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Everything posted by UsernameMDM
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Yeah, as soon as Sandy posted the Expert Classes, I was like 'Ah, hmm.' I still like the idea and flavor of the Mining Engineer, but it does need some tweaking as that was my first attempt at it. Yeah, I am a fan of Eberron too. Let's work on this!
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Maybe we need a thread for class proposals only. I have posted 2 so far with only 1 comment (thanks scubac). I don't expect Sandy to be all over each of our classes as they are posted. I think it would be a good idea to piat only well thought out and balanced classes and nit just a bunch of uber awesomes we want to play.
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Here's one for the ether lovers: Gem Master Additional Health: +10 Additional Ether: +5 Weapons: Staves, Wands, Hammers, and Maces Job Traits: Spell Casting (See Mage) Flawless Power - Gem Masters select only the finest specimens for their collections. These flawless gems are able to focus the energies better and therefore cause double elemental damage. Under Pressure - Gem Masters, like their prized gem, are formed from the heat of battle. They can only attack from the front row for their Flawless Power to shine. Battle Style: Lustrous Shine - A Gem Master's true power resides in his collection of gems. 1. SHIELD: Elemental Shield - The Gem Master selects a gem from his collection and imbues the party with its defensive properties. Each party member now has the elemental immunities associated with the selected gem (Ruby selected, immune to fire and earth based attacks) without depleting ether. 2. CRITICAL HIT/SPELL: The Gem Mastertheir level (WP 25 x 2 (x4 for elemental damage) + level 30 = 80 (130) damage)/cost 1 ether. 3. HIT/SPELL: The Gem Master attacks the target with strength equal to their weapon power added to their level (WP 25 (x2 for elemental damage) + level 30 = 55 (80) damage)/cost 1 ether. 4. Elemental Attunement - The Gem Master selects a gem from his collection and attunes the entire party to the gem's offensive properties. Each weapon can deal the selected elemental damage as well as any previous elemental weapon damage (Amethyst selected, Fire based weapon now does fire and darkness elemental damage) without depleting ether. 5. DAMAGE: The Gem Master is struck by their opponent's damage. 6. SPECIAL DAMAGE: The Gem Master is struck by their opponent's special skill.
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Thanks. Roll 4 keeps the gold seeking flavor of a prospecting miner while generating income to purchase bombs. How would you make it different?
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Those are some cool classes Sandy! The bombadier & mining engineer are different enough I think but have a similar flavor.
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Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"It would be prudent to finish our exploration of this area of the vault before returning to previously covered ground." -
Here's my first go at the Mining Engineer: Mining Engineer Additional Health: +5 Additional Ether: ~ Weapons: Axes, Maces, Clubs, Hammers, and Hand Cannons Job Traits: Natural Respite (See Barbarian) Go BOOM!: Mining Engineers are adept at explosives causing elemental bombs to do 5 times their normal damage Hard as a Rock: Mining Engineers are as tough as the rock they conquer giving them immunity to Earth based attacks, Stunned, Petrified and Poisoned effects Battle Style: Mountain Mover - Mining Engineers are acclimated with the harsh environment of the mines and utilize their mining skills in battle. 1. SHIELD: Dynamite! - The Mining Engineer lobs sticks of dynamite at all enemy targets causing damage equal to weapon power added to their level and adds the Stunned effect to all enemies (WP 25 + level 30 = 55 damage). 2. CRITICAL HIT: The Mining Engineer strikes for damage equal to their weapon power x2 added to their level (WP 25 x 2 + level 30 = 80 damage). 3. HIT: The Mining Engineer attacks the target with strength equal to their weapon power added to their level. (WP 25 + level 30 = 55 damage). 4. EUREKA!: The Mining Engineer attacks all enemy targets with strength equal to weapon power only and receive gold equal to their level for each enemy hit. (6 enemies, WP 25 = 25 damage each enemy, level 30 = 180 gold). 5. DAMAGE: The Mining Engineer is struck by their opponent's damage. 6. SPECIAL DAMAGE: The Mining Engineer is struck by their opponent's special skill.
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Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Hoke works on the patch with his pickaxe. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"You should voiced your concerns before accepting the responsibilty of finishing this quest. Now gather yourself and get up." The patched wall? -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Waiting for QM to acknowledge actions first. -
Hmm..mk. Maybe the Miners' Guild will send over a representative soon.
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So are lvl 30 classes open to anyone to create now?
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Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"This nonsensical behavior is foolish Durkon. We are in the employ of the Guild who trusts us to finish this quest. I aim to complete this quest sooner rather than what seems like never at this pace. Get up, pull yourself together, and let's head onward." -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Hoke examines the patch with his magnifying glass. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Hoke rolls out his bedroll and RESTS. Thanks guys. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
I've already rested per your previous conditions. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Ugh. Can we just PLEASE move forward? -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
But YOU don't get to control the outcomes. The QM decides what happens and then YOU react/role play the result. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Should be at full health/ether. "Did we not find a key in our previos explorations?" -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Hoke just shakes his head. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"Many thanks," Hoke says as he packs up his bedroll. "Where to?" -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
Hoke rests to regain his strength. -
Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"Let us be about this quickly. There is a situation at the graveyard yet to address I believe." -
These are the structures ONLY. Doesn't include minifigs or accessories. Instructions/sticker included: 9469 Gandalf Arrives x3 5.50$ 9473 The Mines of Moria 28.00$ 9471 Uruk-hai Army x4 15.00$ Shipping is extra, and I will ship internationally. Thanks. All sold! Thanks for looking!
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Heroica RPG - Quest#25: Imbuing the Sword
UsernameMDM replied to Bricksandparts's topic in The Heroica Archive
"Let us conclude our business here before we head back."