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KotZ

Eurobricks Fellows
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Everything posted by KotZ

  1. Kiray mutters a few curses under her breath as Germ flees. "Looks like it's just us, Na'im." Repeat order and action.
  2. Repeat order and action.
  3. I'm against nerfing the prizes for this one.
  4. I'm up and writing some. http://heroica-rpg.wikia.com/wiki/User:KOTZ11107
  5. Round 3 of Heckz’ Unpleasant Zeugl Hunt Hoke vs Poisonous Tentacle B (back): Smite ;(56 lvl + 43 WP) x2 +7 =198/2=99dmg; 42-99=0HP Poison B killed; Rolled a 3 and a 3) Heckz: Knocked Out Simon does nothing Q drinks a potion (gains 10 HP; 8+10=18HP. Q at full health) Torald uses a Phoenix Essence on Heckz (Heckz is at full health and no longer blinded) Free Hits: Zeugl Head and Poison D vs Hoke (56x2=112dmg, 1.5x56=84+112=196dmg; 196/2=98; 98-66=32dmg; 84-32=52HP) Bleeding A vs Heckz (28x2=56/2=28dmg; 35-28=7HP) Bleeding B vs Simon (8x2=16/2=8dmg; 1-8=0HP; Simon knocked out) Bleeding C vs Q (6x1.5=9/2=5dmg;15-5=10HP) Poison C vs Torald (11x2=22/2=11-3=8dmg; 20-8=12HP) Zeugl Head is Doomed, one round left on the counter Hoke, seeming to not take a breather, lets forth another strike, finally killing the poisonous tentacle he was engaged with. Quintessa becomes fully healed while Torald is a buddy and helps wake up Heckz. Just as soon as Heckz wakes up, he gets whacked on the head from the first bleeding tentacle. Simon falls from a strike but everyone else manages to stay strong. The Enemies Zeugl Head *Immune to Water, Wood, and Fragile* *Jinxed* Level: 2x Hero's level Type: Aquatic/Beast Health: 413/450 Defense: 13 Special: Sewage Spit - The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero Drops: 66 gold, Nostrum Bleeding Tentacle A *Immune to Bleeding* *Jinxed* Level: 2x Hero's Level Type: Aquatic/Beast Health: 126/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion Bleeding Tentacle B *Immune to Bleeding* *Jinxed* Level: 2x Hero's Level Type: Aquatic/Beast Health: 250/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: 13 gold, tonic, soma Bleeding Tentacle C *Immune to Bleeding* *Jinxed* *Fragile* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 102/200 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel Poisonous Tentacle C *Immune to Poisoned* *Jinxed* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: 2 gold, mead, remedy Poisonous Tentacle D *Immune to Poisoned* *Jinxed* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: myrrh The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 64/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 307 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 10/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 7/35 (5+27+4) Ether: 36/44 (5+27+1+5+1+5) Gold: 2594 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *ENCOURAGED* 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 12/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 6 Mead, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon (Follows party suggestion) KOd 19 year old Human male Rogue Level 8 Health: 0/13 Gold: 2
  6. After waking up from a nasty attack from some demon bugs, Kiray sees the letter in her hands. She signs her name, and just like that, the paper goes away as a ghost. Similar to a story she heard of a man named Emmett and his friends getting a ghostly invite to a weird knockoff theme park.
  7. Sorry for the late response, finally got settled back in to my place. Well these look better than those damn bugs, Kiray thinks to herself. She attacks Carter from the front with her Sword of Fire and Light BO: Miderun Kiray Germ Na'im
  8. He looks pretty cool. What parts did you use?
  9. Yup, I did. I only stated the bad roll in parentheses. Didn't strike them out, will certainly do that from now on. I'll fix the Zeugl Head in the upcoming round. It's fine, I should've verified.
  10. "Gastly March it is, with the same challenge."
  11. I can't wait!
  12. Round 2 of Heckz’ Unpleasant Zeugl Hunt Hoke vs Poisonous Tentacle B: Smite (50x2=100; 250-198=52HP; Poison B also poisoned by 10 at end of round; Rolled a 4;(56 lvl + 43 WP) x2 +7 Power Bonus (however that is figured in) so damage should have been at least 198.) Heckz vs Bleeding Tentacle A (back): Great Spell (Rolled a 3; 12x2=24+28+10=62x2=124dmg; 250-124=126HP; 37-1=36 ether) Simon does nothing Q vs Zeugl Head: Damage (Rolled a 6; 12-5=7dmg; 15-7=8HP) Torald vs Bleeding Tentacle C: Hit (Rolled a 4; 11+8+5=24x2=48dmg; 150-48=102HP; Roll odd for Fragile, even for weakend; Rolled a 3; Bleeding C now also Fragile Free hits: Bleeding Tentacle B vs Hoke (56x2=112dmg; 112-66=46dmg; 118-46=84HP) Poisonous C vs Heckz (28x1.5=42dmg; 35-42=0HP; Heckz KO’d) Poisonous D vs Simon (8x1.5=12 dmg; 13-12=1HP) Poionous B poisoned by 10; 52-10=42HP Hoke once more lets out a vicious attack, poisoning the poisonous tentacle. Heckz, even though he was still blinded casts another strong spell. Q misses the zeugl head again and is instead struck by uit while Torald lets for an admirable strike on his target. Hoke is able to shrug off some damage from an incoming tentacle. But both Heckz falls. The Enemies Zeugl Head *Immune to Water, Wood, and Fragile* *Jinxed* Level: 2x Hero's level Type: Aquatic/Beast Health: 413/450 Defense: 13 Special: Sewage Spit - The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero Drops: 66 gold, Nostrum Bleeding Tentacle A *Immune to Bleeding* *Jinxed* Level: 2x Hero's Level Type: Aquatic/Beast Health: 126/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion Bleeding Tentacle B *Immune to Bleeding* *Jinxed* Level: 2x Hero's Level Type: Aquatic/Beast Health: 250/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: 13 gold, tonic, soma Bleeding Tentacle C *Immune to Bleeding* *Jinxed* *Fragile* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 102/200 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel Poisonous Tentacle B *Immune to Poisoned* *Jinxed* *Cursed* Level: 2x Hero's Level Type: Aquatic/Beast Health: 42/300 Special: Might want to check that out - The Hero is Poisoned and loses 9 health, disregarding row and SP. Drops: Nothing Poisonous Tentacle C *Immune to Poisoned* *Jinxed* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: 2 gold, mead, remedy Poisonous Tentacle D *Immune to Poisoned* *Jinxed* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: myrrh The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 84/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 195 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 8/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* KO'D Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 0/35 (5+27+4) Ether: 36/44 (5+27+1+5+1+5) Gold: 2594 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *ENCOURAGED* 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 6 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 1/13 Gold: 2 Everyone choose an action and row. Party leader please choose an order.
  13. Wonderful job! Baba Yaga's house is spectacular! Nice work of barrels for trees as well.
  14. Thanks! "I'm willing to go for another battle or two so we end on a happier note."
  15. Do people recommend getting two Level-up mushrooms or the 500 gold in the Fields? I may go for two more battles to get up to 50GP to get one or the other.
  16. "I think we're kicked from the fields, if I'm not mistaken." She then tries to calculate how many glory points she has. (I actually have no clue how many I have. I know I have that 40-something on my stats but not sure if those are with or without the GP I have from my first trip that's on the first page.)
  17. Round 1 of Heckz’ Unpleasant Zeugl Hunt Hoke vs Poisonous Tentacle A: Critical Smite (40+7+3+56=106x3=318dmg= 310-318=0; Poisonous Tentacle A KOd; Hoke gains 112 gold) Heckz vs Bleeding Tentacle A (back): Razzmatazz (50 dmg to all enemies before darkness; Head at 413HP; Bleeding A and B at 250HP; Bleeding C at 150HP; Poison B at 250HP; Poison C and D at 150HP; All targets stunned; All targets Weakened for the next 3 rounds; Heckz gains 168 gold; 44-7=37 ether) Simon does nothing Q vs Zeugl Head: Miss(Nothing happens) Torald drinks a Mead (Torald is now Encouraged for the battle) Free hits do not occur because everyone is stunned. The party gets off to a stunning start. Hoke seems to have a rush of adrenaline, probably from tossing Torald, and lands an amazing hit on the poisonous tentacle, severing it from the zeugl’s body. Its poisonous writhing tentacle wiggles on the ground for a few moments and then stops. Hoke also manages to pick up some gold. Then the supersleuth steps up. Being blinded, Heckz couldn’t find his target. So he does what seems to be a very-Heckz thing to do: show off. He lets loose a stunning blow and wounds every enemy, also snagging some gold. Simon just stands in awe at the two powerful attacks. Quintessa misses the Zeugl while Torald takes a second to down a mead. The Enemies Zeugl Head *Immune to Water, Wood, and Fragile* Level: 2x Hero's level Type: Aquatic/Beast Health: 413/450 Defense: 13 Special: Sewage Spit - The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero Drops: 66 gold, Nostrum Bleeding Tentacle A *Immune to Bleeding* Level: 2x Hero's Level Type: Aquatic/Beast Health: 250/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion Bleeding Tentacle B *Immune to Bleeding* Level: 2x Hero's Level Type: Aquatic/Beast Health: 250/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: 13 gold, tonic, soma Bleeding Tentacle C *Immune to Bleeding* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel Poisonous Tentacle B *Immune to Poisoned* Level: 2x Hero's Level Type: Aquatic/Beast Health: 250/300 Special: Might want to check that out - The Hero is Poisoned and loses 9 health, disregarding row and SP. Drops: Nothing Poisonous Tentacle C *Immune to Poisoned* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: 2 gold, mead, remedy Poisonous Tentacle D *Immune to Poisoned* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 150/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: myrrh The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 195 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Blinded* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 37/44 (5+27+1+5+1+5) Gold: 2594 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *ENCOURAGED* 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 6 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2 Everyone choose an action and row. Party leader please choose an order.
  18. Kiray wakes up back in the orchard, her head throbbing. She slowly stands, trying to shake the sleep as best she can. "So how did everyone fare?"
  19. Kiray rolls around on the ground again knocked out. All she sees are weird dreams.
  20. And once again the Heroes set off. They trudge (all except Heckz who is now being carried) back through the sewer water and climb back up through the manhole into the market. All three of the shopkeepers back away at the smell of the Heroes. Then the Heroes open up the manhole where Quintessa heard a large PLOP and then they descend back into the sewers. The sound of splashing water draws them in closer and finally they see... "That thing doesn't look very friendly..." "Ghrahdirahdi fhsikaleuf grahs," the thing roars in its untranslatable tongue. PREPARE FOR BATTLE! The Enemies Zeugl Head *Immune to Water, Wood, and Fragile* Level: 2x Hero's level Type: Aquatic/Beast Health: 450/450 Defense: 13 Special: Sewage Spit - The Zeugl spits at the Hero, causing BLINDED and CONFUSED to all party members on the same row as the attacking Hero Drops: 66 gold, Nostrum Bleeding Tentacle A *Immune to Bleeding* Level: 2x Hero's Level Type: Aquatic/Beast Health: 300/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), potion Bleeding Tentacle B *Immune to Bleeding* Level: 2x Hero's Level Type: Aquatic/Beast Health: 300/300 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: 13 gold, tonic, soma Bleeding Tentacle C *Immune to Bleeding* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 200/200 Special: Bloody Whips - The tentacle strikes the Hero, causing the Bleeding effect and 10 damage, ignoring SP. Drops: Broken Spear (WP: 3; Causes Bleeding and Poisoned every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), shovel Poisonous Tentacle A *Immune to Poisoned* Level: 2x Hero's Level Type: Aquatic/Beast Health: 310/310 Special: Might want to check that out - The Hero is Poisoned and loses 9 health, disregarding row and SP. Drops: Goggles (Protects from blind-effect; accessory.), dirt bomb, neutralizer Poisonous Tentacle B *Immune to Poisoned* Level: 2x Hero's Level Type: Aquatic/Beast Health: 300/300 Special: Might want to check that out - The Hero is Poisoned and loses 9 health, disregarding row and SP. Drops: Nothing Poisonous Tentacle C *Immune to Poisoned* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 200/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: 2 gold, mead, remedy Poisonous Tentacle D *Immune to Poisoned* Level: 1.5x Hero's Level Type: Aquatic/Beast Health: 200/200 Special: Tiny Sting - The Hero has a 1/2 chance of being Poisoned. If not poisoned, the next Hero in the battle order is Poisoned. Drops: myrrh The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.2 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 83 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 6 *Immune to fragile* Power: 10 (6+3+1) Defense: 5 Health: 15/15 (8+5+2) Gold: 40 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, Potion, 4x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses) Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 28 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Blinded* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 44/44 (5+27+1+5+1+5) Gold: 2426 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 2x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 11.5 Power Bonus: 7 Defense: 3 Health: 20/20 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead , Phoenix essence, Tiger Balm, , 2 Venom, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Shovel, Pickaxe Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 13/13 Gold: 2 Everyone choose an action and row. Party leader please choose an order.
  21. Kiray wobbles around on the ground... again.
  22. "Whip him into shape, huh?" the guard repeats. He looks up and down at Simon. "That seems to be a pretty tall order. And I'll let you know, this isn't a gymnasium or barracks. You want him whipped into shape? Take him to Heroica or something." Simon glances at the Queen Mother and takes a hard swallow. "I'll have you know sir that these here are my bodyguards and they only look to see what's best for me." "Bodyguards, huh?" he replies sarcastically. "Then just who are you?" "Well, uh, I'm Simon. Simon the Shotmaster and I'm here to prove myself in the ring." "Shotmaster? Well to let you know, this isn't some sort of archery tournament. We have only brawlers here. People that look like they could kill a dragon with a mere flex of their pinky fingers." "Well, then I'd like to prove myself in brawling." "Hmm, fine," the guard shoots back. "To gain entry to the club you have one task, and that's to bring Mr. Woodland a large monster head. So, go and find a large monster, bring the head back to me and I'll take you to Mr. Woodland."
  23. Waiting to see what Sandy says. Also, I'm on vacation for a week. I'm still active but the internet is slow, so updates may be slow or wonky.
  24. Oh man. It's sad to see this happen but I'm glad for everything you've done for the community with this game. It's been great questing under you and QMing your characters. If the game (hopefully continues) will you still go on quests or are you going to slowly phase out of Heroica? On a serious note, would it be reasonable to have two or so GMs so one doesn't get burned out? It's amazing how you've kept this going for five years and not gone crazy from the amount of work. You truly are the best.
  25. Kiray kind of just wobbles around on the ground.
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