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Everything posted by Brickdoctor
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So was I. I wasn't told who the other Scum were, though.
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Thanks for hosting, Bob. Okay, so much to say... I had a lot of fun in Excalibur 1.0. I was ready to play Scum again, and felt like I played well. Also, Dannylonglegs is awesome. Ironically, I probably would've lost that game, but the game restarted with me on the Town side, and I definitely played worse in 2.0, and ended up on the winning team. By the time 2.0 started, my Scumdar was seriously messed up, because I'd taken the time to record notes for all the players during 1.0 as if I were Town, and when I started playing 2.0, I kept getting some players and my reads on them confused with other players and my reads on those from 1.0. I'd also catch myself thinking that it'd be a good idea to get someone lynched because they would be a threat to me and a powerful Townie, and then I'd remember that I really had no idea which team that person was on and that I was a Townie and wasn't supposed to be thinking of metagame-killing probable Townies. I'd start putting together cases against people, and then I'd realize that portions of my case didn't even exist because they were examples or gut feelings from different players from 1.0. The fact that all the names stayed the same and that the names weren't related to our usernames didn't help. (one example is that people kept talking about a 'York', and I'd go, "York is the Godfather! I've got to think of a way to protect her...oh, wait...") Also, this is the second time in three games that I've been on the winning team and lynched, and the game wasn't team-win.
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That's why I bought five Potions before Q28. (also just in case Aura left me with dangerously low HP) 'Course, that only works if the QM lets you keep your entire inventory.
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Excalibur 2.0: Confirmation and Discussion
Brickdoctor replied to Bob's topic in LEGO Mafia and Role-Play Games
Just because it's a joke from Isla Paradisa, I must ask, is the suspense figurative? -
Clerics are useful, they can be powerful, and they're rare enough that they easily get into quests, so it makes sense to take the Cleric-variant of your respective Advanced Class. I would've picked Druid were it not for the fact that I wanted a non-artifact SP item.
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From the album: Star Wars Review Index
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From the album: Star Wars Review Index
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Repair Hangar @ City of Theed, by lysander.jpg
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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Padme Amidala's Naboo Fighter, by Darthluke824.png
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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Mandalorian carrier corvette, by Bob De Quatre.png
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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Alpha 3 Nimbus Class Starfighter, by Commander Colt.jpg
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
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From the album: Star Wars MOC Index
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From the album: Star Wars MOC Index
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From the album: Star Wars MOC Index
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From the album: Star Wars MOC Index
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Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
"Oh, better idea: while I have the Aura up, I'll spend 5 Health to retrieve a Potion." -
Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
I repeat my attack on Gotti from the Back Row with my Briar Bow. -
Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
I attack Gotti from the Back Row with my Briar Bow. -
Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
OoC: I targeted Sig, not Uma. The calculations and enemy Health are correct, but the description is last Round's and only Uma is Poisoned. -
Heroica RPG - Quest #39: The Great Guffington
Brickdoctor replied to Zepher's topic in The Heroica Archive
I attack Sig from the Back Row with my Briar Bow. -
Because you're being a good QM.
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Hey, the Dryad and the Bugbears really are still there in that orchard.
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Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note:If you move instead, the guard will drop to 2 HP, but he'll still follow you to the South Corridor. -
Heroica RPG - Quest #30: Ambassadors to Dastan
Brickdoctor replied to Zepher's topic in The Heroica Archive
QM Note: This is a few hours early, but I've got the time and the missing actions are predictable, so I'll run this. ~~~~~ Results of Round Twenty-two of the Battle for Dastan: Heroes in the East Corridor (First Floor): Cronk vs. Chaos Beast of Dastan A - Critical Hit ((12*2)+21-5=40 Light Elemental Damage) Cronk vs. Chaos Beast of Dastan A - Damage (no Damage) >Arthur Justus Regulus VII vs. Chaos Beast of Dastan A - Damage (no Damage) Heroes in the West Corridor (First Floor): Isabella del Toboso vs. Heavy Elite Guard C - Hit Critical Hit ((8*2)+12-3=25 Damage) Heroes in the South Corridor: >Denerii vs. Sir Lamorak - Miss >Alexandre le Chevalier vs. Lord Lucan - Miss >Skrall is Slowed. Xander Unth'or vs. Sir Lamorak - Special Damage Hit (9+14-5=18 Damage) Tarn Valco vs. Lord Lucan - Battle Frenzy (13+15=28 base Stunning Damage) Edgar vs. XX - Damage (20=20 Damage) >Sarick Lanse vs. Lord Lucan - Damage (no Damage) >De'kra vs. Sir Loren - Critical Hit ((5*2)+16-10=16 Fire Elemental Damage) >Nyx gives a Phoenix Essence to Nerwen Calmcacil. >Nerwen Calmcacil receives a Phoenix Essence from Nyx. >Luke does nothing. >Atramor Gibbin moves to the East Corridor (First Floor). Count Lewis Knyghton vs. Lord Lucan - Special Damage (no Damage) The Enemies: Chaos Beast of Dastan A *Paralyzed* *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 49/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C *Paralyzed* Type: Demon, Holy Level: 20 Health: 204/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 3/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Lord Lucan *Poisoned* *Stunned* Type: Humanoid Level: 10 Health: 186/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: South Corridor Sir Lamorak *Poisoned* *Stunned* Type: Humanoid Level: 15 Health: 99/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: South Corridor Sir Loren *Captured Emperor Alandri* *Badly Poisoned* *Stunned* Type: Humanoid Level: 17 Health: 874/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: South Corridor XX *Paralyzed* *Badly Poisoned* *Captured Emperor Septrine* *Stunned* Level 20 Fiery, Humanoid Health: 1009/1500 Special: Explosion β Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: South Corridor The Party: Thothwick (Professor Flitwick) Level 17.5 Rouge *Knocked Out* Power: 25 Defense: 0 Health: 0/28 Gold: 557 Equipment: Sabre (WP: 8), , Cultist's Hat (regular attacks do Damage to Undead) Inventory: Whip Chain (WP: 6), Shuriken (WP: 5), Bedroll, Telescope Nyx (Pandora) Level 20.33 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Defense: 0 Health: 30/30 Ether: 20/25 Gold: 40 Equipment: Book of a Thousand Creatures (WP: 13; each roll has a 1/6 chance to summon a creature to aid the hero), Shiny Helmet (+1 max Health), Sandman's Parasol (immune to Asleep) Inventory: Dawnstar II (WP: 9), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Remedy, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, Bedroll Atramor Gibbin (CallMePie) Level 21 Witch Power: 31 Defense: 0 Health: 24/24 (-14 for remainder of Quest) Ether: 6/10 (-9 for remainder of Quest) Gold: 52 Equipment: Ratsbane (WP: 10; +2 Health on successful hit; Fire, Ice, Earth, Wind), Witch's Talisman (Poisoned attacks become Badly Poisoned), Ancient Crown (gives target the Cursed-effect on first hit of battle) Inventory: Black Katana (WP: 8), Staff of the Elven Warlock (WP: 5; Wood), Grand Tonic, Fire Bomb, Scroll of Sealing, Scroll of Blindness Tarn Valco (Rumble Strike) Level 15.5 Barbarian Power: 28 Defense: 2 Health: 22/22 Gold: 13 Equipment: Lionβs Heart (WP: 13, Stuns target on successful hits), Sand Worm Hide (SP: 2) Inventory: Helbaerend (WP: 10; Water, Ice, Lightning; Hollow Blade: Remedy), Fauxthril Spear (WP: 6), Shovel, Pickaxe William Harkenshire (VolcanicPanik) Level 14 Ranger *Knocked Out* Power: 19 Defense: 0 Health: 0/19 Gold: 20 Equipment: Repeating Crossbow (WP: 5, may not be upgraded; Fire; Hastened), Horse Inventory: Hand Cannon (WP: 5; Lightning, Wood), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4; unsuitable), Sapphire (Wind), Remedy, Smoke Bomb, Mead, Smelling Salts, Skeleton Decoy, Venom, Elven Bomb, Magnifying Glass, Bedroll, Pickaxe, Shovel Phil (NPC) Level 20.33 Dastanian *Knocked Out* Power: 35 Defense: 0 Health: 0/22 Gold: 50 Equipment: Dastan War Hammer (WP: 15; Fire, Earth) Inventory: Shield β Strikes the enemy with a terrific hit, halving their current health. Critical Hit β Attacks with WPx2 + Lvl Skrall (WaterbrickDown) Level 19.5 Hunter *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* *Slowed* Power: 54 Defense: 0 Health: 32/32 Gold: 49 Equipment: Greatsword of Lion Nobles (WP: 20; User is Slowed) Inventory: Hunter's Crossbow (WP: 11; +4 vs. Beasts), Heavy Crossbow (WP: 8; Knock-back), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier (Capt.JohnPaul) Level 13.5 Knight Power: 21 Defense: 7 Health: 22/22 Gold: 77 Equipment: Sword of the Elven Blademaster (WP: 8; ignores SP), Cross Heater Shield (SP: 7) Inventory: Standard-Issue Crossbow (WP: 1), Potions (4), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso (Dharkan) Level 12 Rogue *Lucky* Power: 21 Defense: 1 Health: 17/18 Gold: 216 Equipment: Fauxthril Dagger (WP: 8), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle) Inventory: Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Fire Bombs (2), Dragon Scales (2) Bedroll Arthur Justus Regulus VII (Flipz) Level 13.5 Mage Power: 20 Defense: 1 Health: 14/19 Ether: 8/17 Gold: 58 Equipment: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Robe of Magi (SP: 1) Inventory: Standard-Issue Crossbow (WP: 1), Healing Staff (WP: 5; healing effect), Opal (Ice), Amethyst (Darkness), Scroll of Sealing, Scroll of Blindness, Scrolls of Confusion (2), Scroll of Sleep, Potions (2), Grand Tonic, Tonic, Mead, Bedroll, Shovel, Telescope Luke (controlled by Waterbrick Down) Level 19.5 Sage *Pacifist* Power: 24 Defense: 0 Health: 34/34 Ether: 17/26 Gold: 0 Equipment: Arthur's Staff of Elven Necromancy (WP: 5)[/b] Inventory: Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonic, Bedroll Count Lewis Knyghton (controlled by Capt.JohnPaul) Level 14.5 Engineer Power: 15 Defense: 0 Health: 21/21 Gold: 0 Equipment: Spatha (WP: 3) Inventory: Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (Chromeknight) Level 10.5 Cleric *Immune to Wind* Power: 16 Defense: 2 Health: 19/19 Ether: 9/15 Gold: 93 Equipment: Peace (Hammer, WP: 6), Winged Helmet (SP: 2, immune to Wind) Inventory: Wooden Staff (WP: 3), Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Phoenix Essences (2), Bedroll, Shovel Galen Woodward (Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Defense: 1 Health: 0/20 Gold: 242 Equipment: Sword of Bashing (WP: 5; Ice; *Poisoned*), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP, +4 Health) Inventory: Throwing Dagger (WP:4, Poisoned), Bedroll De'kra (Tanma) Level 16 Rogue Power: 21 Defense: 1 Health: 22/22 Gold: 360 Equipment: Kapura (WP: 5; Fire), Cloak of the Blue Assassin (SP: 1) Inventory: Chiara (WP: 5, Lightning), Shadeaux Dagger (WP: 5), Fauxthril Hand Cannon (WP: 5, unsuitable), Cloak of the Elven Spy, Scroll of Frailty, Remedy, Bedroll, Pickaxe, Shovel, Magnifying Glass Sarick Lanse (Xarrzan) Level 11 Mage Power: 18 Defense: 0 Health: 15/15 Ether: 7/15 Gold: 59 Equipment: Dragon's Wrath (Staff, WP: 6) Inventory: Healing Staff (WP: 5, healing effect), Dragon's Heart (WP: 15; Fire, Wind; Suitable to Knights and Rogues), Opal (Ice), Sapphire (Wind), Topaz (Lightning), Tonic, Bone, Mythril Shard Cronk (Cornelius Murdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 14/24 (+2) Gold: 70 Equipment: Zoot's Bane (WP: 12, Light, Paralyzing Venom applied) Ennoc's Blessing (Shield, SP: 7), Elaborate Helmet (SP: 2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Inventory: Healing Staff (WP: 5; healing effect), Bloody Pointy Stick (WP: 1), Lance (WP: 12), Potion, Holy Bomb, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic, Bedroll Xander Unth'or (posades) Level 14.5 Barbarian *Lucky* Power: 22 (24 if fighting from Front Row) Defense: 0 (1 if fighting from Back Row) Health: 21/21 Gold: 311 Equipment: Pongcanis Club (WP: 8; *Poisoned*), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Horse (WP: 1 Front Row) Inventory: Double-Sided Battle Ax (WP: 6; Aim), Enigmatic Hammer (WP: 3), Precision Bow (WP: 6; all 'Aim's become 'Hit's; unsuitable), Potions (2), Grand Potion, Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Defense: 2 Health: 0/18 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Rock Shield (SP: 2) Inventory: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Defense: 0 Health: 22/22 Gold: 0 Equipment: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Inventory: Emerald (Wood) Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Edgar (controlled by Pandora) Level 5 Minion Health: 5/25 Shield roll = 2x level, plus poison effect. Critical hit = 2x level