-
Posts
1,498 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Emjajoas
-
Originally after the Ironwill attacked the Overwatch tower, Ambrose was supposed to get captured and brought back to an Ironwill base. There would've been a few more battles and some puzzles; more optional loot. The party was also going to have a chance of entering Marcellus' mansion-- I wanted to give the dynamic between him and Barus a lot more fleshing-out than I was able to. I wanted Barus to say something to the heroes originally, and then have the heroes overhear Marcellus scolding him about it later. The sewers themselves were also supposed to be maze-like and explorable, with loot pockets hidden in back corners and a small battle in there with a crocodile or some other sewer-dweller. That would've been really cool, but it ended up being. A little bit too much. I didn't develop any of my NPCs nearly enough, either, so I suppose you could consider that cut, as well. I had a lot more planned as far as leading up to future quests, but ended up knocking a lot of that out. I won't be going back to the Low Kingdoms for a while.
-
So we're pretty much in the last leg of 121 and, surprisingly, I don't have much to say. Actually, that's not entirely true-- it's more like I don't know what to say. Or where to start. Or how to apologize for that shameful performance. First and foremost-- I'd like to apologize to everyone who had to deal with my dumb ideas. It was irresponsible and just plain stupid of me to try to come up with stuff without consulting anyone else. Second, I'd like to apologize to anyone who read the quest. It wasn't nearly what I had hoped for and other than some of the golden party interactions, it can't have been that good a read. And, most importantly, I'd like to apologize to all of my players. The quest was a trainwreck. There is nothing I can say that excuses that quest. This quest felt like playing a song-- I hit the first note (because I think Charleton's an okay NPC) but the rest of the quest just didn't sound right. It was flat; I played the notes in a terrible order. It didn't sound nice, it didn't look nice, it wasn't any fun. I'm incredibly disappointed in it. I picked the party I did more for the interaction I thought the players would have than their strength in battle. And there was some great player interaction in there. If you'd like player breakdowns, I can do them, but I don't have much to say about that-- you were all pretty great. There were a few golden moments that I really liked, and even if this quest was awful, your characters helped it shine just a little bit. The party itself was awesome. This exchange, in particular, is one I love, and that still makes me laugh: But I'm disappointed in myself for not giving you the experience you deserved and that I had planned. I overcomplicated things. I overcomplicated things for myself and for everyone else. I ended up burning myself out and cutting quite a few of the other scenes I had planned-- I cut out roughly a third of the quest, because honestly I didn't want to force you folk to be on a quest that wasn't fun for you and I didn't want to keep it going if I wasn't enjoying it, either. The battles were easy. I underestimated time and time again how powerful the party was. I have no excuse for the last battle-- I didn't give enough thought in balancing it and it ended up being a sick joke. I mean, the entire quest was, but that one part in particular was especially bad. I don't really have much to say aside from apologies. I don't have any excuses. A big thank you for bearing with me, and sorry to have given you all a terrible finished product. I don't intend for this to be my last quest. For the immediate future, yes-- but not forever. This was a learning experience, for sure, and one that I won't need to repeat. Again, really sorry, everyone. Hopefully next time around it won't be nearly as bad.
-
The heroes make their way back through the sewers and up into the city, guiding themselves towards the City Guard tower where they started their journey. The guards nod as they pass, recognizing them. Some smile; most whisper of your feats, awe colouring their voices. They enter Charleton's office, pleasantly surprised to find it cleaner than upon their arrival. Charleton greets them with a grimace and a wave of his broom. "Heroes. I heard there was some commotion outside. Good to know you're unscathed." He pauses for a moment, glancing at each hero in turn, his eyes narrowing. "Did you put the culprit to rest? I see no prisoners... Not that it's an issue." Charleton hastily makes his way behind his desk, opening the leftmost drawer. From out of it he pulls six jingling bags of gold coin, each holding 150 gold-- the promised reward. He swings his hip, knocking the drawer shut-- and sending all his papers scattering across the ground. He closes his eyes and sighs deeply, his shoulders sagging. "For the love of--" "Sigh. Here, Heroes. You've earned some solid coin." The Quest was Victorious! The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 31 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 56/56 Gold: 395 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon), Demonic Shard (WP:15, causes bleeding:10, greatsword) • Bedroll, • 5x Grand Potion, 2x Remedy, Neutralizer • 5x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 1/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 41/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 763 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Smelling Salts, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom, Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage** 44 year old male human Alchemist Level 33 3/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1361 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Dog-fur Coat (SP:5, backwear, allows the wearer to command any mutt into obedience), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe(WP:10, dual-strikes, axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 17x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (282 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 3/5 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 6/40 (+38 Level) Gold: 1387 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 3x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, 2x Smelling Salts, 2x Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 2/4 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 429 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental), Mutt's Flute (WP:10, causes the Weakened effect on successful attacks, instrument) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Nostrum,Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Artisan Level: 32 1/4 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 1275 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear), Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 13 Grand Potions, 3 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 3 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew
-
Battle Order: Nerwen uses Rapid March! Guts attacks Archer B with Mythril Edge (Dual strikes Archer E)! Damage Critical Hit! Archer B Killed! Archer E Killed! Guts attacks Swordsman B with Mythril Edge (Dual strikes Cavalier A)! Critical Hit! Critical Hit! Swordsman B Killed! Cavalier A Killed! Hoke attacks Ironwill Cavalier B with Hollow Flagpole! Spellblade spin! Rolled 7! 108 damage to each unit! Hoke attacks Ironwill Cavalier B with Hollow Flagpole! Greater spell! 136 damage to Cavalier B! Dyric attacks Shieldbearer A with Mockthril Longbow! Damage Shield! Shieldbearer A killed! Ironwill Elite killed! 127 gold gained! Dyric attacks Shieldbearer B with Mockthril Longbow! Lethal Hit Lethal Hit! Shieldbearer B assassinated! Alexander attacks Wolf A with Sword of the Elven Blademaster! Critical Hit! 64 damage to Wolf A! Alexander attacks Wolf A with Sword of the Elven Blademaster! Hit! 47 damage to Wolf A! Monk attacks Hunting Dog A with Flying Cross! Damage Upgraded Hit! Hunting Dog A Killed! Monk attacks Bloodhound A with Flying Cross! Upgraded Hit! Upgraded Hit! Bloodhound A Killed! Nerwen v. Nanny's Lullaby - All enemies *Asleep* The party ravages their sleeping enemies, leaving only a withered Ambrose and a Wolf standing on the other side. Alone, the wolf is no match for the heroes-- they plow through it quickly. The battle was victorious. Ambrose quickly fizzes out of existence, leaving only a small necklace imbued with a gem behind-- her heart, so to speak. Barus collapses to his knees, greatsword tosses to the side. He didn't have any fight left in him. The party was victorious! The Ironwill invaders were repelled! The mystery had been solved! All that remained was to inform their original employer, Guard Captain Charleton, of their success. Party Leader, please divide the loot: Ambrose’s Heart (Artifact, Suitable to Evokers, Accessory, +5 power) Dog-Fur Coat (SP: 5, backwear, allows the wearer to command any mutt into obedience) Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) Demonic Shard (WP:15, causes bleeding:10, greatsword) Mutt's Flute (WP:10, causes the weakened effect, instrument) Grand Potion (3) Health Core (3) Ether Core Mead (2) Nostrum (2) Smelling Salts Remedy Scrap Metal (4) Black Pearl 580 Gold And the Loot from the previous battle: Black Pearl (2) Giant Axe (WP: 10, dual-strike, axe) Smelling Salts 170 Gold Grand Potion (3) Scrap Metal (3) Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword) Nostrum Mead Blue Steel Shield (SP: 5, immune to Blind) The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 31 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 56/56 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 1/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 413 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) 44 year old male human Alchemist Level 33 3/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 3/5 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 6/40 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 2/4 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) 463-year-old male "hermit" Artisan Level: 32 1/4 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew
-
Duly noted, changed both. Sorry, folks.
-
Battle Order: Nerwen uses Lucky Chant - Party is now Lucky! Guts uses a Smelling Salts, Guts is now Hastened! Guts attacks Marcellus with Mythril Edge (Dual strikes Marcellus)! Damage Critical Hit! Marcellus struck twice and killed! Guts attacks Archer A with Mythril Edge (Dual strikes Swordsman A)! Critical Hit! Archer A and Swordsman A killed! Hoke attacks Archer B with Hollow Flagpole! Enchant Enchant! +1 SP to shield! -24 Ether! Dyric attacks Archer C with Mockthril Longbow! Hit Hit! Archer C Assassinated! Alexander attacks Archer B with Sword of the Elven Blademaster! Defend Critical Hit! 64 damage to Archer B! Monk attacks Archer D with Flying Cross! Hit Upgraded Hit! Archer D Killed! Nerwen v. Nanny's Lullaby - All enemies *Asleep* Guts hastily cuts through Marcellus with a few swift slices, shredding through him. Barus drops his sword, his fighting spirit lost. The party quickly begins shredding through the remainder of the enemies, who seem to be vastly in disarray-- a common theme. First Round of Final Battle: Enslaved Ambrose **Asleep** Level 40 Ethereal Health: 1000 Drops: Ambrose’s Heart (Artifact, Suitable to Evokers, Accessory, +5 power) Specials: (1,2)Help me! Using the remainder of her willpower, she lashes out at Marcellus, draining five ether from him and doing 100 damage to them both. (3,4)Let me help: Ambrose drains 5 ether from Marcellus and heals the hero who rolled special damage equal to their level. She takes as much damage in the process. (5,6)Damsel in Distress: Ambrose hexes herself for one turn, attacking a random enemy, or dealing Damage to herself. Barus No Longer a Slave: Barus gives up the fight if Marcellus dies. Ironwill Archer B: **Asleep** Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Mead, Nostrum, Scrap Metal Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer E: *Asleep* Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Scrap Metal x3 Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Swordsman B: *Asleep* Level 35 Humanoid Health: 350 Drops: Health Core (2) Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Cavalier A: *Asleep* Level 30 Humanoid Health: 400 SP: 5 Drops: Black Pearl, 25 gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Cavalier B: *Asleep* Level 30 Humanoid Health: 400 SP: 5 Drops: Smelling Salts, 40 Gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Shieldbearer A: *Asleep* Level 40 Humanoid Health: 400 SP: 10 Drops: Nostrum, Mead, Grand Potion, 10 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Shieldbearer B: *Asleep* Level 40 Humanoid Health: 400 SP: 10 Drops: Remedy (2), 30 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Elite: *Asleep* Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened* Health: 750 SP: 10 Drops: 100 gold, Health Core, Ether Core Specials (Decided by die roll): Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid. Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds. Hunting Dog A: *Asleep* Level 10 Beast Health: 100 Specials: On the Trail: The Hunting Dog marks the target hero with Hunted. Targets marked by Hunted take double damage from any dog and Marcellus himself. Passive Skills: Well-trained: The dogs pierce SP. Bloodhound A: *Asleep* Level 20 Beast Health: 250 Specials: Got Your Scent: The Bloodhound acquires the target hero’s scent, jinxing them. If the target hero is already jinxed, the Bloodhound lunges at them, dealing 20 damage and causing them to Bleed:5. If the hero is hit by the Bloodhound’s lunge, they are no longer Jinxed. Passive Skills: Well-trained: The dogs pierce SP. A Wolf?! A: *Asleep* Level 30 Beast Health: 500 Specials: Take Them Down: The wolf lunges at the target hero’s ankles, biting them with their vicious fangs. The hero takes damage equal to the wolf’s level and is Slowed. Passive skills: Lone Wolf: If the wolf is the last dog remaining, his level and current health are doubled and he is Hastened. Well-trained: The dogs pierce SP. The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 30 2/3 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 55/55 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 286 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) 44 year old male human Alchemist Level 33 2/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 32(+24 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 6/40 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 24), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) 463-year-old male "hermit" Artisan Level: 32 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew
-
QM Note: Guts only gets hit the once.
-
"The best way for our people to survive was to take over these walls. I stand by that decision. The men of Ironwill deserve such safety in the months to come." Barus bristles next to his master, hand clenching around his thick blade. His calm demeanor is on-edge. He kept glancing at his master-- had they had some sort of disagreement? The heroes make their way forward, the water rushing faster and faster, before finally they reach the end of the sewer pipe. It runs into a river-- sand and small rock covered both sides of the running water. A squad of Ironwill soldiers stood, weapons ready, prepared to face the heroes' onslaught. "It's not too late to walk away, heroes." Quietly, Marcellus gives one final order to his black-armoured guard. "Barus, your life is mine. Defend me. The rest of you-- answer any aggression shown." He places his fingers in his mouth, letting loose a shrill whistle. A howl answers. He then reaches into his cloak with his left hand, pulling out a pair of gems-- a Sapphire and a Topaz. He quickly lets loose a bolt of lightning; it strikes Ambrose's own gem, Ambrose's heart. He makes a pulling motion with his hands, wind gusting and transporting Ambrose's jewel into his open palm. Cluching it in his hands, he energizes the jewel once more. Let the Final optional Battle Begin: Marcellus: Level 53 Humanoid Health: 1000 Ether: 20 SP: 8 Drops: Dog-Fur Coat (SP: 5, backwear, allows the wearer to command any mutt into obedience), 100 gold, Mutt's Flute (WP:10, causes the weakened effect, instrument) Specials: (decided by die roll): (1,2, 3)Who’s a good boy? Marcellus summons a random dog and it deals damage to the target hero. (4, 5)Who’s Stuck in the Well? Marcellus summons a random dog and it tackles the hero who rolled special damage to the ground, dealing damage based on the type of dog summoned and pinning the hero during the next round. The dog does not get a free hit in the next round, but the hero cannot take action either. (6)You’re All Good Boys: All dogs lunge at the hero who rolled special damage, dealing 10 damage per dog on the field. Passive Skills: Lord of Dogs: Gains 1 SP for every dog on the field. On the Hunt: Gains 1 Level for every dog on the field. Enslaved Ambrose Level 40 Ethereal Health: 1000 Drops: Ambrose’s Heart (Sapphire crystal. Suitable to Evokers. Cannot be imbued. +7 Power Bonus to summoned spirit.) Specials: (1,2)Help me! Using the remainder of her willpower, she lashes out at Marcellus, draining five ether from him and doing 100 damage to them both. (3,4)Let me help: Ambrose drains 5 ether from Marcellus and heals the hero who rolled special damage equal to their level. She takes as much damage in the process. (5,6)Damsel in Distress: Ambrose hexes herself for one turn, attacking a random enemy, or dealing Damage to herself. Barus Level 60 Demon Health: 2000 Drops: Demonic Shard (WP:15, causes bleeding:10, longsword, suitable to barbarian classes, prevents the use of a shield), Armour of Dark Arts (Takes up 3 artifact slots: Bodywear, Handwear, Footwear-- counts as one artifact. SP:10. Suitable to Knight classes, Dragoons, Skirmishers) Specials: Stoic and Deadly: Barus slices through the target hero, dealing half their health in damage (ignoring SP) and causing them to Bleed:5 Passive Skills: Loyal Mutt: Barus strikes all heroes who target Marcellus at the end of the round, dealing damage equal to his level. No Longer a Slave: Barus gives up the fight if Marcellus dies. Ironwill Archer A: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: 100 gold, Grand Potion Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer B: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Mead, Nostrum, Scrap Metal Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer C: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Black Pearl, 25 gold Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer D: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: 100 gold, Grand Potion Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer E: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Scrap Metal x3 Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Swordsman A: Level 35 Humanoid Health: 350 Drops: 50 gold Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Swordsman B: Level 35 Humanoid Health: 350 Drops: Health Core (2) Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Cavalier A: Level 30 Humanoid Health: 400 SP: 5 Drops: Black Pearl, 25 gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Cavalier B: Level 30 Humanoid Health: 400 SP: 5 Drops: Smelling Salts, 40 Gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Shieldbearer A: Level 40 Humanoid Health: 400 SP: 10 Drops: Nostrum, Mead, Grand Potion, 10 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Shieldbearer B: Level 40 Humanoid Health: 400 SP: 10 Drops: Remedy (2), 30 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Elite: Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened* Health: 750 SP: 10 Drops: 100 gold, Health Core, Ether Core Specials (Decided by die roll): Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid. Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds. Hunting Dog A: Level 10 Beast Health: 100 Specials: On the Trail: The Hunting Dog marks the target hero with Hunted. Targets marked by Hunted take double damage from any dog and Marcellus himself. Passive Skills: Well-trained: The dogs pierce SP. Bloodhound A: Level 20 Beast Health: 250 Specials: Got Your Scent: The Bloodhound acquires the target hero’s scent, jinxing them. If the target hero is already jinxed, the Bloodhound lunges at them, dealing 20 damage and causing them to Bleed:5. If the hero is hit by the Bloodhound’s lunge, they are no longer Jinxed. Passive Skills: Well-trained: The dogs pierce SP. A Wolf?! A: Level 30 Beast Health: 500 Specials: Take Them Down: The wolf lunges at the target hero’s ankles, biting them with their vicious fangs. The hero takes damage equal to the wolf’s level and is Slowed. Passive skills: Lone Wolf: If the wolf is the last dog remaining, his level and current health are doubled and he is Hastened. Well-trained: The dogs pierce SP.
-
"So be it," Garrett shrugs. "I'll join the Overwatch forces, Slate, and slaughter anyone trying to make their way deeper into the city. Best of luck, investigators." Slate watches Garrett rush off, bowing to the heroes. "Aye. Best of luck." Without further ado, the heroes descent into the sewers, ankle-deep in murky water. Dim ember-lit torches line the walls, giving off a faint light. The heroes follow the flow of the sewage, quickly jogging through twists and turns, screams echoing through the corridors as Ironwill and Overwatch soldiers alike were slaughtered. The heroes, after a short few minutes of feeble exploring, finally see light at the end of the tunnel. Light-- --and two familiar faces. Were they guarding the exit with more Ironwill forces? From the looks of things, this may be their final battle in Ovalen. Were the heroes prepared?
-
"It dissolves after this round. Focus on hitting the Reaper's where it hurts."
-
"Ha! No. I'm no prince. The Overwatch hired me to help keep the sewers safe on my way through town. Apparently I look an able sort." "I'm sure it suits them," Garett laughs. "I ask because although he was with you for a while, now he is not. I'm the suspicious sort. I also recognize him, unless my memory fails me. And also because if you are going to hunt him, I'm going to join you. His servant looks like a fun match." Pretzel manages to dig through the nearby dirt, finding a gold bar. The Magic Compass does indeed point towards the Sewers-- confirming that the duo made a hasty retreat.
-
Mortimer twitches slightly, his hand moving to where his eye once was. His hesitation lasts a mere second before he raises his shield and bow again, firing at not Seerus, but the Reaper. "I will let him squirm like the worm he is. I will crush him under my boot when we are finished with the Reaper." Battle Order: Mortimer VS Apex Tail with Blazing Bow from Back Row Alice heals Johon from the Back Row. Octus VS Right Claw B with Spectral Claws from Back Row Punii attacks Open Wound A with Tiny Tail from Back Row. Daranza the Fifty Third casts a Lightning spell with his Topaz at Left Claw A from Back Row Boomingham VS Open Wound C with Frozen Saber from Front Row Boomingham VS Open Wound C with Frozen Saber from Back Row Karie revives Masson from the Back Row. Masson VS Left Claw B with Darksteel Zandatsu from Back Row. Johon VS Apex Tail with Muckracker from Back Row. Johon VS Apex Tail with Muckracker from Back Row unless the Apex Tail will die. If the Apex Tail will die, he attacks Open Wound A. Jeaux VS Open Wound A with Light Spell from Back Row
-
Round One of Battle: The heroes quickly show off their worth, Ambrose getting a few solid hits off before Guts and Hoke plow through the Ironwill invaders, Guts taking out the three archers and the swordsman and Hoke slicing through the rest with an enchanted flagpole. Party Order: Nerwen plays Lucky Chant, - 3 Ether, Party Lucky! Ambrose v. Elite - 50 damage to Elite! Elite left with 420 health! Ambrose v. Swordsman - 60 damage to Swordsman! Swordsman left with 320 health! Guts v. Archer A - Mythril Edge - Chrysopeia Hit! Archer A killed! Archer B dual-struck and killed! Guts v. Archer C - Mythril Edge - Special Damage Hit! Archer C killed! Swordsman dual-struck and killed! Hoke v. Cavalier A - Amethyst (Hollow Flagpole) - Critical Hit Shield! Spellblade Spin! 212 damage each strike! Strikes eleven times! Cavalier A killed! Cavalier B killed! Shieldbearer A Killed! Shieldbearer B Killed! Ironwill Elite killed! Party Leader, please distribute the Loot: Black Pearl (2) Giant Axe (WP: 10, successful attacks cleave and do damage = WP to the enemy below the enemy struck in the BO) Smelling Salts 170 Gold Grand Potion (3) Scrap Metal (3) Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword) Nostrum Mead Blue Steel Shield (SP: 5, immune to Blind) The Party: Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 30 2/3 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 55/55 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 29 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/41 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 286 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) 44 year old male human Alchemist Level 33 2/4 Power Bonus: 2 (2 permanent bonus) Health: 52/52 (7 base+33 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 40 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 31(+23 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 64/64 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 30/40 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 23), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 33 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 38/46 (Base Cleric 5 +Level bonus 33 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) 463-year-old male "hermit" Artisan Level: 32 Power: 38 31 + 7 Defense: 11 Health: 61/61 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew The Overwatch quickly rally to the heroes' aid, pushing back and chasing down the rest of the invaders. Shouts can be heard echoing in the sewers-- no doubt a call for retreat. Without a doubt, Barus and Marcellus had entered the sewer and made their escape-- Slate rushes towards the heroes, rapier in-hand, sweat beading on his forehead. "I was going to ask if you were alright, but it seems I don't have to. Good work, heroes. No doubt that was only a fraction of their forces, but with luck they won't try the sewers again." A familiar presence speaks up from behind the heroes, the tips of his spears streaked with blood. "Ha! Knowing the Ironwill, they'll just come more prepared. Watch the tunnels well, Slate." The man saunters over to Slate, joining him, and inspects the heroes with a wide grin. "You folk are impressive. First the thugs at the bar, now this. I like you." "You know them?" "About as well as I need to." "Captain! Your Orders?" "Get men into the tunnels. Don't let them push further into the city. Hem them into a corner if you can-- if not, push them towards the exit." "That almost sounds fun. Maybe I'll get a head start and meet the retreating Ironwill there. Wait, investigators-- Did you not join forces with the cloaked man and his guard dog after killing off those thugs? Where are they?"
-
"Stand strong," Mortimer grits his teeth, his armour battered and bruised, his shield dented, his body tired, his eye strained. He straightens, rising to his full, unimpressive height, shoulders tense, Vigilant raised. "He won't defeat us. Not anymore. Alice, another Magical vortex would be great. Knock him down. Boomingham, keep up your assault. Karie, heal Johon. Johon, ravage the Reaper. Jeaux, nail him again. Spirits, do your worst. Punii-- hang in there and hit him where it hurts." Battle Order: Mortimer VS The Eternal Reaper with Blazing Bow from Back Row Alice heals Johon from the Back Row. Octus VS Right Claw B with Spectral Claws from Back Row Masson VS Left Claw B with Darksteel Zandatsu from Back Row Punii attacks Open Wound A with Tiny Tail from Back Row. Daranza the Fifty Third casts a Lightning spell with his Topaz at Left Claw A from Back Row Boomingham VS Open Wound C with Frozen Saber from Front Row Boomingham VS Open Wound C with Frozen Saber from Back Row Karie Heals Johon from the Back Row Johon chugs back a Grand Potion from the Back Row IF both instances of healing fail. If not, he attacks the Apex Tail with Muckracker from Back row. Johon VS Apex Tail with Muckracker from Back Row unless the Apex Tail will die. If the Apex Tail will die, he attacks Open Wound A. Jeaux VS Open Wound A with Light Spell from Back Row
-
QM Note: Ambrose works the same was as an Evoker's summon; she can't be prevent a Free Hit and cannot be hit by a Free Hit. The heroes hear the Overwatch quickly scrambling, their forces emerging from their barracks and the tower to fight the Ironwill invaders. The heroes decide to join the conflict, launching themselves headlong into a group of Ironwill attackers lead by an Elite. Prepare for Battle! Conditions: Every 2 turns, another Ironwill emerges from the sewers. The type is decided by die roll. Victory is achieved when all Ironwill are pushed back into the sewers (when all Ironwill currently in battle are dead). Enemies: Ironwill Elite: Level 45 Humanoid *Immune to Blind, Poison, Fragile, and Weakened* Health: 500 SP: 10 Drops: Specials (Decided by die roll): Raise the Flag: The Ironwill Elite cries out, calling forth his fighting spirit, Hastening himself, and making the heroes Afraid. Divide and Conquer: The Ironwill Elite slams into the target hero, making them Fragile and Weakened for 3 rounds. Ironwill Cavalier A: Level 30 Humanoid Health: 400 SP: 5 Drops: Black Pearl, Giant Axe (WP: 10, successful attacks cleave and do damage = WP to the enemy below the enemy struck in the BO) Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Cavalier B: Level 30 Humanoid Health: 400 SP: 5 Drops: Smelling Salts, 30 Gold Specials: Take Charge: The Ironwill Cavalier lets out a battle cry, encouraging himself and charging at the target hero. It does damage equal to his level. Ironwill Archer A: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: 100 gold, Grand Potion Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer B: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Scrap Metal x3 Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Archer C: Level 50 Humanoid *Immune to Blind* Health: 200 Drops: Black Pearl Specials: Hail of Arrows: The Archer commands his bretheren to rain arrows on the heroes, each Ironwill Archer firing an arrow at the party. The Target Hero is hit by the Target Ironwill Archer; all other Ironwill Archers shoot down the Battle Order. Deals 50 damage. Ironwill Swordsman: Level 35 Humanoid Health: 350 Drops: Bloody Blade (WP:5, Attacks from the Front Row ignore SP, Longsword) Specials: Slice: The Ironwill Swordsman slashes at the hero who rolled Special Damage, halving their SP for 3 rounds and dealing 35 damage, ignoring the remaining SP. Dice: If the target hero has their SP reduced, the Ironwill Swordsman instead uses Dice, dealing 35 damage plus however much their SP was reduced by Slice. Ironwill Shieldbearer A: Level 40 Humanoid Health: 400 SP: 10 Drops: Nostrum, Mead, Grand Potion, 10 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. Ironwill Shieldbearer B: Level 40 Humanoid Health: 400 SP: 10 Drops: Blue Steel Shield (SP: 5, immune to Blind), 30 Gold Specials (Decided by die roll) : Get Behind Me: The Ironwill Shieldbearer jumps into the middle of combat, raising their shield. They absorb all attacks directed at the remaining enemies in the battle order. If used at the end of the battle order, Stand Behind Me carries over to the next turn. Like a Brick Wall: The Ironwill Shieldbearer slams the target hero with his shield, stunning them. The Party: **ALL HASTENED AND ENCOURAGED** Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Fragile* 20 year old elf male Skirmisher Level 30 1/3 Power Bonus: +1 (Growshroom Cap, Quest 103) (+6 total if in Front Row) Defense: 20 Health: 54/54 Gold: 45 Equipment: Sword of the Elven Blademaster (WP: 17; ignores SP, +1 gold per successful strike, temp poison:10), Cross Heater Shield (SP: 12), Fighting Boots (Power +5; footwear), (SP:5, protects from fragile-effect;bodywear), Gladiator Helmet (SP:3; headwear) Inventory: Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) • Feather Duster of DOOM (WP: 1), Butcher's Cleaver (WP: 5, throwing weapon) • Bedroll, • 4x Grand Potion, 2x Remedy, Neutralizer • 4x Mead, Smelling Salts, 2x Nostrum, Mulled Wine, Ambrosia • 3x Smoke Bomb • 2x Deadly Venom, 3x Volatile Venom, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), -Topaz • Tome of The Regret, 1 fine Montresorian Wine, Level-up Mushroom Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 2/3 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 286 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind,Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 14; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Lightand Darkness; suitable for anyone; Headwear), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursedeffects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy, Level-Up Mushroom Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to Weakened, Fragile, Asleep, Confused and Blinded**Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage***Soul-Linked**(Immunities shared wth Pretzel) **Lucky** 44 year old male human Alchemist Level 33 1/4 Power Bonus: 2 (2 permanent bonus) Health: 51/51 (7 base+32 level ups+10 class+1+1 permanent bonus) Defense: 4 Gold: 1061 Equipment: Mythril Edge (WP: 61, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Magnar's Smaller Axe (Grants Dual Strike, can't wear shield. handwear), Inventory: - Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) • Twin Sai (WP: 10, dual strike, dagger), Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, • 149x Potion, 16x Grand Potion, 4x Health Core, 3x Elixir, 4x Phoenix Essence, 9x Remedy, 2x Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 13x Mead, 9x Smelling Salts, 8x Nostrum, Bad Breath, Tonic, Grand Tonic, Level-Up Mushroom • 5x Smoke Bomb, Agni Bomb, Neptune Bomb, Fire Bomb, 2x Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 2x Sleep Bomg, 4x Stun Bomb • 5x Deadly Venom, Crimson Venom (Causes a weapon to deal the poisoned-by-7- and cursed-effects for the duration of one battle), Grating Stone (2) • Topaz x2, Amethyst, Sapphire (279 items) Hoke Ablesword - Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Torc the Brown Hatchling Level 39 1/4 *Immune Fragile, Weakened, Confused, Sealed, Dark, Earns TRIPLE XP* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 31(+23 Steel Buckler, +5 Heavy Armor, +3 Flagpole) Health: 62/62 (+10 Knight, +7 Mystic Knight, +38 Level, +2 Chicken Drumsticks, +5 Raw Meat) Ether: 15/38 (+38 Level) Gold: 1037 Equipment: Hollow Flagpole (WP:10, +3 SP to the whole party whenever equipped, Hollow, lance), Steel Buckler (SP: 23), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Heavy Armor (SP:5, immune Fragile),Medal of Glory (Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Pugilist Gloves (+2 to power, immune Weakened) Weapons:Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (½ chance to caused stunned effect, lance) Artefacts: Warrior's Treads (SP:2, Health +1), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Crocodile Handbag (Max Ether +2, accessory), Crocodile Belt (Max Health +2, accessory),Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Skadi Bomb, Demeter Bomb Consumables: 2x Grand Potion, 2x Remedy, Grand Tonic, 2x Phoenix Essence, 4x Ether Core, Elixir, Neutralizer, 2x Mead, Smelling Salts, Nostrum, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy, Dirt Bomb, 2x Smoke Bomb, 2x Venom-1, Venom-10, Zoot's Plaything (Special 3/4 Edition), Level Up Mushroom (2), Hydra Eye (worth 100 Gold), Hydra Tongue (Causes a weapon to deal the poisoned by 3 and -1 SP effects permanently) Nerwen Calmcacil (played by Chromeknight) 264 year old female Elven Paladin Level 32 2/4 *double experience**counterstriking**immune to sealed* Power bonus: +8 (quest #102) Defense: 2 (Leather armor 1 +lesser etherial cloak 1) Health: 41/46 (Base Cleric 9 +Level bonus 31 -Quest #102 5 +Minstrel Bonus 11) Ether: 41/44 (Base Cleric 5 +Level bonus 31 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 79 Equipment:Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Leather armour (SP:1; Bodywear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves. Inventory:Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Shield (SP: 5), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Smith’s Katana (WP:10, Darkness-elemental) •Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) • Opal (2), Topaz (2), Diamond, Garnet, Sapphire, Emerald,Aquamarine, Ruby, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), • Grand Tonics (3), Potions (7), Elixirs (2), Remedies (7), Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core, Grand potion, Ambrosia (4), Health Core, Phoenix essence, Level-up Mushroom • Shovel, Bedroll, Magnifying Glass, Telescope Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) **Soul-Linked** (Immunities shared with Guts) **Lucky** 463-year-old male "hermit" Artisan Level: 31 3/4 Power: 38 31 + 7 Defense: 11 Health: 60/60 9 + 15 + 30 + 3 + 2* + 1 Gold: 925 Equipment: Dual Staff (WP: 7, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Darksteel Armour (SP:6, Max. Health +3; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect; suitable to marauders; backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory,) Heavy Armour (SP:5, Immune to Fragile) Inventory: Weapons and Shields: Flying Cross (WP: 9, Darkness; broomstick), Splinter Broom (WP:8; broomstick; defies SP) and Shadeaux Mace (WP:9; deals fragile effect), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1, instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Heavy Flail (WP: 5, causes fragile; mace), Anointed Gladius (WP: 8, damages Undead; greatsword), Mythril Shield (SP: 20), Crescent Shield (SP: 5, halved damage from elemental attacks) Artifacts: Duplovian Helmet (SP:2, immune to Magic and Healing; headwear),, Bumble Fanshirt (SP:1, Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Cloak of Necrotic Shielding (SP:3, provides Special Guard against Undead enemies; backwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Soothing Slippers (meditation restores 5 ether; footwear), , Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; backwear), Counterstrike Gloves (handwear) Gems: 2 Amethysts, Emerald, Garnet, 2 Aquamarines, Ruby Scrolls: Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep Consumables: 2 Potions, 12 Grand Potions, 2 Health Cores, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrums, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 2 Jinxy Juices, 3 Smoke Bombs, 2 Fire Bombs, Holy Bomb, Military Grade Fire Bomb, 2 Blind Bombs, 2 Seal Bombs, 2 Sleep Bombs, Demeter Bomb, 13 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Level-up Mushroom Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) *Stickleback Brew Level 30 Spirit Wind-elemental
-
"Your father was already dead," Mortimer barks. "Did you think if his spirit survived this battle that he would be able to live on? No. This was his last fight. At least he went down swinging."
-
"Remain composed," Mortimer breathes, firing an arrow, his shield raised-- though dented. "Karie, take down the Left Claw B. Despite the hex, if we can attack all his limbs, he'll backfire his spell. Make him hurt. Make him squirm." Battle Order: Mortimer VS Left Claw A with Blazing Bow from Back Row Octus VS Apex Tail with Spectral Claws from Back Row Masson VS Right Claw B with Darksteel Zandatsu from Back Row Alice Heals Karie from Back Row Punii attacks Open Wound A with Tiny Tail from Back Row. Daranza the Fifty Third uses his Bottled Barrage Boomingham VS Open Wound B with Frozen Saber from Front Row Boomingham VS Reaper's Tail B with Frozen Saber from Back Row Johon VS Open Wound A with Muckracker from Front Row Johon VS Apex Tail with Muckracker from Back Row Jeaux VS Open Wound A with Light Spell from Back Row Karie VS Left Claw B with Oculoid Palm from Back Row
-
"You brought Ironwill here?" Slate shakes his head, grabbing his rapier from his desk and opening the door leading upstairs. "Sound the alarm! Rally! Scour the building!" The party quickly makes their way downstairs, Slate shouting orders behind them. Ambrose follows the heroes, half-running, half floating amongst the party. They burst forth from the Overwatch tower, glancing out into the streets, Dyric hunting for Barus and Marcellus, hot on their trail-- The scene that awaits them is not one they expected. Armed soldiers are crawling out of the sewer ducts in large numbers. The low flat-topped barracks rustled with a chorus of yells-- it seemed as though the Overwatch were mobilizing. Perhaps it was too late. The invasion had begun. The smuggling, the maps-- the Ironwill's plan must have been to infiltrate through the sewers all along. QM Note: Will update with battle specifics first thing tomorrow morning, giving you all an extra few hours to prepare.
-
"The Ironwill refugees are taking part in smuggling operations through the city's sewers. They hide in the slums, trying to disguise their operation as refuge. Ambrose has brought back many a scribbled letter; we've been stopping smuggling operations for weeks now. Surely you understand our need to keep quiet about her. Fear is the greatest weapon of all." "Ambrose brings back maps of the sewers, smuggling plans, scribbled notes... Arms, armour. Things refugees wouldn't have. Shouldn't have. As for compensation...Hm. How does a level-up mushroom each sound?" "I miss him," the apparition whispers, her voice reminiscent of a cold breeze. "I do not want to forget. I do not want them to forget. I must obey his last order." Slate turns back around from the window, facing the heroes again, his face grim. "She's no dem--" he starts, eyes widening, voice gaining an edge. "Where did the others go?" The heroes glance around, unsure of the source of Slate's surprise. Marcellus and Barus were gone.
-
"Getting our spirit to stop doing that would mean she would have to cease existing," Slate shrugs. "That's something you can take up with her. She's sentient. But she's doing good work." "The infiltrators would fall on their blades before submitting information to us. Killing them quickly is more humane than torture. And if we've got some monster in our street mummifying people, fear will keep more infiltrators at bay. I see nothing wrong with our methods. If it can prevent a war, it's saving lives in the end." "And how are you going to go about doing that? Stopping the brewing war?" Slate turns on his heels, striding to one of the windows, his back to the heroes. "Unfortunately, I'm not sure anyone can be reasoned with. In fact, the only reason we're in this bloody situation in the first place is our strategic positioning. People want these walls. People want to be in these walls. We're in the best position to strike out at the other kingdoms. Ironwill, Redstone, Crescent Bay... We can attack them all. But the Overwatch don't want dominion over the lands. The Overwatch are fine holding the state they have. So tell me, mailman. How do you propose to stop a war?"
-
The room has two exits; one heading down the stairs where the heroes came, and one to the right behind a closed door. The Overwatch captain doesn't seem to be armed, but has a green rapier stationed on his desk. Hoke notices the same, but a lack of much else. The room was mostly empty. A few lamps lit the area. The windows showed a clear view of the streets outside. He does notice, however, that things are incredibly quiet. Every so often sound travels through the floor- light movement from above. The Captain's eyes narrow, but he shakes Dyric's hand regardless. "Slate. I'm beginning to think this is an interrogation. You'll be compensated well regardless. To answer your questions, our men still patrol. I haven't had the luxury to spare a few to pick up the crate- nor was it a pressing issue. We'll only need that armour if the worst comes to pass." He crosses his arms, inspecting the heroes. "I don't know why you're here, but I have heard whispers that Charleton hired a group of Heroes to investigate the corpses. I'm not familiar with the organization. Are you them? No matter." Slate gestures towards the two guards. They hastily exit the room through the door on the right. The heroes hear the creaking of stairs as they ascend the tower. "Have a seat. I'm afraid I only have seven cushions." "Barus will stand." "...Right. Let's have a talk, then." "Let me first tell you about the Overwatch. We've existed for years, slowly building up our forces, each member a trusted companion. We're like the City Guards, but better trained, better equipped, better informed, and better looking. Unlike the City Guard, we're an army. We're Ovalen's standing army, and the Lord of the Overwatch has the final say about what goes on in the City." "A couple months ago, the Ironwill princeling had... a rather scandalous affair. He slept with at least two princesses from neighbouring kingdoms-- neither of which were his arranged bride. Already tense relations became much, much worse. Redstone suffered-- their heir was put to sleep. Ovalen is suffering; we're in the middle. We're getting pressured from all sides, but especially from the Ironwill. Their kingdom is the most powerful of all our neighbours. Worse yet, Ironwill soldiers have been coming in droves, some seeking refuge, some trying to get a foothold in our city." The captain sighs. "Those second ones killed off a very important Overwatch official. I'm sure you're familiar with what an Evoker is, correct? Someone who can summon spirits with some sort of gem? Ours was incredibly skilled. The spirit he summoned was one he had been with for a few years-- he shaped that spirit, bound them to the gem. They're strong." The door to the right opens. A stragely-coloured woman steps out from it, her body slightly transparent and glowing. Suspended in her upper chest is a bright gem-- it must be what is used to summon her. She bows slightly, though her face betrays no emotion and she remains silent. "This is Ambrose. She's sapping the life force from the Ironwill infiltrators as she roots them out in order to maintain her form. She's keen on purging them from the city to avenge her fallen master. She takes their armour and anything of note, bringing it here. We bring the armour to the Smithy-- he reforges it, making it into the stronger armour that we wear now. That's what you delivered."
-
QM Note: Sorry for the delay. I'll do what I can to pick up the pace. Nerwen notices that the first guard is wielding a bright red axe-- the second an orange, curved blade. "Package for the Captain? From who?" "Probably not from the circus. Shame." "Quiet about the circus, mate. Go talk to the Captain. See what 'e wants to do." The eyepatched guard turns on his heels, marching into the door, his companion shuffling gently while awaiting his return. He's not gone long. He trudges back outside, gesturing for everyone to make their way in. They climb a single flight of stairs-- the scene that awaits them is... not quite expected. The Overwatch Captain, a friendly smile on his face, awairs the heroes. The two guards stand in a corner, standing ready but not braced for combat. Near the heroes sits a lot table, six pillows scattered around. "Welcome. You've a... package of sorts, yes? That chest, I presume?" Barus puts the chest down with an audible clang. "Excellent. That's from the Smithy, yes? Did he already compensate you?"
-
The Flip card won't work, considering it would mean having to play two cards at once, unless I misunderstand your theory behind it.
-
The mithril crystal bashes against the lock, scratching and chipping it, though not breaking it open. Marcellus sighs, gesturing Barus to pick up the chest once more. The dark-armoured man lifts it with a heavy grunt, trudging behind the party as they move towards the outskirts of the city. Buildings become more and more sparse-- not only that, but the few buildings dotting the outer edge are all plain. Perhaps these were the barracks? It would explain the general lack of people-- nobody seemed to roam the streets. Their destination slowly comes into view, and the heroes get a sense of what, exactly, awaits them. The tower, entryway fenced in, spires towards the sky. It's not as tall as they imagined, but the bland exterior stretches as high as the City's wall. They approach the courtyard, looking up at the tower. It did seem taller from up close. The heroes approach the door cautiously, Barus huffing and puffing with the heavy chest in his hands. Two guards quickly open the door, meeting the heroes in the small, stone-floored courtyard. They don't raise their weapons, but eye the heroes suspiciously. "Oi! Who goes there?" "Mailmen, by the looks o' things." "Ha! They're well-armed for mailmen." "Maybe they're from the circus, yeah?"
-
OOC: I fixed it. My bad; was in a bit of a rush.