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Capn Frank

Eurobricks Fellows
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Everything posted by Capn Frank

  1. I agree about too much black. It's still a good MOC though, and thanks for sharing. I would use a lighter color that works for you just like the checkered pattern you mentioned. In my MOCs with a lot of black, I think it helps to use some dark gray or bley in very detailed areas. Otherwise its hard to see any significant detail in a large black area. This MOC seems very complete already, what else do you plan on doing besides possibly tiling some of the black? In the future if you were to down-size your photos to 800X600 pixels before uploading them to brickshelf, you could place your pictures right on the forum. I had down-sized your two pics and added them to your brickshelf links for this MOC. People, including myself, are sometimes lazy and won't even bother going into a brickshelf folder link. You'll typically get more feedback if you were able to post a down-sized pic in your topics.
  2. As Blue Brick has mentioned, I would check out Brick Link. Below is a link of complete sets that are for sale at BL. You can also check out the parts inventory, and you might be able to find the roof pieces available too.
  3. A couple days ago a new Deputy rolled into town. It's Ricecracker! I am very excited to see him assist at the Town forum. Lets all give him a warm welcome and congratulate him on his promotion. Big Cam had already congratulated RC in his new position.
  4. Some of you may have noticed a new index rolled into town. Just so you all know, I have been working to reorganize and update the MOC Indexes, which includes the creation of this index for town vehicle MOCs. This index has not been updated yet, but it will be when I am done reorganizing the Building and Town MOC Index.
  5. Vehicles - Land Commercial (Includes Delivery Vans, Tow Trucks, and Semis, V-LC) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22.
  6. Watchman, please use proper capitalization in your sentences. Refer to the English skills and Clarity of the Member Guidelines. In regards to your topic, Have you tried creating your own designs of Modular buildings? If you have, you should share them with us in a new topic. Otherwise if you are interested in creating your own designs, you should check out the Modular Building sections of the Building and Town MOC Index to get ideas and inspiration. There are A LOT of great MOCs in this index.
  7. I actually have not tried that; I don't know why I have not thought of it earlier. It shouldn't be a problem to figure it out relatively quickly. If I remember (I sometimes can easily forget on my way home ),I'll check tonight. Phredit: Graphing the product of length and beam actually yielded very satisfactory results. In the graph below, x=(length)*(beam), and y=weight I had also tried the polynomial with a power of 2 and a linear function, and the exponential shown above had the best r squared value.
  8. Vehicles - Land Buses (V-LB) 1. 2. 3. 4. 5.
  9. Vehicles - Land Fire Apparatuses (Includes Ambulances, V-LF) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.
  10. Vehicles - Land Police Vehicles (V-LP) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
  11. Welcome to the Town Vehicle MOC Index. Each picture is a link to the MOCs topic or post in the Town Forum, so make sure to check out all the great creations by Eurobricks members! When posting a Town MOC, you may see this symbol added to your first post: V-LV-12C Don't be alarmed, it's just a reminder to the staff that you've been added to this thread. The text after the index image lets us know where this MOC is located in the index. NOTE: This thread should be used for indexing purposes only. All discussions can be done in the Index Discussion: Town Vehicle MOCs thread. This Index includes completed Town Vehicles only. Train MOCs are in a separate index in the Lego Train Tech Forum. Military Vehicle MOCs are in a seperate index in the Special Lego Themes Forum. Table of Contents (Each post is a new category. Feel free to utilize the links in the Post Numbers once your browser has finished loading this page) Land Vehicles Post #2: Police Vehicles Post #3: Fire Apparatuses (Includes Ambulances) Post #4: Buses Post #5: Varied (Rows 21-40) Post #6: Varied (Rows 41-60) Post #7: Varied (Rows 61+) Air Vehicles Post #8 Water Vehicles Micro Scale Vehicles - Land, Air, & Water Town Vehicle Contests
  12. This is a great idea for a Micro-scale MOC. For something that I don't think has ever been done before, good job. Yes, there is. FYI: Military or post-apocalyptic MOCs belong in the Special Lego Themes Forum.
  13. Thank you for the warm welcome! I don't know why, but since I've been Deputied, I have been humming over and over and over and... I hope Zorbas is ok. What if I don't like bling, except for my Deputy Star? Ahem, I AM A CUCUMBER. Don't worry though, it's a common mistake, especially by Hinck. You are correct sir, I was a Pirate MOD for a while. Then, I had gotten super busy with real life stuff. Thank you Pandora.
  14. If you knew any wooden vessel's hull length, width, and its draft you could find the vessels weight with about 99% accuracy without knowing the vessel's hull type or construction. In the Excel file, there is a cell that gives the vessels draft according to the scaled attributes of length, width, and weight. Since the model's weight is not going to be used, and there is no easy way to know what a Lego vessel's draft would be, there is going to be some error in knowing what the models weight would be.
  15. Thank you for the warm welcome so far. That's right minions. Now bow down before me or walk the plank... err ...get sent to the slammer! What's wrong with that?
  16. Ok Mr. B&W, First of all great MOC. This thing is just plain AWESOME! My only comment is for you to have way more than three pictures in your first post. I think there is just too much detail and awesomeness in this MOC to only have three pictures.
  17. I was real impressed when I saw this MOC at BW. It's a great looking firetruck. After seeing it at BW I thought I had missed this MOCs thread on EB. Here is a crummy photo that I took of this MOC at BW.
  18. Why do old people always choose such weird colors for their houses? The house and its property are great. The entire layout is very complete and looks like it would fit right in with other modular buildings. Hey, would you be able to take a picture of this moc with modular buildings on either side of it?
  19. I would have to agree. It's small details like this that make this MOC look really good. I am really looking forward to seeing future vessels of your Derfel.
  20. Unfortunately, I could not find the exact derivation of the scaled weight. I must have done it on paper, which is lost since then. I only remember using the same scale as the lengths and areas for the volumes, but I do not remember what type of conversion (if any ) I used for the density between abs plastic and white oak. As it was mentioned already, the construction style of an actual ship is completely different from how MOCs are typically created, which brings into question about just using a conversion of densities. Your MOC that you're creating I believe is the closest to accurate construction I've ever seen. What do you think of using your vessel as a reference point for another attempt of the weight conversion? I've got a lot of data as to the length, beam, tonnage, and displacement of a variety of vessels. Your ship should be really close to at least one of these vessels. I did not realize that the favored heavy ships so much. I wonder if the formula would still favor such heavy MOCs if the weight conversion needs to be revised. I agree that hit-points should be based on the size of the hull. I would think that using weight as a basis for hit-points would provide a good enough estimate of the size of the hull, which also takes into consideration the thickness of the hull. I believe a more accurate measurement of hit-points would require too many additional measurements.
  21. This is a really great Monorail. I don't think you need to change anything.
  22. Very good piece usage and a great looking MOC. I am curious as to what he is smoking.
  23. The primary issue I believe is the strange behavior the formula gives CB4 because his ship really is overloaded for the size of his lego model. However, his vessel is a mini-fig illusion ship, and I think the formula as it is now does not "behave" fairly for mini-fig illusion ships. When creating the hogging factor portion, I did not realize how unfairly a mini-fig illusion ship would be affected, which is not my intent. There are a significant amount of mini-fig illusion ships. If I were to remove the hogging factor completely (which is really easy to do), it would remedy the strange behavior that people like CB4 will see in their mini-fig illusion ships. As a side note with the hogging factor removed, it will be very easy for people to overload their ships with cannon size and quantity without much of an effect upon their vessel's speed. However, I do not know how much speed is impacted when a ship is over loaded anyways. Until I find some solid data, I think it'll be fine to not consider hogging. I will say that I do strongly believe that using the weight of the MOC should remain. Yes, the current formula is based upon actual sailing vessels, and not every builder attempts to build an exact model of a ship. I agree that people do not and should not build MOCs with a specific weight in mind. I believe that each MOC with the same guns, length, width, and sail area should not have the same speed. Everyone has different build styles, and we all build with different types of bricks available. The number of gun decks can vary on vessels with the same length and width. Those who like to build very solid, heavy models ought to be rewarded with additional hit-points with a lose of speed, and those who build very thin, light models ought to be rewarded with additional speed with a lose of hit points. If we switch to rating style for speed and hit-points, I would have to argue that a Lego model that is a frigate built mini-fig illusion scale is not the same as a frigate built true mini-fig scale. They may have the same number of guns and speed, but I believe the larger model should definitely have more hit-points. The portion of the formula without the hogging factor has a coefficient of determination of 0.87 compared to actual vessels, where a value of 1.0 would be a perfect formula. I think this is really good knowing that extremely vital characteristics of a sailing vessel's speed aren't even considered. These include hull design, hull smoothness, and weight distribution, which I think would be very difficult to consider in a Lego model. To be honest, I really do not have the desire to create another formula without weight as a variable. In my many attempts to create formulas with fewer variables, I never was able to get a formula that had good accuracy with consistent behavior for each variable, such as added sail area decreasing the ship's speed once you've reached a certain point in sail area.
  24. If CB4 doesn't want the hogging factor, and you would like to keep it, I could lessen Hogging factor. This would still cause over-gunned ships to be slowed, but not as much. As I've mentioned already, I don't know for sure how much of a factor hogging has on speed, so lessening it is not a big deal. According to the Wikipedia article on Tumblehome, it appears you two are both correct.
  25. A certain sized vessel can only handle a certain amount of armament before its sailing qualities are affected. Too much armament causes a vessel to hog, which then causes the vessel to move slower. Some hogging occurred in almost all vessels, since most captains and pirates liked their vessels armed as much as possible. However, their vessels also did not go as fast as they were designed to. [Nerd Stuff] From the data that I've obtained, a fighting ship has average of 8.7% of its tonnage in armament and ammunition, and a standard deviation of 2%. Almost all fighting vessels are then within two standard deviations of the average weight in armament or from 4.7% to 12.7%. This figure is extremely consistent for all vessels frigate sized and smaller. I don't have much data on the large ship-of-the-lines, but I assumed the average and standard deviation continues its consistency for these larger vessels. There is a hogging factor worked into the speed formula that slows down vessels that are over armed for their tonnage. The "hogging factor" is linear and when a vessel has 12.7% of its tonnage in cannon and shot, the vessel receives a 20% penalty in speed and the hogging increases as the percentage of cannon increases. I am not how accurate the hogging factor is, but I feel that it is definitely needed.[/Nerd Stuff] The hogging factor is put in to help inhibit too many cannon on a ship that would really not be able to handle at its original speed. If you feel that the hogging factor is too much, I can revise it so that its impact is less. If ship has way too many cannon for its relative size, then the hogging factor can have a very large effect on its speed.
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