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Derfel Cadarn

Eurobricks Fellows
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Everything posted by Derfel Cadarn

  1. Ahh yes, I see the problem here. I have used viking torsos for my figs, and given them dark green legs and sand green arms. I was going to use crownie torsos, but I saw you guys were using them also. I've been urging my guild to try and go for a more dark green look, as its more the primary colour, so we may opt for the green dragon knight look. Not sure yet, although I still think your group stands out with all the yellow which looks great. As for the Elves, I think its just one of those things, im pretty sure there will be people in every guild using the Elf shield and look, and we can't really 'lay claim' to a faction, so really not sure what to do about that.
  2. Well yes sort of, as I was originly going to pick people to do the tasks, then changed that idea. So you are down for the task of building a little farm scene. Is that ok? I see four tasks have been taken, leaving only two remaining. But don't worry, as soon as they have completed the tasks they will then choose the next members to do so.
  3. Guildsmen of Avalonia, I have an announcement! In the heart of Avalonia lies a huge hidden Temple and Feasting Hall. Built by the founders of our land and hidden by a spell of concealment it has lain in wait for centuries. Inside the feasting hall is a great table and a seat for all of you. Only a true hero who has proved his worth in all areas will be finally allowed to enter and take their seat. It is the ultimate privilege. I have started to build the hall and table, it will be very grand, and as soon as someone passes the test and gains entry, I will place their sig-fig in their seat at the table. At the end of this, I hope to see every ones sig-fig placed round the table. It will make a great end to this project and the final picture of the hall and all your sig-figs sitting round the table, will be enlarged and framed, then heading off to be hung at its new home somewhere very special But that's a secret till the end. So how do you gain entry? Well, below are 7 titles. To gain access to the Temple and your seat at the table, you will need to earn all seven of these titles, but don't rush all at once to do them, because only 1 person can go for a title at a time. Here's how it works: I will need 6 volunteers to each pick one of the titles to go for and build the appropriate moc for that title. Once you have done this and claimed a title each, you will then each have to pick another guild member who will be the next to do the task and earn the title, and then they too will pick another member when they have earned the title, and so on and so on. Eventually it will circle round until every member has earned every title. The 7th title will be handed out by myself over the course of time if you prove worthy. Once you receive the 7th and final title, you will be received into the Temple and your sig-fig will be place in his seat at the table. Obviously, when you choose the next member for a task, you can't pick someone who has already done that particular task. To keep track of who has done what, I will write a list of all your names and write each title you earn by your name. This way, you will be able to see who has got what title, and be able to pick a member who needs the title you hold. Here are the titles and tasks. Lord High Executioner: We have no remorse for captured enemy soldiers who have spilt our peoples blood. The punishment is death. The first member who would like this title, has to create and executioner fig and dungeon scene. High King Of The Elves: The tribe of Elves who live in the Enchanted Forest are fearsome and resourceful warriors who defend Avalonia with their lives. The first member who would like this title will have to build an Elven scene. You dont have to use Lego's own Elf figs, you can create your own if you wish. Lord High Chief of Agriculture: Farming is an important aspect of Avalonia's daily life. Build a farming scene to achieve this title. Champion Of Avalonia: Avalonia needs a champion, one who will raise the morale of the land when he rides into battle. To earn this title, create your own champion and show him defeating an opponent in a joust. Siege Expert: Every land needs its siege weapons! To earn this title, build an example of an Avalonian siege weapon. Prince Of The Forest: The forest outlaws are skilled in stealth and archery, 2nd only to the Elves when it comes to knowledge of the forest. To earn this title, build a forest outlaw hideout. Chief Architect Of Avalonia: This final title will be handed out by myself and only to those who have proved their building skills in the main challenges with the other lands and produced some fine mocs for our land. You don't have to build anything extravagant and large for these tasks. Most can be built on a 16x16 base plate, but its up to you. Be creative and try to push yourselves, but above all, have fun. I hope I have explained this well enough. If you are unsure about anything just ask. I'd like to make it clear, that these small tasks are NOT part of the main project. Its just a little idea that I have devised for you my guildsmen, to help your building skills grow, to thank you for joining and to have a nice reward at the end of all this. Like I said earlier, there is no rush to do this, as you will also be participating in the main challenges between all guilds. So just try and complete these tasks in between when you can. Good luck, I hope to see you all gain entry, and become a part of history with the final picture! If a member takes up the task and is granted the title, he will then become head
  4. I agree with both of you here. The sand green/elf combo looks great, I have also been testing out a similar design, here's a rough pic. Ive used dark gray torso's and added sand green arms and dark green legs. This is cheaper, as the Gray torsos are very common where as the elf ones are not. I agree with BrickDocter that the elf designs should be a special elite scout force. The design I've used could always be used as the Capital's garrison or something like that. I also agree that it would be great to have other divisions of warriors from different city's/areas that have each have their own uniform. This will help out those that don't have many sand green mini-fig parts. Also like Brickdocter said, don't forget that the current Dark Green Dragon Knights from the Kingdoms line fit very well and suit our look and feel, plus they are easy to get hold of. What ever colour designs you come up with for different army divisions just remember that they should be marching under a dark green flag at least. The way I see it, is that out of the two shades of green, Dark green is the primary one, and sand green is secondary. So as long as there is at least a Dark Green flag flying, everything else is fine. Welcome friend, this is awesome! I was hoping to see some civilian tradesmen for our land. Farming is a very important here, the warriors may protect our land, but its the farmers who grow the crops they need to live on. There is much rich farmland to be found here, and plenty of hills. You now have the position of 'Lord High Chief Of Agriculture' If its building you want, we will very soon have our first village for our capital, thats one more then Mitgardia
  5. Yes, chivalry is the code we follow, and we set an example to the other lands. Only a fool seeks battle, but only a greater fool would march to battle half-hearted. We strive for peace, but if we have to go to war, we go with a lust to fight and dominate. Our enemies would not show mercy to us and if its unavoidable, then we will show no mercy to them. Keep up the great fig designs everyone, looking real good! It looks as though we will have many sections to our army. Maybe different colour schemes for various parts of the army? Feel free to voice your thoughts on how different sections of the army should look.
  6. Ah I see, well I naturally have to stick up for my guild members. I love what I have seen so far from everyone. Remember this land is yours, so you can create any type of character you wish. Once we get the ball rolling, I have quite a few activities, assignments and positions available for those who are interested. We are a young group of warriors, with a love of battle and drink . The rulers of the other kingdoms are old and would rather stay in safety, miles behind their armys. Not ours! Avalonia has the finest warriors, a ruler whos gonna lead his army right into the thick of battle and come out victorious, we have the grandest buildings, and the largest supply of beer in Historia! Mighty Avalonia! Take no prisoners!
  7. They are CLASSIC forestmen! We are more then happy to have these guys defending our forests. The've seen at all and done it all and so their experience is greatly welcomed!
  8. There is plenty of room in every guild, we would like to get as many people as we can to participate, so have a read through the different guilds and choose which one you wish to join. You can sign up in one of the threads
  9. You can use whatever colours you wish for your figs. Just because our standard is Dark green and sand green it doesn't mean you figs have to dress in those colours. Our army is huge, we have the Dragon Flight who ride on horseback, but the rest of the army can be made up of any designs you wish. Once the guild sign ups are complete, we can start discussing how everything will work. Yes, the people of our land do love peace, but we soon get bored. We thrive in chaos and battle, feeding off the pure elation and adrenalin as our souls are set free and unleashed with hatred on the enemy. The only Green lanterns your tribe will see are the ones that signal a warning to your people that the might of our land is on the march. The Drow may think they reign supreme, but not in Avalonia they don't! :)
  10. Some really excellent figs posted so far, great designs! The sand green flags mostly came with the troll sets, but don't worry if you can't get hold of any, Dark green is the main shade of the two colours and is readily availible in the current kingdoms line. If members have at least dark green then that will suffice.
  11. What a great build this is! Very impressive and strong looking castle. I like how you have tackled the curving roof, it works very well and makes this castle really stand out. The interior is great and really looks large and spacious. A damn fine castle!
  12. Yes, I would echo Siren's thought on that matter, I personally don't think brickforge products will be a problem. But I have seen the figs which you posted and they look most excellent. As for the custom flag, I assume you mean ones like you have posted in the guild thread, this looks great, and If you were to make it in the colours of the guild I don't see a reason why not. But like Siren's said, ISC will have the final say in these areas.
  13. Origins of Historica The bard’s song tells a tale of a world long forgotten, Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica. To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns. Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived… Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more… Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner… Avalonia: The Western Paradise Avalonia is the western-most realm of Historia. Often referred to as the 'Sacred Paradise'. From the rolling green fields and countryside of its capital, to the great lakes, hidden waterways and mystical islands of its heartland and all the way to the enchanted forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths & legends and stronghold of the mighty Guild Of The West. History of Avalonia: Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one final spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their sacred shine, and with their final task now complete, they vanished into dust, although many of their shrines and temples can be seen throughout the land. Days turned to months, months turned to years and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. One group who settled there were a tribe of Elves who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One who's people could bring peace and prosperity back to the land. And so they waited... The Guild of Avalonia: Avalonia's Guild is the youngest of the four great lands, having only been in power for a few years. From where they came, no-one knows. All that's known is that when Avalonia was at its darkest hour, a Guild led by men rode to its safety. Mounted on huge war horses, they thundered through the land and no enemy or evil could stand in their way. For two years now, the new Avalonian guild has ruled. In that time they have given protection and stability back to the land, secured peace with the other realms and trade has flourished. A warrior race, they are never ones to back down from a fight and have no fear in battle. For in battle lies their true calling, in battle they are free, and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echo's that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight Of Dragons'. Ruler: Artorious Rex Artorious is a young ruler, at only the tender age of 25. Yet he leads and rules with all the authority of someone twice his age. Trained to fight with the sword from the first day he was strong enough to wield a weapon, he soon became an expect swordsmen. Short bladed or long, with any size sword he is a man to fear. An expert horsemen, he learned the value of a cavalry and how a well timed charge from a group of horsemen could break through any enemy shield wall. He will always fight side by side with his men at the front line of battle, as he believes a ruler who doesn't fight is a coward, "Never send your loyal subjects where you would not dare go yourself!" His most trusted men make up the famed 'Flight Of Dragons', and they would ride into Hell with him if he asked them to, such is their respect and loyalty. The Flight Of Dragons Character Bio's Name: Trian Burress Rank: Lord of Mesodraconem Age: 51 Weapon of Choice: Javelin and shield (mounted) and Axe (on foot) History: Sir Burress, an old friend to the Artorious Rex's father, helped free the Enchanted Forest from the clutches of the House of Baine during Avalonia's "wild period". It is said Burress’s well timed cavalry charge through the Enchanted Forest finally broke the House of Baine at the Battle of Eli’s Rock. As a reward for his service, Lord Rex awarded Sir Burress Lordship over Mesodraconem and a post in the capital city of Albion to help rebuild the Pearl City to its former glory. Little is known Burress’s life before joining forces with Artorious’s father to free the Enchanted Forest from the terror of the House of Baine. Some say he was born to a Kaliphlin woman and Mitgardian man in a Nocturnus dungeon while others claim he is the secret heir and only surviving member of the House Greffin. The House of Burress may not rule Mesodraconem for long as Lord Burress, middle-aged at best, has never been married and has sired no children; though he has been linked in rumor to an Elven priestess named Mitress Greenclove. Lord Burress’s first orders of business when named Lord of Mesodraconem was to rebuild all the public schools and commission a new garrison at River Run Watchtower. He has since been questing throughout all of Historica to track down the rumored surviving members of the House of Baine. Name: de Gothia Rank: Lord of Benoic Age: 30 Weapon of Choice: Long sword History: de Gothia has lived his whole life in Avalonia. Nobody knows his first name, and it will be a secret to his death. There were hard times in Avalonia before Artorious Rex and his men finally came to rid the land from evil. de Gothia was enlisted into Artorious' elite warriors, the famous "Flight of Dragons". Now de Gothia could finally bring justice to those who slaughtered his mother, father and brother. The only family member he has left alive is Quinn, his niece. He swore an oath to his dying brother that he would watch over and guard her and let her decide by herself whoever she would marry. During the battles to rid Avalonia of evil and unite the land again, Artorious was able to take back de Gothia's captured land, and so de Gothia once again ruled his family's ancient estate. He chose to rename it Benoic, a beautiful stretch of countryside with villages and the mighty Gothia Castle. He continues to fight as one of the Dragon Flight and is one of Artorious' most trusted and famous warriors. Name: Kariny Rhiannon Rank: Green Rider (elite messenger of Avalonia) Age: 19 Weapon of Choice: Long sword History: Kariny Rhiannon is the daughter of a wealthy merchant and an unknown noblewoman (her father keeps it a secret) who died at her birth. At age 15 she heard the Green Riders call. At first she tried to ignore it, her father wants her to become head of his trade company in the future. However Green Rider Magic is very strong and she couldn’t resist it any longer. She started her 3 years apprenticeship at Arod Mearas and got her Green Rider horse Chestnut. Horseriding was something she learned before she could walk, however other skills required of Green Riders she had to learn just as the other apprentices. The second year when she went to the Forest outlaws to learn everything about tracking, wilderness survival and archery, she discovered her special magical ability when in danger from some evil drows. (maybe you’ll find out in later MOCs what it is, for know I keep it a secret). She has a talent for sword fighting and won the famous Sword Fighting tournament of Arod Mearas. After three years apprenticeship she earned her Green Rider title. She is fiercely loyal to the Green Riders and Avalonia, a bit stubborn , can have a bit of a temper, but is loved by all her friends for her kind nature. When she is not on a mission she has a room above the Armory at Arod Mearas. Her white cat ‘Ghost’ always sleeps on her bed. When Kariny is on a mission the Sword Master takes care of her cat. Name: Reynold 'Hellboy' Fortes Rank: Warlord, Duke of Fortes Isles Age: 25 Weapons Of Choice: Long Sword & Gunpowder-weapons History: Reynold has never met his parents , as he was adopted and raised by a wealthy aristocrat. It was clear from the start that a career in the royal army would beckon, so through out his early age he was put through military training. Thanks to his skill and the unintentional help of his father, he quickly climbed the career ladder to the top at the young age of only 20. During this time he gained his nickname "hellboy," in reason of his strategic skills and knowledge in topics of warfare. He has gained a lot of resentment due to other military ranks being jealous of such a young man in a powerful position. He has railied behind the development of gunpowder weapons and steam-powered tools for the military. For his successful battles and leadership, Artorious granted him a small island in northwest of Avalonia in the Avalonian ocean, which he called Fortes Isles. There he has his domicile and two small towns which he governs. The town people love him for his low taxes. Name: Arlindus Rank: Lord of Circardia, Captain of the Phoenix Guard Age: 35 Weapons of Choice: Sword, Bow and Pike History: Lord Arlindus is the son of Orthus and Awhyn. Orthus settled Circardia several decades ago when he fled his homeland to avoid imprisonment. He and his companions founded a hamlet known as Circardia that soon became a prosperous trading point between elves of the Enchanted Forest and Men. Arlindus' mother, Awhyn, was an adventure that settled in Circardia and married Orthus. Sadly she died after giving birth to Arlindus leaving Orthus to raise his son on is own. When Arlindus was 15, Dywinlyn, High Chief of the Elven Oak Heart Clan, invited him to learn the ways of the elves. Arlindus stayed with the elves until after his 17 birthday, when he returned to Circardia. When Arlindus was 21, Orthus passes his Captaincy of the Phoenix Guard and rule of Circardia to his son, but remains an advisory to Circardia and an ambassador to the Elves. Over the next ten years, Arlindus strengthens the Phoenix Guard and improves lands of Circardia, largely ridding the lands of evil beasts and outlaws providing a small vestige of safety from the evil House of Burress to Circardia's inhabitants. Arlindus answered the call of Artorious Rex and pledged himself and the Phoenix Guard to the "Flight of the Dragons" Artorius Rex granted Arlindus the title of Lord of Circardia for his heroism during the Battle of Red Ford. Name: Legonardo Rank: Lord of Glevum Age: 37 Weapons of choice: Elvish Long sword, Dwarfish shield History: Legonardo, son of Gleruk and Maria was brought up in a very poor home in the forests of Glevum with his brother Gladia. he spent allot of time learning the way of the forest men and the elves. He and his brother whwere both exceptional fighters and joined the army of gruven at an early age. Legonardo, being very wise (unlike his reckless brother) quickly moved up the ranks until he was second in command. he and the commander became great friends and his passing away grieved Legonardo greatly. at the age of 22 he was appointed captain of the army of Gruven and is still today. he is a wise humble man and will always be at the front line of a battle. he is married to the beautiful Eo'gas and has three children, Gloria, Richard and Steven. Name: Kelperth Darwyn Rank: Lord Cartographer Age: 28 Weapon of Choice: Iron Greatsword History: Son of Lord Jarr and Lady Meldre Darwyn. Rumored to be romantically entagled with Lady Talisa Forkroot, caretaker of Dar' Kalil (Avalonia's Embassy in Kaliphlin.) He was trained since the age of 8 in swordplay, and insisted on serving in the Royal Army of Darwynia at age 14. After his parent's deaths, he assumed leadership of the province, and was quickly regarded as a fair, decisive, and forward-thinking leader. He resides by himself in a small apartment above the Blacksmith Shop in the town proper as opposed to the Royal Keep, a well guarded deception used as a decoy for potential assassins. His steed, Rain, was a gift of his father's on his 21st birthday, and some have said the two share an almost telepathic connection. Name: Varis of the Line of Dellaenus, Rank: Lord of the Rustling Leaves Clan. Age: 157 Years (human reckoning) Weapons of Choice: Mounted (Dragon) combat: Heavy Lance Mounted (Horse) combat: Telnath (Weighted Elven sword designed to pierce Dragon Scales) Melee combat: Dragon's Fang (double edged blade) History: Varis' ancestor Dallaenus, led the first contingent of Elves to arrive in Historica. Their descendants are the modern day Elves of Avalonia. Following the Wars with the Drow, the Elves were scattered into isolated tribes throughout Avalonia. Adrava, of the line of Dallaenus, founded the Rustling Leaves Clan. His goal was to create a small Elven bastion where he could rebuild his strength and bide his time until the Drow once more became a threat. Since Adrava, it has always been the duty of the Lord of the clan to support and protect the Elves of Avalonia, and prepare for the eventual destruction of the Drow. Varis is the 7th Lord of the Rustling Leaves Clan, 16th in the Line of Dallaenus and First of his Name. In his youth, Varis defeated the Orc Warlord Gudock Bloodfist and his horde when they ravaged the Avalonian mainland. He sailed on the Gel Fennan vessel "Sea Whisper" and helped capture two vessels of the Marauder fleet. Varis' father passed on when he was 72, at which point he became the Lord of the Rustling Leaves Clan. As Lord, Varis has expanded the defenses of the Enchanted Forest, including the revival of the Elven Corsairs. He came to the aid of Gel Cidra when they were threatened by the Mitgardian Necromancer Grevelheim and his undead minions. Until recently Varis has remained aloof from humankind, not wanting to reveal his strength and gamble the safety of his clan. He worked behind the scenes during the "Time of Troubles" until Artorious Rex arrived. As the Drow become more bold, and their numbers swell, Varis prepares his Elves to engage the Drow, and drive them back to the Hell from whence they spawned! Name: Siercon and Coral Rank: Keeper of Mystic Isles Age: Unknown Weapon of Choice: Siercon: Black Short Sword; Coral: Turquoise Katana History: Siercon and Coral have lived on the Mystic Isles for as long as anyone has heard their name. As a territory shrouded deep in the country of Avalonia, little is known about them or the Mystic Isles. It is said that they are faerie lovers, or mages that found eachother after a long journey through other worlds. Now they wander the Mystic Isles together, nurturing all kinds of living magic and mythical beasts. Artorious was one of the few that often stepped upon the mystic shores before establishing the Avalonian order. Still, Siercon and Coral are rarely seen. They often use messengers and it is rare that one can take a look beyond the misty vale. Their loyalties and magic have been found to be dependable, though their presence sporadic. They are the Elvish Faerie rulers that one never counts in time for the battle, but will often brighten the sky in their late arrival. And now they ride to join a select group of Avalonian Warriors known as the Dragon Flight, providing mystic compliments of magic to the battle ready leaders. This was a time of reuniting with old friends, and possibly a great war. In these troubled times with the Drow, Siercon and Coral ride under the flag of Avalonia. However with some strong ties among the Drow, it is not with bloodlust but with forbearance that may have to tend to their fallen elvish brethren. Name: Nikutai Arfelan Rank: Lord of Arfelan Age: 24 Weapon of Choice: Bow, Elven sword, shield History: Lord Nikutai is a young explorer, third son from Lord Hide Arfelan from Avalonia and Hanako, a wealthy merchant from Kaliphlin. As a boy he was declared a swordman prodigy by his fencing master as well as a notorious student by his tutor of arithmetic. He also learned other many sciences showing wit, on his few but long travels to Kaliphlin Universities. Learning also a proper way to conduct on politics matters. But his full exploits of abilities were on the forests. Tracking easily the most difficult animals and creatures, even for veteran men, a simple game to Nikutai. Therefore a logic choice was to send him to the Enchanted Forest, to train with the elves, wich at the moment rarely receive strangers. But admitted a few from the House of Arfelan due to an old allegiance of honor and good relations with the rulers of the plains. From that moment Nikutai was known as the half elf, for his abilities with the bow matched those of the elves. He remember those years roaming in the forest as the best from his short life. Before his father passed away, he had to return to the plains, leaving many friends and his heart at the Enchanted Forest, He was then betrothed to a Kaliphlian, daughter of a prominent merchant. Swearing an oath of service to his first brother, now the first Lord of Arfelan, Nikutai became first advisor, sadly a disease took his brother on his first year of rulership. His other brother was nowhere to be found, even from Lord Hide last days. So the weight of command passed to Nikutai. He is the commander of Avalonia most known rangers and scouts, Arfelan Explorer´s. Forms part of the "Flight of Dragons" as a reward on its family last past efforts at the service of Lord Artorious Rex. At the moment of his appointment swore loyalty to Lord Artorious Rex, as the previous members of the "Flight of Dragons", to protect Avalonia and his people to the last. And he continues to do so on these days. Name: Owlan Rank: Friend of the Lord of Scalous, Burrium Age: 24 (124+) History: Owlan is a man who seeks his place in this new world. Having been in a deep sleep for years after living in a time that had just met peace, culture shock hits as the world has flourished since he can remember (which is very little). Being naive, he can be well taken advantage of. He will fight for what he is told is right. In his spare time he reads books in the Burrium hall of records, thanks to his friend Drinnian, the Lord of Scalous, who gave him access. He now lives in an abandoned Dragon den by the name of Scalous Mound, hoping that action will take, and that he would one day be recognized for the purpose of him being in Historica, whatever that is. Warriors Of Mighty Avalonia......Heroes Of Historica! Landscape: Avalonia is made up of three regions. The East Region: Countryside and Capital This is where Avalonia's Capital is located. It is an area full of lush green fields mighty stone castles, quaint villages and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissary's come to barter goods. The area is primarily inhabited by the realm of men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all walks of life in the busy Capital and its surrounding villages. The West Region: Enchanted Forests This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim its guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as its known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight along side them if the cause is a just one and threatens the land. The forest is also home to many bands of Outlaws and other unknown groups who have taken shelter in its depths. The Middle Region, Heart Of Avalonia: The Mystic Isles This area is the most sacred of all Avalonia. It is here, where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe its simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes and tidal estuaries . It is not known exactly how many Islands lie in this area, many say that you can never find the same island twice. The only way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden. The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows an easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide... Membership: Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesmen and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise. The royal colours of our land and our guild is based on the lands lush earthly feel. The combination of two shades of green. Dark Green and Sand Green. The law states that you will need to represent at least one of these flags and colours within every thing you build for the land. If you choose to be a member, there is lots in store for you, but your first task will be to create your mounted warrior sig-fig, for each one of you, shall make up our ruler's elite army, 'The Flight Of Dragons'. You can create any type of character you wish, maybe a heavy character with lots of amour to add more crushing weight to the horse, or maybe a light agile approach. The choice is yours. Next, you will all have to discuss and design the look and feel for the rest of the Avalonian Army which can be comprised of many and varied races. Ideally it should be made with relatively available parts so that everyone can build their own. Our Capital also needs a name which you will have to choose, and then...its showtime! Avalonia: Names & Places Albion - Capital city of Avalonia. Arfelan Plains - Village and Settlement. Antyria No.24 - Village and Settlement. Azgareth No.23 - Village and Settlement. Basilita No.14 - Town and Settlement. Benoic No.17 - Town and Settlement. Burrium No.8 - Coastal Town and Settlement. Brickdocton No.6 - Village and Settlement. Circardia No.5 - Town and Settlement. Dawynia No.16 - Village and Settlement. Durnovaria No.15 - Avalonian Village. Fuchal No.19 - Town and Settlement located at the far south east of the Countryside. Glevum No.27 - Town and Settlement. Greenmoss No.1 - Orc Village and Settlement. Hemresa - Watchtowers and settlements. Hybrasil No.20 - Elven City and Settlement. Kydenon No.21 - Town and Settlement. Panik No.12 - Village and Settlement. Mesodraconem No.11 - Town and Settlement. Tigeria No.18 - Town and Settlement. Ynys Wydryn No.7 - Sacred Druid Watchtower of Avalonia. Guild Members Of Avalonia: Derfel Cadarn Curator of Camelot Architect of Durnovaria Mystic Isle Recluse Lord of the Electric Fiddle Leader of Avalonia Admiral Ron: Andonii: High Chief Of Agriculture Siege Expert Champion Of Avalonia Lord High Executioner High King Of The Elves Chancellor Of Avalonia Earl Of Basilita Apple Pi Prince of the Forest augen: Brickdoctor: Siege Expert Lord Of Brickdocton Brickington Champion Of Avalonia Siege Expert Bricktooth: Lord High Executioner Captain BeerBeard: High Chief of Agriculture Prince Of The Forest High King Of The Elves Lord High Executioner King of the Castle Heavy Metal Horseman Lord Of Antyria Chief Assassin Sir Bors Captain Blackmoor: High Chief Of Agriculture Lord High Executioner Master Of Trade Governor Of The A.T.C Captain Donkey: Captain Settle: High Chief Of Agriculture Sheriff of Avalonia King of the Castle Capt.JohnPaul: High Chief Of Agriculture C.J.Cutrone9: de Gothia: Sheriff of Avalonia High Chief of Agriculture Lord High Executioner Siege Expert Champion Of Avalonia High King Of The Elves Prince Of The Forest Lord Of Benoic First Knight Sir Lancelot De Sandman: Siege Expert High Chief Of Agriculture Lord High Executioner Doornroosje: High King Of The Elves High Chief Of Agriculture Siege Expert Champion Of Avalonia The Green Rider Guinevere dragunov: Dustin: dwarf-brik: Fantu: High King Of The Elves Lord Of Hybrasil hellboy: High Chief Of Agriculture JacksonRemus: Jason Cicchini: Master Cartographer High King Of The Elves Sir Agravain Kelmanator: Kerntechniker: Earl Of Burrium KingoftheZempk: Kirk Monkey: K.Kreations: High Chief Of Agriculture kongumster: legomonk: Legonardo Davidy: High King Of The Elves Siege Expert Lord High Executioner Sheriff of Avalonia Champion of Avalonia King of the Castle Prince Of The Forest Lord Of Glevum Avalonian Assassin Lord Of Dwarves lightningtiger: Matn: Lord High Executioner High King Of The Elves Sir Tristan mattman: Vengeful Outlaw maydayartist: Dragon Master Prince Of The Forest mephistopheles: Champion Of Avalonia Lord High Executioner Prince Of The Forest Siege Expert MikeyB: High Chief Of Agriculture Champion Of Avalonia Prince Of The Forest Siege Expert High King Of The Elves Lord High Executioner Keeper Of Bees Lord Of Circardia Sir Galahad narbilu: Mystic Isle Gatekeeper Niku: Siege Expert High King Of The Elves Prince of the Forest Lord Of Arfelan Penkid11: Pizinho: rogueang: High Chief Of Agriculture Rolli: Embassy Champion Siercon and Coral: Enchanted Faerie Merlin & Nimue Silver.Smith: SirSven7: Lord High Executioner Lordofdragonss: High Chief Of Agriculture Avalonian Orc Commander Skalldyr: stormblessed: Styrbjorn TheLegoDr: timura: Champion Of Avalonia Siege Expert Lord High Executioner Prince Of The Forest High King Of The Elves Master Cartographer Assistant Lord Of The Great Eastern Plains volcanicpanik: Lord High Executioner Siege Expert Champion Of Avalonia High King Of The Elves Lord Of Panik Wardancer: Xyver: Lord Of Fuchal Zach Mills: ZCerberus: Commander Of The Capital Inventor Of The Spy Glass King of the Castle High King of the Elves High Chief Of Agriculture Siege Expert Prince Of The Forest Lord Of Mesodraconem Watchtower Champion Treasure Hunt Champion Elemental Mayhem Champion Mystical Sanctum Champion "The End?" Champion Sir Gawain Secret Feasting Hall Challenge: In the heart of Avalonia lies a huge hidden Temple and Feasting Hall. Built by the founders of our land and hidden by a spell of concealment it has lain in wait for centuries. Inside the feasting hall is a great table and a seat for all of you. Only a true hero who has proved his worth in all areas will be finally allowed to enter and take their seat. It is the ultimate privilege for a guildsmen of Avalonia. To gain entry into this most sacred place, you will need to earn at least 6 of the 8 bonus titles below AND the title of "Chief Architect of Avalonia" by completing the task for the titles below. Tasks And Titles: Lord High Executioner: We have no remorse for captured enemy soldiers who have spilled our peoples blood. The punishment is death. The first member who would like this title, has to create and executioner fig and dungeon scene. High King Of The Elves: The tribe of Elves who live in the Enchanted Forest are fearsome and resourceful warriors who defend Avalonia with their lives. The first member who would like this title will have to build an Elven scene. You don't have to use Lego's own Elf figs, you can create your own if you wish. Lord High Chief of Agriculture: Farming is an important aspect of Avalonia's daily life. Build a farming scene to achieve this title. Champion Of Avalonia: Avalonia needs a champion, one who will raise the morale of the land when he rides into battle. To earn this title, create your own champion and show him defeating an opponent in a joust. Siege Expert: Every land needs its siege weapons! To earn this title, build an example of an Avalonian siege weapon. Prince Of The Forest: The forest outlaws are skilled in stealth and archery, 2nd only to the Elves when it comes to knowledge of the forest. To earn this title, build a forest outlaw hideout. Sheriff of Avalonia: Avalonian has just emerged from its “wild” period and there are plenty of rogues and ruffians who haven’t heard the land is under new ownership. To earn this title, build a MOC of an Avalonian “evicting” a domestic enemy from the land. King (or Queen) of the Castle: They say a person’s home is their castle! To earn this title, build a MOC depicting your sigfig at his or her home. Chief Architect Of Avalonia: This final title will be handed out by myself and only to those who have proved their building skills in the main challenges with the other lands and produced some fine mocs for our land. Bonus Titles: For every main challenge, each moc will be able to score our guild points. The member who's moc scores the highest points in each different challenge will be awarded a bonus title which will refer to the challenge in question. The first main challenge is to build a watchtower, so the member who has the highest scoring watchtower out of our guild will receive the title 'Guardian Of The Land'. For each main challenge there will be a title for the member who scores the highest. There will also be extra titles handed out along the way. So what is the point of earning all these titles? Well, there are 2 great prizes which will be awarded to the winner with the most titles and the runner-up. More info on prizes will be added here at a later date. So titles are important ! Build our mighty capital of Albion. Head over to this thread and choose a part to build! Albion build sign-up thread
  14. Don't worry, the western faction is going to have the haunted lake lands with islands and enchanted forest. All will be revealed soon.
  15. Yes, like ISC said, every land will have it's basic standard areas where anything can be built, but each land will also have its own characteristic part to make each land stand out from one another. eg. North will have it's snow area, south will have it's desert area, east will have it's dark mountainous area and west will have it's deep enchanted forest area. It will all be explained very soon.
  16. We will soon be posting a better description of each land and it's backstory, so people might want to choose their guild after reading a bit more info.
  17. Tomorrow I will be posting the next update, which will now bring the village up to this stage: I think a 'hard' build will be similiar, but with a more complicated roof made from tiles and different angles rather then a square shaped house etc. Quite a few pieces! Wouldn't like to guess. Thanks, this is another interesting way to use these spare cut-offs, and I have tried it a few times and it works well. Like you said, best done outdoors and remember to be careful as its easy to over-melt the piece.
  18. Im tempted to go renegade, form a forbidden 5th guild marked by a black flag, build my land, raise an army and then take over all the other guild's land! Bring it on!!!
  19. That's a great idea, everyone has flags and if not, they are cheap and easy to get hold of. Plus having a personal colourscheme for each guild is a great way for adding a bit of colour into the mocs. For example, if one guild has a dark green and gold flag, they could use these colours in subtle ways on the mocs like dark green doors or window shutters etc. It will make our lands stand out.
  20. I agree, North, South, East and West sounds very neutral and works well. What we have here is a perfect chance to help people get better at building different aspects of building. For example, every guild should have their own land, and if the first thing each guild has to do is build watch towers, then every member in each guild should get to have a go at building a watch tower for their land. Then, if we need a blacksmith for our land, again, everyone can have a go at building one. We can do this for mill's, mines, churches, siege weapons, jousts, forests etc. This way everyone gets experience at building different aspects of the castle world. Plus is wouldn't matter if every member was building one of these thing, so what if there are 7 or more watch towers in each guild? Just means that the land will be a lot safer!!! Obviously it could be changed so that once every member of a guild has built its watch tower, they can then dicuss and choose their favourite one that they want for their land. Either way, the main thing is that everyone gets a chance to build in the challenges. Well, I will leave it in your good hands Mr Clone. Lets get this show up and running.
  21. This is shaping up nicely, looks very strong and imposing like a castle should. I prefer the octagonal towers, they do look much nicer and its better now you have added some climbers here and there to break up the gray wall syndrome. This will be a very impressive castle when its finished! Well done
  22. My point exactly, I really think it would work best like this. That way, members who don't have many bricks or figs for certain themes, will still be able to build what they want with the pieces available to them, and no one will be able to complain that they want to change guild. The last thing you want is people constantly asking to switch to another guild because they don't like making a certain theme.
  23. Another great build! Great work on all the details of the castle, I like the ruined effect from the battle. The landscape is also nicely done and looks lush and green. Keep these great builds coming!
  24. Do not worry, the idea is that no matter what guild you are in, you can build what you want. I agree with your concern, as I wouldn't want to be stuck in a group where all I am allowed to build is one type of moc. What ever guild I am placed in, I would want to be able to build what I wish, as restrictions will put people off. Once the guilds are decided then people should be able to post the best mocs they can of whatever scene they want to help secure their guild points. Obviously if a special guild event occurs then guilds would obviously have to build what they are told, but apart from that, the building should be open. Also, I am still going to be working on my guide, although I do hope to finish it before Xmas, so I won't be posting many mocs before hand. But rest assured, once the guide is finished, I will unleash an onslaught of mocs to help my guild do well! I suppose I will be able to add my finished village to whatever guild im in?
  25. Derfel Cadarn signing up! Ready to build some stuff!
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