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Showing results for tags 'doctorate of historica'.
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Previous: Wyvern's War Part I: the Ebon Band The Ebon Band, under command of Hector Mithrades, is continuing its march on Wyvern's Reach, where the local ruler and nephew of the Band's second-in-command, Gareth Larconne, has declared for the traiterous Black Spire. The Band is currently encamped a day's march outside the territory of Wyvern's Reach, preparing their assault. Their camp is thrown up around an ancient barrow, one of many that dot the landscape of Nocturnus. Nocturnus' bloodsoaked history has known countless great warriors, mighty warlords and devious sorcerers, many long forgotten. So, too, the barrow on top of which Hector has established his command post. It has been a landmark for as long as the locals can remember, even being remarked by the founder of Wyvern's Reach. Ancient tombs like this are often better left undisturbed. Who knows what horrors might have been left to guard it, or have taken up residence in the centuries since it was built? Unbeknownst to the men and women of the Ebon Band, an ancient warlord known as the Sire of Serpents is interred beneath the smooth black stone of the tomb. He was obsessed with all manner of snakes and lizards, and bred them for war. Great beasts they were, some constricting his enemies by the dozens, others devouring them whole. However, they had one great weakness: they couldn't get over sufficiently high walls, and their Sire had the greatest trouble taking castles and cities. Seeing the might of the aerial dragons, he decided that he would give his beloved creations wings. And so he bred a new breed of lizards that possessed membranes behind their front limbs: the first wyverns were created. After the warlord's fall his great beasts were set free or escaped, and went on to haunt Nocturnus. One of the wyverns took up residence on a mountaintop in the Rakath Mountains, and become known as the great wyvern Cordath. His slaying earned Jericho Larconne the name Wyrmscourge, and on top of his nest was the city of Wyvern's Reach built. ------------------------------------------------------------------------------------ The murmurs stopped as Hector Mithrades entered the tent, followed by lady Cassandra Rothmere. 'Friends, comrades, we've finally reached the lands of the traiterous Aidan Larconne. Within a few days we'll march for the city. But first we should discuss our strategy for taking it. Gareth had a notion on how to make it somewhat... easier. Gareth.' 'Indeed I do. The city is built on top of a mountain. The slopes are steep, nearly impassable, and the only road runs under the walls and is vulnerable for attacks from above. Storming the main gates will undoubtedly result in great losses.' Razgrim, commander of the orcs, scowled at him. 'Are you afraid of some arrows and rocks? Me and my men, we'll storm up that road and take the gates before you humans are done trimming your nails [1].' Gareth sighed. 'And lose the greater part of them. No, my plan will involve us getting inside the walls without needing to storm the gates. See, the mountain Wyvern's Reach is built on is in fact an old, long-dead volcano. Many old tunnels molten rock used to flow through still criss-cross the interior. This is not known to many, in fact it's being kept a secret within House Larconne, so as not to expose our weakness.' He grinned. 'Of course, they never expected someone in House Larconne to want to attack the city from the outside. I know the location of the entrance of a tunnel that will lead to inside the city. My ancestors were cautious enough to close off any tunnels in or out of the main citadel, so we won't get any farther than inside the walls. Once there, we can use the chaos to subdue the Wyvern Guard and, with luck, take the main citadel by surprise.' Razgrim grunted, looking daggers at Gareth, but remained silent. Hector looked around the circle of his commanders, and when none spoke, he continued. 'If we fail to take the citadel by surprise and find the gates closed, we'll still have a trick up our sleeve. Before we enter the city, lady Saelena will go ahead and slip into the citadel. If we find the citadel closed to us, she'll open it for us. After that it'll just be cleaning up.' The commanders remained silent for a while, looking over a map of the city and pondering the strategy laid before them. Then Cyrus Irving spoke up. 'It won't be as simple as that. I don't doubt we'll be able to enter the city and even the citadel, but once inside we'll have to fight the Wyvern Guard in a city guerilla. We'll have to push them back street by street, in a city they know much better than we do. They'll be pouring out of alleys when we least expect it.' Gareth smiled knowingly at him, as if he'd expected the objection. 'That would indeed be a problem. But you forget that we will have the benefit of surprise. They won't be expecting an attack from inside the gates. In addition, our approach has been noted. The Wyvern Guard will be posted at the gate and on the walls to be on guard against an army they think will storm the gates. If we move quickly enough, we will be in and through the tunnels fast enough for them not to notice that we're not headed for the gates. Finally, when we've entered the city, we will make sure they know who we are. There will be plenty of city folk, and guardsmen, that aren't happy with young Aidan joining the Black Spire. If we can offer them an alternative, one that is still of the blood of the Wyrmscourge, some might join our side and many will at least be confused. All this will contribute to the chaos that will allow us to take the city quickly. I will also give you a final warning: you will not kill anyone as long as it's not necessary. That will not help our image as liberators, and we want the city and its army whole. Is that understood? ' He looked around, lingering his gaze on Razgrim. Everyone nodded, even the big orc, though reluctantly. Hector took over again. 'Good. Then on the morrow, we march for Wyvern's Reach.' ------------------------------------------------------------------------------------ [1] Orc nails are more claw-like than human nails, and are generally used so often that they don't need trimming. Trimming, to orcs, is a sign of a quiet, peaceful, and civilized life, all of which are disdained. The fact that human nails are relatively weak and fragile and need trimming is just one more reason orcs generally see humans as weaklings. ------------------------------------------------------------------------------------ Welcome to my latest MOC everyone! I've been gone from the forums for quite a long time as I've been away from my lego a lot, but now I'm back. The latest installment of the Wyvern's War consists of the Ebon Band's encampment near the border of the territory of Wyvern's Reach. It includes a small horse pasture, a couple of cooking fires, a plains orc on cooking duty (making some delicious-looking brown stew), a watchtower, the command tent and an ancient tomb. It's also my first real attempt at landscaping, and I quite like how it turned out. Of course, I'm open to any tips. I really liked building this, the tomb was especially fun. I'd also like to claim UoP credit for this build, in Military Science - Military Camp and Landscape Design - Studs Up Rocks and Cliffs (mostly focusing on the section posted below). Finally, I'm happy to be back on the forums! I hope I'll have more time in the coming months (I'll be where my lego is at more, but university is starting again, so I'll just have to see), and I hope to participate in the two challenges! I already have an idea for the first one.
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It has been three days since we were run off the road into the Wither Woods. I can see why our Rego was apprehensive on getting involved on the continent. What should have been a simple trip to the Avalonian capital has turned into a slaughter in the dark inside these woods. Death lurks in these trees. My contingent of solders has all but vanished and I know it is not cowardice or desertion. I fear if I fall asleep, I may never wake, but I have not slept since we were attacked on that first night; I can fight it back no longer. We’ve situated camp on this crag over a stream; we will be safe on two sides, at least. Hirbod has the first watch. May his eyes, and ears, not fail us tonight. -Sicuro Off-Course in the Wither Woods After weeks of no word from Sicuro or the contingent of men he led to Avalonia, rumor made its way to the Rego of Varlyrio. This whisper was enough to convince his minster of War and himself that isolation from the continent was prudent. Varlyrio would not send troops to the Battle of Historica. ------------------- This is my entry into the Guilds of Historica Book III Challenge V: Category A (which takes place in Book II). This lost diary entry explains what happened to the contingent of troops sent by the Rego of Varlyrio. Their disappearance solidifies his view that Varlyrio should stay out of the distant war. A bonus image of the MOC can be seen below. It features full lighting and and an aerial view. Aerial View I’m also submitting this MOC for review in the University of Petraeas Doctorate of Historica Program under the following two categories: Landscape Design → trees #1 Geography → forests The coniferous trees follow Katie Walker’s design while the odd-angled branched ones are based on Legopard’s Design. I found both by following this Brickbuilt Tutorial. Website | Flickr | YouTube
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- wither woods
- kaliphlin
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Elf Delve Neddi was an elf who loved the sunlight and the soil. She tended to her garden with care and joy, using her knowledge of herbs and plants to create potions and remedies. But lately, her plants had been wilting and dying, afflicted by a mysterious blight. The only cure, she learned, was a rare ingredient: the luminaria fungus, a glowing organism that thrived in the darkest depths of the Nyx caves. Reluctantly, she agreed to venture into the underground realm, accompanied by her two acquaintances: Rhalyf, a curious wanderer from the south, and Folgaen, a clever and daring warrior. They made their way through the winding tunnels, facing dangers and wonders along the way. They reached a large cavern, where a small lake shimmered under the light of crystals. A water wheel turned slowly, powering a broken chain of gears. A wooden bridge spanned the lake, leading to a door on the other side. Folgaen was the first to cross the bridge, confident and curious. He stepped lightly on the planks, humming a tune. But halfway across, he heard a loud crack. He looked down and saw one of the boards break under his feet. As Folgaen falls towards the water, you hear him scream and see him grab the rope. You also see something else: a pair of yellow eyes emerging from the depths. Roll for initiative.
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As I marched north of Qarkyr, Rhalyf wrote after the ordeal was over, the wind obstructed my path. The beginnings of a sand storm hit with no warning. Before I could find shelter, the road was obstructed from me. Within a matter of minutes, I was off my path and into the Parched Lands, Rhalyf continued. Just as unexpectedly as it started, the storm subsided, leaving me bewildered but well. I made my way north, intending on finding the road without delay, but the hills and the sand guided me ever so westward. I was obliged to this direction. I soon saw I was not ambling aimlessly, but rather a stone dais lay before me. I knew avoiding this henge in the desert would be in vain, so I approached it, prepared as one can, for what might be. “Lay down your staff!” a voice said from the stone platform as I ascended. I sized up the sorcerer I saw before me. So, this was the reason for my divergent course. I kept quiet, waiting my time. “I will not ask again, Rhalyf,” the wizard said. Still, I watched. Unconcerned he knew me, though I not him. Without additional warning, he cast a binding spell. I met the spell and withstood it, but still he persisted. “Cease your assault!” I commanded. My words went unheeded. As I gathered my strength to throw off this spell, the very stone beneath us tremored and glowed, the same evil as this sorcerer’s spell. “Enough!” I cried as I pressed back. I heard a crack and saw the dark figure fall. At the same time, the sand storm returned enveloping the stone henge, soon blocking everything from sight. When the storm subsided again, I was alone in the desert again. No trace of the stone platform or the sorcerer. This is my “Wizards Duel” entry into the Colossal Castle Contest 2020 (CCC XVIII) as well as LOLUG’s December competition. The challenge prompt did not provide a setting, leaving it wide open. The first concrete idea I had was a magical henge. Lighting seemed like the best way to convey a sense of magic to the environment and I went with trans-neon green. I am happy with the way the pillars came out, but was hoping the lighting in the floor would have been brighter and more uniform. The round edge of the stone platform uses the standard 1x3 brick and 1x1 round brick technique. The center/floor is made up of various slope pieces, tiles and plates, many not connected, but just laying there. For the sand, I borrowed Blake Foster’s technique from his amazing M:Tron Magnet Factory. Comments and criticism welcome. I'm submitting this for Petraea University's General Building (Other Techniques) -> Lighted Builds Website | Flickr | YouTube
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Shield Shop The shield shop in Batuhan crafts and sells the best shields west of Petraea. Besides crafting shields for the Batuhan Guard, shields are made to order or repaired when needed.
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Abram Lincoln, Vampire Hunter Centuries before his more famous descendant, Abram Lincoln, Vampire Hunter, stalked the mountains of Transylvania looking for, Neferata, the vampire who killed his younger brother. Weeks of traveling and following rumors have brought him to this small castle in the mountains. Perhaps he will have is revenge tonight. This is the first actual castle I’ve built in quite some time. While not colossal, it is my entry into the Vampire Castle Category of the 2020 Colossal Castle Contest (CCC XVIII). Window Technique The hardest part of makin this MOC was getting the stained glass windows to line up. I needed to use some 3185 Fence 1 x 4 x 2 and some 3633 Fence 1 x 4 x 1 pieces as I didn’t have enough of either. Due to the size restrictions, the windows were 2 studs wide and spaced every two studs. The following images explain how I centered the ‘open’ part of the fense in the gaps. The horizontal transparent pieces are required to hold the center sections together. I am submitting this for The University of Petraeas' Doctorate of Historica program in the following subjects: Architecture → Roofing Style 3 (Sideway, Alternating Cheese Slopes) Architecture → Roof rakes Architecture → Advanced windows and window frames
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A Lumbering Process Loggers, Sawmiller and Shieldsmiths In this MOC, a trio of scenes showcases the process of transforming trees into shields in medieval times. These workers are from the town of Batuhan, in northern Kaliphlin. Loggers The first vignette shows loggers at work. Two are using their axes to chop down a linden tree. Linden wood (or basswood) is light and easy to work with making it a great for shieldsmithing. A third man guides a horse pull along a felled tree. Sawmiller Logged trees make their way to the sawmill shown in the second scene. The water wheel powers the saw blades reducing the amount of manual effort needed to create lumber from logs. A sawmiller pushed the tree through the machine. At the other end, lumber falls into a cart (not shown) to be taken to the lumberyard or carpenters. Shieldsmiths Shieldsmiths take the linden lumber planks and cut them to the right shape and then plane them. The carpenter (center) uses a cabinet scraper to further smooth the wood surface. The blacksmith (right) hammers out an iron band to reinforce the shield. A painter (left) applies heraldry to a fully constructed shield.
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There are many small farms around Batuhan, in the northwest of Kaliphlin. At one, a farmer and his son put the livestock into the stables for the night.
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My WZ 5 entry: A weary Desert King soldier guarding an important piece of the desert: ... while the sun is beating down on him ... I would like to claim UoP credits for: Landscape Design - sand dunes Geography - desert ... the lonely guard in the desert... I'm picking D2 as the next WZ if I win.
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- captain braunsfeld
- petraea university
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