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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. QM Note: Since the actions you listed do not correlate with some of the submitted actions, I'll give 12hrs for people to make the necessary changes, otherwise I will run the round as people's actions are currently stated. K-Nut, if you want Althior to act, either state an action or give someone control over Althior.
  2. "What makes you doubt them? What records are there of their deaths? From my understanding Heroica has a long tradition of heroes who somehow have lived past their expectancies for one reason or another. Not to mention there's that whole thing about members of the organization being virtually unkillable. Why are you looking to destroy the hope of this city? Unless of course you feel threatened by them... unless, you are an actual threat to the city... unless, you aren't from some harmless union... unless, you're trying to hide something or from someone... unless, you're," The orc's eyes gleam with a magical glistening as he stands, "Heroica." Throlar notices a copy tacked to the wall.
  3. "They attacked the Town Watch and the Paladin Order, killed some of them. If that ain't treasonous to this city I don't know what is. Hey, you look a little familiar, do I know you?"
  4. "Heroica eh? They did a job for this paper once, it was adequate, my staff still had a lot of explaining to do afterwards. I would have said at one time they were this city's greatest hope, but that disappeared long ago when they became embattled in the houses' politics." The orc stares at the party as if trying to piece something together.
  5. Ezeran notes that flowers seem unnaturally healthy for this time of year and may have been sustained through some sort of wood magic. "Did that dark and spooky wood, look like a beautiful flower grove to you?"
  6. QM Note: Still need a Battle order and actions from Matthias, Dyric, and Althior.
  7. "Such a generous donation." As pretzel hands out the 30 gold, the orc smiles. "I don't have a name, only an address. Payments have been delivered to the Winking Gargoyle Inn across town."
  8. "They're flowers, do I look like a botanist to you? My question still stands."
  9. QM Note: Changing weapons doesn’t take a turn.
  10. QM Note: The critical hit was on Wyvern A, Wyvern B was Fragile from Matthias's shot. So the critical hit did 432 while the regular did 632. Since Atramor isn't hastened, he won't get the benefit from Bellanotte's song as she will go after he revives her.
  11. The heroes spread out through the cave doing their best to find cover from the raging wyverns. Althior takes a claw to the back before firing back with a cyclone of wind grounding the beast. Bellanotte scared even whiter than her already pale complexion begins to sing a rapid march inspiring action among the party. Dyric's first shot goes wide giving purchase for the red wyvern to nearly drop him in a single blow, though the attack leaves a bleeding gash in the assassin's side. Dyric grimaces before unloading his crossbow on one of the obsidian drakes grounding two other wyverns in the process. Matthias tries to corner one of the green lizard, but it takes to the skies and releases a cloud of healing spores that filter throughout the battle field renewing the ferocity of the miniature dragons. Matthias's next shot strikes true and he brings even more of the wyverns crashing to the cavern floor. Atramor and Hoke seize the opportunity and rain down blows upon the compromised drakes. The grounded lizards are still dangerous and Bellanotte is knocked out by the sweeping tail of one of the obsidian drakes as Dyric faints due to blood loss. In the distance Hoke can hear the quickly approaching wing beats of Torc. Arial Fight: Enemies that are In Flight can only be hit with ranged weapons or spells. Once struck they will be Grounded and can be hit by melee weapons. At the end of the next round each Grounded creature has a 1/6 chance to become In Flight. Round 1 of the Clawing Cavern >Althior vs. Hunter Wyvern B - Damage - 20 Damage, Bleeding 15 >Althior vs. Hunter Wyvern B - Spell Aim - 70 Damage, Cursed, -1 Ether >Bellanotte Sings Rapid March - Success - -8 Ether >Dyric vs. Hunter Wyvern A - Damage Special Damage - 44 Damage, Bleeding 15 >Dyric vs. Obsidian Wyvern B - Lethal Critical Hit Damage - No Assassination, 0 Damage to Obsidian Wyvern B, Slowed, Poisoned 7, Cursed, 0 Damage to Obsidian Wyvern A, 73 Damage to Speckled Wyvern A, all three Grounded >Matthias vs. Vermilion Wyvern A - Special Guard - Comforting Spores >Matthias vs. Vermilion Wyvern B - Aim - Vermilion Wyvern B Fragile, 62 Damage to Vermilion Wyvern A & B, 31 Damage to Obsidian Wyvern A, Vermilion Wyvern's Grounded Atramor vs. Vermilion Wyvern A - Steal & Hide Critical Theft - 432 Damage Atramor vs. Vermilion Wyvern B - Theft Damage - 632 Damage >Hoke changes equipment - Success Hoke vs. Speckled Wyvern B - Jump Hit Hit - 224 Damage, Fragile, Cursed Speckled Wyvern A - Free Hits (Althior) - 15 Damage, Poisoned 15 Obsidian Wyvern A - Free Hits (Bellanotte) - 60 Damage, KO'd Obsidian Wyvern B, Speckled Wyvern B - Cursed - -75 from Max HP Obsidian Wyvern B - Poisoned - 7 Damage Dyric - Bleeding - 15 Damage, KO'd Althior - Poisoned & Bleeding - 30 Damage Comforting Spores - 100 HP restored to enemies, 1 negative effect removed Torc will arrive at the end of: 1 Rounds Enemy Party Speckled Wyvern A *In Flight* *Immune to Poison, Confused, Sealed, Blinded, and Stunned* *Deals Poison 15*Type: BeastLevel: 50Health: 1000/1000Special: Corroding Fog - The Wyvern spreads a corrosive gas throughout the cavern that reduces the WP and SP of all the party's equipped weapons and artifacts, by 1 each turn until a successful Wind spell is cast.Drops: 1-2: Deadly Venom 3-6: Nothing Speckled Wyvern B *Grounded* *Immune to Poison, Confused, Sealed, Blinded, and Stunned* *Deals Poison 15* *Fragile (3 Rounds Remaining)*Type: BeastLevel: 50Health: 900/900Special: Corroding Fog - The Wyvern spreads a corrosive gas throughout the cavern that reduces the WP and SP of all the party's equipped weapons and artifacts, by 1 each turn until a successful Wind spell is cast.Drops: 1-2: Deadly Venom 3-6: Nothing Hunter Wyvern A *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, Fast Asleep, and Afraid* *Deals Bleeding 15*Type: FlyingLevel: 10* Number of Target's ImmunitiesHealth: 750/750Special: Blurring Illusion - The Wyvern's creates duplicates of each of the enemy party causing all of them to be Nimble until a successful Light spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Hunter Wyvern B *Grounded* *Immune to Blinded, Stunned, Sudden Death, Sleep, Fast Asleep, and Afraid* *Deals Bleeding 15*Type: FlyingLevel: 10* Number of Target's ImmunitiesHealth: 675/675Special: Blurring Illusion - The Wyvern's creates duplicates of each of the enemy party causing all of them to be Nimble until a successful Light spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Vermilion Wyvern A *Grounded* *Immune to Sealed, Stunned, Sudden Death, Afraid, and Bleeding* *Deals Sleep* *Comforting Spores*Type: VerminLevel: 40Health: 806/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops: 1-2: Greater Potion 3-6: Nothing Vermilion Wyvern B *Grounded* *Immune to Sealed, Stunned, Sudden Death, Afraid, and Bleeding* *Deals Sleep*Type: VerminLevel: 40Health: 506/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops: 1-2: Greater Potion 3-6: Nothing Obsidian Wyvern A *Grounded* *Immune to Blinded, Stunned, Sudden Death, Sleep, and Fast Asleep* *Deals Stunned*Type: RockLevel: 70Health: 750/750Special: Confounding Echoes - The Wyvern's Shriek reverberates throughout the cavern destabilizing the cavern causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Earth spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Obsidian Wyvern B *Grounded* *Immune to Blinded, Stunned, Sudden Death, Sleep, and Fast Asleep* *Deals Stunned* *Poisoned 7, Cursed*Type: RockLevel: 70Health: 668/675Special: Confounding Echoes - The Wyvern's Shriek reverberates throughout the cavern destabilizing the cavern causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Earth spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 45 3/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* Power Bonus: +3 Defense: 10 Health: 88/88 Gold: 975 Equipment: Living Mythril Claws (WP: 32, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.8 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Bleeding 15* *Poisoned 15* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 27/92 Ether: 6/107 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *KO'd* Defense: 6 Health: 0/45 Power Bonus: 0 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Mythril Crossbow of Incessant Warmongerers (WP: 40; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 60.2 *Blessed* *Immune to Fragile, Confused, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience* *KO'd* Power Bonus: +5 Power, +7 WP Defense: 58 Health: 103/103Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear),Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Inventory: Matthias (Stickfig)Level 32 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 42/42Ether: 30/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep* *KO'd*Power Bonus: 0Defense: 10 Health: 0/58Ether: 48/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potio Party Leader please determine the battle Order.
  12. "Rook, I own the Herald. Tell me about this union, is it some sort of writer's group? I can assure you that none of my employees will be interested." The orc blushes slightly and then smiles. "Ah a man who recognizes hard hitting investigative journalism! What sort of contribution are we talking about here?"
  13. "Bouquet? Why would an undead druid be carrying around flowers?" "A better question would be where did he get flowers in the middle of a Eubric winter?"
  14. "We get right to the sources! What about the rest of your group here? Are you all part of some new writer's guild I'm not aware of?"
  15. "Possibly, but since she doesn't disclose her name in her column, why should I share that with you? Who are you people anyways?" "Thank you, we do our best to make sure the people of this city stay well informed. What did you think of our latest issues?"
  16. Petaldan finds a layer of fine shimmering dust covering the druid, but the party had looted the corpse clean following the battle.
  17. QM Note: Forgot about that one, thanks for the reminder.
  18. QM Note: Everyone's stats should be updated now with their Marketplace purchases.
  19. QM Note: Fixed, the water bomb is unfortunately not a ranged weapon or spell.
  20. "The Ziegfried matriarch?" "That snob? Granted her family has had plenty of demon dealings lately. You all didn't find any clues here did you, or off of whatever this was?" The witch kicks the corpse of the dark druid still laying on the ground. The compass spins for a couple of minutes before finally pointing toward the north west of Eubric Freeport.
  21. As the party creeps forward through the exit tunnel, the sound of rustling scales and leathery wings meets their ears. The passage suddenly widens into a giant cavern, a glittering pile of gold in the center, with a dozen or so wyverns on the outskirts. The small drakes take to the air and descend upon the party. The distant roar of Torc echos in the distance from the other side of the cave which opens up looking upon the coast of the island, the brown dragon making her way as fast as she's able to the party's aid. PREPARE FOR BATTLE! Arial Fight: Enemies that are In Flight can only be hit with ranged weapons or spells. Once struck they will be Grounded and can be hit by melee weapons. At the end of the round each Grounded creature has a 1/6 chance to become In Flight. Round 0 of the Clawing Cavern Atramor - Beginner's Lockpicks - No inspiration Torc will arrive at the end of: 2 Rounds Enemy Party Speckled Wyvern A *In Flight* *Immune to Poison, Confused, Sealed, Blinded, and Stunned* *Deals Poison 15*Type: BeastLevel: 50Health: 1000/1000Special: Corroding Fog - The Wyvern spreads a corrosive gas throughout the cavern that reduces the WP and SP of all the party's equipped weapons and artifacts, by 1 each turn until a successful Wind spell is cast.Drops: 1-2: Deadly Venom 3-6: Nothing Speckled Wyvern B *In Flight* *Immune to Poison, Confused, Sealed, Blinded, and Stunned* *Deals Poison 15*Type: BeastLevel: 50Health: 1000/1000Special: Corroding Fog - The Wyvern spreads a corrosive gas throughout the cavern that reduces the WP and SP of all the party's equipped weapons and artifacts, by 1 each turn until a successful Wind spell is cast.Drops: 1-2: Deadly Venom 3-6: Nothing Hunter Wyvern A *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, Fast Asleep, and Afraid* *Deals Bleeding 15*Type: FlyingLevel: 10* Number of Target's ImmunitiesHealth: 750/750Special: Blurring Illusion - The Wyvern's creates duplicates of each of the enemy party causing all of them to be Nimble until a successful Light spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Hunter Wyvern B *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, Fast Asleep, and Afraid* *Deals Bleeding 15*Type: FlyingLevel: 10* Number of Target's ImmunitiesHealth: 750/750Special: Blurring Illusion - The Wyvern's creates duplicates of each of the enemy party causing all of them to be Nimble until a successful Light spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Vermilion Wyvern A *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, and Bleeding* *Deals Sleep*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops: 1-2: Greater Potion 3-6: Nothing Vermilion Wyvern B *In Flight* *Immune to Sealed, Stunned, Sudden Death, Afraid, and Bleeding* *Deals Sleep*Type: VerminLevel: 40Health: 1200/1200Special: Comforting Spores - The Wyvern's releases a cloud of healing dust causing all of the enemy party to remove one negative effect and restore 100 HP each turn until a successful Fire spell is cast.Drops: 1-2: Greater Potion 3-6: Nothing Obsidian Wyvern A *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, and Fast Asleep* *Deals Stunned*Type: RockLevel: 70Health: 750/750Special: Confounding Echoes - The Wyvern's Shriek reverberates throughout the cavern destabilizing the cavern causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Earth spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Obsidian Wyvern B *In Flight* *Immune to Blinded, Stunned, Sudden Death, Sleep, and Fast Asleep* *Deals Stunned*Type: RockLevel: 70Health: 750/750Special: Confounding Echoes - The Wyvern's Shriek reverberates throughout the cavern destabilizing the cavern causing all of the party to take 10 damage that ignores SP and Row each turn until a successful Earth spell is cast.Drops: 1-2: Dragon Scale (Grants Lucky and Blessed, Consumable) 3-6: Nothing Dragon House Party Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) *Party Leader* 34 year old male human Rogue Thief Level 45 3/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Lucky* Power Bonus: +3 Defense: 10 Health: 88/88 Gold: 975 Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear), Beginner's Lockpicks (1/3 chance to grant the Inspired effect at the beginning of each battle. The bearer can also unlock any non-magical locks. Accessory) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.8 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +6 (+18 to Spells) Defense: 10 Health: 92/92 Ether: 7/107 Gold: 5130 Equipment: Makeshift Coat Rack (WP: 4 Improvised Weapon), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 33 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* Defense: 6 Health: 45/45 Gold: 158 Ability: Ace Assassin Training (Dyric's successful Assassination rolls against enemies immune to instant kill deals an additional LETHAL AIM roll (see Assassin)) Equipment: Double Chain Whip (WP: 10; Whip), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear) Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 60.2 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience* Power Bonus: 9 Defense: 58 Health: 113/113Gold: 996 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Inventory: Matthias (Stickfig)Level 32 Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 42/42Ether: 30/33Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Bellanotte Shadeaux (Takes suggestions from Dyric)Level 30 Minstrel *Permanently Fragile* *Immune to Asleep and Fast Asleep*Power Bonus: 0Defense: 10 Health: 58/58Ether: 56/56Gold: 0 Equipment: Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Shadeaux Cape (SP: 9), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Bard's Corset (SP: 1, Ether +10) Inventory: Serenade of Water (Causes water-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Bolero of Fire (Causes fire-elemental damage equal to the minstrel's level to all enemies instantly. Costs 2 ether per damaged enemy.), Grand Potio Party Leader please determine the battle Order.
  22. QM Note: Fixed, the coat does not provide a stealth bonus.
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