Search the Community

Showing results for tags 'atari 1040 st'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

Found 1 result

  1. Dear All, strongly motivated by Evan Koblentz’ (@evank) “9750 LEGO Interface A hacking challenge” announced here on EB (https://www.eurobricks.com/forum/index.php?/forums/topic/195711-a-challenge-lego-9750-interface-a-hacking/), I wandered into the Atari ST world, looking at the ST’s hard- and software for the first time in my life – never had the chance to play or work with one of these beauties back then. Found three of them in “the basement” of my research institution’s labs, and one of them worked flawlessly (the other two need a little attention, as they throw bombs when booting up). Executive summary As already briefly “announced” in the referenced challenge thread: I managed to get the Atari’s “a-bit-special” 8-bit parallel port (it is fully bi-directional, but has only two control lines, strobe, STR#, and BUSY) with the help of just one (ancient) 74LS273 TTL chip, some resistors, and a 5V power supply, to operate the 9750 LEGO Interface A from 1986/7. This is a brief write-up of how I found out how the I/O hardware protocol of the Atari ST works, when using GFA BASIC 3.0 as programming language (1988). GFA program(s) and interface schematic are here: https://bricksafe.com/pages/Toastie/atari-st-and-9750. Video to follow, I am running a little short of time at the moment. Here we go, another long vintage LEGO story … According to the three challenge rules, Evan posted in the above referenced thread, namely Use any computer and any programming language you like, as long as it was for sale in 1992 or earlier (as the next-generation 9751 / Interface B debuted in 1993.) Don't use any add-on hardware that was not available back then. A breadboard is fine; an Arduino is unacceptable. It's okay to run emulators if you do not have original machines, but you can't use any additional features that did not exist back then. You can use Windows 1.0 or 2.0, but not 3.1 libraries, etc. I became very happy after reading that, as an Atari ST qualifies as a legit computer system in this challenge! My ST is from 1987 - and it features a parallel port - which gave me hopes that I can probably get this >68000 CPU loaded 32-bit power machine< (running at 8 MHz CPU clock speed with 1Mbyte of RAM available!) to controlling the 9750 LEGO Interface A. As Arduinos and the like are not allowed for interfacing, nor using any hard/software produced after 1992, I was dreaming of TTL world, as I did when I was more than 35 years younger. What did I have at my disposal for coming up with an Atari interface (that also met the three rules of the challenge)? An Atari 1040 ST(FM) (1987) with parallel and serial port GFA BASIC 3.0 (1988) with access to serial, parallel, and MIDI ports A good number of TTL chips saved from being trashed; they all date back from the 1980’s Soldering gear, an oscilloscope, multi-meter, bread board, resisitors, LED's … I began initial programming using the ST’s serial port. After all, I first had to learn GFA BASIC, and how GEM works, and so on, and so on. Never used an Atari before June 2023. I more or less “copied” (well typed in) my working DOS QuickBasic routines controlling 9750 on an IBM XT (https://bricksafe.com/pages/Toastie/lego-interface-a---9750---9771---tclogo/program-files-) into GFA BASIC – with – “some” limited success. The thing is, the Atari’s serial port has I/O buffers; the IBM XT has not. When garbage accumulates in these buffers, my Arduino “protocol” is seriously screwed up. This “protocol” does this: Send a byte to the Arduino over serial (RS232) or UBS and then immediately listen to the reply. After conversion to parallel on the Arduino, the sent byte sets the 6 outputs of 9750; the Arduino replies back the output states of 9750 in addition to the two sensor input states. This is the protocol (send and immediately receive one byte) TLG used on the IBM XT with the LEGO 9771 interface card as well, and (I believe) on all other LEGO endorsed platforms also. It turned out that the two GFA BASIC functions "boolean=OUT?(port,byte)" and "boolean=INP?(port)", which are replying the status of the ports as FALSE=busy or TRUE=available, did not really work as expected using the serial port (AUX: or “1” in GFA BASIC). In a hardwired “client/server” setting (client=Atari, server=Arduino), it is all about initialization. Once that is done, nothing much can disturb the communication other than programming errors. In other words: Whatever garbage is in the serial out buffer upon startup: just dump that. Then do the “LEGO style initialization process”: OUT 1,bin0010101; var=INP(1); IF var AND bin0011111=bin0010101 then hardware is present and works. And that worked very well on the Atari; 9750 was controllable with an Atari ST via its serial port with the help of an Arduino Nano as serial2parallel converter. SUCCESS!!! BUT, BUT, BUT: CHALLENGE RULE #2 says: Don't use any add-on hardware that was not available back then. A breadboard is fine; an Arduino is unacceptable. !BUSTED! Well, back to the drawing board. Atari forums and other websites note: The parallel (LST: or “0” in GFA BASIC) port of an ST is somewhat “special”: It lacks some control lines most printer ("Centronics") ports and parallel printers featured back in the days, such as an acknowledge (ACK) line, among others. The ST’s parallel port has (only) a “strobe” (STR#) and “busy” (BUSY) control line, the eight bit D0-D7 lines, and ground. That was good enough for most 1980’s printers, so in essence all was fine … Much more importantly, you can write to AND read from the parallel port using ALL 8 DATA BITS! WOW! As there is no reason to read the 8 bits from a printer, these Atari folks had certainly something else in mind than just printing from the parallel port. Third: Data copied to the parallel port are “transient” of nature, as the Atari operating system uses the 8 in/outputs for other purposes as well, according to Atari forums. And the internet tells you: Fast parallel data exchange via the Atari parallel port possible, using special cables, protocols, hardware, and software. What to do with that rather confusing information? Not much. Well, what did help me, was getting hold of the Atari ST PCB schematics, breaking out my good old Tektronix oscilloscope, solder/crimp a 25 sub-D connector style parallel cable (using only 11 lines: STR#, D0-D7, BUSY, GND), run GFA test programs, and poke around a bit with the two oscilloscope probes ... It quickly turned out that the Atari sends out data over the parallel port when using the GFA BASIC “OUT 0,byte” command only when BUSY=LOW. That is fully in line with the early Centronics “compliance mode” protocol: Check the BUSY=LOW condition, when that is/becomes true, put data on the data bus, assert a HIGH,LOW,HIGH) strobe (STR#) pulse of some microseconds length (Atari: 100 us), on the negative STR# slope, data are clocked into the printer, which in turn asserts BUSY=H, and when ready again, asserts an ACK LOW/HIGH/LOW pulse and then pulls BUSY to LOW again. The Atari however is lacking the ACK line; if BUSY is HIGH (=device not ready, see below though! This changes later to: BUSY=HIGH=external device ready for providing data and BUSY=LOW=external device ready for accepting data), it waits some 30 seconds and tries again before eventually timing out. The schematics of the Atari ST reveal that it’s parallel port is operated bi-directionally by the Yamaha YM2149 “sound chip” – but that chip it is much more than that: It features, among other things, two 8-bit wide I/O ports, one of which is used for the Atari parallel port; STR# is provided by one line of the osecond YM2149 I/O port, BUSY is connected to input “I0” of the Atari’s 68901 multifunctional peripheral chip. Note that the BUSY line is literally “bolted” to +5V via a 1kOhm resistor – pulling it LOW (< 0.8V!) needs a solid TTL LOW signal. All lines of the two I/O ports of YM2149 are internally pulled-up HIGH; according to the YM2149 datasheet with 60kOhm minimum resistance – here a grounded 4.7kOhm resistor should be OK to get below 0.8V = TTL LOW – 2.2kOhm should be on the safe side. Next step: Testing GFA BASIC simple input/output testing routines and record changes in the STR# and BUSY lines. BUSY was clamped to LOW and repeated OUT(0,byte) write data attempts in a simple for-next loop were performed: Worked fine. The oscilloscope trace of the STR# line is depicted schematically in panel A), top trace, in the figure below. All seems to be in line with the Centronics protocol. Check! Performed INP(0) read data attempts with the same setup – but nothing happened! Program froze up immediately, no break (CTRL+ALT+SHIFT) was possible. However, simply removing the LOW clamp from BUSY and letting it “float” (well, see schematic above, it is pulled-up via 1kOhm to +5V = HIGH) reanimated the program >instantaneously< and the upper trace in panel B) was recorded when repeatedly reading the data lines with INP(0). Check! But then … … I thought “strange” … when does the presumably negative slope trigger on the STR# line for OUT (according to the Centronics protocol) “transition” to a positive slope trigger for INP? It did not make much sense. Google was also not helpful, even after hours of searching. Which left me with: Trial and error. I love trial and error. At some point, I arbitrarily connected STR# and BUSY – did not work either, program froze again up. When trying repeated OUT commands that is. As said: Deep in trial and error territory I was. However: In retrospect, this could of course not have work but revealed the following: When turning the computer on, loading GFA BASIC, running the program, the first OUT command worked, a second did not. The oscilloscope showed: Initially (STR# + BUSY) = L. And then OUT works??? What??? This means, that a >positive< slope of STR# is supposed to clocking the data into the external device! Not the negative slope, as the Centronics protocol suggests. After the first OUT command, (STR# + BUSY) = H, so a second OUT cannot work. But an INP should – and did! After that step, (STR# + BUSY) = L again, and another OUT works etc. This also means that INP reads data on a >negative< STR# slope. The trace on the oscilloscope obtained with repeated OUT/INP loops are depicted in panel C) in the figure below. At that point, the “rules” for operating a dumb device (dumb=providing/having no control lines) >bi-directionally< using the Atari’s parallel port became rather clear: STR# + BUSY = LOW on initial OUT/INP sequence. This is straight forward: Gather the status of BUSY using OUT?(0); if FALSE then BUSY is H; if so, do one byte=INP(0) and simply dump returned byte; now BUSY=L and “endless” repeated OUT/INP sequences can be done: As the OUT data are “lost” on the parallel I/O lines at some point (according to the Atari forums after a few ms), and at latest, when reading the lines with INP, they need to be latched on the >positive< slope of STR#, see above. TLG used transparent 8 bit D-FF TTL latches with tristate outputs (74LS373) on their 9771 card. This fancy approach is not possible here, as there is are no dedicated IORead# and IOWrite# lines available, there is only “one” line (STR#=BUSY) for clocking data in and reading them out. For that purpose 74LS273 is a perfect match: 8 non-transparent D-FF TTL latches, having always logical defined outputs (L or H); all logical levels at the 8 D inputs are latched with a positive TTL slope at the CLK input and immediately show up on the 8 Q outputs. A negative slope at CLK does nothing, so when reading data with INP(0), nothing happens to the 8 Q (output) states of 74LS273. As all this is securely happening “behind” an I/O chip (YM2149) and not directly on the CPU’s data bus, and as we know that there are 60kOhm pull-up resistors on each parallel port data line, we can use a dirty trick to feed-back the Q output states of 74LS273 to its D input lines via 2.2kOhm resistors: In output mode, YM2149 easily drives the D inputs of 74LS273 to H/L, even when the corresponding Q outputs are L/H; the 2.2kOhm resistors prevent any harm: The maximum current flowing, when D=H and Q=L is 5V/2.2kOhm = 2.2mA. Each output of 74LS273 as well as each output of YM2149 easily sink/source that current (BTW, 10kOhm feedback resistors don’t work, as the voltage on the D line does not drop to or below 0.8V when Q is L. The YM2149 does not know what to do with such a voltage; it simply says it is still H, as tested). This approach of using resistors within the 8 data lines between an external device that can read and write and the Atari’s parallel port as security measure is widely known in corresponding websites and forums, see for example here: http://info-coach.fr/atari/hardware/interfaces.php#if_parallel. Finally: The two sensor lines of 9750 are routed to the D inputs 6+7 of 74LS273; on each OUT/INP sequence, the corresponding Q6+Q7 data become available to the program running on the Atari: The OUT command clocks the data in, the INP function reads them in (in addition to D0 to D5). And that’s it. Here is the schematic for the “interface” (= one 74LS273 + 8 x 2.2kOhm resistors + 5V power supply, which is not that much of an “interface” …). +5V power may be obtained from the Atari main board (this is a bit on the invasive side) or from any generic +5V power supply. Shown in the schematic is a stone-old 7805 regulator, which can be fed with DC power from +7 up-to +25V, +12V recommended. The LED’s are purely optional; with them you don’t need to connect the 9750 interface A but will have the same light show ;). The 1uF/10kOhm RC combo on the RES# input of 74LS273 ensures that it does not arbitrarily “flip flop” during power up. The very old TTL “trick”, I know. Also optional – upon initializing the parallel port, all is fine. In that case, just connect RES# to +5V. And here is the tidy, very organized and (or better but ...) working breadboard version of the Atari parallel I/O interface for controlling LEGO Interface A. As far as I know such a thing does not exist - correct me if I am wrong though!!! More on programs I am using for controlling 9750 per key clicks or per “user programs” in subsequent posts in this thread. All the best, Thorsten