Yatkuu

Eurobricks Knights
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About Yatkuu

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    Valiant effort
  • Birthday 10/27/1977

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  1. Yatkuu

    Jurassic Park Rollercoaster - Finished!

    Roughly 6 months in the making, at last my roller coaster project is complete! Final pictures are visible in the original post above. This layout was presented at the NCLug public display "LEGO Palooza" 2019 at the Moorhead Planetarium in Chapel Hill NC. The creation was a big success, the visitors - big and small - all liked it. The parents noticed the details such as the velociraptor claw in Grant's hand, the goat next to the T-Rex.. the raptor pen fences all bent and broken.. thing that fans of the original movie would care about. The kids were all about the dinos.. and Sponge Bob. Sponge Bob is my "secret weapon" when it comes to public displays. I always hide him and Patrick in my creations - it never misses and the kids go crazy when they see him. This time I had Patrick in one of the coaster wagons, and Sponge Bob was riding a Pterodactyl.
  2. Yatkuu

    Jurassic Park Rollercoaster - Finished!

    Hello everyone, time for a new update - I got my hands on some rollercoaster tracks! So, I was able to lay down a first draft layout design, just to see how all the pieces could fit together.. and here is a video for it. Jurassic Park ride - track layout draft #1 (for some reason I can't seem to be able to embed a video so the link will have to do.) Also, I worked on some "flywheel" designs. My first attempt was to try to have wheels on each side of the track, forming a sandwich to get the wagons to move. This was an epic failure. Here are 2 videos showing the results - beware of the sound, this thing was very loud... not sure why, maybe some connections were not right. Either way this did not work, at all. FYI, the motor being used in this design was a train engine. Flywheel attempt #1 Flywheel attempt #1 - FAIL! So, I decided to investigate how LEGO had figured out that problem with the official coaster. This should have been my first move... because it worked like a charm. Flywheel attempt #2 Success! Now to be fair it is not exactly a flywheel system, the wheel are only on one side - and I used a chain link to get the wagons up the slope... but it works, it's super smooth and quiet so it's a definite win. This time I used a medium Motor with an IR remote to control the speed.
  3. Yatkuu

    Jurassic Park Rollercoaster - Finished!

    Hi everyone, time again for an update. First of all thank you for the advice on procuring the flex tube and alternates! In regards to the parts sourcing for the project, I still don't have any tracks but I do have one update for anyone interested. I found that the track pieces can be purchased from the Parts and Replacement section of the Shop at Home so I placed an order there - it beats the BL prices by a wide margin! LBG flex tube can also be ordered this way so my fences will soon be all wired up! Now for the project update... I give you the Jeep Wrangler T-Rex chase scene! The Jeep design is based on the 2 Wrangler models of my good friend Pixel Fox - see here and here. I am planning to use this scene as a backdrop for a section of the roller coaster.
  4. Yatkuu

    Jurassic Park Rollercoaster - Finished!

    Nice! I didn't know this piece.
  5. Yatkuu

    Jurassic Park Rollercoaster - Finished!

    Thanks everyone for the enthusiastic comments! I got one update today with the visitor center that now has a roof. It is a pretty convoluted design of wedge plates... but I think it looks okay. I was also able to incorporate 4 windows to get more light inside of the building. Now I think I will tackle some fences for the t-rex scene. The challenge here will be to find a way to put some wire on them. I need some LBG flex tubes in big quantity and these pieces are just waaaay too expensive for that purpose. I am actually considering to pick up a non-LEGO alternative... I know, not ideal. I heard of this vendor that has some pneumatic flex tube sold by the meter but I would prefer to find some custom flex tube as I think it would look better. Anyone has any tips on that?
  6. Hello Eurobricks! Like a lot of folks I am super excited about the new rollercoaster sets being released by LEGO. For some reason however, the 1st thing that struck my mind when I heard about all this was... a Jurassic Park coaster ride. The original JP movie is an all time favorite of mine - and the release of the JP sets definitely placed me in a Dino mood. I have no experience in building coasters - and I may very well end up failing this project - but I am thinking that with the help of the EB community I would stand a better chance to succeed in my project. As you all know, the coaster tracks are not yet (widely) available - as a matter of fact I own zero tracks right now. BUT that has not stopped me from taking a head start with this project and I have already built a few structures . So, this topic is a Work in Progress thread - I want to share the progress and pick your brains for ideas if I ever get stuck. Without further ado - here is what I have so far. The starting point of the coaster will be the JP Visitor Center. Right now it is essentially a half visitor center.. and it has no roof... and I took a bit of a creative license with the design. I do think it is however reminiscent enough of the movie building to be recognizable. The idea is that the track will line up with the back of the building - I will probably build a platform on the other side to finish everything up so the track would be framed by the building on both sides. The building is quite large, I am planning to build a gift shop on one side and a restaurant on the other and try to fit a space for MF to wait in line for their turn... The roof will definitely be a challenge - I will have to balance the need to have a structure to "finish up" the look - but at the same time try not to hide the interior too much from view as I plan to show this creation at public displays. I don't plan to connect all structures of the coaster with baseplates - that would be too big for me - but rather have all the pieces floating and only being connected by the tracks to allow for some flexibility. I am hoping that the height of the building will allow me to insert a small track drop at the exit so the cars can gain a bit of momentum (like in the official coaster set). Update - Visitor center with a roof! Next "stop" will be... the JP gate - of course. Pretty simple - the idea is that the track will run through the gate. Next will be the Raptor pen. Here as well, the idea is that the track will run through the building - right in the middle of it. I left a hole in the back wall under the tower for that reason and the tower is somewhat modular to allow access to the inside. And this is where I see my first technical challenge - I am hoping that it would be possible to build some sort of "flywheel" system inside the tower structure using power functions in order to give the cars a boost of acceleration to get them moving. There should be enough room to fit a battery box and a motor with the necessary Technic contraption (at least I hope). A contraption that would use a wheel and tire on each side to "shoot" the car up the track. (the best comparison I can think of is how an automatic Nerf blaster works. The problem is - I have absolutely zero Technic building skills and I don't know if this plan is even remotely realistic. After the Raptor Pen, I'm thinking of having a steep incline (that is, IF the high incline track pieces seen in the creator fairground set are ever available in grey) followed by a drop and some turns - much like the official coaster set. Instead of using beams and scaffolding I am hoping that the whole thing could be dressed up as a small mountain - volcano perhaps? But I have not gotten this far yet. Update - I give you the Jeep Wrangler T-Rex chase scene! The Jeep design is based on the 2 Wrangler models of my good friend Pixel Fox - see here and here. Hello everyone, time for a new update - I got my hands on some rollercoaster tracks! So, I was able to lay down a first draft layout design, just to see how all the pieces could fit together.. and here is a video for it. Jurassic Park ride - track layout draft #1 (for some reason I can't seem to be able to embed a video so the link will have to do.) Also, I worked on some "flywheel" designs. My first attempt was to try to have wheels on each side of the track, forming a sandwich to get the wagons to move. This was an epic failure. Here are 2 videos showing the results - beware of the sound, this thing was very loud... not sure why, maybe some connections were not right. Either way this did not work, at all. FYI, the motor being used in this design was a train engine. Flywheel attempt #1 Flywheel attempt #1 - FAIL! So, I decided to investigate how LEGO had figured out that problem with the official coaster. This should have been my first move... because it worked like a charm. Flywheel attempt #2 Success! Now to be fair it is not exactly a flywheel system, the wheel are only on one side - and I used a chain link to get the wagons up the slope... but it works, it's super smooth and quiet so it's a definite win. This time I used a medium Motor with an IR remote to control the speed. Update February 2019 - At last the project is complete! Here are the final pictures. Welcome... to Jurassic Park by Gregory Coquelz, on Flickr JP roller coaster - the visitor center (front) by Gregory Coquelz, on Flickr JP roller coaster - the visitor center (back) by Gregory Coquelz, on Flickr JP roller coaster - the loading platform by Gregory Coquelz, on Flickr When the Dinosaurs ruled the Earth by Gregory Coquelz, on Flickr JP roller coaster - the Raptor pen by Gregory Coquelz, on Flickr JP roller coaster - the swamp by Gregory Coquelz, on Flickr JP roller coaster - the T-Rex chase by Gregory Coquelz, on Flickr And a video of the roller coaster in action! Thanks again for everyone who commented on the project, it was a lot of fun and a solid learning experience on my end.
  7. Yesterday I bought the A-Team LEGO Dimensions pack... Just like any well-informed AFOL, I knew this was coming but still... I can't help it, as I look at this box... my first tought is... The A-team... in LEGO? I just can't wrap my head around this. There are so many things that just scream "whaaaaat?!" Or rather... "How did we get there?" Let's start with the subject material... The A-Team.. Or "L'Agence tous risques" as I knew it. A TV show from the 80s that nobody has watched in years despite the reboot attempt... Regardless, I am sure anyone who is >35 still remembers this. This is genius. The IP probably cost nothing.. Instant hit. Try to picture this... You are the NBC (or whoever happens to own these rights nowadays) lawyer in charge of representing this IP and you get a call from a LEGO or TT Games rep.. "So, we would like to make a minifig of Barracus to put in a LEGO video game". After discarding this as a prank... I guess the deal eventually got signed. Now.. what is the A-Team? I did not research this and I'll just respond from memory. A bunch of funny freelance mercenaries helping out people in need against cliche looking bad people. These are good guys who are hunted by some Military dudes who want to put them behind bars.. I never bothered to ask myself why exactly. There is the boss who smokes big cigars and likes good plans... The fancy looking guy who gets all the girls... The looney pilot ... The girl (often forgotten)... And of course Barracuda, the big black angry looking dude. To put this mildly, this just does not strike me as the typical LEGO good guy crew. Then, as if their resume was not borderline enough, there is the weaponry and contemporary military equipment matter. In my memories, the A-team was 2 things - over the top gun fights and do-it-yourself handywork à la Mc Gyver. Even as a 10 year old I was telling myself these guys were shooting a lot of guns (and what a terrible aim they were). I remember these silly episodes finales where they would ambush the bad guys in some sort of non-sense M-16 or AK-47 crossfire showdown resulting in explosions galore. The debate around what makes a LEGO set appropriate is getting really old and I sure don't want to re-open that can of worms... I forged my opinion on that a long time ago. I will just ask this.. are we not crossing yet another line here? Anwyay.. Who am I to be asking these pesky questions... Now, let's take a closer look at the set. The MF is perfect.. Remember my description of Barracus here above? A black angry looking dude. And this is just what you get... with 2016 LEGO MF standards. Gold chains detailing, back printing, custom mohawk hair piece. Just. Bloody. Brilliant. As if it was not enough, we also get... The Van. Holy Molly... what 80's kid has not dreamt of having a car like this? This van sits in the pantheon of mythical cars right next to the BTTF Delorean, the Ghostbuster hearse, the Zebra 3 Starky and Hutch Gran Torino or KITT.. (and so many others). I will say this, the van is probably the best looking vehicle in the entire Dimensions game...and it comes with custom printed parts! I honestly think the MF and the van alone justify the purchase of this set. I will put these on my desk at work and every time I'll look at these I will get a smile on my face and I cannot wait for the questions I'll get from coworkers. Sure, it would be even better with a lower price tag but... whatever, it's only 15€ and there are a lot of sillier ways to spend this sort of cash. I wish I could stop this post right here on a positive note... but there is also the question of the game. Yeah, Dimensions is not just an IP milking cow.. It is also a video game, and a surprinsingly good one too. I got most of the year 1 sets, some from Bricklink where I just purchased the tags for cheap. It all worked great. I naively thought these new packs would work in the same way. Unfortunately, it is not as simple as that. When I got back from the store, I got the Dimensions portal out of its box, placed Barracus on the thing, switched on my PS3 and booted the Dimensions game. Then, I waited one hour for a 5GB patch to download and install. As if this was not frustrating enough, when the game eventually started I finally got to the portal of the A-Team world... and I could not get in. The character would just jump through the portal and nothing would happen. That's when I gave up. Today I gave it another try, upon starting the game I was prompted to accept another 5GB update... seriously. I had to restart the patch download 4 times. The 1st time it got stuck at 30%, the 2nd time around 70%... But eventually it went all the way... Yay! Then, after installing the patch, the game started and I got to the exact same point. I can get to the A-Team portal, but if I enter it Barracus just goes through without entering the dimension... At this point I just want to scream at TT games! What are you guys trying to do? This is Wave 6 and there are more coming! What sort of monster have you created... a Windows OS?! To the best of my knowledge, the "only" thing I still need to do is to download the DLC specific to the A-team world... But somehow it does not show as available. I did a bit of online search and I know I am not the only one encountering these difficulties so I am sure it will eventually be fixed... But what a sorry mess this is! I am an adult and pretty familiar with the necessity to update softwares..I get these often enough at work and I try to rationalize all this.... But... try to explain that to your core audience, a kid who got a Lego set and just wants to play his new game? Better, try to explain to a kid that he won't be able to play his game because you just don't happen to have a broadband internet connection with the ability to swallow 10GB updates!? (And it is still not working!) I am not a gamer, I do not know if this is common in other games but I just don't get it. If this is the new LEGO Dimensions business model... I just don't see this working out despite the great IP and good models. That being said, I still recommend this set for the work they did on the MF and model. If you grew up in the 80s and watched this show you will love this.
  8. Category A: #13 #4 #7 Category B: #1
  9. It is not meant to be a shortcut, it is more like an added difficulty. The path is more direct if you skip that corner but the game scenario demands that you stop at the house (to pick-up Shaun's mom).
  10. You nailed it with this one, I can practically hear the Main Street music as I'm looking at this. I fear the design may be a bit unbalanced though and it could hinder the playability as the board would be too heavy on one side. I can see why you did it like this as a way to be as close as possible to the original park design... I guess it would have to be tested in the bricks to know for sure and possibly make some adjustments or include counterweights.
  11. Yatkuu

    [MAZE] [Cat-A] WALL•E wasteland rush

    Good design and a good representation of the movie atmosphere. Just an idea..What would really help to root it in the Wall-e dimension completely is to recolor the tilt system to the Wall-e colors (yellow, grey, black stripes).
  12. Yatkuu

    [MAZE] Cat A - Castle Fortress

    Great design, I like that the shape of the maze is not a perfect square but it mimics the shape of a real castle - this actually opens up different maze design possibilities. Good job on the ball collection system too!
  13. Yatkuu

    [Maze] Cat A - Black box

    Interesting concept! Once familiar with the path I could see a time-trial challenge from this design.
  14. Yatkuu

    [Maze] Cat B - Avengers Tower

    Man, you literally took this one up to the next level! A 3 day render?! Congrats on the outside the box thinking and dedication!