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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
"It's more intimidating than you are, sir, so I wouldn't be talking." "They must be returned to their master..." The voice replies, continuing to skulk behind the party. The sound of something rattling can be heard behind the party, an almost unnatural sound of something clacking together. "Eric, I really don't give a crap at the moment. I don't personally want to meet my god at this point in time, and I really don't think you want to meet yours. If you want to bicker like a child, do it later and focus on what's behind us!" "You will not bar my way, liar." The voice replies, letting something unfurl to the ground, clacking together before she reels it above her head and unleashes it at the party! A charred, skeletal whip bursts through the fog, nearly colliding with Eric's eyes! The horse moves through the fog to reveal the rider. Riding atop the steed sits a woman, her clothes worn and slightly tattered. Her hair is tied back into a ponytail, the tone of her flesh looking slightly pasty, like that of mouldy bread. Her head, however, is not connected to it's body. Instead, the rider clutches it in her arm, it's eyes shut and quite cadaverous looking. The voice seemingly comes from some other place on the person. "Holy Hel!" "It calls... I must have it!" The headless rider's horse kicks back and rapidly charges the party, the woman cracking her skeletal whip in the air! "Prepare for Battle!" Dullahan *Hastened!* *Immune to Blind, Doomed, and Sudden Death* Level 25 Ethereal Humanoid HP: 550/550 Special 1: Lash- The Dullahan strikes out at the target with their whip, dealing the blinded effect and 25 damage. Special 2: Marked by Blood- The Dullahan drenches the opponent in a basin of blood, making them Fragile and Jinxed. *Specials Alternate Passive Special 1: Headless Rider- So long as the Trained Night Mare is alive, the Dullahan is Hastened. Drops: Skeletal Whip (WP: 6, has a 1/3 chance to blind an opponent, whip), Dullahan's Cloak (Provides Immunity to Blind, Backwear), Bone Trained Night Mare *Immune to Asleep, Blind and Fast Asleep* Level 30 Dark Beast HP: 600/600 Special: Night Terrors- Causes the Fast-Asleep and Afraid effects to the target. Drops: Horseshoe (WP: 8, retrievable weapon) The Party Eric (Khorne) 30 year old Human Nord Level 25 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 1041 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 5 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* 32 year old male human Sorcerer Level: 23 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 669 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* Level, 12 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 0 Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear). Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Holy Bomb, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Ice Bomb, Fire Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Smelling Salts, Nostrum. Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1). "To arms!" Paladin Dameon Rollinger *Immune to Light elemental attacks* *Takes Suggestions for his attack* Level 18 Paladin HP: 38/38 (10+11+17) Ether: 19/19 (17+2) SP: 5 Gold: 175 Equipment: Rollinger's Paladin Armour (SP: +4, Max Ether: +2, Suitable for Rollinger, body wear), Holy Symbol (Protects from Light based elemental attacks, accessory, suitable for Rollinger) Silver Greatsword (WP: 8, damages undead, suitable for Rollinger), Round Shield (SP: +3) Inventory: Grand Tonic, Potion, Mead, Sack (Quest Item) Party Leader, please determine the Battle Order. Everyone else, please choose an action! QM Note: And since I know I'm going to get questions about this, Dullahan's are technically considered fae, not undead, if we're going by Irish folklore. Therefore your headless rider is Ethereal, and not Undead.- 372 replies
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Annienal notices Docken, and makes her way over to him, trying carefully not to get in anyone's way. "Oh, um... Mr. Docken, um... I hope you remember me? Annienal? I was wondering if you could tell me who the Voice in the Sky was? I'm still somewhat confused by it."
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
"Typical of a nord to go straight to the killin'." Rollinger states, rather disgusted by Eric's suggestion, "Oh, I know where you hail from, raider, it's not that hard to tell. We're not killin' anyone unless they provoke us. Heckz, you may be the leader of this party, but I am still a representative of Ennoc, and there won't be none of that while I'm here. If we're in agreement to let the rider by, let's keep moving." Rollinger coughs coarsely afterwards as the party decides to move on and avoid the rider behind them. As they continue to walk they hear the horse's hooves continue to trail a little ways behind them, getting closer and closer. Clop clop, clop clop, clop clop. "Who's there? Show yourself!" Rollinger calls out. The fog had begun to envelop the party as the horse jerks behind them, looking restless. The squat rider's silhouette stirs the reins with one hand while their steed moves through the fog to reveal a pitch black coat with worn and rusting buckles strapped around the horses head, it's hellish, piercing red eyes looking through the party members, air blasting through it's nostrils. The squat figure remains veiled by the fog. "Ne-eeeeeigh..." "Do not bar me of my path," a female voice rings out, lofty and detached, "They call to me... they want me to return them..." "Oh boy..." How will the party respond?- 372 replies
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
The Party Eric (Khorne) 30 year old Human Nord Level 25 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 1041 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 5 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) *Party Leader* 32 year old male human Sorcerer Level: 23 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 669 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* Level, 12 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 0 Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear). Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Holy Bomb, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Ice Bomb, Fire Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Smelling Salts, Nostrum. Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1). Paladin Dameon Rollinger *Immune to Light elemental attacks* Level 18 Paladin HP: 38/38 (10+11+17) Ether: 19/19 (17+2) SP: 5 Gold: 175 Equipment: Rollinger's Paladin Armour (SP: +4, Max Ether: +2, Suitable for Rollinger, body wear), Holy Symbol (Protects from Light based elemental attacks, accessory, suitable for Rollinger) Silver Greatsword (WP: 8, damages undead, suitable for Rollinger), Round Shield (SP: +3) Inventory: Grand Tonic, Potion, Mead, Sack (Quest Item) "Are you daft? Of course it is! Now, just... give me a moment..." Gideon bends down and unlocks the chest, the runes on the chest fading as Gideon motions for Ivan to retrieve the items, all of them held in a sack. Ivan passes the sack to Rollinger who hoists it over his shoulder. "Ensure it gets to the Paladin Order without fail! Now then, if you'll excuse me, I want to get out of here, and away from those... things!" Gideon hisses, as he and Ivan depart through the fog, the bulking bodyguard grabbing the chest and hoisting it over one shoulder. "I see no reason to linger here. Let's head out and see if we burst into flames, shall we?" The foursome depart for the road heading out of Luosh, their bodies remaining intact and not on fire as they leave town. The fog continues to creep in, the highway being unnaturally quiet, for not a soul had passed them since they left the coastal town. The only noise was the occasional chirp from a bird or rustling in the thicket that was beginning to surround them as the road led it's way closer to the Murkwood. "Well, at least we're still in one piece." Rollinger jokes, trying to relieve the stagnant quiet that had filled the air. Clop. Clop. Clop. The sound of horses hooves hitting the ground slowly echoes behind the party, the equine's pace increasing like a racing heartbeat. Clop clop, clop clop, clop clop. The party can see the figure of a horse and a squat looking rider covered by the dense fog skulking behind them. It's too difficult to make out any real details. "It could just be a traveller or trader... or it could be something else..." What will the party do?- 372 replies
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Karie hugs Masson tightly, her mind not totally taking in the full gravity of the situation.
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
QM Note: It's a part I used. I don't actually own the armour that Sandy likes to use for the paladins with the eagle, so just bear with me please. "Just because I wear a crown on my armour doesn't mean it automatically makes me supportive of the Hinckwell's. The crown has been used before by many cultures as a motif for their group. My angel will show herself in combat, and then hopefully your thoughts of me being supportive of the Hinckwells will end. Then again I've never met a dwarf that wasn't somewhat shortsighted." Rollinger smiles assuringly, tapping his nose cockily. "There's five items in total. A mask, a dagger, a goblet, a primitive totem, and some kind of scroll. They're old, possibly predating the sinking of Mercutio." Gideon replies, a look of fear spreading across him. Ivan scoffs and grins intently. He's obviously heard enough to make a solid opinion on the sorcerer. QM Note: I'll wait for Khorne to reply before I get you on the open road. That is, unless you burst into flames before hand.- 372 replies
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
"Hinckwells? Where'd you get that? Why would they care about or know about what's going on here?" Rollinger scratches his stubbly, unshaven chin in confusion. Hassilbee looks around impatiently before spitting out an answer. "I cannot guarantee that you won't burst into flames, raider, but I hired you for a job, one I expect you to attempt to finish. After all, if what I hear about your organization is true, you'll do anything for a bit of coin." "Same goes for you, Eric." Rollinger states dryly, readjusting the gear on his back. "Ivan has job. Ivan's job is to ensure Hassilbee doesn't die gruesome and terrifying death. Ivan also shocked girly sorcerer has not already lit himself on fire, considering amount of flammable beauty products sorcerer uses on self." Ivan cracks his meaty knuckles, showing that he means business should Heckz stand in his way. "Very well then. Here's the route you'll be taking." Gideon motions for Ivan, who reaches into his satchel and pulls out a piece of parchment. As Gideon folds it out, the paper notices it's a map of Uland. "We're currently in Luosh. Considering you're going by foot, you're going to have to sleep while on the road. Fortunately for you, we've found some inns in the area where you can rest." "Our first stops Bric'lin, and from there it's straight down the Eubric Highway... permitting we don't burst into flames. Are we ready to head out?" The party notices Gideon pulls out a key, tied around his nick with a piece of string which was hidden by his collar, fumbling with it.- 372 replies
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I think the Inquisitor having a spinning lightsaber is more or less following the Rule of Cool. I also like how it's able to switch between the single bladed and double bladed lightsabers. It makes his whole dialogue with Kanan all the more interesting, seeing how he's probably so obsessed with Jedi culture and lore that he would know how to operate multiple lightsabers and styles (of course, I could totally be wrong here, and dual bladed lightsabers may be able to go single bladed, it's been awhile since I've actually watched any of the movies. ). It appears he doesn't actually have any connection with the Force, either, which I think is good in terms of his character. At least that's how I see it.
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
Ivan glares Heckz down in an intimidating manner, his physique and height making Heckz look puny. "Do not give Ivan that nonsense, you fop." Ivan tells the sorcerer in a clear and low voice. "They're is a total of five items. I wouldn't be at all startled if they were possessed, but as it stands, I simply want them disposed of, and the paladins have agreed to do so." "Which is partially why I'm here. Rollinger is what my peers call me. I've had the time to look over the items in question... and I honestly am not sure what to make of them. They appear to be generic, ancient items. I was not present at the time when any of the events Hassilbee described took place, but if they are indeed cursed, they should be sent to the Paladin Order immediately. I've been sent to look over the items during the trip, and I have orders to accompany you." Rollinger replies, looking towards the party and eyeing them inquisitively. "By all means, do so. You're not on my list of expenditures. Just get those items away from me!" He sharply turns to the heroes, the nobleman's breath beginning to materialize in the cool air. "I have given the reward to a priest at the Paladin Order Headquarters in Eubric. Once you arrive, you will be given your reward through them. They've given me specific orders, and they've also planned your stops for the road. I'm certain the Paladins will give you something as well for assisting them in ridding the world of those items. Is there any final questions before I give you the map of the route you'll be taking?"- 372 replies
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"I don't know if I could take another trip through wibbly-woobly timey wimey, at least not without you, Masson." Karie replies queasily, her red cheeks replaced with a thick green.
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Heroica RPG- Quest #117: The Tale of The Caustic Collection
Kintobor replied to Kintobor's topic in The Heroica Archive
"That's Mr. Hassilbee to you," he replies with an edge, "and I'm surprised you want to know nothing of what your hauling to the Paladin Order in Eubric. The runes on the chest are to ensure the items in question don't get... out of hand. However, we've run into some complications with it. It seems the items in question have... unique properties." Ivan chortles loudly. "Ivan does not care what you think of companions, although Ivan find humour in description of feminine sorcerer!" "No, the cargo doesn't want to be transported to the Paladin Order. We've already attempted to send it via carriage. Not two minutes onto the road does the carriage burst into flames, with the only thing not damaged by the wreckage being this chest. The runes clearly did nothing to protect the individuals burnt to a crisp, which is why from here on out you will be taking the items on foot to the Paladin Order. About a month ago, during an excavation in the countryside, a group of miners in my small plot of land discovered a series of relics. I do not know what they're purpose is, nor what they were used for, nor where they come from, but the moment they set foot into my house they've caused me nothing but trouble! I just want them as far away from me as possible!" Gideon sweats profusely, pulling a handkerchief from his pants and wiping his forehead. "I'll allow the sorcerer to lead the party, seeing as how he at least has some experience being a "School Inspector" and a "Ghostbuster", whatever those mean."- 372 replies
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"Well, Madame Galuchat, I must say, your story was wonderfully woven as always... however, I do believe it's time I retell mystory." Lucas states eagerly, smoking his pipe with intent. "Sure there was some bloodshed and suspicion... but sometimes it's not what's right in front of us that's the scariest, but what we don't see; the unknown." As the night waned, the Midnight Society was down to only two story tellers, they're next speaker readjusting his pipe. "Everything is destined to become known, Lucas... Put please, do continue." Mallora shoots Isaac a curious glance. "Your words hold truth, Isaac...yet that which is most fearful resides in the unknowable darkness that lies within us all." The normally soft-spoken woman turns to Lucas, a spark of true interest burning behind her half-lidded eyes. "And that, I sense, is a darkness of which we will soon hear much." "Then the blind are more courageous than the lot of us. Do tell on Isaac." "The darkness unseen. No fight nor conflict. I know what you mean." "But unknown is a little vague for my tastes. Maybe you'd like to give this instance a face, Isaac." "The tale I tell is of the potential supernatural, since everything I'm about to tell you did really happen. However, whether the events surrounding this tale were supernatural or not... I'll leave that for you to decide. I present for submission to the Midnight Society, the Tale of The Caustic Collection..." "It all began a few weeks ago, as a group of heroes left Heroica Hall to the docks of Luosh. They had been hired by Gideon Hassilbee, a nobleman who needed assistance in disposing some items... ---Two Weeks Prior--- The Party Eric (Khorne) 30 year old Human Nord Level 25 Raider *Natural Respite* *Evasion* *Protected from Fragile, Weakened and Asleep + Immune to Water and Earth* Power: 42 (25+15+2) Defense: 5 Health: 43/43 (8+24+7+4) Gold: 1041 Equipment: Conspirator (WP: 15, causes Blinded; longsword), Pugilist's Gloves (Power +2, protects from Weakened), Heavy Armor (SP:5, protects from Fragile), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Garnet (Earth), 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 6 Meads, 5 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 2/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 34/34 Gold: 669 Equipment: Solemn Scythe (WP: 12, Darkness elemental Scythe, 1/2 chance of dealing the Sealed Effect), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: 2x Skeleton Decoy, 2x Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Nostrum, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 7 Bones Throlar Wineghilm 135 year old male Dwarven Knight. *immune to ice and weakened* *avoids free hits from flying enemies* Level, 12 Power, 25 (12+12+1) Defense, 6 (5+1) Health, 26/26 (10+11+5) Gold, 0 Equipped; Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, ice elemental), Crow Helmet (SP 1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, bodywear). Inventory; Weapons; Mace and Chain (Mace, WP 3), Elven Sword (WP 5, longsword). Shields; Elven Shield (SP 5, All elves in the party gain an equal amount of SP so long as the wielder is standing.). Artifacts; Counterstrike Gloves (If the wearer is damaged by a free hit they counter with strength equal to their level, handwear). Consumables; Potion x3, Remedy x3, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Holy Bomb, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, Ice Bomb, Fire Bomb, Smoke Bomb x2, Deadly Venom, Phoenix Essence, Smelling Salts, Nostrum. Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass. Treasures; None. Decamon Deck, x2 Magic Carp (Aquatic 1), Volt Ant (Electric 1), Tweetybird (Flying 1) Ursa Minor (Eithereal 1). "The heroes of Heroica, having been escorted via carriage with Gideon's muscle, a man simply known as Ivan, reached the docks in quick time. A fog had rolled in off the open waters, the only sounds being the waves hitting the aging dock and the crackle of Ivan's burning torch as he escorts them to their employer. The party quickly is able to put a name to the face of Gideon Hassilbee, a thin man with a narrower face." "Ah, heroes of Heroica, your timing is excellent, as always," the man sneers," I am Gideon Hassilbee, a nobleman in the High Kingdoms. I am glad you've agreed to take on this request, seeing as how it's been... a hassle getting the items this far." "Hmmph. If what I've been told is true, then that's the understatement of the year." The paladin replies, rubbing the sleep out of his eyes. "Hopefully they have credentials to finish job." Ivan states in a butchered common. "Now then, I assume you have many questions about the task at hand? Please, allow me to answer any and all questions. I'm certain you three have some, I was forced to keep the nature of the items in question... out of the request." Gideon looks down at the large chest resting at his feet, multiple runes and icons etched into it's wooden frame. QM Note: Wilkommen, Bienvenue, Welcome! I think you guys are experienced enough to know what to do, but in case you need a refresher, bold whatever you want to interact with! Check your stats over, the last thing I need is your stats all messed up. You should all be receiving a PM thread shortly from me. Don't worry too much about it just yet, but it will be important later. Other than, let's get going.
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Sorry for any confusion, I was blocked last night. I would've been blocked no matter who I investigated, but considering what happened yesterday and my vote against Brickelodeon, I have a feeling it's Brickelodeon.
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Heroica RPG - Expert Job Class Discussion
Kintobor replied to LEGOman273's topic in The Heroica Archive
Yeah, the Drafter characters aren't really what I'd envision. They look more like street performers than people obsessing over a card game to the point where they'd start causing they're cards to become summons. Why not play up the Pokemon parody? Have them look a little like Pokemon trainers, with crazy anime haircuts to coincide. Weather Mage looks decent though. -
As much as this breaks the rules... this does make TheLazyChicken look town. jluck was clearly trying to look good, and by conversing with and defending you he made you look suspicious. It's a scummy move on his part.
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The doors to Heroica Hall open loudly as a tall, tanned looking individual looks around the hall. He circles three names on the sign ups for a particular quest before beckoning them in a thick, booming voice. "You three, I meet you at gates of Eubric leading to Eubric Highway. Lateness will be not be excused." Chosen Heroes for Quest #117: The Tale of the Caustic Collection -John "Heckz" Brutenhal, Level 23 2/3 Sorcerer (Cutcobra) -Throlar Wineghilim, Level 12 Knight (Lord Duvors) -Eric, Level 25 Raider (Khorne) Quest is going up shortly. You can sneak into the Market if you need to. EDIT: Quest goes up tomorrow. Sorry guys, a little busy.
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"I don't see the problem staying here if it means I get to stare into Masson's beautiful eyes longer." Karie says intimately.
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LazyChicken and Stickfig are the only two who haven't voted. If they are town, they'd better make their vote soon.
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Current Sign Ups for Quest #117: The Tale of the Caustic Collection -Ellaria Arbour, Level Level 30 Druid (Sandy) (Preference to 118) -John "Heckz" Brutenhal, Level 23 2/3 Sorcerer (Cutcobra) -Althior Emorith, Level 42 1/5 Necromancer (K-Nut) -Throlar Wineghilim, Level 12 Knight (Lord Duvors) -Bartholomew Docken, Level 46.4 Warden (Brickdoctor) -Eric, Level 25 Raider (Khorne) -Sgt. Jon McEncy, Level 23 Black Knight (Pyrovisionary) -"The Demon Germ", Level 5 Rogue (Samurai Turtle) LAST CALL! One hour before the heroes are chosen!
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Vote: Brickelodeon Particularly after I was blocked last night after trying to investigating Xenophobic Monoxide. I am the town cop. My Night One investigation was mostlytechnic, who turned up Town, my Night Two investigation was Captain Settle, who turned up Town, and my Night Three investigation was adventurer1, who also turned up town. Someone blocked me last night on my investigation of Xenophobic Monoxide, most likely the last scum. In my opinion, it's either Brickelodeon or Xenomono, or heck, both. TheLazyChicken seems like he got thrown under the bus. There's no reason to lynch him when he seems to have been jluck trying to get a town lynch should he die. Was anyone else confronted by jluck in private? We'd really like to know. Now.
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The list of people he thought as suspicious is as equally important those he thought town. I'm super suspicious of XenoMono and Brickelodeon. Cutcobra and Captain Settle seem slightly town to me, more so than the other two, but the only two on the list left who he suspected as town are myself and Goliath. I'm curious what Goliath has to say on this. It could've been a failsafe. If he went down, you'd look suspicious in the eyes of everyone for being defended by scum. I don't think you're out of the woods yet, but I don't suspect you as much as some others.
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I doubt we have a serial killer. There's been two night kills. A scum kill, and a vigilante. If we had a serial killer, they would've killed someone on the first night. Well... no, not really. TheLazyChicken's suspicious, sure, but it might have been jluck just trying to get the town to lynch a townie. It doesn't seem like something he'd do, but I want all our bases covered. I want TheLazyChicken's insight on all this before we go and lynch anyone, seeing as how he was the individual jluck wanted dead.
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So jluck was scum. This basically makes anything he says a big bonus for town to go through, particularly him defending LazyChicken on Day 4. On Day 3, he voted for Duvors, which makes sense for the scum to do. On Day 4, he voted for Xenophobic Monoxide even though that lynch went nowhere. Day 4 was something that shouldn't happen again. We need to have a lynch, it's the only way we as a town have a means to nab scum, with the exception being our vigilante, who's doing a fine job. We should come to a lynch today, and hopefully everyone should cast a vote within the first 24 hours of voting, even if it's just for suspicion. Voting gets discussion going, and discussions lead to more information on the table. You don't need to stick to your vote, but at this point of the game, we need to nab that last scum.