Jump to content

KotZ

Eurobricks Fellows
  • Posts

    4,843
  • Joined

  • Last visited

Everything posted by KotZ

  1. So with Heckz leading the way, the Heroes go down into the sewers, specifically using the manhole by Obsan. It's, to put it lightly, filthy. The sewage water is waist deep and the sounds of cheering echoes throughout the sewers. Then, Heckz' compass directs them to turn right, smack into... "Hey, you don't look like regulars. State your business."
  2. Hey guys, sorry I haven't updated. Been a long (but extrememly fun) day at work and all. I'll get the update up tomorrow and we can move along. Sorry for the delay.
  3. I don't even get that- no black screen. Just the rendering progress window pops up and then activity saying "Finished in 0:00:10.2". I'm looking at the command window and I see "Exception in thred "Thread-8" java.lang.OutOfMemoryError: Java heap space". Is my computer not powerful enough to run it?
  4. Kiray pulls out her Sword of Fire and Light and attacks Death Rose 2 from the front. "Hmm, maybe we can pick them after they're dead." Order Miderun Kiray Germ Na'im
  5. I got the Ice Queen and Rogue today from Series 16, my two most wanted figures from that wave.
  6. "Thank you very much, sir. I hope you put it to good use." Obsan takes the gold and armor and gives the masterpiece to Hoke. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 62 Health: 119/119 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread) Gold: 83 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1, footwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Blinded* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2426 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2
  7. So I found out my laptop can only render so much. I can get about 5,600 pieces or so at 1200x720 (didn't try anything larger) in about three minutes time of render. But anything larger than that just gives me the completed window with the 900 or something number of minutes it took to render. Any ideas on to render a full 10k piece model aside from copy and pasting into LDD different sections and then just screenshotting the original with LDD's screengrabber?
  8. "I meant with the heavy armor you offered as well. I should have cleared that up." The farmer carefully looks at the insignia. A slight smirk comes across his lips. "Aye, I know. There's one down in the sewers by the club. All the fighters and spectators buy from it during matches." He raises an eyebrow at the use of the royal "we". "Well I'm no esquire but I'll certainly take it. I can, uh, sell you one of these for 100 gold each."
  9. Five years? Wow. I'm glad we've been going this long. It's great questing with all of you talented creative people.
  10. "115 gold and you tell the next people you meet about my shop?" "Thank you for your purchase," Hector hands two apples to Heckz for 26 gold. Heckz, eating one, becomes blinded (rolled a 5, needed to roll an even number for transcended effect. "Eh, what did I tell ya. Not exactly legal. As for your question, I know that Heroica Guild has a training room and sparring place in the city, but you need to be a member for that. You certainly couldn't be one of them; you're too dapper. But, there is one that's not exactly... legal... down below the city somewhere. You might need to go look for it, or if you have friends in the underworld you can find it. I know it's in one of these manholes. You can either search each one or hopefully find someone who knows where it is." The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Fragile, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 58 Health: 119/119 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread) Gold: 198 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1, footwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Blinded* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2426 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2
  11. Hector's Not-so-Legal Wares Forbidden Apple (has a half chance of causing blinded or transcended to the user) Costs 13 gold. Half used elixir (has 1 1/3 chance of acting as a normal elixir, 1/3 chance to become petrified, and 1/3 chance to become bound) Costs 10 gold. Smuggled Orange (Has a 1/2 chance of causing jinxed, 1/2 chance of causing Blessed) Costs 15 gold. "OK to Eat Meat" (The user becomes Encouraged but is Bound and Cursed) Costs 20 gold. The map maker's eyes narrow into tiny slits. His voice falls to a whisper. "How dare you mention something like that at a full voice! Yu should know there are no illegal fight clubs! I only make maps of sewers! Do not talk to me!" "Oh yes, sir! One moment!" He drags out all the armor he can. "There are some duplicates, but only one of my masterpiece." Obsan the Orc's Shop White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear) Costs 60 gold. Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.) Costs 35 gold. Knight’s Armour (SP:3, suitable for knights; bodywear.) Costs 100 gold. Rickety Armor (SP: 4; suitable for knights and barbarians; bodywear.) Costs 140 gold. Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear) Costs 345 gold. Quintessa finds that the manhole by the farmer has the cleanest smell. Nothing... too foul seems to be emmanating from that one. There's a tiny bit of noise but it sounds mostly like rats. The manhole by the orc is by far the loudest and smelliest. The rank odor of rotten food, feces, dead corpses and probably the odd Hinckwell rises up in waves out of the manhole cover. Perhaps Obsan was by it as he could be the only being who could tolerate that smell for so long. The manhole by the mapmaker smells and there is sound. But the sound seems to echo too much for Quintessa to properly make out. Was it... chanting? Screaming? Or was it the sound of rats scurrying along the sewers? But then, there was a loud splash in the sewer water. It was something big.
  12. Sorry for the double post, but I also got the Lisa collectible minifigure and a Stormtrooper lieutenant.
  13. "Lawrence's finest maps of the underworld!" the mapmaker calls out. "You want 'em, we got 'em. Oh, greetings, sir. You said you wanted a map? I make these myself. What kind of map are you looking for?" Obsan the Orc looks Hoke up and down. "They may lack your taste, Sir Knight," he replies in a high-pitched nasally voice. "Mostly armor. I was just closing up shop for the night, but if you want, I can drag some stuff out for you." He cautiously looks around before answering. "Let's just say this stuff isn't exactly... legal. Smuggled, untaxed, stolen. That's my specialty."
  14. I got the new Kickboxwer and the Hailfire Droid yesterday after Adult Fan Night at my LDC.
  15. "Here, use the rito sword," Kiray hands Germ her weapon. "I have no use for darts right now." She pauses for a moment. "We've both been carrying things since our first quet together. Seems like so long ago."
  16. So the party and Simon set off to the market. The moon is high now. Drinking took them a long time. All but three shops had closed. One was manned by an old farmer, another had a short orc, and at the third, a map maker. There were three manholes by them, one per each.
  17. Looks good to me. "Alright, where to next? Doesn't look like we need a sanctuary yet."
  18. "I don't," Kiray replies as she wipes the blood from her blade along a rag. "Now rabbits are certainly worthy to keep as pets. Loot Miderun- 2 venom, mead, 3 gold Kiray- remedy, nostrum, 3 gold Germ- potion, 2 smoke bombs, 3 gold Na'im- potion, tonic, nostrum, 1 gold
  19. "And that's why it's called vomead!" "Well," Simon starts, still reeling from the vomead, "we still have to go prove I'm pious and I'm strong." "I have an idea!" "Oh no..." "There's a fight club down in one of the sewers close to the marketplace. I don't know which sewer, so ask around. But be discreet. As for the pious thing. Well, I'm no priest but I'd say go check out a temple."
  20. Yeah, but didn't you know QMs just love torturing themselves?
  21. Oh whoops, sorry thought I already replied. Repeat order and action.
  22. Round 9 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's Vomead! (Ivan loses 10HP; 60-10=50HP) "Finally!" Ivan exclaims as he downs his drink with ease. Round 10 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's Vomead... again! (Ivan loses 10HP; 50-10=40HP) Round 11 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 29-6=23HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 12 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's Vomead! (Simon loses 2HP; 11-2=9HP) Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 13 of Simon's Drinking Misfortune Hoke drinks #1: It's Vomead! (Hoke loses 18HP; 107-18=89HP) Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Hoke gains 11HP (is now at 100HP) Round 14 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's vomead! (Torald loses 3HP; 11-3=8HP) Ivan drinks #5: It's water! Hoke gains 11HP (is now at 111HP) Round 15 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It'sVomead! (Ivan loses 10HP; 40-10=30HP) Hoke gains 11HP (is now at full health) Round 16 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's vomead! (Simon loses 2HP; 9-2=7HP) Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 17 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's vomead! (Q loses 3HP; 9-3=6HP) Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 18 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's vomead! (Simon loses 2HP; 7-2=5HP) Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 19 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's Vomead! (Ivan loses 10HP; 30-10=20HP) Round 20 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's vomead! (Simon loses 2HP; 7-2=5HP) Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 21 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's Vomead! (Q loses 3HP; 6-3=3HP) Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! "She doesn't look too good..." Lysa points out the Queen, who seemed to barely be there. "You people can drink," Ivan says as he pats Q on the back, "I'll give you that." Round 22 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's vomead! (Torald loses 3HP; 8-3=5HP) Ivan drinks #5: It's water! Round 23 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's Vomead! (Q loses 3HP; 3-3=0HP) Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Q slowly sways back and forth and her head slumps forward, hitting the table. "That's one down! This will be piece of cake!" Round 24 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 23-6=17HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore Round 25 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 17-6=11HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore Round 26 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's Vomead! (Simon loses 2HP; 5-2=3HP) Heckz drinks #6: It's water! Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore "Uh oh, I don't feel so good..." "Simon..." Round 27 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's Vomead! (Simon loses 2HP; 3-2=1HP) Heckz drinks #6: It's water! Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore Round 27 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 11-6=5HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore Round 28 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Heckz drinks #6: It's water! Torald drinks #4: It's water! Ivan drinks #5: It's Vomead! (Ivan loses 10HP; 20-10=10HP) #2 is not drank anymore Round 29 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's Vomead! (Simon loses 2HP; 1-2=0HP) Heckz drinks #6: It's water! Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore Simon, like Q, sinks to the floor. At this point, the other patrons of the tavern have surrounded the Heroes. "Simon!" Lysa shouts. She rushes over to Simon and tries to pick him up. She looks up to the remaining people. "I'm going to try to wake him up. You guys can pour yourselves." "And another one cannot withstand the mighty Ivan!" Round 30 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 5-6=0HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! #2 is not drank anymore #3 is not drank anymore And then Heckz passes out as well. It's not looking too good for the Heroes. Round 31 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Torald drinks #4: It's vomead! (Torald loses 3HP; 5-3=2HP) Ivan drinks #5: It's water! #2 is not drank anymore #3 is not drank anymore #6 is not drank anymore "So much closer! Ivan the Shotmaster will reign supreme!" Round 32 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Torald drinks #4: It's vomead! (Torald loses 3HP; 2-3=0HP) Ivan drinks #5: It's water! #2 is not drank anymore #3 is not drank anymore #6 is not drank anymore And then, Torald, too, fell. Hoke, being the last Hero left would have to carry the team. Round 32 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Ivan drinks #5: It's vomead! (Ivan loses 10HP; 10-10=0HP) #2 is not drank anymore #3 is not drank anymore #4 is not drank anymore #6 is not drank anymore THE "BATTLE" IS VICTORIOUS!! Hoke gains 3/5 of a level and reaches his next level. Nobody else does as they were "knocked out". And then, the last shots are poured, Both Hoke and Ivan take their last shots. but finally, the alcohol is too much, and falls Ivan the Shotmaster. The surrounding crowd cheers and lifts Hoke up shouting what they believe to be his name: Simon.A few moments later, after much water had been poured on the passed out others, Quintessa, the real Simon, Ivan, Hekz, and Torald all wake up. "Oh... my head..." "Now that was a competition." Ivan then goes up to Hoke and places a firm hand on his shoulder after the crowd lets him down. "You, my friend Simon, you are the true Shotmaster. You have beaten me, and per our agreement, I will swear the mead went through the whiskers of my moustache." "Well... I guess one part of your quest is done." "Thank you, Heroes. One step closer to Rebecca." Lysa casts her eyes to the ground at the mention of Rebecca. Then as if trying to change the subject, "Alright you who didn't make it drink all of these potions to help you get back your health. I don't want you going out to finish this quest still drunk and weak." She patiently waits for everyone to return to full health. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Fragile, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 58 Health: 119/119 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread) Gold: 198 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1, footwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2452 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2
  23. Round 2 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's Vomead... again! (Torald loses 3 HP; 17-3=14HP) Ivan drinks #5: It's water! Once again the group downs their shots. Another round is poured. "Don't worry, everything is on me." Round 3 of Simon's Drinking Misfortune Hoke drinks #1: It's Vomead! (Hoke loses 18HP; 107-18=89HP) Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Hoke Gains 11HP Round 4 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Vomead! (Heckz loses 6HP; 35-6=29HP) Torald drinks #4: It's water! Ivan drinks #5: It's water! Hoke Gains 11HP Round 5 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's Vomead! (Torald loses 3HP; 14-3=11HP) Ivan drinks #5: It's water! Hoke gains 11HP Round 6 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's Vomead! (Simon loses 2HP; 13-2=11HP) Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! "Oh man," Simon coughs as he finally drinks. "That is some foul stuff!" "Be careful, Simon..." Round 7 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's Vomead! (Q loses 3HP; 15-3=12HP) Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Round 8 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's Vomead! (Q loses 3HP; 12-3=9HP) Heckz drinks #6: It's Water! Torald drinks #4: It's water! Ivan drinks #5: It's water! Everyone but Ivan now has some alcohol flowing through their veins. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 55.6 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Fragile, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 58 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread) Gold: 198 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1, footwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 9/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 29/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2452 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 11/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon 19 year old Human male Rogue Level 8 Health: 11/13 Gold: 2 The Enemy Ivan the Shotmaster Level: 17 Health: 60/60 Everyone, please choose a glass. Party Leader, please confirm the order. I stopped running the rounds in case anyone wanted to drink a nostrum or soma.
  24. Kiray attacks Cat 2 from the front. Repeat order.
  25. "Now who's the lucky winner of this round?" Round 1 of Simon's Drinking Misfortune Hoke drinks #1: It's water! Simon drinks #3: It's water! Q drinks #2: It's water! Heckz drinks #6: It's Water! Torald drinks #4: It's Vomead! (Torald loses 3 HP; 20-3=17HP) Ivan drinks #5: It's water! Everyone downs their drink together. Ivan slams his glass down on the table and calls for another round. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 55.6 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Fragile, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 58 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige, +1 Warrior's Tread) Gold: 198 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1, footwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2452 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 17/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2 The Enemy Ivan the Shotmaster Level: 17 Health: 60 Everyone, please choose a glass. Party Leader, please confirm the order. If you guys want me to run multiple rounds, let me know.
×
×
  • Create New...