Jump to content

Search the Community

Showing results for tags 'johnny thunder'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Frontpage, Forum Information and General LEGO Discussion
    • Guest Section - PLEASE READ BEFORE YOU REGISTER!
    • New Member Section - PLEASE READ BEFORE STARTING!
    • Frontpage News
    • Forum Information and Help
    • General LEGO Discussion
  • Themes
    • LEGO Licensed
    • LEGO Star Wars
    • LEGO Historic Themes
    • LEGO Action and Adventure Themes
    • LEGO Pirates
    • LEGO Sci-Fi
    • LEGO Town
    • LEGO Train Tech
    • LEGO Technic, Mindstorms, Model Team and Scale Modeling
    • LEGO Action Figures
    • Special LEGO Themes
  • Special Interests
    • The Military Section
    • Minifig Customisation Workshop
    • Digital LEGO: Tools, Techniques, and Projects
    • Brick Flicks & Comics
    • LEGO Mafia and Role-Play Games
    • LEGO Media and Gaming
  • Eurobricks Community
    • Hello! My name is...
    • LEGO Events and User Groups
    • Buy, Sell, Trade and Finds
    • Community
    • Culture & Multimedia

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


What is favorite LEGO theme? (we need this info to prevent spam)


Which LEGO set did you recently purchase or build?


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


Country


Special Tags 1


Special Tags 2


Special Tags 3


Special Tags 4


Special Tags 5


Special Tags 6


Country flag

  1. John (LittleJohn) and I decided to do a collab series based around re-imagining old set themes. Adventurers is a theme we’ve liked for years, though we never had any of the sets. After getting some of the original figs at Brickfair, Virginia, we wanted to put them to good use. The landscape and temple were inspired by Grant Davis and Mark of Falworth. Johnny Thunder and his team of Adventurers have discovered an uncharted jungle island. Within the dense vegetation they find the entrance to a ruined temple! After leaping from pillar to pillar, over the crocodile swamp, Johnny reaches the gateway. They’re not the first ones there though, as the treasure-seeking gang boss, G.R. Edy is there with some henchmen. Will Johnny be able to prevail, and will Dr. Kilroy fall to the alligators? We hope you enjoy, and you can see plenty more pictures on our website
  2. This building was inspired by set Modular Building set numbers 10246: Detective Office, and 10190: Market Street. The first floor's look was totally taken from 10246, while the roof details are from 10190. The levels lift off like a modular but it lacks modular building pins, a base-plate and is not the proper size, being 18 studs square after all. Also,the year 1897 should be above the front door in printed black 1 x 1 tiles. Built as The Highlander Bar in 1897, it served root beer until Johnny Thunder bought it in 1918 after returning from serving in World War I. He then turned it into his personal office and living space. The back of the building features four windows, but no back door. The bottom floor holds the actual office with a desk + chairs, artifact display case and three large filing cabinets full of important contact information, treasure leads, and reports of strange occurrences, along with the occasional Vegemite Sand-which. The top floor is his living quarters, with a bed, table, stove, and telephone. The car sitting outside is Johnny's Treasure Raider and was built in 1924 to help keep Johnny mobile in high risk situations, such as being shot at by Lord Sam Sinister. in reality, the Treasure Raider is based off of set 7622, Race for the Stolen Treasure. (2008's Indiana Jones theme) This is a better version of the Treasure Raider that I made a couple months back. This vehicle features a spare tire, head & tail lights, plus a good old adventurer favorite: the classic two seat piece from way back in 1998 and last in 2013. Here is the LDD file for the car and building: http://www.mocpages....1427128673m.lxf Comments, Questions & Complaints welcome!
  3. (I have put the older pictures of the previous model in the spoiler tag below. This way, you can compare the models of the building and car.) This Adventurers model was inspired by my original Johnny Thunder office building from 2015. I modified it into a corner building with a tower like in set 10255 (assembly square).The building is modular, and comes apart into three sections: roof, second floor and main floor. This model is my actually second tallest creation, as it's shorter than Sam Sinister's Mansion and only slightly taller than my Saloon. Here you can see Johnny Thunder and his car (the aptly-named "Treasure Raider") outside the building. The rear of the building is blank, as it it would be sandwiched next to other buildings. The vent on the roof leads from the stove on the second floor. The lower floor features a cabinet from set 10228 (Haunted House) and a 1920's style ivory phone borrowed from set 10218 (Pet Shop). A hat rack (also from the Pet Shop set) is next to the wall opposite the desk. The far wall features some treasure from Johnny and his friends many adventurers, such as the Golden Shield from "Orient Expedition", a T-Rex tooth from "Dino Island", a trident from the "Quest for Atlantis", the replica hammer of the Thunder god from the "Age of Ragnarok", the helmet of a dwarf from "Middle Zealand", and many others artifacts. The upper floor features Johnny's bed, a stove, table with root beer bottle, and a radio / record player. This model was inspired by the tan car in set 7628 (Shanghai Chase) from the Indiana Jones them. The car now features a hard-top roof instead of the original fabric one, with one section of the roof being removable to allow for two figures to be seated inside plus a rear-mounted spare tire. The model also has a rear-mounted spare tire, located right next to the taillights. The inside of the car seats two figures side-by-side. 3/4/17 Major update complete: I added new pictures of the updated house and car, plus i put the older models into a spoiler tag for you to compare between old and new. Comments, Questions and Complaints are always welcome!
  4. Part 1: Rookie's First Investigation It's been some time, but I've finally built the sequel to the story This is my first real MOC, and annoyingly so, I ran out of bricks halfway through, so I had a lot of trouble making use of the limited bricks. I'm in the process of breaking down sets though, so the next build won't be this frantic. Alrighty then, let's get started. Warning: it's picture-heavy. The overall view of the build. The streets were lined up with vendors and makeshift stores set up to attract both tourists and everyday shoppers alike. After much searching, Johnny Thunder and Izzy Seeker, the rookie, stopped at the edge of the marketplace and looked around. "Why are we here again, Mr.Thunder?" Izzy asked, wondering why they weren't with the team instead. Johnny sighed, looking tired and worn, answered, "We're going to rendezvous with the others later, after we search for the most important thing. My hat." Izzy stared at Johnny's red bandana, hastily put on as a replacement for the hat he lost. Without his trademark fedora, Johnny felt helpless and oftentimes, luckless. "Alright then. I'll go search us some horses to get to the rendezvous point. We'll meet up again," Izzy said, and they parted ways. Izzy meets an energitic horse. Izzy came upon a small stable with precisely two horses inside it. Just what I needed! she thought, and went to see the stable. She took out a leftover carrot snack from the morning breakfast, and just as soon as she pulled it out, the brown horse neighed and excitedly stood, almost crossing the stable fence! "Whoa, easy, boy!" a voice called from beside Izzy. It was the horse-keeper, or seller, as he immediately greeted the rookie investigator with much joy and smiles as a salesman would. A business discussion. "Morning, miss, I see that our fine breed of horses interest you. How may I be of help?" he asked, as the brown horse chewed on the snack with much satisfaction. Where is that darned shop? Meanwhile, Johnny walked through the streets looking for the hat shop that he traded his old fedora for the new one that is now lost. Ah, here it is. I hope I can get my old hat back, Johnny thought. The Hat Shop. The shop was small, but filled with hats that nobody in their right mind were to buy. The shopkeeper stood inside promoting his stand. Finding Johnny's Hat "Hello," Johnny said. "Do you remember me from a few days ago?" The shopkeeper seemed to ignore his question and offered him the white pith helmet in front of him. "How would you like this wonderful hat? Perfect for explorers!" Johnny held the helmet and examined it. Uninterested, he said again, "I traded a hat here not long before, I was wondering if you still have it. I'm willing to purchase it back." Meet the shopkeeper The shopkeeper laughed and went out from the shop through the side. Johnny noticed a huge sombrero hanging on the side, and wondered what a sombrero was doing in Egypt. Excited salesman. But is Johnny buying it? The shopkeeper enthusiastically welcomed Johnny and said, "Ah, I remember you! Sadly a man bought that hat already. But I hear you are searching for a hat! Let me introduce you to more exquisite hats I acquired." The keeper guided Johnny to the other side of the shop, ignoring Johnny's disappointment, as if he'd only heard the word 'purchase'. 'Exquisite' hats. Right... There were more undecipherable hats on display, including a decorated Egyptian head dress, and...an eskimo's hood? Johnny had trouble talking to the keeper, as he kept on promoting his 'great' items and equally great price. That is, expensive. Johnny shook his head and felt a headache coming on. It would not be easy to turn the shopkeeper down. I'll make a deal you can't refuse! On the better end of the market, the horse seller confidently said, "I can give you a great price! These beauties are guaranteed to be healthy horses, perfect for adventures and long journeys." Hmmm...why not? Izzy looked at the horse, and being fond of their spirit, replied, "Well, okay then. I'll take them!" At the same time as the horse keeper made a deal with Izzy, Johnny tried making a different deal with the shopkeeper. It didn't go as smoothly as Izzy's, and it went something like this: Johnny's negotiating skills aren't as good... Making the deal. As the shopkeeper grabbed his broom, a monetary exchange was being made at the stable. Johnny in danger (?) Izzy paid the horse seller, but something else was definitely going on behind them. The great escape. The shopkeeper chased Johnny with the broom, and Johnny had no choice but to jump over the stable's fence. Loaded with heavy equipment on his back, he clumsily fell over the fence with a hard 'thud'. Face the wrath of the horse! Thinking as if things couldn't have gotten worse, Johnny turned to face a furious white horse approaching him. The horse lifted its front legs and neighed loudly. Johnny defensively pulled out his shovel when taming the horse clearly didn't work. The horse prevails... The horse seller, hearing Johnny's scream, ran to his rescue by opening the gate to the fence, letting Johnny out without his shovel. The horse seemed to like its new chew toy. Johnny's unlucky day. "I thought horses aren't supposed to be territorial..." Johnny groaned, walking towards the rookie. "I knew this was going to be bad. Without my hat, I'm, I'm..." with that, Johnny fainted on the floor, exhausted by the whole ordeal. If he doesn't get his hat back, he wasn't sure whether he could go on at all! Johnny wishes for his fedora back... Izzy shrugged and went to the horses. "Alright, let's bring you boys out, we need to get to the rendezvous point! Maybe finding the two masks and treasure will get Johnny's spirit back." Creeping crooks Unbeknowst to the duo, someone was watching them the whole time. Someone, or some people. Hiding behind a crate of herbs and giant mushrooms were a band of crooks. They hid under the arch's shadow, eavesdropping on everything. Plotting criminals The leader of the band wore a red turban, sported a bushy white beard and held a heavily-used sword. His black cape kept him in stealth and gave him an evil presence. "You hear that, boss? They're going for the treasure soon!" the man with the short knife said. "Yeah, boss, we gotta get them now! Force 'em to show us the map and treasure!" The man with the gun said. A discussion among evil men A rat watches the three plotting as it rested beside a barrel. The man who means business "Silence!" The leader growled. "You fools, we'll follow them to the treasure, and grab it then. Haven't you watch enough movies to know that? We don't have to do the hard work!" He laughed softly so as not to be heard, and said sinisterly, "That Johnny Thunder and his crew will pay for what he did to me! Let's go and wait for them on the other side." Noticing something? The band of crooks began walking in a thuggish manner, scaring the rat as it scurried away from the men. The crook with the gun stopped for a moment something caught his eye. Never sleep unguarded! A man lying beside the arch was sleeping heavily, unaware of his surroundings. A bottle of wine lied beside him, unguarded and half-full. Never leave empty-handed The crook grabbed the bottle without thinking twice and whistled a happy tune as he caught up with his crew. Prepping the horses Izzy and the horse keeper were bringing out the horses. She retrieved Johnny's shovel, and the keeper was putting on the horses' saddles. "This white one is called Nadeem, a great companion for your friend there. He seems to like him! The brown one is Intisar, sure to bring you victory in your journey," he said. "I'm sure we'll get along really well," Izzy said. Creeping creeper While the two discuss about the horses, the rat that previously ran away from the crooks scurried into the open. Johnny, still down on the ground, stirred as he heard the rat approaching. Overreaction Startled by the rat, and traumatized by the horse, Johnny quickly stood up and pulled his axe, ready to strike on the rat he thought was a threat. The rat, shocked and terrified, immediately ran away from the human he perceived as crazy. Moving on Izzy caught up with Johnny and the two started their way to the arch, Intisar and Nadeem following them close. "Seriously, rookie, I need my hat! I think I'm getting paranoid!" Johnny confided in her. "Relax, Mr.Thunder, you're Johnny Thunder! Why would you let a hat get into your way?" Izzy nonchalantly said. "But, b-but...the hat and I come in one package...!" Johnny muttered as his rookie partner went ahead. The confident rookie She walked through the arch confidently, excited about the journey to find the treasure, and couldn't wait to rendezvous with the others. Johnny stood at the archway, staring at something that caught his attention. Hmmm? His eyes focused on the brown thing sitting comfortable on top of the sleeping man, still deep in sleep and unlikely to wake up any moment then. ...seems familiar... Johnny pondered, "Could it be...my hat?" It surely seemed familiar, and the hat shop was just a short distance away, so this really could be the man that bought his hat. The switcheroo The sleeping man, deep in sleep, didn't even stir as Johnny switched his hat with the bandana, and continued on his journey with a much, much more confident stride. I'm Johnny Thunder Johnny smiled a triumphant smile, and walked ahead to catch up with the others, grinning as he said to himself in a strong confident voice. "I'm Johnny Thunder." End part 2. Well, that's it for the second part! It's quite long isn't it I tend to get carried away, cause there's so much to say with the build! Here are some of the details of the build: The archway. Yes, the sign is supposed to be vertical, but it was snatched from Pharaoh's Quest, and it looks better horizontal anyways. The flower at the corner of the stable. It adds a bit more color and greenery to the mostly brown and sandy terrain. The shop and the shopkeeper The minifigure was fun to make. The inside of the hatshop. There's the small table at the back, with a pan, goblet and the seller's earnings. There's a fish in a barrel, for food, most probably, and...a magic lamp? Maybe he stole it from the genie when he got the turban too. The stable. For a moment, I was afraid I'd run out of brown bricks, but I think it turned out pretty well. ---------------------------------------------------------------------- So...what do you think about it? Stay tuned for the continuing series!
  5. Well, this isn't really a vignette or build (it's not a build, really), just a small scene I set up to try out the new white-background 'studio' for photographing bricks. Anyways, I made a small story out of it with some humor in it. Enjoy! The Rookie's First Investigation "Hmmm...I better get this artifact figured out quickly before Johnny gets back," the rookie archaeologist muttered to herself, walking towards the cluttered table where the Egyptian artifact lied. Two torches lit the area for her to see clearly, and it gave that ancient feel to the room that would help her get in tune with the artifact itself. The rookie grabbed a magnifying glass and studied the object closely. "Interesting..." she said, staring at the artifact while her mind picked our relevant information from the depths of her knowledge, a librarian choosing books from a library. The longer she searched, the more confusing it gets. The smell of the old artifact, dust particles and flickering flames overwhelmed her senses. This was too much for her! The rooie held her head and headbanged the table in despair. "This is impossible!" she screamed. "Something seems to be missing, and I just can't tell what it is!" All of a sudden, she heard approaching footsteps and turned to see Johnny Thunder! He came in confident and cool like his usual self, with his iconic sideburns, adventure-worn clothes and...a new hat? The rookie didn't recall seeing him in a hat that looked...new. Either ways, he greeted her with a smile and handed out a new artifact. Her eyes wandered to the similar-looking artifact he had in his hand. Johnny had came back with a new clue to help her investigation. The rookie was delighted to see him, and couldn't wait to continue the investigation with a newfound energy now that a new clue is at hand. The two studied the artifacts closely, with Johnny on the other side of the table, in between the torches. "Uh, Mr. Thunder, aren't you a bit too close to the fire? You might get bur--" the rookie was cut off before she could finish. "Nonsense," Johnny thundered, "I need to be close to danger even when I'm standing still. That way we'll always be prepared. You see, 'Dangerous' is my middle name, from my mother's side." Johnny and the rookie discussed closely over the artifacts and coversed about pharaohs, tombs, skeletons and golden studs, linking clue after clue until..."I got it!" Johnny placed his hand on the two artifacts and declared out loud. "This, this is the answer to finding the treasure!" The flames flickered ever brighter between him, and his face formed a wide grin. "If we link both of these maps and consider the tombs we've investigated, it all becomes clear." Johnny traced his hand over the lines on the maps. "We need to follow this map and have both masks to reach the treasure. Kid, we've done it!" Both of them cheered upon the discovery of the answer. "I knew we needed the other artifact to find the answer!" the rookie said. After much joy, they contacted their teammates and discussed about extracting the treasure. It would be an all new adventure for the rookie, and just another day's work for Johnny Thunder; an exciting work filled with dangers and brick-monsters, of course. With the answers found, Johnny Thunder walked home to rest before the big search for the treasure. "Hmmm, that rookie could make a great assistant, or at least an archaeologist on her own," Johnny thought, when all of a sudden, a stranger stopped him in his tracks. "HEY!" the stranger, said. The stranger had quite the familiar face, like the one you'd see in movies. Johnny couldn't just stared at him dumbly. The man quickly snatched Johnny's hat and yelled, "Give me back my hat!" and walked away just like that. Johnny was left dumbfounded, wondering whether he made the right choice trading his old hat for the new one at a pawnshop in Cairo. A cold wind blew over Johnny's hatless head, and he really felt insecure without one. He kept figuring out what hat he would use for the treasure hunt. The end...?
  6. Hi, This is my latest creation, Johnny Thunder's Heli-plane! i wanted to make something a bit different that can eventually fit into my moc city. it carries all the equipment that treasure hunters might need, and even fits in his trusty motorbike! inside there's also enough room for his trusty pilot, Harry Cane, Dr. Lightning and his loyal Alaskan Malamute, Indy! my favorite part is the removable wing and tail/roof section. it really adds to the play ability, i also made a supply truck to restock on equipment, but this is mostly modified from the indiana jones set. More pictures can be found on my page: https://www.flickr.c...th/24114321389/ Hope you enjoy! comments and feedback much appreciated:) Toni Lego Adventurers heliplane moc by toni lynam, on Flickr Lego Adventurers heliplane moc by toni lynam, on Flickr Lego Adventurers heliplane moc by toni lynam, on Flickr Lego Adventurers heliplane moc by toni lynam, on Flickr
  7. Last time (in this topic https://www.eurobricks.com/forum/index.php?/forums/topic/168782-moc-ss-venture/ ) I promised that I'll show you where our favored adventurers team is swimming. So here they are. :-) Johnny Thunder and Dr Kilroy go to the bottom of the sea to find Poseidon's Trident. Please listen to soundtrack https://www.youtube.com/watch?v=c0vFUxE3SrM and find all of octopuses. :-) https://www.flickr.com/photos/158283415@N03/47351956131/in/photostream/
  8. Here in this video Grandpa arrives to tell the kids some tall tales from his youth as pilot rescuing Johnny Thunder.
  9. I would like to introduce Patric O'Leary, an Irish friend of Johnny Thunder, whom he met during WW I at the Palestinian front (torso with yellow hands and head; I think the sunglasses are very helpful in the bright sun of the desert). Patric studies a map of the Holy Land - only he knows what his quest goes for ...
  10. I came across these German audio dramas and am wondering if anyone can translate them and post the dialogue in English. Thanks everyone and enjoy. LEGO SYSTEM adventure: The hunt for the Pharaoh LEGO Orient Expedition
  11. Adventurers Resupply Depot This building was mostly built from my own imagination and a slight inspiration from Toy story 3 set number 7596. (Trash Compactor Escape) I also used a old 3D base-plate that my brother gave me to give the building a bit of height. The dock is just a little taller than my tramp steamer, but it works great with the rotating crane to load / unload the ship. Also, the second floor and roof top (with the dual skylights) come off for access to the inside details. There is a sliding freight door to get cargo in from outside, and I'm contemplating putting a ramp pieces outside where the large rock piece is to get things down to ground level. Downstairs is the cargo drop-off area. Thing are strewn about the place, with barrels, buckets, chests, and an ancient Egyptian sarcophagus just laying about. (Don't worry, it's empty!) Also on this floor is the armory, with weapons and gadgets of all kinds safely stored on the walls, with the accompanying ammunition in a securely locked safe located upstairs. Upstairs is the nerve center of the Adventurer's exploits around the globe. money for buying supplies is stacked near the radio, while the ammunition safe sits nearest the camera. Opposite from the stairs is the research desk and lounge area. (even globe-trotting explorers need some downtime!) Steam tramp freighter EASTERN STAR I built this 103-stud long 1920's Adventurers tramp steam ship from two Adventurers sets: I used the boat from set 5975 (T-Rex Transport) and modified slightly to resemble set 5976 (River Expedition). The ship features a lifeboat, steering wheel, and a smoke-stack plus I have the bridge with removable roof for the top deck of the ship, and captain's quarters for the lower floor. I also have signs on the front of the ship spelling out the name of the vessel: the Eastern Star. The ladders hanging on the side of the lower deck lead the way to the ship's bridge on the upper level. The life boat is also back here. Here you can see inside the ship's bridge (upper deck) and captain's quarters. (lower level) Some of the recent cargo of the Eastern Star includes: - a gyro-copter - silver ingots and coins - silver and gold nuggets - Dynamite (the accompanying plunger is in the Captain's Quarters / map room) - Ancient spears - the real Maltese Falcon - the Burma Chicken (long-lost cousin to the Falcon) - two halves of a long-lost pirate's treasure map - Money - large rough-cut ruby - poison bottles - antidote bottles - and many other items! Bi-wing pontoon plane THUNDER BLAZER Fly farther and higher than ever before with the Adventurers and their Pontoon bi-plane! This vintage style airplane features two re-purposed kayaks for floats, and dual shotguns for forward-facing protection from the forces of Lord Sam Sinister, while the rear of the vehicle has a gunner's seat with rotating machine-gun turret. (Just be sure to not shoot off the tail of the plane while flying!) In reality, this model was heavily inspired by 2018 set 31076 (Daredevil Stunt Plane) with a gunner seat from set 7186 (Fighter Plane Attack) from 2009. The pontoon floats from kayaks were my own idea, and I think are used in a new and unique way. This model comes with rotating prop, seats for the pilot and gunner and swiveling machine gun turret. Seaplane ISLAND HOPPER What do you get when you combine an Adventurers seaplane, a Indiana Jones DC-3, and a Creator rip-off of the Seaduck from the TV show Tailspin? This model of course! The seaplane seen here is based off the 2008 Indiana Jones set 7628 (Peril In Peru), the 2017 Creator set 31064 (Island Adventures), along with inspiration from 2000 Adventurers set 5935 (Island Hopper) thrown in for good measure. The idea behind this model is to depict a updated version of one of my favorite classic LEGO themes: "Adventurers", but with modern techniques and parts using two of my favorites plane designs smashed together. The rear of the plane makes use of a Toy Story 3 printed 2 x 4 tile for a registration number. The plane has a interior that seats six people: 1 pilot and five passengers. The seats are accessible thought the removable roof / wings. Auto-Gyro LIGHTNING ROD In reality, this model was modified from set 70913 (Scarecrow Fearful Face-off) from the LEGO Batman Movie line. I added the classic two seat Adventurers cockpit piece which is usually used on land vehicles, plus a new set of vintage 2003 landing skids. This model also comes with red and green navigation lights and two independent propeller blades. The good guys: Adventurers (good guys) figures from left to right: -Madame Blue This Alaskan husky is the unofficial mascot for the Adventurers team. -Captain Karloff Owner and operator of the "Eastern Star" tramp steam ship, this captain has an eye for spotting the historical value in something that looks worthless. He always has a bag of cool items he's collected on beaches, sea-side markets, and ports around the globe on his person or nearby on his ship. -Jake Raines This young lad is a American student of Dr. Charles Kilroy's and expert at 5 spoken languages and 3 more written. Also has a knack for defeating ancient booby traps and disarming modern explosives. -Johnny Thunder Australian adventurer extraordinaire and friend to all those in need. Thunder first met Sam Sinister in 1917 when Sinister was in a field hospital for his hand amputation and Johnny was recovering from slight case of shell shock. They have been against each other ever since then. -Dr. Charles Kilroy Eccentric and slightly absent-minded English professor of history, archaeology, ancient languages, and about five other things including medicine. Kilroy is known as "Lightning" to his friends, as he enlightens the team in his own way and serves as a friend indeed. -Miss Pippin Reed This former lead reporter for Adventurer Times was reporting on a Dr. Kilroy's 1920 discovery of a copy of the Book of the Dead when she met Johnny Thunder at a dig site near Cairo, Egypt. They have all been good friends ever since. Also, Ms. Reed happens to be an better aviator than Johnny, a fact which she takes great pride in. She also operates the Island Hopper seaplane on most expeditions. -Mac McCloud Mac may be slightly clumsy, but is a genius when it comes to things of a mechanical nature. He keeps things working for the Adventurers team, such as lowering the steam pressure in the old and worn boilers on the tramp steamer "Eastern Star" and knocking loose engine parts back into place on the sea plane "Island Hopper". -Major Quentin Steele Former British Army officer (and Sinister's former commander, whom Sinister still hates today) This Monster Fighter lost his eye in 1912 due to a fight with a certain Werewolf, whom he later tracked down and defeated. He has signed on to Johnny Thunder's team as of 1925. Not Shown: -Clutch Powers As a former resident of the neighboring realm of Ninjago, Powers is a stranger in a strange land... no, better yet, a strange time. Used to the modern ways of Ninjago City, this waylaid movie star got himself stuck in the bridge-realm of the Monster Realm in the Earth year 1912. When he got seperated from his filming group and the portal back home closed, he was stuck in the perpetual darkness for about a week until the Monster Fighters group (led by Dr Rodney Rathbone) found him. They led the culture-shocked Clutch back to Earth once they defeated the Lord Vampyre clan. He has been making black and white silent movies of his life on the "World of the Ninja" ever since. A good friend of Jake Raines, as Jake is a fan of his "Temple of the Snake People" adventure film series. The forces of evil Characters from right to left: - Lord Sam Sinister Brother of Alexis Sinister, and Lord of Sinister Manor and owner of his own steam train. Sam lost his left hand in World War I while in the British Army. He later replaced it with a polished steel hook which is as cold as his heart. - Alexis Sinister The sister of Lord Sam Sinister is completely evil and slightly unhinged while being crack shot with any weapon. She hates Johnny Thunder to an extreme extent after he refused to join Sinister in his diabolical schemes. Last seen on Dino Island escaping to places unknown while the island was sinking. - Senor Palomar This South American crime lord is an associate of the Sinister family. He helped Sinister try and get the Sun Disk from the Amazon jungle, before losing it to Achoo, the ancient guardian of the disk. After that adventure, Palomar has fallen out of favor with Lord Sam Sinister, but he hopes to be in his good graces again soon. -Mister Graves A mysterious man of whom little is known. He sometimes is a ally of Lord Sinister and company, although are also enemies at times too. He is always seen with a gold lapel pin in the shape of a badge and a little black book of which he is almost constantly writing in. What is he writing? None have dared ask. EDIT 8/4/20: Everything updated! Comments, Questions & Complaints are always welcome!
  12. While Jurassic Park rightly deserves a lot of credit for re-introducing audiences to the pleasures of mankind encountering living, breathing dinosaurs (before said dinosaurs eat man, leaving women to inherit the earth), let's not forget some of the earlier versions of this, including the 1925 silent movie The Lost World, based on the 1912 Arthur Conan Doyle novel of the same name. I bring this up mostly because the Adventurers' Dino Island subtheme, first released in 2000, has more in common with Doyle's work than Crichton's more contemporary version. And as an avid fan of both dinosaurs and turn-of-the-20th Century adventurers, this was a pretty solid third wave for one of my favorite LEGO themes. So hold onto your butts, as we explore: Info Set # - 5955 Name - All Terrain Trapper Theme/Subtheme - Adventurers/Dino Island Year - 2000 Piece Count - 185 Minifigures - 3 Price - MSRP $30 US Links Brickset, Peeron, Bricklink, Bricksafe Box 65 million years ago, I did have a box for this set in my collection. But alas, it has since been lost to the ravages of time, (otherwise known as the parents recycling it) so we'll just have to push on without it. Although for those curious, it looks like Bricklink has a listing for the box. Instructions Aside from the usual wear-and-tear, along with some postmortem contractions of the posterior neck ligaments, this is probably one of the better Adventurers instruction manuals in my collection (especially compared to my River Expedition one, yikes). The world map graphics bordering the actual set image is a great change of pace from the previous imagery around the two earlier Adventurers subthemes, suggesting Johnny Thunder and friends (along with his nemeses) are well off the beaten path here. While the background is very clearly computer-generated, I don't mind the swooshing lines for the trapper or the stationary net, which help to highlight the play features. Moving closer, we can also see a revision to the old Adventurers logo, which I'm personally not too crazy about. What was great about the first two was that it gave you everything you needed in one concise package. You had the brand-new hero for this brand-new theme in the center, along with the new wildlife molds in the border. Add in palm leaves in the background of the Jungle subtheme logo, and pyramids (plus that all-important biplane) in the Egyptian one and you've got a pretty great logo. The fact that it looked like an old-school stamp you might see on a steamer trunk or a passport didn't hurt things either. But this logo's a touch too sprawling for my tastes, even though it still gives you everything you need to know about this subtheme (namely that it has dinosaurs and Johnny Thunder). So while I'm nitpicking, it still gets the job done. Much like in previous manuals, this one also offers alternative builds, and given how this subtheme featured more blocky, less specialized pieces, it could make for a bit of a mixed bag. Fortunately there's mostly good stuff here you can create, from a nice little jeep and storage depot in the bottom-most image (even if that plane is severely lacking in controls), and a pretty good barge in the smaller image. Also, there's a fun little comic here, which helps to explain the different alternative builds, even if it's clear the two lead characters are dreaming a little bigger than what's actually possible with the pieces in the set. And for anyone who always wished they could actually build the alternative models, LEGO kindly incorporated abbreviated steps for a few of the designs, which is pretty nice. I can't remember how often I'd try replicating one of the cooler alternative builds with the earliest Star Wars sets, only to run into a wall during the attempt. As an added bonus, you also have fun infographics near the end, offering interesting facts on each Dino Island dinosaur, such as their weight, size, what they eat, and most importantly of all, which sets they came in, so, like Pokemon, you can collect them all. Moving on to the interior of the instruction manual, you can see it's a pretty basic layout, with the background vaguely continuing the atlas-like motif, with some latitude and longitude lines. The color distinction is perfect, while sub-models get call-out boxes and steps. But for those of you used to having individual piece call-outs for each step, get used to carefully looking over each image for new pieces that are added on, before doing the same with your pile of parts. Pieces As you can see, we spared no expense sorting all 185 pieces of this set. Aside from the bright yellow and red, which will mostly be covered up by the rest of the vehicle, the brightest color will be blue, which is the dominant color scheme for the villain's vehicles on Dino Island (minus one glaring exception). Plenty of green and light gray will make up foliage, while black will help round out the shaping of the Trapper. Much like how frog DNA easily slots into prehistoric dino DNA to fill the gaps, LEGO opted to use mostly generic bricks for the Dino Island subtheme, which can fit in everywhere. Similarly, the unique pieces aren't too out there, largely being quite common, although that only makes the set more attractive if you're not looking to keep it built. Take for instance the ubiquitous string net, 10x10 square. which appears in 55 sets in black, used in everything from Pirates to Ninjago. Or the plate, modified 2x2 with bar frame square, appearing in 35 sets total. The same goes for all the other pieces pictured here, which are interesting compared to the rest of the pieces in this set, but aren't too unique when you look at the bigger picture. The biggest exception to this rule might be the slope, curved 2x2x1 double with two studs and the vehicle, base 6x5x2 with two seats, both of which were introduced in the Adventurers line, but have since been incorporated in a number of other sets. Again, owing to this theme's relative simplicity in parts usage, there are no printed parts here. Fortunately, LEGO spared no expense in providing plenty of accessories for this motley crew, which is always nice. Here we have two different kinds of firearms, along with a hammer and wrench for making quick fixes to the Trapper, a crate to carry it all around, and some cooking supplies. Let's just hope they don't mind sharing utensils. Minifigures While we don't have Dodgson here, what we do get is the entire villain's team in one set, which is rather nice. From left to right we have Baron Von Barron, er, I mean Sam Sinister, his sister Alexis Sinister, and their intrepid big game hunter/guide, Mr. Cunningham, which, while not as much fun to say as Rudo Villaino, still gives you a good enough idea of his character. He's cunning! And judging by that shirt of his, he's a big fan of ham. As for the other two, Alexis Sinister is a nice way of shaking things up in the villain department, since I don't think the Adventurers theme ever had another female villain (who's apparently rather interested in getting Johnny Thunder to work with the bad guys, if the September/October 2000 issue of Mania Magazine is any indicator), and Von Barron, or rather, Sam Sinister is the quintessentially perfect pulp adventure villain. I can't really blame LEGO for re-using his character so many times (though I can blame them for changing his name), since he's got everything you need in a villain, from the snooty-looking monocle, to the nasty scar and the hook for a hand! He's honestly perfect. I decided to skip photographing the backs of the minifigures' torsos, since there's no printing there anyway, so we can move onto the real reason you'd buy this set in the year 2000: Dinosaurs! While they've made more detailed ones in the Jurassic World sets, with better articulation, these ones are still fun to have around and get the job done. Aside from the baby T-Rex which I forgot to include here, there are no predators in this set (aside from the human ones, that is), with a Stegosaurus and Triceratops making up the quarry for our nefarious trio. The Build We kick things off by building the titular Trapper, which is nicely symmetrical, and actually rather intricate. We start off with some white plates and vehicle axles... ...followed by some tiling and a few 1x1 blue round bricks. The tiles will become part of the main play feature. Add in a covering for the back, along with a propeller, and it's starting to take shape. But first, a sub-model. Here's one of the two sub-models. This piece fits over the blue tiles, which will make contact with... ...this axle brick. While the yellow and red stick out a bit, they'll mostly be covered up in the final model. So installing these two and covering them with another plate, we'll have... ...a fairly complete model! But first, after some tires are added, and... ...we get to move onto the actual trap part of this All Terrain Trapper. Using these 7 pieces, we create... ...a weighted net, which still looks the part with those 1x1 round bricks in blue. Add that to the end of Trapper, along with a chain and the cab, and... ...Behold! If you want something that'll let you get around Dino Island easily while catching said dinos, this is the vehicle you'd want. Some additional perspectives of the All Terrain Trapper. One thing you don't get from the image on the instruction manual and box is how the vehicle seems designed for amphibious use, able to drive right into a river or lake and get to the other side without getting the minifigures wet (though I wouldn't try this in real life). The propeller in the rear, along with the wedge-shaped plates help contribute to that look, while the cab, typically situated closer to the ground, is near the top of the vehicle. And those tires look like they're made for the type of rugged environment I'd imagine Dino Island to be, making this a vehicle that can traverse through a variety of different terrains, including long grass. An added bonus of this vehicle is how, unlike the jeep in Spider's Secret, there's more than enough room to place a headlight or two on here if you want, since, unless I'm mistaken, Dino Island doesn't have electricity or running water that isn't a river. Of course this group couldn't call themselves effective poachers if they only had a single trap, so we get a stationary one as well, for all the clever girls who avoid the Trapper. We start by taking the big 8x16 green brick and attaching it to two more 2x3 green bricks. The two 1x8 light gray tiles will be part of a play feature, which comes next. We start by building the mechanism that will support the net, with one 2x10 blue plate and two 1x10 light gray plates to start. Two 1x1 round bricks in blue will get added later. Speaking of, this particular brick did not hold up. Not sure if this has happened to anyone else, but it's a good lesson kids. Always treat your bricks gently. Fortunately I had a spare, and the part of the trap that supports the net is done. Now we move onto the platform that'll trigger the trap. Add some bricks onto the grille plate, and boom, we have a trap! Just attach it to the plate, and... ...we have trap number two! While not as striking as other booby traps in the Adventurers theme, the low profile works well for Sinister and Company's prey, especially with the camouflage on either side. Some more angles of the stationary trap. While with current parts (or even parts back then, if I'm being honest), you could probably add more camouflage to the grille plate and net, resetting it would be a pain after springing the trap, so it's fine. Last but not least, we have the actual campground for Sinister's base of operations. A 4x8 blue plate makes for a nice river, and provides some welcome change to the set's environment. So after building up a solid connection between the two baseplates with bricks and plates... ...we can get started on the campsite proper, with a barrel complete with a tap on top and a 2x2 round brick in brown, which will become a stove of sorts. So after adding a few more pieces, along with the Trapper's super-simple repair kit, and we have... A campsite, complete with Alexis Sinister and that pesky baby T-Rex I missed up above (though you tell me whether he's supposed to be an accessory or wildlife. Guess it depends on if you're in Sinister's camp or Johnny's). Some more views of the campground from different angles. Dino Research Compound this is not (for one thing, this model has a completely different name), but it's still a great addition to this set, giving our villains room to scheme and plan their next trap while enjoying fresh fish or whatever else they have on hand to eat. And there's plenty of room, which ensures all three minifigures can fit on here easily when the Trapper's engine is on the fritz. Let's just hope that they set up camp away from a game trail. And now you have the whole set, with all characters and vehicles included. As you can see, there's plenty to do here, so let's move on to the play features. Play Features Once you've built your top-of-the-line, custom vehicle designed for capturing dinos, it's only natural if the next thing you wish to do is give it a little field test. In the case of the Trapper, which capably traversed the rough terrain of my white tablecloth, we see it's encountered a rather docile Stegosaurus, caught unawares. Let's see how it does. Well, Mr. Cunningham must be a religious man, since it seems as if he got an assist from the Hand of God. Aside from outside help, you can see how the arm propped up launches the net. Once the Trapper hits a dinosaur (or a hand, wall, or pet), the front plate will be pushed in, sliding along the tiles to push the arm carrying the net up. It's pretty clever, and works wonderfully every time (although you do need to hit it like you mean it to get any kind of trajectory. Otherwise it just lands on top of the engine). Moving onto the stationary trap, we see Alexis Sinister has kindly offered to demonstrate how it works for us. By placing something on the black grille plate and pushing down... ...the net gets lifted up and falls over the quarry, leaving them a little tied up. Between the two traps, this might be the better one, since it doesn't require any finessing. Just stick something on the plate and let 'er rip. Finally, there's the campsite, which again, isn't anything noteworthy in terms of play features. But given how we get two really good ones with the other two models, having a bit of scenery where your minifigures can just hang out is nice. Although that flame under the frying pan might be a little strong if it's holding it aloft. Might want to turn that thing down, unless you like your food burned to oblivion. Final Thoughts Following my new tradition of trying to use numbers in my set reviews, let's see if I can sum this set up fairly. Pricing and Value - According to Brick Insights' statistics, which will probably be skewed a bit once this review is added to their index, the price-per-part for this set today is $0.24, an improvement over the initial price-per-part in 2000, which stood at $0.26. Overall, I'd say the value of this set is a 7/10, since you get a fair number of pieces for the price (and if Brickset is any indicator, the prices on this set used haven't gone up too much). Pieces - Sadly, this is where the set takes a hit for me (along with the other Dino Island sets), since so many of the actual parts aren't that unique. Unlike the Egyptian or Amazon subthemes, which offered a wealth of printed parts, here the only printed piece which is unique to this subtheme is a film strip tile, which is nice but a far cry from what we received in previous Adventurers subthemes. And the foliage isn't even that interesting, with all of it variations on this piece. On the other hand, you get two dinosaurs and two nets, along with some other useful, cool pieces, so it's a 7/10 for me. Design/Build - Here's a set which shows that, despite a lack of interesting or unique parts, you can still accomplish a lot with basic bricks, slopes, and plates. The design of the Trapper is fantastic, and the stationary trap is good too, while the campground has enough diversity in appearance to make it fit in with the other two models without completely disappearing. So it's a 9/10 for me, due in large part to the dedicated campsite and unique amphibious design of the Trapper. Playability - No preoccupations about whether or not I should try and trap a dinosaur with the Trapper or with the stationary trap, only that I can do so and should honestly do it more often. This set is very playable, and offers just enough accessories to give each minifigure something to hold or do. While the Trapper only seats two, you can still give the odd man out (or woman, if it's Alexis) something to do at the campsite or the stationary trap, which is great. While the net-launching feature on the Trapper doesn't always work if you aren't actively ramming the target, the rest is fine, so 8/10 for me. Verdict: All told, I'm glad life found a way to bring this set to me. While it was sacrificed at the altar of Star Wars, and later, Indiana Jones, it was a real treat to put it back together and play around with it some more. While some of the Dino Island sets are a little wonky now, especially in the surrounding environmental design, this set is a perfect balance between cool vehicles and playable terrain. Plus, if you're trying to avoid overdoing it with your LEGO purchases (preposterous, I say), this is a great set to get since it has all the villains. But again, the blocky design is a little primitive and lackluster compared to the designs of the previous two Adventurers subthemes, so the total score is a 77.5% from me. So while this isn't, say, a UNIX system, it's still a set I'd absolutely recommend picking up. Welcome...to collecting LEGO sets. Thanks for reading! Feel free to leave questions or comments below.
  13. I created a little plane for the Johnny Thunder CMF. It's actually a revamp of set 5911. I hope you like it!
×
×
  • Create New...