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Everything posted by Zepher
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With a silent curse, Boomingham realizes that he has disbanded the group of people meant to keep the Almgasta safe. "Rex, you, me and pretty boy are going to the Palace to rendezvous with the Black Scorpion and make sure the Queen is safe. I think the rest of you should make your way to the Sisters and make sure they're safe - some of them can fight. Rally them. I'm guessing the Cultists won't have a reason to harm the people in the Slums."
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Don't give Eric the Nordic Yeti Fur Coat! It will make it so that he can attack from the front row and only ever be dealt 1/4 damage.
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What other way? The attacking him wasn't too much of you doing what you want, but he outmatched you about a month ago now. So that can't still be the same plan. You wanted to hire people to attack him, so I sent Guts back out of the Wasteland where he could do that (alternate option #1). But you didn't want to do that, so you went back into the wasteland, and I understood you were in a rush, so I sent bandits to follow you so that you could talk with them and convince them to kill Zane with you (alternate option #2). Guts could have bribed them, or killed their leader, or told them you could lead them to the Fountain, or told them that you could kill the Soul Sucker. But instead, as Guts' only strategy ever is, you tried to kill them. So I presented one of Zane's lackeys, alone without Zane to back her up, to capture as a bargaining tool, which is a suggestion that had already been made (alternate option #3). But Guts tried to kill her. And even when you made it back I offered for a sixth time for you to ally yourself with Zane (alternate option #4), but Guts just tried to kill him again, which loops us back to the very thing you fled from in the first place... And how many times does Zane offer an olive branch before giving up? He sends help when you fight Necromancers (1), he then offers to go with you to the Fountain (2), and then after you attack him outright he still offers to go together to the Fountain (3), and then after he's stuck with Dyric he agrees to go save Dyric's friends instead of his own (4) and then Dyric welches and Guts tries to kill him. So does he offer a fifth time then? How many times before his friendly will to let the heroes come with him so they can both achieve their goals expires? Probably after the second death threat, right? So that is why I find myself a little frustrated now. Not because you attacked him then, but because you still have the same strategy this far down the line. But we'll figure it out. I'm not done allowing the situation to evolve. And I will go fix that battle before the next round. So you're not as failed as I feared.
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Her face falls a little, but Parvati holds her ground as the sandstorm whips around her and the heroes. "The gnome knew as well."- 603 replies
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- Baltarok
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Yeah, I'll have a lot to say too. It's the most frustrated I've been hosting in a year or two. I've already written like two sort of "essays" but I decided not to post them until it's a better time. Basically it boils down to people sometimes confusing "give the characters options" with "let me do what I want now". It reminds me most of questing alongside Tholar before he evened out.
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I think this is the first time heroes may fail a quest of mine without having made the explicit choice. Makes me really bummed.
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The heroes wave farewell to Master Jin, Warrior Priests Yu Shu, Master Kiga and Legonardo as they board the ship. Lord Chauncey gives his two master firm handshakes and is the last to step aboard. The airship takes off, and soon leaves the temple behind as it ascends to the clouds. The heroes feel relaxed and more experienced due to their time in Xu. "It'll take us a few days to make it to Etheria," calls Elba. "Settle in. You all know the deal by now." OoC: Obviously please carefully check your stats! I think they're all correct! The Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* Power Bonus: +3 Health: 68/68 Defense: 57 Gold: 2012 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Shadeaux Cape (SP:11, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Incense]), Hollow Flagpole(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Garnet (Earth), Ruby (Fire) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 12x Mead, 8x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon Power Bonus: 0 Power: 42 Health: 72/72 Element: none Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice, Lightning* Power Bonus: 2, +4 WP Defense: 41 Health: 93/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 1438 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Pugilist Gloves (+2 to power, immune Weakened), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Gems - Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Bone, Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold), Gold Bar, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 55.2 Health: 85/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Gains triple XP* *Party Leader* Level: 41 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 67/67 (7+38+15+5*) Ether: 0/0 (+2*) Gold: 1906 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:46.25, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Medal of Glory (Wearer gains triple experience; accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), • Garnet • 20x Potion, 21x Grand Potion, 13x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 10x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 7x Nostrum, 8x Mead, Soma, 6x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 4x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe, Crystal Ball (Worth 800 gold, 1600 in magic shops), Gold Bar Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* Power Bonus: 4 Defense: 24 (15 + 4 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 33/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 953 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:15, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Dastan Helmet (SP: 4, Immune to Earth) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: Potion, 8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Lady Felix (Controlled by Hybros) Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* Power Bonus: 0 Health: 36/36 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ???
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- Guffington
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Zane's voice remains level. "Suicidal? There wasn't anything suicidal about it. Your boss made it clear I would die regardless of what I did." Zane turns to Guts. "You are stupid and stubborn. Given the choice of you reaching your goal and me dying, or you not reaching your goal and me dying, which did you think I would choose? Use your magic compass if you like. Try to search for the other half of the map. It is gone. And without it you will never find the Fountain." Reunited v. Wyrms Round Four >Zane v. Guts (Sorcerer) - Shield ([40+26]/10-4=3 Damage, Guts Stunned, 7 Gold Stolen from all heroes) >Zane flees (Rogue) Guts v. Zane - Stunned Guts v. Zane Adult Body A - Damage/Critical Hit ([([20*2]+40+4)+([64*2]+40+4)]*2*2=KO Body A&C, +3 Health) >Dyric v. Baby Head A - Critical Hit/Shield (No Assassinations) >Matthias Baby Body A - Damage (30/2-4=11 Damage) >Parvati predicts Sandstorm - Success (Sandstorm 3 turns, -1 ether) >Solimon flees Baby Desert Wyrm B v. Guts - 55/2-4=24 Damage Baby Desert Wyrm Body B v. Dyric - 30/2-6=9 Damage Burning Effects All Wyrms All Combatents Dealt -1 earth damage (mist erases elemental immunity for the round) Sandstorm - Doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants Zane dodges Guts' attacks and flees, and Parvati whips up a sandstorm to mask Solimon's ascension to the skies. "You've killed your friend," she says as she stands boldly with the heroes. "The Doctor cannot possibly survive much longer within that wyrm." The Enemies Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 64/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 381/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 207/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 336/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 34/44 Gold: 730 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 23/35 Ether: 5/25 Gold: 1312 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning, Blinded* Health: 33/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* *Stunned* 45 year old male human Marauder Level: 40.4 Power Bonus: 4 Health: 39/64 Defense: 4 Gold: 9039 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x Mead, 7x Smelling Salts, 4x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet- 603 replies
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Boomingham clears his head as he watches Sarge chugging some potions. He puts his hand over the lids. "Sorry, chappo. Getting distracted. The wife always said my brain wasn't much good for remembering." He heals Peri, Sarge, and Rex to full health.
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OoC: When I'm home for the evening, absolutely!
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
"Medusa is dead?" asks Parvati, her eyes wide suddenly. "You are a foolish bully," snarls Zane, but the anger drops from his face suddenly and he grows neutral. His voice grows soft. "Your pride has made you stupid, Mister Holla. I imagine you come from privilege. Zane and myself do not. We were born into slavery and the hovels. We know how to think how to survive. You can only think of how to bully. If we wished to kill you, why would we have come to your aid at all? Why not let the necromancers kill you? If we could summon wyrms, why would we bring our Court into danger? If we could summon wyrms, why would Medusa be dead." Zane glances at Dyric. "I told Dyric I was willing to negotiate with you, but you have just told us once the wyrms are dead, we will be too. Very well." Zane takes out the half of Iceborn's Map and zaps it. It withers to smithereens. "Now there is no more contention between us. You may attend to saving your friend, and we can attend to saving ours. Parvati, create a sandstorm. If Medusa was swallowed whole, there may still be time to save her." Parvati stares at Matthias with a look of fury and betrayal, and begins to whip up a sandstorm. "Your doctor is in the weaker baby wyrm, not the adult," she tells the heroes as she prepares to flee.- 603 replies
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"I knew we should have left a guard." Boomingham turns to Rex. "Take him with us. There's no time to execute him, and we don't know if he's misled us or not. He did take us the camp - no reason for that if he's with them. I could have wandered around this swamp endlessly. Whatever his case is, our primary objective now is the city."
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Parvati and Solimon shift uncomfortably closer to each other as the wyrms circle their prey. "I agreed to help your friends, but for a price." Zane growls. "I've never welched on you. I've respected you. You owe me the same."- 603 replies
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Heroica RPG - Quest #139: Around the World (West)
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"You're not giving orders yet, Dyric," says Zane as he eyes Guts. "I want to hear what your boss has to say."- 603 replies
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Arthur sits and loses himself, floating away from the mountain and focusing on the intangible, finds that he has found it. Arthur is filled with the First Breath. He may sacrifice a turn of combat to focus and gain +3 power (power resets at the end of a battle or when the hero is KO'd). He also feels more experienced. "There is much to know, always much to know!" squeaks U'Or as he shuffles through his papers. He straightens his spine a little, clearly happy to feel important once more. "Etheria is the island of the mages. It is said to be very old, but no one can figure out how it became settled at first. It is said to be the center of all ether, and a great magical force lies at its center, called the Font. Like all things that close to massive amounts of magic, things can grow distorted there... both space and time, apparently." U'Or blinks at his paper, taken a little aback by the previous factoid. He plows on, however. "Etheria has long stayed out of the world's affairs. It is a Free Island, even more so than Eubric it would seem even more than Eubric. It is ruled by a council that is elected by the people whenever they feel they want to elect someone to the council. The council barely governs however. All citizens are treated equally, and work together for the most part." "Yes, of course. Please. I felt the need to help rebuild Xu after the damage I'd caused, but that doesn't mean that I don't miss Eubric. It is my home, after all. I hope to return there once things have settled down here." "Of course. As we draw nearer to the end of our journey, we will lower the veil. But Chauncey is the better choice to explain what we hope to accomplish in Xu."
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Skipping back a bit: I can say my least favorite part about hosting quests in Dastan is playing Tarn. I think I do a fine job, but it makes me miss Rumble Strike, who did a superb job. It's the same reason I've steered clear of Haldor.
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
OoC: Fixed, thanks Stickfig for the reminder! Reunited v. Wyrms Round Three Zane v. Baby Wyrm A (Rogue) - Miss/Hit (55+26=81) Zane v. Baby Wyrm B (Rogue) - Hit/Shield (55+[26*3]=133 Damage) >Dyric v. Body C - Shield/Special Damage (No Assassination) >Matthias gives Zane a tonic >Solimon v. Baby Wyrm Body A - Damage (30/2=15 Damage) >Parvati v. Adult Body B - Mist ( Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether) Undead Body v. Baby Wyrm Head A - (40/2=20 Damage, -1 ether) Body A v. Zane - 40 Damage (Nimble, No Damage) Burning Damages Wyrms Guts joins the party Guts rejoins the party as they hold off the wyrms. The Court of Demons visibly tenses. Solimon comes to land so that he and Parvati stand back-to-back, one facing the wyrms, and one facing Guts. Zane just glances over his shoulder. "Welcome back, baldy. Ready to give me that map?" Bright - Light does double damage, darkness deals half. *Four Rounds Remaining* Mist - All elemental immunities gone *One round remaining* The Enemies Adult Desert Wyrm Body A Level 40 Rock Vermin *Burning -8* Health: 344/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Adult Desert Wyrm Body C Level 40 Rock Vermin *Burning -8* Health: 138/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 65/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 388/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 208/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 339/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Zane Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death* Health: 96/136 Ether: 10/12 SP: 20 Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20) Inventory: Magical Throwing Knife (SP:13, No Retrieval Required) Souls: Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class. Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class. Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy. Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class Note: Zane's level is equal to the enemy he is targeting. Undead Adult Body B Level 40 Darkness Undead Adult Wyrm Head Level 80 Darkness Solimon Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* Health: 38/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir, Military Grade Fire-Bomb x3 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 5/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 4x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 34/34 (5+4+25) Ether: 17/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Hastened* *Lucky* *Encouraged* 45 year old male human Marauder Level: 40.4 Power Bonus: 4 Health: 64/64 Defense: 4 Gold: 9046 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 15x Mead, 7x Smelling Salts, 4x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Half of Iceborn's Map (Quest Item), Guanette's Map (Quest Item) Loot: Bones x4, Potion, Phoenix Essence, Raw Meat (+5 max. health), Ancient Bone, Grand Tonic, Smoke Bomb, 120 Gold, Elixir x3, Garnet- 603 replies
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
OoC: You used up too much ether.- 603 replies
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Reunited v. Wyrms Round Three Zane v. Baby Wyrm A (Rogue) - Damage/Shield (([26*3]+55)=133 Damage) Zane v. Baby Wyrm B (Rogue) - Critical Hit/Shield (133 Damage) >Dyric v. Body C - Hit/Hit ([58/2]-4=25 Damage, Hits 3 Times) >Matthias heals self - Shield (Zane, Dyric, Matthias, Parvati Full Health, -4 ether) >Solimon v. Baby Wyrm Body A - Special Damage (+200 health, +5 SP) >Parvati v. Baby Wyrm Body B - Hit (26*2=52 Damage, -1 ether) Undead Head v. Baby Wyrm Head A - (80/2=40 Damage, -1 ether) Body A v. Zane - 40 Damage Burning Damages Wyrms & Solimon The battle takes a radical turn for the better, as the heroes beat back the wyrms. What's more, flying out of the distance, running his butt off, comes baldy himself, Guts! Just one move away from joining the party! "Remember." Bright - Light does double damage, darkness deals half. *Five Rounds Remaining* The Enemies Adult Desert Wyrm Body A Level 40 Rock Vermin *Burning -8* Health: 352/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Adult Desert Wyrm Body C Level 40 Rock Vermin *Burning -8* Health: 146/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 206/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 394/400 SP: 10 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 341/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 341/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Zane Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death* Health: 96/136 Ether: 0/12 SP: 20 Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20) Inventory: Magical Throwing Knife (SP:13, No Retrieval Required) Souls: Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class. Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class. Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy. Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class Note: Zane's level is equal to the enemy he is targeting. Undead Adult Body B Level 40 Darkness Undead Adult Wyrm Head Level 80 Darkness Solimon Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir, Military Grade Fire-Bomb x3 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 35/35 Ether: 5/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 34/34 (5+4+25) Ether: 18/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet- 603 replies
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- Baltarok
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"So far the monasteries haven't yielded any results. We find that the Masters live a life removed from the people of the province - they serve their communities in spiritual matters and even assist those in danger or great poverty, but those of us who are building the council wish to find more leaders of the day-to-day. It's a win-win, since the masters we've encountered have no interest in serving in a political council." "This one doesn't even speak." "Arthur, you could have meditated and been back by now." Lady Felix smiles slyly and eyes Legonardo coyly, most likely sizing up if he carries anything of value. "We always welcome those who wish to learn."
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
Would love to hear from StickFig, but if not will run the round shortly with your suggestions!- 603 replies
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"Things have gone well. There is no doubt that there are still enemies of the new regime, but we feel that the best defense is a good offense. While Tanooki works to root out any remaining traitors, we have begun to appoint citizens from all twenty-six provinces to the New Council. But it has taken time, and things will not begin to truly stabilize until we've completed our mission. Though I don't have much political training, we are thin-stretched, and so I have been tasked with vetting some candidates. It affords me the opportunity to travel Xu. We still have yet to select someone to represent this province, and when Miirym informed me that Guffington and heroes had arrived, it seemed an appropriate time to come out." "Our next destination will be Etheria," says U'Or as he sorts through the papers spilling out of his briefcase. "Just as soon as everyone is prepared to depart." "As I explained to our friend Arthur, they have been enlightening. A very different land than Eubric, but there is much to be learned here as well! I know that you are well aware of the technological innovations of the Aoi - and such is the way with science that I can learn all there is to know today and still have something new to learn tomorrow." "Yes, it's straight to Etheria after we've said our farewells. Chauncey, I suggest you go pack your bags."
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Heroica RPG - Quest #139: Around the World (West)
Zepher replied to Zepher's topic in The Heroica Archive
"No no NO!" howls Zane. "Don't help the weaklings, those idiots he he he. They must perish for their foolishness hahaha- proceed as Dyric instructed." Reunited v. Wyrms Round Three >Zane v. Adult Wyrm Head (Sorcerer) - Critical Hit/Damage (KO, -1 ether) >Undead Body v. Baby Wyrm Head A - 40 Damage, -1 ether >Parvati forcasts Light - Great Forcast (Bright for Six Rounds, -1 ether) >Solimon uses an Elixir on Zane (Full Health, full ether) >Zane raises Dyric - Raises Wyrm Head, Dyric, Matthias, -11 ether >Dyric uses Grand Potion on Solimon - +25 health >Matthias Heals Solimon - Heal More (-1 ether, Solimon Full Health) Adult Wyrm Body A + Baby Wyrm Body B v. Zane - 35 Damage Adult Wyrm Body C v. Parvati - 20 Damage Baby Wyrm Head A v. Solimon - 55/2=28 Damage Baby Wyrm Body A v. Dyric - 30/2-6=9 Damage Baby Wyrm Head B v. Matthias - 28-4=24 Damage Burning Damages Wyrms & Solimon Zane is able to get everyone back on their feet, but the wyrms swarm around them. They are alive, but certainly worse for wear. "This is why we keep Medusa around," snarls Zane. Bright - Light does double damage, darkness deals half. The Enemies Adult Desert Wyrm Body A Level 40 Rock Vermin *Burning -8* Health: 360/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Adult Desert Wyrm Body C Level 40 Rock Vermin *Burning -8* Health: 229/600 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Elixer Baby Desert Wyrm A Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 379/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -6* Health: 351/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting Baby Desert Wyrm B Level 55 Rock Vermin *Immune to Negative Effects and Instant Death* Health: 474/500 Special: Ingest - The wyrm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: Nothing Baby Desert Wyrm Body A Level 30 Rock Vermin *Burning -2* Health: 395/400 SP: 5 Special: Thick Skin - The wyrm's thick skin has regenerates, healing the wyrm by 200 points and adding SP:5. Passive Special I: Massive - The Wyrm is so big that AoE attacks and effects only affect the target. Drops: Noting The Heroes Zane Level ?? Necromancer/Sorcerer/Witch/Mage/Rogue *Lucky* *Hastened* *Nimble* *Immune to Negative Effects and Instant Death* Health: 101/136 Ether: 1/12 SP: 20 Equipment: Zane's Wasteland Sword (WP: 26, Longsword), Jester Hat (Headwear, No Effect), Wasteland Armor (SP: 20) Inventory: Magical Throwing Knife (SP:13, No Retrieval Required) Souls: Zander's Soul: Zane is Permanently Hastened. Can use electricity without a topaz. Magic Burst deals cursed, jinxed and stunned and ignores SP. All electrical attacks stun. Grants Mage class. Magician's Soul: Zane is immune to Negative Effects and Instant Kill. AoE enemy specials only affect the target. Grants Witch class. Necromancer's Soul: Grants access to Necromancer class. Zane starts the battle with a deluxe skeleton decoy. Zane's Shattered Soul: Zane is permanently lucky and nimble. Grants Rogue Class Note: Zane's level is equal to the enemy he is targeting. Undead Adult Body B Level 40 Darkness Undead Adult Wyrm Head Level 80 Darkness Solimon Level 33.25 Winged Warrior *Immune to Wind, Fire, Blinded* *Burning -8* Health: 53/53 (7+14+32) Equipment: Babeleth Spear (WP: 17, Pierces SP), Babeleth Golden Dagger (Grants Duel-Striking, Handwear) Breathable Darksteel Armor (Immune to Wind, Fire and Blinded, Suitable to Winged Warriors) Inventory: Elixir, Military Grade Fire-Bomb x3 Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold* *Permanently Lucky* Level 32 Power Bonus: 0 Defense: 6 Health: 35/44 Gold: 737 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; back wear), Cabin Boy's Rags (All other party members +3 power, bodywear) • Diamond, Opal, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (5), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Phoenix Essence (2) Matthias the Carnival Crusader (StickFig) Level 25.66 Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* Power Bonus: 20 (+2 WP) Defense: 4 Health: 11/35 Ether: 9/25 Gold: 1319 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon, poisoned -10), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Crocodile Handbag (Max. ether +2, immunity to water; accessory), 2x Phoenix Essence, Opal, Anvil of Oleg (Quest Item) Parvati Level 26.33 Weather Mage *Immune to Burning* Health: 14/34 (5+4+25) Ether: 18/26 (6+5+25) Equipment: Parvati’s Pouch (Accessory, Grants immunity to first five effects afflicted on Parvati each battle) Inventory: Tonic x2, Sandstorm Scroll (Replaces “Dry” with “Sandstorm” – Sandstorm doubles earth damage, halves electricity, and deals 1 earth damage to all combatants each round. Grants all combatants the ability to blind on successful hits, and the ability to flee to all combatants), Blistering Heat Scroll (Replaces "Hot" with "Blistering Hot", fire-elemental is doubly effective and all combatants gain the -1 burning effect each round), Scroll of Blinding, Begone with the Wind Gems: Diamond, Ruby, Garnet- 603 replies
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- Baltarok
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I hope Haldor returns one day. But I'm glad that he was written into a good spot before you left. That makes me so much happier than just sort of losing sight of a character. Though Khrone very nicely brought back Eric by retroactively writing a story. I hope some of our missing friends do the same eventually! That being said, I know that Heroica can be exhausting. I'm pretty burnt out with two marathon quests as a PC and one marathon quest (though not nearly as marathon) as a QM. Maybe I'll finally take that break I've always wanted.
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Boomingham looks Heckz up and down as the other two men skin the creatures. "Breasts certainly wouldn't hurt," he muses. "A little something to distract from your personality might do you some good."
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