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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Kill you? What would I gain from that? I can't have you tramp through my nesssst though, 'twould be bad for my image, sssso go along and sssscurry back from where you came." The Party can see a faint pulsing glow emanating from the cavern before them. -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"I have been here for an age, for thissss issss my nessst. Have you come to ssssteal my essssence like the pointy hatted one? Or perhapsss you sssshall run like the ssssmelly lad. " -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
A voice echos throughout the chamber seemingly coming from all directions. "Who goesssss there?" -
Pala's actually still on his first quest. The numbers as they currently stand:Sandy - 29 Zepher - 17 Endgame - 16 Kintober - 12 WBD - 10 CMP - 8 CJP - 8 Overall 2/3 of the quests have been hosted by these 7 people.
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Agreed. This is one of my first sets and its just a little bigger than the picture and it continues to be one of my favorite sets as it explains so much about a single character without having to be extraordinarily large.
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The ogre stares long at the dragon before nodding his head in respect. "That it has young one, ya have grown much since our last meetin', It gladdens me to see master Regulus is lookin' after you... or perhaps 'tis the other way 'round." Skrall smiled before pulling out the talisman. "This is reminder of the complexity of our world, a final bauble from a complex individual named Vorpalis."
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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The party departs as Sudz waives goodbye to them. Scaling down into the Ampula, the group notices the stronger smell of sulfur. The inside of the walls and floor of the next chamber is covered in thick soot and grime and a hole gapes before them supposedly leading to the next flask. -
What we really need is some new blood in the QMing department, the veterans: Endgame, Sandy, Kintober, and Zepher could probably use a break. CMP and I are getting back into it after a brief respite and it's been nice to see KingoftheZempk jumping on board but we're going to need some new QM's if we want to keep it going. If anyone is ever interested in hosting there's quite a knowlege base of what makes a good quest in the QM Lounge.
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Skrall plodded back into the hall, pausing a moment at the Quest Board to sign up for Quest 150. The ogre grabbed his usual tankard at the bar and proceeded to have a seat next to Arthur. "Lad seems like it's been an age, though ya had left these hallowed halls for good."
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Skrall stared down the woman in white, "Ya do that then." The ogre tips his hat to the rest of the party, "Guess I'll be seein' some of ya back at the hall."
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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Yes, this Sudz home." It would appear the sodium bicarbonate in the flask combined with the alchemical energies of the equipment had resulted whether purposefully or not in the creation of inorganic life. -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Sudz not leave. No soda from home." -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Sudz smiles as the music fades. "Yes, pretty music." -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The golem covers its ears. "Friends make bad music." As if on cue, a haunting melody begins to filter through the pipes. "Possession Sudz secret." -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Pretty music come into home now and again, no words just feeling. Sudz would give most precious possession to find pretty music." "Friend not good music make." -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The salt golem answers in his gravely tone though makes no motion to leave his pool. "Sudz name Sudz. Sudz always here." "Sudz told shiny friend, Sudz always here. Sudz hear many things from Sudz home." The golem lifted its hand indicating all around it. "Sudz like pretty music." -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The party heads upwards and finds the salty individual still brining. "Friend, back." -
Yay you solved a logic puzzle, here have some XP! Truthfully though the last category for RPG's is special knowledge.
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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Through a bit of prying and pushing the Party manages to completely clear the blockage in the valve allowing them access. Petaldan, Ezeran, and Hunkan all gain experience! A strong stench of sulfur wafts up from the chamber below and the party can see the inside of the Ampula beneath them is covered with char and blackened soot. Will the party descend? Party Paladin Petaldan Parfenius (Played by Palathadric) *Party Leader* 5-year-old male "wonder" Knight *Immune to *Stunned*, *Bound*, and *Petrified** Level 9 Power Bonus: 0 Defense: 7 Health: 20/20 Gold: 0 Equipment: Slimy Sword (WP:10, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear) Inventory: 4 Potion, Phoenix Essence, Bedroll, Crucible Treasure (Worth 3000 Gold), Smoke Bomb Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 12 *Absorbs darkness* *Immune to wood* *Enemies that hits Ezeran becomes slowed* Power Bonus: 0 (Spellpower: +2) Defense: 3 Health: 16/16 Ether: 12/16 Gold: 0 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood; suitable to Ezeran only; bodywear.) Inventory: Ebony Scorpion Dagger (WP:5, deals Poisoned-by-3; dagger), Shackles of War (Prevents anyone from fleeing battles; accessory.), Emerald (Wood), Ruby (Fire), 3x Potion, Grand Tonic, Remedy X3, Bedroll, Smoke Bomb, Pick Axe Torald Waruelf (Alfadas) 20 year old male human Barbarian Level 10 Power Bonus: 7 Defense: 3 Health: 17/19 Gold: 76 Equipment: Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Tricorne (SP:3, headwear; suitable to anyone). Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear), Old and Rusty Greatsword (WP: 3), , 6 Potions, Mead X7, Phoenix essence, Tiger Balm, Spark Hammer (WP: 8 Lightning elemental Hammer. Double WP against flying and mechanical), 2 Venom Wolfwind (Kappy) 38-year-old Male Werewolf Mage Level 2 Power Bonus: 0 Health: 5/8 Ether: 5/6 Gold: 0 Equipment: Trickster’s Baubel (WP:5, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Crocodile Belt (Max. Health +2; accessory.) Inventory: 2 Potion, Opal, Remedy, Emerald, Staff (3 WP), Smoke Bomb Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 4 Power Bonus: 0 Health: 8/10 Gold: 19 Equipment: Daugslyr (WP: 5; Longsword), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Venom, Phoenix Essence, Nostrum, Longsword (WP: 3), Remedy Kid Reddson (dum) 19 Male Human (1/4 Leprechaun) Ranger *Immune to Poisoned & Bleeding* Level 1 Power Bonus: 0 Health: 6/6 Gold: 0 Equipment: Crossbow (WP 3), Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Bed Roll, Venom -
This may be a better discussion for the theater thread. If you want people to ask you about your character's backstory, don't tell people to ask you about your character's backstory, make them curious via your character's actions and perceptions about the world. They're easy to replicate/solve in Lego form. Really all puzzles can be broken down into six main categories: spatial, logical, mathematical, riddles, and pattern recognition. See quests 66, 90, 103, and 109, mixed parties can be very difficult to balance for.
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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: I find it sometimes helps to physically build a puzzle rather than try solving it in my head. Approximately 3 hours remaining for anyone who wants XP for solving it. -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Yes. -
Boris tilted his head quizzically. "But a poor wretch who was in the wrong alley at the wrong time. Those from the north I believe refer to me as a 'Draugr' or the more common term around here a 'vampire'."
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Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: The two below the Brown 4x4 blockage are also 4x4 blockages. Note the similar colors. OO <---- Need This 4x4 block OO OOOOXX OOOO OOOO OOOO OOXX OOXX <---- Down Here -
Heroica RPG - Quest #149: Cleaning Out the Pipes
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: There seems to be some confusion regarding the puzzle. The blockages exist within the plane of the surrounding glass. Thus the space you have to move things around in looks like: XX XX XXXXXX XXXX XXXX XXXX XXXX XXXX The black spaces do not swallow a blockage, they merely provide you with extra space for maneuvering. The whole setup is essentially a Lego slide puzzle.