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UsernameMDM

Eurobricks Grand Dukes
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Everything posted by UsernameMDM

  1. Bc it's only the HEAD.
  2. That was my first pick, but I keep thinking I want to stay classic and go with fire. Plus fire seems to be a bit more useful considering the types of enemies usually faced in a quest. Hoke needs to find an artefact that allows a dragon to have 2 elements, something like: Jeweled Collar - User can imbue 1 gem, granting that gem's elemental properties to its dragon.
  3. Techincally, she is 0.20 levels away from being an adult, but she's so close I decided to put the pic up. I am just pretending the head is currently horse sized, but will grow to mammoth size. I just need to decide her element...
  4. Eh, meh. I can pretend.
  5. Ninjago Earth Dragon Defense:
  6. Here's Torc's full & final head design. Wish I could figure out a way to take a good pic without building an entire dragon:
  7. It is precariously pinched in place.
  8. Hoke's new look going forward. Trying to incorporate some of the RP'd and actual gear (Samurai Helmet, Heavy Armor, Hydra Skin (Boba Fett caplet on left shoulder), Fur Mantle (RP'd a LONG time ago). Wish I had better photog skills: Now for a pic of adult Torc...
  9. Yeah, thanks for putting up with me JimB! I thought at one point Guts gave Hoke 2 Phoenix Essences to revive him if he blows himself up. I don't see them in Hoke's inventory to give back to Guts...
  10. "I'm up for that, and maybe Torc will be ready as well." Looooooooooooooot!: Hoke: Venom 4 Remedy 2 Bone 2 Mead 1 Fang Dagger (WP:5, double damage to beasts, dagger) 1 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Dirt Bomb 1 Deadly Venom 1 Water Bomb 1 Feather of Flight (Allows the user to flee from the battle when used.) 1 Soma 1 Smelling Salts 1 Air Bomb 1 Silver Ore (worth 60 gold) 1 Lightning Bomb 1 Grand Tonic 1 Ether Core 1 Ambrosia 1 Phoenix Essence 1 Guts: Venom 5 Remedy 2 Bone 3 Mead 1 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Dirt Bomb 1 Deadly Venom 1 Water Bomb 2 Soma 1 Silver Ore (worth 60 gold) 1 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Ether Core 1 Diamond 1 Tesni: Venom 4 Remedy 2 Bone 3 Mead 2 Potion 1 Smoke Bomb 1 Tonic 1 Grand Potion 2 Deadly Venom 1 Water Bomb 2 Feather of Flight (Allows the user to flee from the battle when used.) 1 Smelling Salts 1 Silver Ore (worth 60 gold) 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Mythril Shard 1 Black Pearl (worth 75 gold) 1 Health Core 1 Atramor: Venom 4 Remedy 2 Bone 3 Mead 2 Milk (restores 15 health and 15 ether) 1 Potion 1 Smoke Bomb 2 Tonic 1 Grand Potion 2 Dirt Bomb 1 Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 1 Water Bomb 2 Smelling Salts 1 Silver Ore (worth 60 gold) 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 1 Grand Tonic 1 Ether Core 1 Black Pearl (worth 75 gold) 1 Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) 1
  11. Where'd THAT come from?!
  12. "Let's head back. I will divide the Loot at the Hall."
  13. Normal text for speaking, italics for non-verbal, and bold for specifics and actions.
  14. Is there an actual guide for the cards?
  15. Battle Order: Autoroll till in risk of KO or PCs are Confused Atramor Hoke (Repeat: Opal) - Chameleon Absorbs Ice Decamon Cloud Gigas - Chameleon Absorbs Electric Guts (switched to Mythril Edge) - Chameleon Absorbs Ice, Dark, Light Decamon Storm Elemental - Chameleon Absorbs Electric
  16. So what actually determines that? Will there never been new cards?
  17. How do you know if an enemy is Decamodifiable or not?
  18. Scuba - can you take out the Chameleon 1 one round? I want to give you a shot since you have done most of the damage to it. CMP - do you want to try to Decamodify the Chameleon if it's at or under 1/4 HP? "Here we go!" Battle Order: Guts Atramor Hoke (Sapphire, Flagpole, back row, Sapphire on Spellspin Blade, +1 to Shield)
  19. No one should have any effects.
  20. Maybe they take Ambien?
  21. Well, hahaha.....CMP if you use your summons against the Chameleon, make sure you alternate elements. "Atramor, why don't you Decamodify the Sandman and send your monsters after the Chameleon?"
  22. Got it. I took the 5 outside of the parenthesis as the total power bonus, including the WP: 3.
  23. How much damage did Tesni do to Hoke? At the end Round 3, he had 60 HP. Tesni's power is 58 (15+5+38)? Hoke should have 2 HP? And according to the plan, wouldn't Guts have thrown the Neutralizer AFTER his last attack on the Chameleon?
  24. I mean a PC wouldn't be able to roll a 5 or 6 when targeting a sleeping enemy. But I know when I said that it would be too powerful. Just one of those in-game mechanics vs real world common scenarios.
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