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Posted (edited)
8 hours ago, Offroadcreat1ons said:

@Didumos69 I was able to make a POV-Ray rendering, but I didn't understand how to convert the LDD file, so I had to just import it as-is. A lot of the parts were messed up, but I just deleted them, so here it is:

In the file menu of LDD you can choose 'Export model' and select 'LDraw-Files (.ldr)' before you 'Save'. This is probably what you did. For this export, LDD uses the ldraw.xml file that comes with LDD and is located in the folder where LDD.exe is located too (probably something like C:\Program Files (x86)\LEGO Company\LEGO Digital Designer). This file contains the conversion directives for LDD, but the stock file is no good and messes up your parts, especially when parts are rotated. To fix this, you should replace the ldraw.xml file in the C:\Program Files (x86)\LEGO Company\LEGO Digital Designer folder with the latest version that you can download in the OP of this thread. Now you can open the exported LDraw-File in Stud.io and choose 'Render from the ribbon'. Stud.io comes with POV-Ray (some parts are not present, for instance the Porsche hubs, rims and tires are missing). In the Render-dialog you can rotate, zoom and pan the view and select quality, light position and image size. Hope this helps!

EDIT: This won't work when you import your LXF-file into Stud.io directly. You need to export it from LDD and then open the exported LDraw-File in Stud.io.

8 hours ago, Offroadcreat1ons said:

And here is the souped-up Black Edition :devil:

 800x480.jpg

Nice improvement! I like this color scheme too, it fits the Ultra4-temper. Maybe you could make the red arms in the back black too, so only the flanks and the spoiler would be red.

Edited by Didumos69
Posted (edited)
19 hours ago, Didumos69 said:

In the file menu of LDD you can choose 'Export model' and select 'LDraw-Files (.ldr)' before you 'Save'. This is probably what you did. For this export, LDD uses the ldraw.xml file that comes with LDD and is located in the folder where LDD.exe is located too (probably something like C:\Program Files (x86)\LEGO Company\LEGO Digital Designer). This file contains the conversion directives for LDD, but the stock file is no good and messes up your parts, especially when parts are rotated. To fix this, you should replace the ldraw.xml file in the C:\Program Files (x86)\LEGO Company\LEGO Digital Designer folder with the latest version that you can download in the OP of this thread. Now you can open the exported LDraw-File in Stud.io and choose 'Render from the ribbon'. Stud.io comes with POV-Ray (some parts are not present, for instance the Porsche hubs, rims and tires are missing). In the Render-dialog you can rotate, zoom and pan the view and select quality, light position and image size. Hope this helps!

EDIT: This won't work when you import your LXF-file into Stud.io directly. You need to export it from LDD and then open the exported LDraw-File in Stud.io.

Thank you. The problem I'm having is that it won't let me replace it. I was able to delete the old one, but when I try to save the new one, this pops up. I am using a Windows 10 PC, if that helps. If no one knows, that's fine, I just thought I would ask.

 640x257.jpg

19 hours ago, Didumos69 said:

Nice improvement! I like this color scheme too, it fits the Ultra4-temper. Maybe you could make the red arms in the back black too, so only the flanks and the spoiler would be red.

Thanks. Like this?

800x508.jpg

Edited by Offroadcreat1ons
Posted
7 hours ago, Offroadcreat1ons said:

Thank you. The problem I'm having is that it won't let me replace it. I was able to delete the old one, but when I try to save the new one, this pops up. I am using a Windows 10 PC, if that helps. If no one knows, that's fine, I just thought I would ask.

First save the file in a folder where you have permisson. Then cop and paste the file to the program folder. You will get a popup too, but with the option to continue pasting. This is how it worked for me.

7 hours ago, Offroadcreat1ons said:

Thanks. Like this?

Yes, looks great,

Posted
On 4/25/2017 at 4:06 PM, Offroadcreat1ons said:

Actually, everything I used is available IRL. I did use the connectors for some of the axles, but I will have to use them for all of the axles when I build it, since I don't have the long ones in black. Also, thank you for the tips on how to render it, I will check that out. Also, here is one more rendering I did.

EDIT: say you said "hardly," didn't see that the first time.

800x600.jpg

This one looks like it is ready to be monster sponsored version, Very COOL!!! :thumbup:

(I know quoting images is not the best thing, but I just want to show what I mean. I just ask for understanding this time.)

Posted
3 hours ago, I_Igor said:

This one looks like it is ready to be monster sponsored version, Very COOL!!! :thumbup:

(I know quoting images is not the best thing, but I just want to show what I mean. I just ask for understanding this time.)

Thanks! That's a cool idea, maybe I can make it IRL and add custom stickers.  

Posted

So....

I was about to film the Black Edition, and I just knew it wasn't good enough. Too many motors draining the battery, a gear ratio with barely any torque, the front suspension different from the original....  I wanted to give up, but I knew I could still make some kind of special edition, so instead I made it have an XL-Motor with a 1:1 ratio. I took some quick pictures and made a video for the new one. Enjoy!

 

800x480.jpg800x480.jpg800x480.jpg800x480.jpg

Oh, and the normal one will be added to Rebrickable later.

Posted
On 4/28/2017 at 4:08 PM, Offroadcreat1ons said:

Thanks! That's a cool idea, maybe I can make it IRL and add custom stickers.  

That would be BAJA 1000 ready :wink:

  • Jim changed the title to [WIP] Ultra4 Buggy + Black Edition

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