Jump to content

KotZ

Eurobricks Fellows
  • Posts

    4,843
  • Joined

  • Last visited

Everything posted by KotZ

  1. I'm fine with throwing another bomb and waiting it out, trying to whittle them down, or fleeing if necessary.
  2. Kiray throws a fire bomb from the back.
  3. I hope we do. I think it would be a great way to flesh out more story.
  4. Kiray accepts the loot. "Yeah, this was about as far as we've gone. Any challenge works for me. Immortal seems like it could be fun."
  5. Kiray joins in on attacking the mob with her crossbow, back.
  6. Kiray repeats again, blind as she is.
  7. Kiray averts her eyes for a moment and then repeats.
  8. Kiray repeats again.
  9. Ok, Quest #152, this is going to be a short thought. I hope you guys had fun with it. I did (although some headaches, but hey that always was happens), and it was nice to do a quest away from Tridentia that I could be a little more loose and silly with. I really wanted absurd tasks so I hoped that panned out. I'm glad you guys ran with it and made choices (Hoke with the final task, for example). At first I was concerned about putting two barbarians in the party but it worked out well. Balancing the battles was a little difficult at points but I think you guys managed pretty well. I want to thank Flipz for the suggestion of a seating puzzle. Also, Heckz was hilarious.
  10. Kiray nocks another bolt and repeats.
  11. Fight club, EB style? Everyone meets up at a Legoland and we race in the driver's ed area in a MArio Kart-esque tournament? Complete with throwing bricks at each other?
  12. Kiray repeats again.
  13. Kiray targets Mudfrob B from the back.
  14. Looks great! I like how open the streets now feel and big for adult hands to reach!
  15. "Nice work, Ezeran," she says just before she sees him take a hit. "Well, suppose not now." She repeats.
  16. Kiray levels her crossbow at Ally B and fires from the back.
  17. "I'm fine with that," Kiray says as she puts her crossbow away.
  18. "This is over just about now." Kiray repeats.
  19. Kiray attacks the barghests with her crossbow. "LEt's not get confused again, everyone."
  20. "So... close..." Kiray repeats, she hopes this will be more successful.
  21. "Yeah, yeah you're right." At that moment, Lysa comes over. "So, how did it go?" Simon sits up straighter. "Well, I can drink. We fought some goons in a ring, and apparently I'm a disciple of Azazot. But, you know, I don't think Rebecca is a good person." "Oh?" "Yeah." Then, taking Torald's advice, "Would you want me to walk you home?" "Really?" her eyes light up. "Of course! LEt me finish up." With that, she scurries off to finish her work. "Thanks everyone." Simon smiles and pulls out some bottles of mead. "Here you are, two for each of you. I'd say you guys helped me. Looks like you guys are Matchmakers." THE QUEST IS SUCCESSFUL! Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Paragon Level 56.6 *Blessed, Immune: Fragile, Dark, Earth, Fire, Wind, Ice, Wood / Absorbs Poison / Deals Poison +10 and SP -1, Cursed, Dark, Light, Ice* Power Bonus: 7 (+2 Grand Zoot's Cookie, +5 Paragon), +3 WP Defense: 66 Health: 118/118 (+10 Knight, +25 Paragon, +55 Level, +2 Chicken Drumsticks, +15 Raw Meats, +10 Helm of Prestige) Gold: 783 Equipment: Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile) Inventory: Weapons- Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Ethereal Opal]) Artefacts- Warrior's Treads (SP:2, Health +1, footwear), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle- (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Medal of Glory (Wearer gains triple experience, accessory), Gems- Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal Scrolls- Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools- Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables- 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Decamon Deck- Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Quintessa of Heartland (played by Sandy as a second character) Matchmaker 67 years old human female Barbarian Level 9 *Immune to fragile* Power: 13 (9+3+1) Defense: 5 Health:18/18 (9+6+2) Gold: 174 Equipment: Rolling Pin (WP:5, causes bleeding by 3; club), Heavy Armour (SP:5, protects from fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: Artifacts: Sylvania's Cowl (grants Animal Talk job trait, headwear), Pirate’s Patch (protects from blinded; headwear), High Heels (Power +1; suitable for women; footwear) Consumables: 4x Grand Potion, 5x Remedy, First Aid Kit (restores full health and removes negative effects from the entire party), 4x Mead, 2x Smelling Salts, 2x Nostrum, 2x Smoke Bomb, Perfume (Can be used on an enemy to make it enamored with its applier), Candycane of Doom (Causes the target to become doomed when used; breaks after 5 uses; Has been used once; 4 uses left), Tonic, Soma, Tools etc.: Shovel, 2x Pickaxe, Magnifying Glass, Telescope, Magic Compass, Bedroll John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector, Matchmaker (Cutcobra) 32 year old male human Sorcerer Level 30 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* Power: 42 (30+12) Spellpower: 52 (30+12+10) Defense: 0 Health: 37/37 (5+29+4) Ether: 46/46 (5+29+1+5+1+5) Gold: 2574 Equipment: Wand (WP:5; suitable for mages, necromancers and scholars.), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Weapons: Weatherfax Broom (WP:25, makes weather forecasts instant instead of being applied at the end of the round, broomstick), Rawr (WP:9, dagger), Bone Whip (WP:9, damages undead, whip), Assassin’s Crossbow (WP:4, each successful assassination increases WP by one permanently; suitable to assassins; crossbow), Torn Whip (WP: 7; Has a 1/2 chance of causing afraid on attacks; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.), Solemn Dagger (WP: 12, darkness-elemental dagger, 1/2 chance of causing sealed) Artifacts: Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), False Lips (Rolling Pleasure House and KISS AND MAKE UP causes poisoned by 5 in addition to other effects, suitable for harlots only, accessory.), Venomari Helmet (SP:2, absorb poison as health; helmet), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear) Rich Man's Shirt (suitable for anyone, +5HP, +10 ether; bodywear), Rich man's trousers (suitable for anyone, immune to Jinxed and Bound; footwear) Spell Items: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water) Consumables: 3x Remedy, 5x Mead, 3x Nostrum, 4x Smelling Salt, 2x Tonic, 2x Phoenix Essence, Danab's Apple (Revives all fallen party members, restores full health and ether to the whole party and removes all negative effects from them; consumable), Soma, Poison Bomb, Seal Bomb, Smoke Bomb, 2x Deadly Venom, 7 Bones, Forbidden Apple (has a half chance of causing blinded or transcended to the user), Tools, etc:Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, "Fifty Shades of Bley" (Grants access to Harlot), "Begone With the Winds" (Grants access to Weather Mage), Black Market Insignia (Allows the owner to seek out a black market dealer from any city they visit on a quest, as decided by the QM.), Vindicator's Seal (Grants access to the Vindicator expert job class; cannot be given away) Torald Waruelf, Matchmaker (Alfadas) 20 year old male human Barbarian Level 13.5 Power Bonus: 7 Defense: 3 Health: 22/22 Gold: 256 Equipment: Spear (WP:5; suitable for barbarians, dragoons, skirmishers and winged warriors.), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Old and Rusty Greatsword(WP: 3), 4 Potions, 9 Mead, Tiger Balm, , 2 Venom, Myrrh,Crocodile Belt(Max. Health +2; accessory.), Fire Bomb, Spark Hammer(WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), 2x Shovel, Pickaxe, Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used; suitable for barbarians, dragoons, skirmishers and winged warriors.),Sludge Glaive(WP:8, pierces defense and causes either fragile or weakened; halberd), Thanks for sticking through with the quest guys. Your stats should be right, that formatting was a pain to fix. Hope you guys enjoyed it. You can talk to Simon and Lysa if you like or can head back to the Hall.
  22. Kiray repeats. "Almost there."
  23. "Excuse me?" "How dare you!" Simon nods, takes a swig from his bottle, winds his arm back, and a dark smoke goes around his fists. He brings it forward, smacking the man square in the jaw. He falls to the ground in a slump. Simon just stares at the unconsious man. Then, he looks up at Rebecca. "Well, that was cool." "Simon!" "We should probably go back to the tavern. Come on." With that, Simon leads the Heroes out of Rebecca's house and back to where they started. He was quiet the entire trip, but once they stat down at a table, he said, "You know, that actually felt pretty good. WOn't get me anywhere with Rebecca now. But it was cool. What do you guys think?"
  24. "Well. this is, uh, wow." Simon shuffles back and forth. He turns to the Heroes, "This didn't go as I expected." The other man seems to notice. "Hey, just who do you think you are? You can't do that to my girl." "OH, here we go..."
×
×
  • Create New...