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Everything posted by Kintobor
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"I'm sorry Vindsval... all I can tell you is that she is more than likely close, considering the Wheel symbolizes incoming change." Just then Sorrow and Althior manage to squeeze into the room. "More guests... how fascinating." --- Glasha shakes Throlar's hand. "Pleasure to meet you." -
I think Karie has the worst luck in this game. Three years and she's won nothing at the raffle. It's the Illuminati I tell you! Although Annienal's got a new item, so it can't be my luck entirely. First time winning anything in this raffle and it's a rock.
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Heroica RPG - Quest #140: Requiem for a Machine
Kintobor replied to CMP's topic in The Heroica Archive
"Is it possible you could perhaps keep Briar some company? I'll pay you each 30 gold. Just keep him company and away from Reg. I mean, I understand if you don't want to, as well." Annienal asked. It was a stretch, but she hoped they'd at least keep Briar out of the fight.- 559 replies
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- Eubric
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Karie silently got up out of her seat and away from the newer heroes, rolling her eyes as she did so. When she sat back down at the farthest end of the bar away from the group did she speak. "And I though I was a loud mouth." She ordered some food and waited for someone to come by and converse with her.
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"Think bigger." Karie replies. "Although, I'm surprised you're not aware of the existence of dragons. I mean, what rock have you been living under?" "Hey now, let's go easy on the new guy. We were all in his shoes once coming in and trying to make friends with people." Karie replies in defence of the new guy.
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Karie takes Lind's money and pockets it before getting back to tuning her newly used guitar.
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Karie stops playing abruptly and looks Lind's new armour over. "Alright, give me the money. The shield's yours."
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The gears in Karie's head began to whir as she tried coming up with some kind of agreement. "Or... you could make a deal with me. Pay half of it now, half when you get it. You pay 60 now, and 60 later. You get a nice shield you can potentially use, and to top it off, if you don't go Black Knight, you can give it back, and I'll consider the other 60 you owe me null and void. Deal?"
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Heroica RPG - Quest #140: Requiem for a Machine
Kintobor replied to CMP's topic in The Heroica Archive
Annienal makes her way over to Emerald and Topaz and tries to get there attention. "Um, excuse me, I'd like to ask a favour of you two, if that's at all possible." She asked two as diplomatically as possible.- 559 replies
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Karie notices Jinn sit next to her and raises an eyebrow. "Long time? Pfft, what rock have you been living under? The shield? I'll give it to you for 120. I think that's fair enough."
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Karie hands over the staff and begins her return to her music.
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Karie looks back at the staff for a second look and turns back to the stranger. "100? Really? For you? 90 gold."
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Karie finishes a small bit of the song before turning to the man who looked like he came fresh from the farm. At least his manners were present. She reached towards the bar for a drink and when she'd gotten it tipped it towards the stranger with a grin. "The compliment is appreciated." She nods towards her items for sale as she begins to . "Anything interest you? Make me an offer."
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Karie quietly makes her way into the hall and up the stairs, two guitars and a trumpet strapped to her. Her once long flowing ponytail was replaced by a shorter cut which didn't even go down her shoulders. She made her way to her corner and sat down. Karie brushed her new suit off and began to set some of her things aside, inculding For Sale tags on the Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.), and Grumpy's Staff (WP: 10, staff). Grabbing her guitar, she begins to play a small tune as she waited for potential customers.
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But enrages other Minstrels.
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I may get there late, but I'm always the life of the party. Seriously though, I enjoy playing support. Tanking and combat are fun, but enjoy being the person that makes sure everyone else is still tanking and being awesome. So in layman's terms: me being awesome is making everyone else in the group even more awesome.
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Even when I'm not running the event, I'm running the event it seems. In the same vain as Minstrel's being the best class, on a scale of one to ten, one being "go back to the drawing board" and ten being "plz nerf now", how effective is Minstrel!Karie's build?
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Other Heroes?
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Heroica RPG - Quest #140: Requiem for a Machine
Kintobor replied to CMP's topic in The Heroica Archive
Annienal perked up at the thought of hearing the stories of Mortimer's travels and edged closer to the table to listen in. She was curious about the warden, since he seemed relatively experienced. At least, more so than her.- 559 replies
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Quest 138 Alright, I'm in a little late, so I'll keep it quick since just about everything I wanted to say has been said. It was a good, solid quest with a few noticeable hiccups. I think everything's been said except for the idea behind the fog: great idea, but it should've been implemented more. I freaked out as a player getting to see the Apprentice again after three years, despite knowing he wasn't real, since it was a character I still love for how much of a despicable creep he was, and it was a really intriguing way of bringing back characters players had no desire of seeing again due to fear or anger. I wish it was handled a little bit better though, and I wish it also affected the other PCs. What was Jinnipher's anyways? I figured it was the Nephilim, but I could be wrong. Battles were awesome, but coming from you that's not saying much. Especially Vorpalis, it was a tough fight, but one that was quick and to the point. There's nothing I'm less fond of than a fight that drags on, and Vorpalis was both fun and challenging, and paced well. Also, you did Vorpalis justice as a dragon, so kudos for not falling into the trap I find a lot of dragon characters in RPGs fall into (either they're not threatening/too weak, or they don't provide an interesting conversation/encounter for the party. There's a difference between a wyvern and a dragon people! ) Other than that, I'm glad I went on the quest, and as much as I doubt I'm going on the finale, I had a blast. Thanks, Endgame!
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"The reading of tarot is not common among the orcish races. Although there are many great seers among they're kind, many of their rituals lack the complexity and nuances that the tarot cards offer." Irisa contemplates in a curious and nostalgic tone. Change is quite possibly coming, Vindsval, although for better or worse, I cannot tell. Merely that when you meet Amber Makepeace, something about you will change, whether it be your profession, your outlook, a relationship, something will change in you. The cards are rarely ever clear in their description... but the Wheel of Fortune is about the cycle of all things. Life, death, rebirth. We all live, we all die, we all return in some small way... some less so than others. The seeds you've planted before are sprouting... you will meet Amber Makepeace... and when you do, the event will affect you in some way, as the Death card states, and you can either embrace said change, or allow to fester and lead you to ruin." -
Yuppers. Did the same thing when I guest hosted a section of Debts.
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"Hopefully the cards will help guide you in finding Miss Makepeace. Keep your mind on that one question while I read your tarot." Irisa finishes shuffling the deck as she begins laying the cards, a calm breeze blowing behind Vinds back. He notices a twinkle of mischief in Irisa's eyes as lays the the top three cards face down in a row on the table. "Fate's will show me your past, present, and future. These cards reflect what has, what is, and what has yet to transpire in relation to Amber Makepeace and your search for her. The first card is the past, and it will refer to strifes that have occurred to you. The card that has been drawn is..." THE PAST "The Seven of Pentacles. He represents a feeling of dissatisfaction with the results of a project you've completed, either through work or in your own life. You've planted the seeds of fruit trees, but it did not bear the fruit quite to your satisfaction. Despite these feelings, you're glad the project is over. You were grateful that you had time to relax, but you still feel there was more to be done. In spite of this, you're thankful for much. You created something that had a life of its own, and it's continued to grow. Sometimes in life, we simply need to step back and let it go, and let our perfectionism slide." "We now move onto the present. This is the card that helps explain why you're here, and what next steps to take. The card is... most interesting... THE PRESENT "The Wheel of Fortune is the eleventh card in the Major Arcana, but given the number ten. It spins at the midway point of the Major Arcana, indicating it as a pivotal turning point. You could call it a metaphor for Fate, Karma, or perhaps even Destiny. The creatures surrounding the card's edges represent the elements of air, water, fire, and earth, just as the cups, pentacles, arrows, and wands do. The snake on the wheel could be represented as evil, but also a symbol of transformation. The jackal headed man is a symbol of a creature who guards the underworld. The sphinx here represents resurrection. Together, they form the cycle of life, death, and rebirth. Only when you step back do you see greater patterns- the entirety of the Wheel in motion. A situation in your life is coming to a close, as well as new opportunities to replace them. Major life decisions and milestones are approaching, while others are coming to, or have come to an end. Things you set in motion are beginning to bear there fruit. Seeds you plant now will be sprouting when the wheel comes full circle once more. When you step back and examine the cause and effect of a present situation, you can adjust your actions accordingly to produce a better outcome." "Now we come to the final card, the future. This is a look into what lies ahead of you and how to best navigate it. Your card is..." As Irisa flips the card over she smiles. "Old friend... we meet again..." THE FUTURE "Ah, Death. The fourteenth card in the Major Arcana, but given the number thirteen for reason that should be obvious, but wrongfully so. Most would regard both Death and the number thirteen with fear and anxiety, but that is not the case, for neither are unlucky or cursed, for it is merely a matter of perspective. An armoured skeletal figure rides a pure white horse, symbolizing purity of blood, soul and spirituality. Death passes people from all walks of life, and each is affected in their own way that corresponds to their view point. The King, who believed in his existence focused primarily on his wealth, his status, and his title, lays low in the dirt. The Priest, full of faith in his reward of an afterlife, faces Death head on. The young woman turns away out of fear and grief, but kneels compliantly, albeit regretfully. The young boy, completely innocent and blissfully ignorant, offers Death the beauty of freshly picked flowers, and although they were once beautiful, they are now dead. Note the flower on Death's banner. Death does not symbolize death, but change. If we view death in the way the child does, it is less traumatic and more transformative. It is a positive passage, as indicated by the rising sun in distance. Death indicates change, something not everyone can cope with. In it's positive form, Death is a means to start over, a second chance at a relationship, or a time of major growth. In a negative light, Death represents the unexpected, and the deep rooted fears of the unknown. If you accept change as it comes and grow from it, you can release that which has gone before and get on with what has yet to transpire. A discovery, an opportunity, or a new cycle await you. Rather than resisting out of habit, remember to embrace these changes, and your worries will fade away." Irisa looks over the spread of cards, content with the outcome, and nods. "I hope this helps clarify and shed light on your search. Do you have any questions about the cards that lay in front of you?" --- "That does sound complicated, and somewhat disturbing. What might your name be?" "Glasha. Yourself? --- In game. Fixed. "It'd be appreciated, gentleman. Don't be a stranger." "Hey, I can't complain. So long as they're coming to my saloon, I got no qualms." Stine chuckles to himself as he continues to pour Geoffrey another stiff drink. -
On hold until Sandy's computer gets fixed. Hopefully it'll be by the end of the week. Otherwise, we riot.