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M2m

LDD Limits ?

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I'm just wondering if LDD itself has some limits regarding i.e. maximum number of brick, size (area/volume) of the build, number of connections, etc. Or if a more powerful machine (RAM, GFX Memory) can compensate. Anyone knows ?

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No set limits in LDD.  It's simply not designed for use with very large projects, so it's less graceful than it could be when it finds itself resource-challenged and can crash.  The more powerful the computer - and amount of system memory more specifically - you have, the better LDD is able to handle very large files.

The largest LDD file I have is just shy of 40,000 bricks, and my older 6-core Mac Pro handles it just fine, and LDD only uses about 1.25GB of active memory when using that file.

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