Search the Community
Showing results for tags 'curve'.
Found 1 result
So I'm working on a LDD build based on Number 2's office from The Prisoner. The various minifigs and props I've built and have come out great, and I've gotten started on the room itself. I don't have a tremendous amount of experience building... er... buildings (as opposed to vehicles and props, etc), but building the walls of the room went alright until I got to the slopey bits at the bases of the walls/edge of the floor. As you can see, the current arrangement I've got for the slopey bits--4x8 plates flanked by 8x3 wedge tiles tilted "26.7" (I don't know if that's degrees or some other unit of measurement, but it's the number displayed in LDD's hinge tool)--doesn't fit at all, and trial and error hasn't been going great, and I'm wondering if anyone can help me figure that out. I have any specific requirements for how steep the slopey bits should be or how much room should be left for the flat part of the floor, but I want the edges of the wedges to be flush with one another so the bottom edges create a circle for the floor, and I'd prefer the slope be at an obtuse angle. There's probably math involved, but I'm at a loss as to the specifics. I don't math good. There are twelve wall pieces, each with a footprint of 1x12, and the hinges between them are rotated 30 units (again, according to LDD's hinge tool). By a sheer stroke of luck, this turned out to be exactly the right size, so I'd like to not mess with that part too much (I'm probably gonna redesign the purple bits so they have the correct number of black lines later on, and to add a door and some sort of mounting arrangement for a viewscreen, though those things won't require and changes their dimensions). The floor will probably be much easier, since there's only one axis of rotation and I already know what the angle is going to be for that, but I'll cross that bridge when I come to it.