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As a man of its word, Lord Maximilian Damaximus sent some workers to New Haven as well to help developping the new Haven for refugees. As the housing projects started to turn out very colourfull, the architect continued this style and designed a school and an inn for New Haven. The school, in the red, was very much needed to keep giving chances to the refugees and to teach them the laws of Corrington. After a hard day of study and much information, the citizens can take a break in the Blues Inn next door. --- Property can be licenced by Corrington as a small education and a small artisan. --- This was a fun build :)
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Settlers are leaving Malto under the care of their Corlander rescuers, and ferried to Alicentia, where a new home awaits. But providing accomodation for so many people in what was nothing but a barren shoreline is no easy task - where are they to live? To see to this need, a young Corlander architect has drawn up the New Haven Housing Projects, specifically designed to provide easily constructed, comfortable living for many people in a short time. Although not the most spacious of quarters, the housing projects emphasis comfort and individuality, giving each house its own style. Being the only quarters available in large numbers, the projects now house rich and poor side by side, adding to the communal atmosphere of New Haven. While time will undoubtedly see some people moving to more grandiose quarters, the projects will continue to provide comfortable and affordable living for the settlers of New Haven.
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Name: New Haven Ownership: The Crown of Corrington Location: Western shore, Northeast Cape, Alicentia, Sea of Storms Map: DRAFT ONLY - Final map to follow. Mayor: Giovanni Lorenzini (NPC) Trade Value: See account spreadsheet Town Bank: See account spreadsheet Who can own property in New Haven: Anyone Who can freebuild in New Haven: Anyone Description: After Eslandola and Garvey's decisive victory over Mardier on the Isla de Victoria, all Mardierian forces withdrew from the island and with them fled most of the settlers of wealth and status. Before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorer Mardierian settlers and those without the means to flee, or with nowhere to go. Fearing reprisals from their new Eslandolan overlords, but more so from the natives who the Mardierian forces are said to have savagely repressed, these refugees, their homes and crops burned, gathered in the ruins of the former settlement of Malto on the north of the Island. Former Mardierian army Captain Giovanni Lorenzini turned to the Empire of Corrington for help. Corlander colonial authorities, fearing a humanitarian disaster on the war torn island, authorised armed support for Lorenzini's proposal of a "free and neutral" settlement and temporarily recognised Nova Malto as a separate entity from the Eslandolan colony of the Isla de Victoria. This sparked a diplomatic crisis, with Eslandolans refusing to recognise the peaceful humanitarian intent of the free settlement and an armed stand-off followed. After intense diplomatic negotiations, Corlander forces agreed to withdraw from the island, and Eslandola agreed that any former Mardierian settlers who wished to leave could do so with the Corlanders. Eslandola also agreed to assist in the funding of a new settlement for the refugees. New Haven is the result of this agreement. Located on the western shore of the Northeast cape of Alicentia, the settlement is primarily populated with former Mardierian refugees and Corlander colonial authorities have confirmed Giovanni Lorenzini as mayor. Original Information: Builds in New Haven Please help us out by posting your a link to your New Haven builds in this thread. Properties: 17/31 Size for EGS purposes - Level 2 'Town' Required for Level 4 'Large Town' TBA. Key Name, size and type of property, builder (licensee)(settlement points) Residences: 3 New Haven Housing Projects, medium residence, Bregir (New Haven) (+2 settlement size) New Haven Housing, small residence, Legostone (New Haven) (+1 settlement size) Factories: 3 New Haven Mill, small factory, Capt Wolf (New Haven) (+1 settlement size) Gin Distillery, medium factory, Sir Stig (New Haven) (+2 settlement size) Artisans: 6 The Blues Inn, small artisan, Maxim I (New Haven) (+1 settlement size) Greenway Resturant, medium artisan, Bregir (via Mesabi) (+2 settlement size) - not licensed yet Lenia's Laundry, large artisan, New Haven (via Ayrlego) (+3 settlement size) Commerce: 4 Warehouse and Pier, small commerce, Brickwolf (+1 settlement size) Whiffo Dock, small commerce, Garmadon (Corrington) (+1 settlement size) ETTC Offices, medium commerce, ETTC (via Ayrlego) (+1 settlement size) Art and Culture: 3 Brethren of the Golden Triangle Monastery, large art and culture, Corrington (via BricksbyPidy) (+3 settlement size) Educational: 1 New Haven School, small education, Maxim I (Corrington) (+1 settlement size) Plantations: Mines: Forts: 1 Medium Fort Montoya, medium fort, Lord Buckethead (New Haven) (+2 settlement size) Troops:
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The destructive war between Mardier, Eslandola and Garvey has come to an end with the complete withdrawal of Marderian troops from the island, however before leaving, Mardierian troops conducted a scorched earth policy, determined to leave nothing of value behind for the victorious Eslandolans. Left behind however, were the poorest of the poor, the most vulnerable and the most exploited. They turned to Corrington for help and happy to oblige Corrington was, the refugees have left their homes with all their belongings now set course for New Haven, located on the island of Alicentia. However during this journey they are vulnerable to those who would see them harmed and pirates, The Corlander authorities knowing the perils of traversing the seas authorised the construction of a fort in a New Haven, the burden of overseeing the construction of this fort in such a short period of time fell to Army Captain Augustus Fernsby. The fort has been named Fort Montoya in honour of the man who secured freedom for the Marderian refugees. However Captain Fernsby will not be able to stay to see that the refugees arrive safely for he has since been recalled to lead an Expedition to the Mokolei Empire ___________________________________________________________________________________ Will be licensed as a Medium Fort Thanks
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This is my take on @Bregir's excellent Department of Time concept. I really liked the idea last year when he posted it, I feel it is really appropriate for our great nation! Thus I have always been planning one for Mooreton Bay! This build is a modification of a medieval tower I built for Lands of Roawia, but in actual fact I had planned the bell tower first... Anyway I have been duel purposing alot of builds of late, but my build list has so much in it, and my building time has shrunk as I have started a new role with longer hours at work. I hope no body minds, but I figure I have to be smart if I'm to build everything I want! Anyway here is the build, with the description of the Department of Time by Bregir below. UPDATED PIC WITH NEW ROOF AS SUGGESTED IN THE COMMENTS BELOW! ORIGINAL VERSION FOR COMPARISON: Licensed as a small art and culture building in Mooreton Bay.
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Some time ago, a small boatload of people from the far west of Halos landed in Mooreton Bay wishing to start a new life. The mayor at the time, Major Dirk Allcock, being a typical Corlander and open to people of all cultures, of course accepted them into the colony. They petitioned the mayor for some land in which to grow the staple cereal of their distant homeland, rice. Major Allcock was quite surprised when they requested land in the highlands inland of the colony. Although terraced systems were not unheard off, indeed Stormhaven had a sugar plantation utilising a similar system, it was still quite unorthodox. Nevertheless, Major Allcock approved, and even provided convict labour to clear the land and build the barriers for the terraces. Although he has since left the settlement, work has continued under the new Mayor, and the fields are now being planted for the first time. In this scene, the top tier has been flooded and planted. The middle has been flooded and is in the process of being planted; and the bottom is being ploughed by an oxen driven plough. Hi all! A small plantation for Mooreton Bay. Hope everyone had a great Christmas and New Years!
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With tensions rising throughout the Brick Seas, Major Dirk Allcock has authorised the raising of a company of Colonial Militia to augment defences on Alicentia. He can be seen here with their officer, Captain Fredrick Stanley, inspecting a position outside the Militia headquarters overlooking Mooreton Bay. Captain Stanley wears a metal gorget displaying his commission and as a symbol of his authority. A quick vignette for the raising of a company of troops to augment the forts at Mooreton Bay. I will also license the building as a small residence. Full credit for the cannon design goes to workshysteve's MOC here. EDIT: Added detail picture of the cannon construction here
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Settlement, Mooreton Bay, Alicentia, Corrington
Ayrlego posted a topic in Brethren of the Brick Seas
Name: Mooreton Bay Ownership: The Crown of Corrington Location: Alicentia Mayor: James Hume Trade Value: see account spreedsheet here Town bank: see account spreedsheet here Who can own property in Mooreton Bay: Anyone. Who can freebuild in Mooreton Bay: Anyone. Maps: Description: Corrington's first settlement on Alicentia, Mooreton Bay, is located inbetween two large freshwater lakes and a large natural bay. As with other Corrish settlements in the new world, Mooreton Bay is founded near a native settlement, and co-exists in close cooperation with the natives in accordance with a formal treaty between the two peoples. Founded by famed Corrish explorer Sir Dirk Allcock in February 616, it was one of the first Corlander settlements in the Terra Nova. The settlement is named after the famous Corlander General Sir Charles Moore. Moore was a hero of the Juniper War who was killed leading a valiant rearguard action that allowed the main Corlander Army to escape an overwhelming Oleon invasion force. Together with the free settlers, a small contingent of convicts were present at the establishment of the settlement; mostly minfigs convicted of piracy in the Sea of Thieves. These convicts are awarded plots of land in return for a set amount of labour determined by the severity of their crimes. The abundent local sandstone makes for a convenient building material for most of the settlements buildings, which have taken a very Mardierian style after the foundation of nearby New Haven and the influx of Mardierian refugees fleeing the Isle de Medio after the Eslandolan invasion. Tropical fruits grow well in the fertile soils of Alicentia and plantations taking advantage of this recieve bonus income. The settlement successfully repelled a raid by notorious Eslandolan pirate Captain Nordau in late 622, although not without serious damage to Fort Denison. Original Information: Builds in Mooreton Bay Please help us out by posting a link to your Mooreton Bay builds in this thread. Licensee is Listed after the type of licence. The amount added to the settlement trade value is included after that in brackets. Properties: 117/101 Size for EGS purposes - Level 8 'City' Required for Level 16 'Large City': x8 artisans, x7 commerce, Artisans: 8 The Corunna Tavern, Medium Artisan, Ayrlego (+2 Settlement Size) The Yellow Mermaid Tavern, Small Artisan, Ayrlego (+1 Settlement Size) Widow's Hattery - Mooreton Bay Branch, Medium Artisan, Ayrlego (+2 Settlement Size) Barrel Maker, Small Artisan, Flavius Gratian (+1 settlement size) Post Master's House and Office, medium artisan, Mooreton Bay (via Ayrlego) (+2 settlement size) Commerce: 9 ETTC Warehouse and Offices, Medium Commerce, Ayrlego (Owner: ETTC) (+2 Settlement Size) Fishmonger's Stall, Small Commerce, Ayrlego (+1 Settlement Size) Wharf and Custom's Office, Medium Commerce, Bregir (+2 Settlement Size) MCTC Warehouse, Small Commerce, Capt Wolf (+1 Settlement Size) Seawolf Shipping Warehouse and Office, Small Commerce, Brickwolf (+1 Settlement Size) Fisherman's Wharf, Small Commerce, (Brickwolf) (+1 Settlement Size) Mayor's Office, Small Commerce, Mooreton Bay (+1 settlement size) Factories: 18 Penal Brick Works, Medium Factory, Ayrlego (+2 Settlement Size) Salt Pork Factory, Medium Factory, Ayrlego (+2 Settlement Size) Miscellaneous good factory, large factory, Ayrlego (+3 settlement size) Glassblowers, small factory, LM71 Blackbird (+1 settlement size) Sugarcane Mill, royal factory, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Residences: 43 Captain Sawkins House, Small Residence, Ayrlego (+1 Settlement Size) Abigail Park Barracks, Medium Residence, Ayrlego (+2 Settlement Size) WETEC Manager Residence, Small Residence, SilentWolf (+1 Settlement Size) Militia Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Temporary Administrative Headquarters, Small Residence, Ayrlego (+1 Settlement Size) Private residence, Small Residence, Mooreton Bay (via Ayrlego) (+1 Settlement Size) Art and Culture: 15 Department of Time Bell Tower, Small Art and Culture, Ayrlego (+1 Settlement Size) Moore House, Royal Art and Culture, Ayrlego (+5 Settlement Size) Town Gaol, small art and culture, Mooreton Bay (+1 settlement size) Courthouse, large art and culture, Mooreton Bay (+3 settlement size) Educational: 13 Botany House, Medium Educational, Ayrlego (Owner: Royal Society of Natural Philosophy) (+2 Settlement Size) Mooreton Bay Library, Small Educational, Spud the Viking (+1 Settlement Size) Public Nautical School, Royal Education, Mooreton Bay (via BricksbyPidy) (+10 settlement size) Plantations: 4 Banana Plantation, Small Plantation, Ayrlego (+1 Settlement Size) Hog Plantation, Small Plantation, SilentWolf (+1 Settlement Size) Salt Farm, Small Plantation, Brickwolf (+1 Settlement Size) Terraced Rice Fields, Small Plantation, Ayrlego (+1 Settlement Size) Mines: Forts: Fort Denison, Small Fort, Ayrlego (+1 Settlement Size) Small Fort, Small Fort, Brickwolf (Owner: Mooreton Bay) (+1 Settlement Size) Troops: x1 Company of Militia Other related builds: First Landing, Challenge IA, Ayrlego (Trade Value +2) Perchance to Dream, Challenge IB, Ayrlego (Settlement size +1, Trade Value +2) The Treaty of Alicentia, Freebuild, Ayrlego (Trade Value +2) Tholeau Falls, Challenge 3A, Ayrlego (Trade Value +2) Undercover for the Final Piece, Challenge 4A, Bregir (Settlement Size +1)- 40 replies
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The Merchant’s Colonial Trading Company is always looking to expand its trade connections, and establishing partnerships with other colonial powers in the islands is good for business. As Eslandolan governor of An Holli and a regional director of the MCTC, Willem Guilder reached out to Major Dirk Allcock, Corrington’s military governor of Alicentia and a member of the Royal Society of Natural Philosophy, to see where their interests might meet. After a short correspondence during the summer, an agreement was reached. Major Allcock dispatched a man to Weelond to establish an educational facility, and the “Red School” (as the locals call it) was operational in August of 616. At the same time, Governor Guilder dispatched Gerrit Leydecker to Alicentia to establish an MCTC office and warehouse facility in Mooreton Bay. A suitable property near the docks was secured, and as of the end of October of 616, the MCTC warehouse is up and running. Construction is of local materials, but the design is clearly typical of structures found in Weelond. Residents of Mooreton Bay find the Eslandolan design somewhat peculiar, with green double doors on the second floor with no balcony! A small footprint makes financial sense, packing more storage space into a smaller area, and MCTC workers simply hoist barrels and crates up to the second floor loading doors. One of the local militia comes by to see what all the activity is about. Leydecker is still getting settled into his office space on the third floor of the warehouse. He will definitely need more space for shipping records, but he has enough to conduct business. Some additional pics: This will be licensed as a small commerce property. As always, all C&C welcome.
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[COR - Oct FB3] Salt Pork Factory, Mooreton Bay
Ayrlego posted a topic in Brethren of the Brick Seas
With the establishment of a hog plantation and salt works to Mooreton Bay, Major Allcock has established a factory to produce salt pork to resupply ships visiting the settlement. Together with hard tack, salt pork forms one of the dietary staples of long ocean voyages. Out the front of the factory, a victualler from a visiting naval vessel arranges the delivery of additional rations for his ship. Inside the factory, which has been sunken into the ground to help keep the temperature down, the process of preserving the meat is carried out. Firstly the pigs are butchered and the meat is cut into pieces ready for preservation. Each piece is then dry rubbed with salt and placed in a barrel of brine for five days to remove the blood (blood can spoil the preservation process). After the five days the meat is removed. An additional layer of salt is added to each piece of meat as it is packed into a barrel. Once full, fresh brine is added and the barrel is then sealed ready for storage. At the rear of the factory a worker loads freshly delivered salt down the specially designed chute. Two of the newly raised colonial militia pass on patrol. _________________________________________________________ Licensed as a medium factory in Mooreton Bay. Inspiration for the build came from @SilentWolf and @Brickwolf 's builds of a hog plantation and salt works. The factory design is heavily influenced by @Elostirion's barrel factory in Nova Terreli. The front wall and roof detach for easy access to the interior. Hope you enjoy and C&C always welcome!- 12 replies
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