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Everything posted by Waterbrick Down
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Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
@Duvors is correct. Don't jump the gun quite yet, @Classic_Spaceman. You'll have plenty of time to plan, once you're actually on a mission. -
Heroica: Glory Amongst The Stars - Library
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"No public connections to Hart Logistics, sorry Miss Fennix we aren't a spy organization. Con'stap as I stated is a refinery center for the Qavoron crystals a fairly industrial settlement. As I shared, our records are not exhaustive, we do not carry specific information like you're seeking on individual hover train stations. Oc|Tan being a very large corporation, it would not surprise me to learn that they have facilities on Oquim even if they are simply refueling stations. We'd be glad to add any information you discover on your missions however to our records." "Miss you seem interested in some very specific information. While the collection of Ms. Laserie Ablis was quite broad, the subject matter was more general in nature and is a little dated. I'd recommend you inquire with your employer regarding the finer details of your mission. Of course feel free to document your travels and submit logs to the library and perhaps future heroes like yourself will benefit from your discoveries." "That is quite outside my purview, though considering the history of this establishment, I highly doubt it. Though I'd encourage you to work with your employer before delving too much into any sort of plans, initiative is admirable, but without direction it may soon become an impediment." -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Now that is just beautiful. I think it'll be of great help! Thanks! I've also updated the character builder: https://docs.google.com/spreadsheets/d/1q8ul1skWZEDzqRMRO7p-nVDEoWEZtcODYleuNC1Jloo/edit?usp=sharing It now includes a whole new host of options for character information and equipment. It also keeps track of points spent and generates a "character sheet" that can be copy/pasted right to the Hero Stastical Registry thread. Hopefully between these two tools, character creation should be more straight forward. :) -
Heroica: Glory Amongst The Stars - Library
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Oh a visitor, yes yes yes, I'm Collette. The Boreal Express eh? Let me see... do note while this is a library it is not exhaustive mind you." The Cricet does some quick searching on a near by tablet before scurrying into the stacks, returning several minutes later with a few small holo-tomes and news-scrolls. "Now then, it seems the Boreal Express is owned by LRTS, a company specializing in luxury hover-trains. It looks like it was originally designed for a non-stop route for wealthy mining executives from the main city hub of Parous to the corporate refineries in Con'stap. The majority of the time the train seems to run with six cars, an engine, a power generator, two passenger cabins, a dining car, and a baggage car. I can't seem to find any publicly available schematics nor anything on their security protocols. As for what you need, wouldn't whoever hired you be the best judge of that?" -
Point taken concerning organization and making it easier so people don't have to read through each class if they're simply looking to fill more of a certain role. Though Duvor's point is accurate, there's a lot of overlap in certain roles amongst the classes. Looking at the distribution of proficiencies amongst the current classes is telling. The current list was generated more by jotting down archetypes and then designing mechanical niches to embody the "feel" of the class. Fluidity is intentional. Just as with character creation allowing for people to mix up their stats at will between missions, the idea behind flexible classes was to ensure that no one felt locked into a role they didn't enjoy after trying it.
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So many great figures, the sheer variety of transformation techniques is astounding! I'm curious, which comes first when you're figuring out the shaping/dimensions of a build, the robot or the vehicle?
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Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Sign-ups for Missions #1 and #2 have been extended to Sunday 6/20 Current Sign Ups for Mission #1: Mercenaries on the Boreal Express-Soren (Legonater) -Zaria (Kintober) -Yelana (Classic_Spaceman) -Felix (Khorne) Current Sign Ups for Mission #2: Deep Dive -Zaria (Kintober) -Varen (KotZ) -Polaris (samurai-turtle) -Felix (Khorne) OoC: My apologies, but family responsibilities have aligned such that I won't be able to start hosting till Monday. -
Part of the ongoing development of Heroica: Glory Amongst The Stars has been the creation of the class system. While some folks behind the scenes have been working to rough out the designs, we figured we'd open the discussion up to the general group for input. A few things that are somewhat set in stone: Classes have a less impactful role in Heroica: Glory Amongst The Stars than they did in Heroica 1.0, the effectiveness of a character should be more derived from their statistics. Classes should provide moderate upgrades, but should focus more upon expanding a character's options. Classes should provide a niche to a particular playstyle and evoke a certain feel of the archtype Classes should be composed of two "traits" (passive bonuses) and one "action" (active decision that can be made in combat) Classes will have proficiency requirements and a character can only have one "active" class at a time Classes can be switched between missions as long as proficiency requirements are met Classes should avoid being mechanically complex, the game is still meant to be simple and the fewer times a player/Mission Master have to reference a class sheet every time they run a battle the better. Current working doc (latest version) Assassin (Acrobatics, Artillery, Intimidation, or Stealth min 5) - Mark (Trait) - Weapon Checks ignore line-of-sight obstacles - Deadeye (Trait) - You may make an Attack without range penalties (# Skill) times per Mission - Ambush (Action) - Add (# Stealth) dice to next Weapon Check (stackable, ignores dice pool minimum) Ætherdiver (Arcana, Coding, Performance, or Technology min 5) - Expert Diver (Trait) - Coding Proficiency Checks are Lucky - System Exploit (Trait) - Choose 1 spellcasting Proficiency. You may use your Coding Proficiency in its place when casting spells. - Up From the Deep (Action) - You may spend Spirit to reduce the DC of Checks to recall knowledge. When Ætherdiving you may also do this for checks to learn new information. Battlemage (Arcana, Long Range Weapons, Melee Weapons, or Nature min 5) - Eldritch Vigor (Trait) - You gain additional Vitality = to ½ current Spirit - Infused Strike (Trait) - When you cast a spell, your next attack gains +# die equal to the Spirit you spent. - Transmuter’s Advantage (Action) - You may change the Type of your Armor if you have more than ½ max Spirit. Berserker (Athletics, Intimidation, Melee Weapons, or Survival min 5) - Unbreakable (Trait) - The first time in battle your Vitality is reduced to 0, it’s instead reduced to 1 - Relentless (Trait) - Weapon Checks count 3’s as successes when adjacent to multiple enemies. - Cleave (Action) - Make a Weapon Proficiency Check vs. two adjacent targets’ combined Skill. On a win deal 2x # Weapon mod in damage to both targets. Crusader (Athletics, Melee Weapons, Persuasion, or Religion min 5) - Indomitable Spirit (Trait) - You are immune to Frightened - Assuaging Aura (Trait) - Adjacent allies have a bonus to their Vitality equal to (½# Religion Proficiency) - Smite (Action) - Add (# Religion) dice to next Weapon Check (stackable, ignores dice pool minimum) Conjurer (Deception, Performance, Persuasion, or Sleight of Hand min 5) - A Knack for This (Trait) - Non-spell Arcana/Nature/Occult/Religion Checks are Lucky - Razzmatazz (Trait) - When you succeed a Weapon Check, you have a ½ chance to deal a random negative effect. - Supernatural Legerdemain (Action) - Make a Sleight of Hand Check vs. target’s Spirit. On a win, the target spends the difference in Spirit to cast one of their spells on a target of your choice. Detective (Insight, Intimidation, Perception, or Persuasion min 5) - Little Gray Cells (Trait) - +1 success to Insight and Perception Proficiency Checks - Eliminate the Impossible (Trait) - You may ask the MM for hints (# Smarts) times per Mission - Just One More Thing (Action) - Add Insight/Perception Proficiency to next Intimidation/Persuasion Check Empath (Deception, Insight, Occult, or Perception min 5) - In The Mind’s Eye (Trait) - Your Perception Checks are no longer limited by your physical senses. - Strange Minds Think Alike (Trait) - You may hold a telepathic conversation with someone (# Smarts) times per mission. - Penny For Your Thoughts (Action) - Make an Insight Check vs. target’s Smarts. On a win, you know what they’re currently thinking. On a loss, the target is aware of your attempt. Engineer (Artillery, Engineering, Explosives, or Technology min 5) - Ingenuitive Spirit (Trait) - Engineering Proficiency Checks are Lucky - Tinkering Hands (Trait) - You may equip a second Tool in place of your Weapon or Armor - Upgrade (Action) - Make an Engineering Check vs. an Ally’s Weapon mod. On a win, increase the Weapon’s mod until the end of combat. Espatier (Coding, Explosives, Piloting, or Technology min 5) - Mobile Combatant (Trait) - You are immune to Restrained - Semper Fi (Trait) - May target 2 allies when taking the Defend Action - Suppressing Fire (Action) - Make a Weapon Proficiency Check vs. target’s Skill. On a win, the target cannot perform Special Actions. Guardian (Athletics, Intimidation, Persuasion, or Short Range Weapons min 5) - Defensive (Trait) - Minimum Strength requirements for Armor are 1 less. - Protective (Trait) - + (# Armor mod) Skill die added when taking the Defend Action - Interpose (Action) - Swap places with an adjacent target Gunslinger (Intimidation, Short Range Weapons, Sleight of Hand, or Survival min 5) - Quickdraw (Trait) - You add your Short Range Weapons Proficiency to Initiative Checks - Snap Shot (Trait) - You may make an Attack as a Special Action (# Skill) times per Mission - Fan the Hammer (Action) - Make a Weapon Proficiency Check against up to three connected squares. Your Weapon Proficiency for the Check is ½. Hacker (Coding, Engineering, Sleight-of-Hand, or Technology min 5) - Computational Expertise (Trait) - +1 success to Coding and Technology Proficiency Checks - Vulnerable Circuitry (Trait) - +1 die when attacking mechanical enemies - Cyber Swipe (Action) - Make a Technology Check vs. mechanical (MM discrecion) target’s Smarts. On a win, the target’s next Check loses the difference in successes. Hermit (Insight, Medicine, Nature, or Religion min 5) - Planetary Communion (Trait) - Nature Proficiency Checks are Lucky - Sky, Sea, and Stone (Trait) - You may converse intelligibly with animals, plants, and the landscape (# Spirit) times per Mission - Entangle (Action) - Make an empty square within (# Nature) squares unpassable for (# Nature) Combat Rounds. Illusionist (Arcana, Deception, Occult, or Sleight of Hand min 5) - Mystic Deceiver (Trait) - Deception Proficiency Checks are Lucky - Integrated Illusions (Trait) - When you cast Alter Form, Illusory Clone, Obfuscate, or Photonic Modulation, you may cast another spell from that list at the same time. - Dispel Illusion (Action) - If any of the spells listed above is active, make an opposed Spirit Check vs. the caster. On a win, the spell ends early. Mage (Arcana, Insight, Occult, or Perception min 5) - Mystic Concentration (Trait) - Arcana Proficiency Checks are Lucky - Arcane Memorization (Trait) - Know 1 additional spell - Magical Redirection (Action) - You may change the target of a spell if it’s duration hasn’t expired. Martial Artist (Acrobatics, Athletics, Insight, or Religion min 5) - Master of the Warlike Art (Trait) - You may make a number of additional unarmed Weapon Checks equal to ½ current Spirit - Flow like Water (Trait) - You may move up to ½ Velocity as part of a Weapon Check if above ½ Spirit - Purity of Mind and Body (Action) - You may remove a Status Effect on yourself (Special Action if above ½ max Spirit) Medic (Insight, Medicine, Perception, or Technology min 5) - Restoring Hands (Trait) - Healing items generate 2x # Medicine Proficiency Vitality - Proper Dosage (Trait) - ½ chance a healing Consumable is not used up upon activation. - Combat Triage (Action) - Make a Medicine Check on an adjacent ally. Ally receives Vitality = # successes. An ally can benefit from this feature only once per battle. Outlander (Long Range Weapons, Nature, Perception, or Survival min 5) - Canny (Trait) - +1 success to Perception and Survival Proficiency Checks - Tough (Trait) - +1 Skill die if attacked multiple times per round - Focused (Action) - All rolls for your next Weapon Check become automatic successes. Priest (Insight, Medicine, Persuasion, or Religion min 5) - Divine Communion (Trait) - Religion Proficiency Checks are Lucky - Blessing of the Gods (Trait) - Adjacent allies receive +1 when regaining Vitality - Compelling Power (Action) - Make a Religion Check vs. all unholy (MM discrecion) targets’ Smarts. Each target that fails is either Blinded, Frightened, Restrained, or Silenced. Prosecutor (Culture, Intimidation, Occult, or Religion min 5) - Incorruptible (Trait) - You are immune to Enamored - Incisive (Trait) - Deception Checks against you are Unlucky - Imposing (Action) - Make an Intimidation Check vs. target’s Spirit. On a win the target is Silenced. Pugilist (Athletics, Insight, Perception or Survival min 5) - Bare-knuckle Boxer (Trait) - Unarmed Weapon Checks gain (½# Strength) successes. - Down, But Not Out (Trait) - Once per battle, when you stabilize, heal Vitality equal to (½# Strength). - Size Up (Action) - Choose one target, your next successful Melee attack vs. them deals Stunned Scholar (Coding, Culture, Insight, or Persuasion min 5) - Eye for Detail (Trait) - Insight Proficiency Checks are Lucky - Well Read (Trait) - You may swap any non-Weapon Proficiency for another you do not have (# Smarts) times per Mission. - Research (Action) - Copy 1 Proficiency from a target until the end of the Mission. You may copy up to (# Smarts) Proficiencies in this manner. Scoundrel (Acrobatics, Deception, Sleight of Hand, or Stealth min 5) - Lightfoot (Trait) - Stealth Proficiency Checks are Lucky - Backstab (Trait) - Weapon Checks count 3’s as successes when attacking a target adjacent to an ally - Pickpocket (Action) - Make a Sleight-of-Hand Check vs. an adjacent target's Perception. On a win, steal one item from the target's inventory. On a loss, the target is aware of your attempt. Skald (Arcana, Deception, Performance, or Persuasion min 5) - Jack-of-all-Trades (Trait) - +1 die to all Proficiency Checks - Encouraging Words (Trait) - May target 2 allies when taking the Rally Action - Mesmerize (Action) - Make a Performance Check vs. a target’s Smarts. On a win, the target’s next Check is Unlucky Summoner (Intimidation, Nature, Occult, or Persuasion min 5) - From Many Spheres (Trait) - When you cast Spirit Ally, you may choose the damage type of your Familliar’s Weapon. - Empowered Ally (Trait) - When you cast Spirit Ally, you add (# Spirit) to the Spell’s duration. - We Still Need You (Action) - You may spend Spirit to heal your Familiar (= #spent) Swashbuckler (Acrobatics, Melee Weapons, Performance, or Sleight of Hand min 5) - Parry (Trait) - When you have no Armor, Armor Checks use your Weapon’s mod and type. - Riposte (Trait) - When an adjacent enemy misses you with an Attack, you make an Opportunistic Attack against them. - Challenge (Action) - Make a Performance Check vs. target’s Smarts. On a win, they can only attack you until attacked by one of your allies. Warlock (Arcana, Deception, Occult, or Sleight-of-Hand min 5) - Esoteric Studies (Trait) - Occult Proficiency Checks are Lucky - Enigmatic Aid (Trait) - +1 die to Checks to avoid negative effects - Call from Beyond (Action) - Make an Occult Check vs. mortal (MM discrecion) target’s Smarts. On a win, target swaps one Attribute with you for the next Round. Warrior (Artillery, Long Range Weapons, Melee Weapons, or Short Range Weapons min 5) - Weapon Adept (Trait) - May swap Weapons as part of an Attack Action - Strategic Mind (Trait) - + (# Armor mod) Skill die added when taking the Rally Action - Tactical Advantage (Action) - Choose one target. Next round all attacks against them count 3’s as successes. Witch (Culture, Medicine, Nature, or Occult min 5) - Witch’s Familiar (Trait) - You gain a permanent Lesser Familiar. You may perceive the world through its senses at will.* - Eye of Newt (Trait) - Consumables that roll for effect use the highest possible result, and Consumables with a duration are doubled. - Hex (Action) - Make a target’s next Check of 1 Attribute Unlucky. *Permanent Familiars are class features. You do not keep them if you replace the class that grants them. The ‘permanent’ means that they do not have a duration ala the ones summoned by Spirit Ally. Early Concept Classes: Alchemist (Explosives, Medicine, Nature, or Technology min 5) - Well Stocked Lab (Trait) - Consumables do not take up inventory slots - Careful Application (Trait) - ½ chance a non-healing Consumable is not used up on activation. - Inoculation (Action) - Make one adjacent ally immune to all negative effects. An ally can only benefit from this feature once per battle. Grenadier (Artillery, Explosives, Perception, or Sleight of Hand min 5) - Precision Charge (Trait) - Your Grenades only deal ½ damage to allies caught in the blast radius. - Jury Rigger (Trait) - You may craft Grenades on Missions as long as you have the credits. - Prime the Powder (Action) - You may upgrade one of a Grenade’s attributes to the next tier (once per Grenade) Fighter Ace (Artillery, Engineering, Piloting, or Technology min 5) - Dogfighter (Trait) - Piloting Proficiency Checks are Lucky - Ranging Fire (Trait) - When you fail a Weapon Check, the successes are added to your next attack against the same target. - Stressful Maneuver (Action) - You may spend Vitality to double a Vehicle’s Movement as a Special Action Courier (Deception, Engineering, Piloting, or Survival min 5) - I’ve Been Around (Trait) - +1 success to Engineering and Survival Proficiency Checks - I Got This (Trait) - You may make any Check Lucky (# Skill) times per Mission - She’s Got it Where it Counts (Action) - Make an Engineering Check vs. 1 of a Vehicle’s stats. On a win, add ½ # Engineering to that stat until the end of combat. Starwright (Arcana, Nature, Piloting, or Technology min 5) - Ersatz Spacesuit (Trait) - When you cast Atmosphere Generation* and Gravimetric Propulsion on the same target, you add (# Spirit) to both their durations. - Zero-G Training (Trait) - When you cast Atmosphere Generation, Gravimetric Propulsion, Telekinesis*, or Warding Bond, you may cast another spell from that list at the same time - Starmap (Action) - You may spend Spirit to learn your location relative to a landmark of your choice Inheritor (Arcana, Nature, Occult, or Religion min 5) - Blood Magic (Trait) - You gain additional Spirit = to ½ current Vitality - Rightful Inheritance (Trait) - Choose one spellcasting Proficiency, all associated spells have -1 Spirit cost (min 1) - Royal Stature (Action) - Make an opposed Spirit Check vs. target. On a win, the target is Enamored with you Officer (Culture, Intimidation, Piloting, or Short Range Weapons min 5) - Parade Ground Voice (Trait) - You may Rally non-adjacent allies - Focus Fire (Trait) - Allied Weapon Checks are Lucky if someone you Rally attacks the same target. - Reposition (Action) - Move one ally up to ½ their Velocity, counts as a Dash Action Oracle (Insight, Occult, Perception, or Religion min 5) - Saw That Coming (Trait) - Spells and Attacks against you treat 4’s as failures - Astrologian (Trait) - You may have visions of possible future events (# Spirit) times per Mission. - Written in the Stars (Action) - Make 1 check automatically succeed or fail. You may affect up to (# Spirit) checks in this manner. Shadowdancer (Deception, Performance, Sleight of Hand, or Stealth min 5) - Ghost (Trait) - +1 success to Deception and Stealth Proficiency Checks - Hard to Pin Down (Trait) - You add your Stealth Proficiency to Defense Checks - Actually, I’m Behind You (Action) - Make a Deception Check vs. target’s Perception. On a win, you instantly move to a space adjacent to the target and are unseen until the end of your next turn. On a loss, you move (# Velocity - # squares moved) squares towards the target. Verdant Knight (Athletics, Insight, Nature, or Survival min 5) - Strength of the Oak (Trait) - You gain additional Strength equal to ½ #Spirit - Warden’s Aura (Trait) - Adjacent Allies take ½ damage from Attacks, you take the remaining damage. - Thorns of the Rose (Action) - Choose an adjacent Ally. When next they take damage, the attacker takes Kinetic damage = damage dealt (Special Action if above ½ max Spirit) Veteran (Athletics, Explosives, Long Range Weapons, or Short Range Weapons min 5) - Rank and File (Trait) - You may Defend a target if you are both Adjacent to the same ally - Close-quarter Combatant (Trait) - You may treat any Weapon as a Standard Melee Kinetic Weapon - Forced Movement (Action) - Make a Weapon Proficiency Check vs. target’s Skill. On a win, the target must use their next action to Dash. An enemy can only suffer from this feature once per battle.
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Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Rose might be a bit of a stretch on this station, but pink and fizzy I can do." Thorvald deftly grabs a few bottles, mixing, stirring, shaking, and eventually presents a frothy bright pink highball glass that fizzles with carbonation. "I call this one a fizzling gummy bear." "Sure thing. If you want a refill on that coffee, I'm just going to set the pot here." The Chimeran sets a perpetually hot and full pot within reach of Zaria. -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Yep, stats are correct. You're definitely on the right track for a sniper build. I like the newness of Aysu, it's always good to have a mix of veteran type character who have experienced a lot of things and fresh idealists just making their way in the world. -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Done. -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Thorvald blinks a moment at the question, "I wish. It'd certainly make my job easier. Feel free to keep 'em, you may need them with this crowd. Name's Thorvald, let me know if you need somethin' to drink or anything else." -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Exactly. Probably only the newest generation has grown up recognized as a "sentient" species. Character Creation Calculator added to the Rule & FAQ section, also here: https://docs.google.com/spreadsheets/d/1q8ul1skWZEDzqRMRO7p-nVDEoWEZtcODYleuNC1Jloo/edit?usp=sharing Hopefully this helps folks figure out their stats more easily. General timeline added to the Library topic. -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Valesia gives a sigh of relief. "Thank the stars above, I spent nearly the last of my credits getting here and I do not have baking money to waste on membership fees." Current Sign Ups for Mission #1: Mercenaries on the Boreal Express-Soren (Legonater) -Zaria (Kintober) -Yelana (Classic_Spaceman) -Felix (Khorne) Current Sign Ups for Mission #2: Deep Dive -Zaria (Kintober) -Varen (KotZ) -Polaris (samurai-turtle) -Felix (Khorne) Sign-ups for Missions 1 & 2 close Thursday July 18. -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
You can spend points on Attributes: Vitality Velocity Strength Skill Smarts Spirit (2 points per increase) You can also spend points on Proficiencies: # of points per increase is dependent upon what the score you're raising it to. So to raise Survival from level 0 to level 1 it would take 1 point, to raise it from level 1 to level 2, it would take 2 points, etc. Certain Attributes also grant extra bonuses for every 2 levels: For every 2 levels of Strength you get +1 Vitality for free For every 2 levels of Skill you get +1 Velocity for free For every 2 levels of Smarts you get a new Proficiency that starts off at level 1 for free For every 1 level of Spirit you get a known (prepared) spell All the Attributes have a starting level without any point investment. You also get 3 free level 1 Proficiencies without any point investment. Characters can of course increase their Attributes or Proficiencies to become better at certain things. We're still working on the class system, but right now it's Proficiency based, so you wouldn't be able to take a "class" unless you meet a minimum Proficiency level. Certain classes may have "creation" type features. You're also always free to have your character create something as part of role-playing, it may simply not have a mechanical benefit. You're also free to be semi-creative with your description of weapons and armor (what matters is the categories for mechanical purposes). You can try creating something with a mechanical benefit (invention/potion/etc.) in a mission if you have the right Proficiencies and the Mission Master thinks its appropriate to create such a thing with your current resources and time and mission objective. Sure. You're not required to have 10 spells prepared. Can't wait! -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Valesia looks up surprised, "Wait, we have to pay dues?" -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Zepher!!! Glad to see a returning face even if it’s just checking in. Yep, we’ve all come a long way. I’ve got plenty of space for building now compared to my college days and DM’d plenty more D&D campaigns since then, but now 4 kids make it a challenge just to get a solid hour of building in. Rules are a bit deeper than 1.0 but hopefully that allows for more unique character concepts. Looking forward to if you get involved even as a player. -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
No problem. I know the feeling of wanting to revert back to Skrall’s mannerisms. The Chimeran race was “created” fully formed approximately 85 years before the current setting. They won their recognition as a sentient species 30 years ago. I’ll try and get a timeline posted to the library for general events. -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Ah Soren sweet, I do believe you've hit the nail on the head. We like to think of things as corrupt because we don't believe it is in their nature to act a certain way, we fail to see how it could have a purpose. Once we yield to that, then we can surely move on to dealing with the 'corruption' head on." Valesia nods and smiles to the new Chimeran, "Valesia, charmed to make your acquaintance." -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Hi Devcon and welcome to the game! Duvors is spot on about backstory being included in either a spoiler on your post in the Hero Statistical Registry thread, on your user profile page, or revealed over time in interactions with other characters. Heroica 1.0 had players who used each one. As far as demons and cosmic horrors go, there's not a lot of set lore around them yet, a few of the mission masters have postulated about it, but nothing is set in stone yet and probably won't be until someone starts writing a mission for one or someone plays a character that is tied to it. The Magic and Ætherspace entries in the Library thread go a little into the cosmology of the setting with there being different spheres of reality one of them being the Ætherial and another the terrestrial or "material". So with that in mind it's not far fetched to suppose there could be demons and other powers in other spheres that might manifest into the terrestrial sphere at times. In fact the Thudaal species specifically comes from another one of those non-terrestrial spheres. -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Apart from pointin' folks to the board, I keep an eye on the taproom and the main hall makin' sure things don't get too out of hand. Mission approval is handled by one of the higher up's in the organization I think, though I can't say they're too picky what with being the new kid on the block as far as mercenary work goes." -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Velocity bumped to 2 when you increased Skill to 2. The breakdown looks like this: Velocity and Vitality can be increased directly Strength/Skill/Smarts/Spirit have secondary benefits for increasing them (extra vitality, extra velocity, extra +1 proficiencies, known spells) Starting a new proficiency (aside from the free 3) either costs 1 point to bring it from 0 to 1, or you get a free one for ever 2 Smarts. -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Sure thing," Thorvald opens a fridge and pours a rocks glass of whole milk, "Don't bother me, but you light anything on fire you pay for it. 'sides might cover the odor of some of our other new arrivals. Everyone seems to forget how keen a Chimeran's smell is." -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
You're close. Right now you've spent 7 points as follows: Skill raised from 1 to 2 = 2 Points Smarts raised from 1 to 2 = 2 Points Spirit Raised from 0 to 1 = 2 Points Nature Raised from 0 to 1 = 1 Point For skills: Short Range Weapons (Free) Insight (Free) Coding (Free) Survival (Free due to having at least 2 Smarts) Nature (Costs 1 Point to increase to level 1) -
Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
"Did a shuttle from Pixiu just arrive or somethin'? Feels like a regular reunion. What'll it be, Bub?"