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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. "Wonderful," Boris turned to the other cleric, "You want to stay here and keep him company, I'll go check out the hole." The vampire stationed himself inside the house keeping an eye on the hole in the wall.
  2. OoC: That should be everyone. By the way Boris is just suggesting that Mhinak cover the windows, it's up to Mhinak if he wants to listen. "Bit drafty in here. What's with the hole, doc?"
  3. "Mhinak, cover the other window." The vampire looked at Na'im's weapon while taking his position next to Nalguz at the front door . "You any good with that thing?"
  4. "Well now, someone didn't wake up on the right side of the bed. Remember bub, we're working for you and keeping you safe. I think we're all set, gentlemen?"
  5. "Well with Nalguz outside, I don't think we're going to be able to take up the best of positions. Mhinak is it? I think you'd best station yourself inside with Germ. Na'im and myself can hold the door with Nalguz." Boris turned his attention to the windows checking to see if they were barred.
  6. Boris listened to Ralli with interest, "Have you had any attempts at foiling your work thus far? How much more work do you still have to complete?" The vampire turned to Germ, "Sounds like a good idea unless we have to chase after the miscreants in which case they may interfere with our pursuit."
  7. "Old habit, stuff gets stuck in your brain after awhile and you are?" Boris follows the dwarf keep the door ajar for Na'im.
  8. "'Rap and the portal will be opened to you.' Matthias 7th section 7th stanza." The cleric quoted as the dwarf opened the door. "Or not... we all here then? Very well then."
  9. OoC: Updated stats from purchases at the marketplace. Boris strolled through the city though he made a point to avoid some of the more heavily populated areas. Arriving at the stone house the cleric eyed two of the assembled party members, nodding in greeting to Germ. The vampire nodded to the other man standing waiting. "I gather you're here about the Book-eater business?"
  10. Boris swung by the marketplace on his way out of town. Stopping by Portia's the cleric restocked his inventory with 3 remedies, 1 potion, and 2 tonics for 65 Gold. With 81 Gold still in his purse the vampire moved onto Dain Almight's stall and picked up a sleep bomb, 2 Fire Bombs, 2 Holy Bombs, 2 Lightning Bombs, and 2 Dirt Bombs combining each for 2 gold creating military grade bombs and leaving him with 3 Gold.
  11. Boris reads down the list of participants for quest 128 before shouldering his pack and following Naguz. "Won't we all make a sight for sore eyes."
  12. Actually most of my villains are still living, but for the most part never show up in a later quest, something I do intend on remedying.
  13. You know I always wonder if people feel their characters would fit a certain class because of their RP or that they would fit the class because they're powerful classes. Honestly though I'd suggest you throw a NPC vindicator on the quest, Sandy, to try out some of the mechanics. I'm still not yet convinced the Zweihander grip isn't too powerful.
  14. Go on a quest, buy them off of other players.
  15. I'll toss my hat into the ring, though mine is suited for more of an expert class: Warlock These magic users have sold their souls to a greater power in exchange for more control over the mystic arts. · Additional Health: +7 · Additional Ether: +8 · Weapons: Warlocks wield non-threatening weapons such as Staves, Wands, and Daggers.· Job Traits: Healing (See Cleric), Flee (See Rogue), Pact – When Warlocks are trained they make a pact with a greater being that imparts them with certain privileges. · Battle Style: Harrowing: Warlocks fight to maintain control of the great power bestowed upon them by beings from the beyond. 1. SHIELD: (See Pacts) 2. HIT/GREATER LIFE DRAIN: The Warlock deals damage equal to two times their weapon power added to their level. Alternatively, the Warlock may choose to drain an amount of HP from their target equal to two times their level and distribute it equally to the party at the cost of 1 Ether. 3. HIT/LIFE DRAIN: The Warlock deals damage equal to their weapon power added to their level. Alternatively, the Warlock may choose to drain an amount of HP from their target equal to their level and distribute it equally to the party at the cost of 1 Ether. 4. MEDITATE/LIFE DRAIN: The Warlock spends one turn meditating to regain 1 Ether. Alternatively, the Warlock may choose to drain an amount of HP from their target equal to half their level and distribute it equally to the party at the cost of 1 Ether. 5. MIRROR DAMAGE: The Warlock is struck by the opponent’s attack, but if the Warlock survives, they reflect the attack to cause the same amount of damage to the opponent regardless of the opponent's defense or distance. 6. SPECIAL DAMAGE: The Warlock is struck by the opponent’s special skill. Pacts: When a Warlock is trained they make a pact with a being from beyond the mortal plane. The warlock may choose to train in another job class but can never change the pact selected. Star Pact: Job Trait: Intimidation (See Black Knight) May use Longswords. The Warlock has made a pact with a benevolent though domineering celestial being. Every time the Warlock physically strikes a target, the target is made Afraid for the next round. SHIELD: Heavenly Directive - The Warlock strikes all enemies with power equal to twice their weapon power plus their level that ignores SP. Infernal Pact: Job Trait: Spiritualism (See Necromancer) May use Scythes. The Warlock has made a pact with a scheming and powerful being of the underworld. The Warlock may summon a creature from the beyond outside of battle to do their bidding for the cost of 1 Ether. SHIELD: Summon from the Beyond – The Warlock summons a demonic creature from the beyond with power equal to two times their level and whose attacks ignore row and have a 1/3 chance to randomly inflict the Afraid, Weakened, or Fragile effects. After a demon is summoned the Warlock must spend 1/8 their total health every round to maintain control, otherwise it will join the enemy party dealing free hits until the end of the battle. Elemental Pact: Job Trait: Spell Casting (See Mage) May use Gems and Scrolls. The Warlock has made a pact with an elder being of the world itself. Critical Hit & Hit are replaced with Greater Spell & Spell respectively. SHIELD: Elemental Outrage - The weather shifts to that associated with the currently used Gem. All enemies take elemental damage equal to the Warlock’s level plus their weapon power for the cost of 1 Ether. If no Gem was selected, one is chosen randomly from the Warlock’s inventory. Key Idea: Life Drain, Demon Summoning, Inspiring Fear. Design Notes: Designing a class with all the ideas that encapsulated Warlocks/Demonologists and making them different from already existing classes proved challenging. Thus the ideas of pacts were born. Warlocks are primary offensive support classes due to their Life Draining skills, however they can choose a secondary role of either debuffing, crowd control, or elemental damage through their pact selection. This is by no means a finished product, but it's a working model.
  16. "Human huh? Sounds like a painful process."
  17. Boris finished off his glass of wine, having spent the last few moments staring aimlessly at the floating goblet in the mirror across from the bar. Noting activity by the quest board the vampire descended the stairs and afixed his name to Quest #128. The cleric returned to his seat next to the Arachanoid, "Well we'd make an inconspicuous bunch, now wouldn't we?"
  18. I whole-heartedly agree, do a stand alone quest first. You'll end up learning so much that if you start with the trilogy, by the second installment there will be so much that you'll wish you had done differently.
  19. Skrall's actually passed up on 2 playthings.
  20. Definitely Sean Connery for Skrall, I haven't played Boris enough yet to find his voice. Originally I was going to go for a thick Russian accent, but decided to opt out of that.
  21. "Habit." Boris gave a slight smile to the observant man. "And I've been sitting here choking down a glass Drandoran Rosẻ? You are a gentleman indeed, would you care to share a glass?" " Without waiting for a response the vampire ordered two Burgundy glasses of the Charisean.
  22. "58 seconds." Boris muttered to himself as Guts approached the group before finishing off his goblet, "I don't mind a fine Charisian wine once and a while. Though they can be quite expensive." "Running in fear is one thing, running with torches and pitchforks, now that's quite another. So your people have no nobility? Must be quite the a mess of chaos and anarchy from where you come from. Where was that again?"
  23. Here's about as long as I can go and still achieve color consistency. Any longer and you're probably going to start looking disproportionate anyways.
  24. Here's a purist artistic take on Nalguz the Infinite if you'd like to use it, Robert10ant. Plus with over 10 posts, you should now be able to put your hero in your Signature now.
  25. Boris grinned at the sight of a Demon. "I stand corrected. Between you, Nally, myself, and the half-giant over there, we'd best make sure we don't run into an uninformed group of heroes and have our heads chopped off." "Calm down Nally, no one ever said tailors couldn't be noble." Boris took another draft from his goblet, "Well you just did, but that may be your opinion. I happen to know a fine tailor by the name of Swisshopper if you need a business contact." "An old farmer outside of town. Seems to have reoccurring issues of monster infestation. Keeps on hiring heroes to take care of the problem but no one's been able to finish the job from what I've heard. If you're here for the thrill of battle, that'd be the place to check out. Seem like they only prefer slightly more experienced heroes though."
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