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Everything posted by KotZ
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I think it would come down to the QMs. Of course it probably would have some nerfing after it's first outing or so by Sandy, but it probably would work on a case-by-case basis, as long as it wasn't messing with the other PCs too much, or the QM's vision for the quest. I'd love to see it on a quest like a test run and then put my thoughts after that,
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If CutCobra doesn't make an actio, UsernameMDM can make it.
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"Idiots," she mutters to herself as she repeats.
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Round 4 of Cleaning up the Ring Hoke vs Roger: Truce (No damage next round) Torald vs Cleaner 4: Damage (No damage as Cleaner 4 is blinded) Q uses Grand Potion on self: (Gains 25HP, back to full HP) Heckz vs Cleaner 2 (back): Sleight of Hand (target confused and jinxed for three rounds, -1 ether) Simon (does nothing, back row) Hoke gains +12HP, now at 112HP Enemies are blinded for 2 more rounds "What the..." he asks himself. "He's... calling a truce? Booooooo." The crowd all boo the Heroes. Simon sees the scythe and picks it up. I'm letting you guys have the Truce round to take potions if you desire; if not, you know the drill. The Enemies Roger *Blinded* Level: 35 Type: Humanoid Health: 186/500 Defense: 2 SPECIAL: Bodyslam- Roger charges the Hero and deals 6 damage, ignoring row and SP. Drops: Nothing Cleaner 1 *Blinded* Level: 29 Type: Humanoid Health: 338/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* *Weakened* *BLINDED* Level: 29 Type: Humanoid Health: 380/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 3 *BLINDED* Level: 25 Type: Humanoid Health: 395/400 SPECIAL: Watch Me- Cleaner 3 whips the Hero, making them Bound. Drops: Nothing Cleaner 4 *BLINDED* Level: 25 Type: Humanoid Health: 362/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 112/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 16/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 4x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) KO'd 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 30/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Wand (WP:5; suitable for mages, necromancers and scholars.), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *WEAKENED* 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment: Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Equipment: Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead.
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Kiray repeats.
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"I think everyine should target the blask sheep. That last white one is going down." Kiray repeats.
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I find it a lot of fun trying to balance battles and all. It's difficult but worth it.
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Kiray attacks black flock B with her crosswbow, back.
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Round 3 of Cleaning up the Ring Hoke uses Blind Bomb (back): (All enemies blinded for 3 rounds; Roger at 186HP; Cleaner 1 at 446HP; Cleaner 2 at 380HP; Cleaner 3 at 395HP; Cleaner 4 at 362HP) Torald vs Cleaner 4: Cleaved (Torald takes 4 dmg, ignoring row and SP, 21-4=17HP; Weakened for 3 rounds) Q uses Phoenix essence on Heckz (back): Heckz back to full health Heckz vs Cleaner 2 (back): Great Spell (12+10=22x2=44dmg; 44-2=42dmg; 380-42=338HP; -1 ether) Simon (does nothing, back row) Hoke gains 12 HP (and another 12 since I forgot last round) (24+ 76=100HP) "AHH! What was that?" Mr. Woodland exclaims. He, along with the patrons try to avoid their eyes, but they're all slightly blinded as well from Hoke's bomb. "Alright, I think... I think the Cleaners can't see? Damn I need something to protect my eyes. Well uh, I think I hear Torald- there you happy?- going at... oh... well that sucks. Guess the male barbarian got cleaved! Oh no... that sorcerer is back up and causing damage." "Gahh!" Tandel roars as he tries to cover his eyes. But as he does so, he stumbles into his little armory, sending weapons flying into the ring and landing at the Heroes' feet. "You sure you don't want me to use one of these?" Weapons (You can use them right away) Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.) Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.) Wand (WP:5; suitable for mages, necromancers and scholars.) Scythe (WP:5; suitable for rogues, alchemists, artisans and necromancers.) Whip (WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) The Enemies Roger *Blinded* Level: 35 Type: Humanoid Health: 186/500 Defense: 2 SPECIAL: Bodyslam- Roger charges the Hero and deals 6 damage, ignoring row and SP. Drops: Nothing Cleaner 1 *Blinded* Level: 29 Type: Humanoid Health: 338/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* *Weakened* *BLINDED* Level: 29 Type: Humanoid Health: 380/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 3 *BLINDED* Level: 25 Type: Humanoid Health: 395/400 SPECIAL: Watch Me- Cleaner 3 whips the Hero, making them Bound. Drops: Nothing Cleaner 4 *BLINDED* Level: 25 Type: Humanoid Health: 362/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 76/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 4/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) KO'd 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 35/35 (5+27+4) Ether: 31/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) *WEAKENED* 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 17/21 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.) Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead.
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"Well of course a slight burn for the outside, but certainly not burning it all the way through!" Kiray only shrugs.
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"Be careful to not burn the meat!"
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Kiray repeats. "Anyone in the mood for some lamb when this is over?"
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"I'm going to ram a crossbow bolt in your face if you don't knock this off."
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Round 2 of Cleaning up the Ring Hoke vs Roger: Critical Smite (56+7=63x3=189dmg; 189-2=187dmg;376-187=189HP) Heckz vs Cleaner 2 (back): Great Spell (12+10=22x2=44dmg; 44-2=42dmg; 425-42=383HP; -1 ether) Q uses potion on Simon (Simon gains 10HP; 1+10=11HP) Torald vs Cleaner 4: Extra Critical Hit (7x3=21+12=33dmg; 400-33=367HP) Simon (does nothing, back row) Free Hits: Cleaner 1 vs Hoke: 29-66=0 dmg Cleaner 3 vs Heckz: 25/2=12dmg; 7-12=0HP; Heckz KO'd "And the Heroes are crushing the Cleaners! Look at that from the armored man, he's destroying fan favorite Roger! And that tricky sorcerer has some magic up his sleeves. The timid guy looks like he's feeling better, and oh! the male barbarian Temald--Temald right?--Does his own bit of damage." Mr. Woodland lets out a cheer. "And there goes one! The smart sorcerer falls! Let's see if he gets up!" "Uh, Hoke, want me to do anything?" "Roger! Why did you hit me?" "I didn't hit you! It wa... you know what, keep doing what you're doing." "Looks like we have some chatter boxes!" The Enemies Roger Level: 35 Type: Humanoid Health: 189/500 Defense: 2 SPECIAL: Bodyslam- Roger charges the Hero and deals 6 damage, ignoring row and SP. Drops: Nothing Cleaner 1 Level: 29 Type: Humanoid Health:450/450 Defense: 1 SPECIAL: Order up- Cleaner 1 gives all of his teammates food, boosting each enemy's health by 30HP. Drops: 13 gold Cleaner 2 *Confused* *Jinxed* *Weakened* Level: 29 Type: Humanoid Health: 383/425 Defense: 2 SPECIAL: Picked at- Cleaner 2 whacks the Hero and the next one in the battle order with 5 damage, ignoring SP. Drops: pickaxe Cleaner 3 Level: 25 Type: Humanoid Health: 400/400 SPECIAL: Watch Me- Cleaner 3 whips the Hero, making them Bound. Drops: Nothing Cleaner 4 Level: 25 Type: Humanoid Health: 367/400 SPECIAL: Cleaved- Cleaner 4 slices at the Hero, causing 3 damage ignoring row and SP, and makes the Hero Weakened for 3 rounds. Drops: Nothing The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) *Party Leader* Human Male Paragon Level 56.4 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 76/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), , Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield(SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword) Artefacts - Warrior's Treads (SP:2, Health +1, footwear),Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory),, Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape(SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) 67 years old human female Barbarian Level 7 *Immune to fragile* Power: 11 (7+3+1) Defense: 5 Health: 4/16 (8+6+2) Gold: 161 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 5x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), Phoenix Essence, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma Tools etc.: Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) KO'd 32 year old male human Sorcerer Level 28 2/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 40 (28+12) (Spellpower: 50 (28+12+10)) Defense: 0 Health: 0/35 (5+27+4) Ether: 32/44 (5+27+1+5+1+5) Gold: 2574 Equipment: Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 3x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Ground-up Glass (Causes Blinded and Bleeding to 1 target for three turns; costs 1 ether) Tools, etc: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 12 Power Bonus: 7 Defense: 3 Health: 21/21 Gold: 256 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: , Old and Rusty Greatsword (WP: 3), 4 Potions, 7 Mead, Tiger Balm, , 2 Venom, Myrrh, Crocodile Belt (Max. Health +2; accessory.), Fire Bomb, Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.) Simon (Follows party suggestion) 19 year old Human male Rogue Level 8 Health: 11/13 Gold: 2 Party leader, please choose an order. Everyone choose an action and row. Reminder, if Simon is KOd at the end of the battle, he is dead.
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Kiray repeats her attack. "Come on, everyone, catch up," she calls out with a chuckle.
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"Nice work, Siercon," Kiray says to the battlemage. "Let's see if you can keep it up." She dargets Black sheep A from the back with her crossbow.
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"That was really bad..."
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Kiray sees the zombies, "Of course I can't use my new weapon to it's full potential," she mutters. STill, Kiray steps back and fires her crossbow at Zombie Peasant A.
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"It didn't affect us too bad last time. We cleared out most easy areas and I don't believe we used the sanctuary once we cleared to it." Kiray notices the blades. "Those yours to keep or is someone lending them to you?"
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Congrats you two!
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Kiray strides into the fields, her new crossbow in hand. She replies to the farmer, "Good thing you have us Heroes to help you out." She gives a slight nod to Siercon. "You look well. Battlemage, huh?" Kiray then glances at the map. "Sould we go to the derelict windmill first? Any ideas for challenges?"
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British English. Armour, colour, honour, etc.
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Kiray goes to Anwyl and places her crossbow and a diamond on the table. "I need you to merge these together for me." She pays 50 gold (She now has 570-50=520 gold) and recieves her crossbow merged with a diamond.
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I'm considering merging either a diamond and/or an emerald into my crossbow. Thoughts?
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Kiray sees her name on the board, along with who she was questing with. One she hadn't seen in awhile. If she could get closer to Germ, then maybe Siercon had cooled off after their battle years back. Overall, it seemed like a good group. Before she up and left, she uses her grating stone on her deadly crossbow, giving it +1 WP.