M2m Posted February 1, 2019 (edited) Quickly threw this together. My 1st python program. https://github.com/sttng/LDD Edited February 1, 2019 by M2m Share this post Link to post Share on other sites
M2m Posted February 12, 2019 Added a renderman converter: Share this post Link to post Share on other sites
Equilibrium Posted February 14, 2019 (edited) Nice work. And even though I'm not using any of these programs it inspired me to create such thing for a 3D Studio Max. So I wrote an importer and exporter for the geometry and since I was at it I wrote an XML import/export. So... the next logical step was to create a custom brick and test if it would work in LDD. But I'm not sure if I can post the result. Edited February 14, 2019 by Equilibrium Share this post Link to post Share on other sites
M2m Posted February 17, 2019 Some progress: LXF to Renderman Share this post Link to post Share on other sites
M2m Posted February 17, 2019 Some more progress. No textures or even color support. Not all parts work. Forget about flex parts. Share this post Link to post Share on other sites
M2m Posted February 17, 2019 (edited) Further update Things working: Colors of non-transparent bricks alot of bricks including rotation alpha channel (comes out of the box with renderman) Future (in no particular order): Transparent bricks logo on stud Textures better plastic material shader Edited February 18, 2019 by M2m Share this post Link to post Share on other sites
M2m Posted February 28, 2019 Some more refinements on the program: Share this post Link to post Share on other sites
M2m Posted March 2, 2019 (edited) Some small updates: I got all parts working (except flex parts). So this also includes minifigs now :) Still looking on how to add logo on studs, textures, seems, and of course flex parts. Edited March 2, 2019 by M2m Share this post Link to post Share on other sites
M2m Posted March 10, 2019 Add support for Transparent colors and Multi-colored solid parts (that is parts which consist of 2 plastic molds - like the bold hair piece). I got internal groundwork done for texture support. Share this post Link to post Share on other sites
M2m Posted March 16, 2019 First success with textures - but is all really alpha stage Share this post Link to post Share on other sites
M2m Posted March 17, 2019 Improved texture handling: Share this post Link to post Share on other sites
M2m Posted March 31, 2019 A kind of hybrid render I did: Share this post Link to post Share on other sites
M2m Posted April 4, 2019 Rachael - Blade Runner 2049 Share this post Link to post Share on other sites