of availability. I'll merge it shortly.
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I don't even remember that first one. But now that you mention it, Normorn's Folly was a very real deposit of Gold in Brobric Pass, and had the party decided to listen to swils and gone there and dug around enough, they could have been significantly richer. (with the gold deposits and the snowy environment, the name was a reference to Seward's Folly) Oh, and as for the Blue Assassins, they were introduced only so I could insert the clue that the guilty party had a considerable amount of Gold, and I've never had any plans for the group, so if anyone wants to develop a story around them, feel free to do so; my only requirement is that you maintain the fact that Blue Assassins charge a lot of Gold.
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Thanks for doing this, Zeph! One minor correction: Q31 is the only quest to use the hex map, because Q37 uses the (highly inferior ) square tiles. I don't have time to comment more right now, but I do look forward to the next part.
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Welcome to EB. I'll move this to "Hello! My name is...", the forum which introductions belong in.
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Hurray, smaller signature! (even if that only shaved off two lines of text)
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Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Mime Level 51.6 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Restoration* *Scary* *Nimble* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, and Wind* *Counterstriking* Power: 71 (Level 51 + WP: 10 + artifact bonus: 10) (Power Bonus: 0) Defense: 28 (SP: 20 + SP: 3 + SP: 5) Health: 97/97 (base HP: 6 + Level bonus: 50 + Class bonus: 20 + permanent boost: 21*) Ether: 60/60 (Level bonus: 50 + Class bonus: 10) Gold: 314 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear), Cloak of Extravagance (SP: 5; WP +10; permanent Nimble effect; suitable for Mimes; Backwear), Barbarian's Boots (changes “Natural Respite” job trait into “Restoration”, restoring full Health after every battle; suitable for Barbarians, Chi Monks, Beast Warriors and Winged Warriors; Footwear) Inventory: • Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Skirmisher's Shield (SP: 10; Shield), Composite Bow (WP: 11; ignores Defense; Longbow), Butcher's Cleaver (WP: 3; Throwing Weapon, inflicts Bleeding-5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Potions (4), Diluted Arc Potion, Grand Potions (9), Health Cores (3), Grand Tonic, Remedies (10), Phoenix Essences (3), Phoenix Incense, Mead, Smelling Salts, Feathers of Lithe (2), Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Doomsday Bomb (99 damage to all enemies), Bones (11), Venom (5), Deadly Venom, Inkwell (causes a weapon to deal the Blinded-effect for one battle), Skeleton Decoy, Teleportapple, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service • Bedroll, Shovel, Magnifying Glass *+1 from a Healthy Apple (Quest 1), +5 from a Magic Chicken Drumstick (Quest 14), +10 from 2 Raw Meats (Unlimited Quest), +2 from 2 Tinyshrooms (Quest 72), +1 from a Chicken Drumstick (Unlimited Quest), +2 from 2 Healthy Apples (Quest 118)
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No, it really is just a lack of role-playing. I try to do it every now and then, but I can't think of anything to write, so I just leave it at whatever actually needs to get done.
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From the album: Astromech Workplace Contest
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From the album: Astromech Workplace Contest