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Sandy

Eurobricks Fellows
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  1. The ether-bit was unintentional. Yes, the artisan's powers are zany, but that's exactly why I love it. I'll try to tone it down some more, though. The first one is a great suggestion, and it will fix any attempts to manipulate the Shield-skill. Bargain would just end up draining the Artisan's gold stock, so I'd rather leave it optional.
  2. I've finally finished one more expert job class, which will be a reward for a future quest. I want to publish it now for review, like I did with the other job classes as well. These skilful crafters wield the powers of creation and destruction. ·Additional Health: +15 ·Weapons: Artisans use everyday items as weapons, including broomsticks, daggers, hammers and staves. ·Job Traits: Craftsmanship – The artisan can fix or dismantle any item or machine; Fashionista – The artisan can equip any artefact regardless of the suitability or category (the amount is still limited based on level); Shopaholic – The artisan gets a 25% discount (rounded up) from all shops at the Marketplace ·Battle Style: 1. SHIELD: Toolkit – The artisan uses a random tool in their possession in a new, innovative way (see Toolkit). 2. UPGRADED HIT: The artisan attacks the target with strength equal to their weapon power multiplied by the amount of tools in their inventory added to their level. (e.g. WP 15 x 6 Tools + Level 30 = 120 damage) 3. HIT: The artisan attacks the target with strength equal to their weapon power added to their level. (e.g. WP 15 + Level 30 = 45 damage) 4. ENHANCEMENT: The artisan upgrades their weapon to the best of their ability, permanently increasing its WP by 1 unless the WP exceeds their level. 5. DAMAGE/BARGAIN: The artisan is struck by the opponent’s attack. Optionally, the artisan can give up gold equal to the damage they would have taken instead, avoiding the attack. 6. SPECIAL DAMAGE: The artisan is struck by the opponent’s special skill. Toolkit: The outcome of the skill is decided by an extra die roll that tells which tool is used. If the artisan does not own the tool decided by the roll, nothing happens. The roll is not affected by lucky or jinxed. 1. Bedroll: Naptime! – The artisan takes a quick rest in their bedroll, recovering full health and removing all negative effects from themself. 2. Shovel: Dig It! – The artisan buries a trap into the ground, dealing 100 elemental damage to the first enemy that steps on it. Each enemy has ½ chance of triggering the trap upon a roll of DAMAGE, SPECIAL DAMAGE or Free Hit. The element of the trap is based on the terrain (as decided by the Quest Master): Darkness – night, graveyard, etc. Earth – wasteland, cave, etc. Fire – lava, desert, etc. Ice – snowy, glacier, etc. Light – sunny, temple, etc. Lightning – stormy, factory, etc. Water – beach, underwater, etc. Wind – windy, mountaintop, etc. Wood – forest, swamp, etc. 3. Pickaxe: Finders Keepers! – The artisan gets a treasure or a gem from the enemy based on its type (if the target has several types, the first type listed defines which valuable is received): Aquatic monsters – Aquamarine (Water-elemental gem) Ancient monsters – Adamantite Shard (1/4 of an Adamantite Ore) Beasts – Silver Ore (Worth 60 gold) Demons/Dark monsters – Amethyst (Darkness-elemental gem) Electric monsters – Topaz (Lightning-elemental gem) Ethereal Monsters – Crystal Ball (Worth 50 gold/100 gold in Magic Shops) Fiery monsters – Ruby (Fire-elemental gem) Flying monsters – Sapphire (Wind-elemental gem) Holy monsters – Diamond (Light-elemental gem) Humanoids – Gold Ore (Worth 80 gold) Icy monsters – Opal (Ice-elemental gem) Mechanic monsters – Mythril Shard (1/4 of a Mythril Ore) Plants – Emerald (Wood-elemental gem) Rock monsters – Garnet (Earth-elemental gem) Undead monsters – Bone (Worth 0 gold/5 gold in Magic Shops) Vermin – Gold Bar (Worth 50 gold) 4. Magnifying Glass: Gotcha! – The artisan finds the target’s weak points, rendering it slowed, weakened and fragile for the next 3 rounds unless it is immune to those effects. 5. Telescope: Far Out! – The artisan takes distance to the enemies, receiving no damage from any attack until they land a hit on an enemy again. Healing or using items on allies works normally. 6. Magic Compass: Spirited Away! – The artisan transports the target into another dimension, ousting it from the battle instantly unless it is immune to sudden death. It will drop items and give experience as usual. It's quite a lot to take in, but I hope you like it! If it sounds over- or underpowered (or downright unplayable) to you guys, let me know.
  3. Results of Round Two of the Squirrel Battle: Sarge vs. Carrion Squirrel A & F - Shield (Arrogant Prick - Squirrel A: 45 health-118 health=0 health; Squirrel F: 45 health-118 health=0 health; Sarge: steal drops) Sarge vs. Carrion Squirrel G & H - Critical Mortal Hit (Squirrel G: 45 health-(50+0=50 dmg)=0 health; Squirrel H: 45 health-(50+0=50 dmg)=0 health) Jensen vs. Carrion Squirrel H - Hit >Jeaux vs. Carrion Squirrel F - Hit >Heckz (ice) vs. Carrion Squirrel G - Spell Sarge easily vanquishes the rest of the squirrels as well, taking two more bones to himself. THE BATTLE IS VICTORIOUS! All party members gain half of a level. The enemies drop two bones. Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 1/2 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x6 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 1/2 Power: 22 (13+9) Defense: 0 (-2) Health: 15/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x4 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 1/2 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 1/2 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, divide the loot: 2x Bone (Throw at an enemy to distract them for a turn. Worth nothing, except in magic stores where it is worth 5 gold) Jensen peeks into the grave of the halfling candyseller. "The poor bastard's missing a leg, but he's still down there and as dead as ever. Maybe the squirrels where the culprits for the missing bodies, but I have a hunch we should patrol some more. What do you say?"
  4. "Oh, I'm no lady, just a simple healer from a small village following the path set out to her. Ellaria Arbour, nice to meet you! And what comes to the discussion between Lawrence and I, you have to ask him if it's anything important you're interrupting." Ellaria then whispers to the man: "Poor Lawrence doesn't seem to be all here..."
  5. QM Note: Remember that all party members must be listed on the order of action, even if they do nothing. Not that important in this battle, since there won't be any Free Hits, but majorly important in the upcoming battle against the Stars.
  6. Whoops! You're correct, light and darkness do cancel each other on dark-type enemies.
  7. "It will take us approximately two weeks to reach to Xu, if the weather doesn't get too rough. We'll be flying the most direct route over Pyr and the Strait of Seirenes into the Jade Ocean and across it to Xu." "The maximum speed the Bounty can reach is about 80 knots, but we carry a heavy load so we have to take it slower than that. I must admit, I did not take you as one with interest in shipwrighting, Mr. Gibbin." So the days went by, with the heroes getting to know each other and their allies. Even the automata started to display hints of personality. Topazor was obviously the leading figure, while Aquamarq was the most reserved one. Emeray was the most talkative and sociable. Opalix took an interest in the games the humans played to pass the time, and soon started to win everyone at them. Garnetic eagerly helped with heavy lifting - giving even Nagure a good competition on that front. Rubio liked to keep his carapace spotless, while Sapphiraz spent most of his time gazing at the skies and the birds that flew by. One day, Sapphiraz pointed up and called everyone's attention. "BIG BIRDS AP-PROACH-ING!" Sure enough, there were two enormous avians circling down towards the airship. The closer they got, the more evident it became that the birds were a threat - both of them were big enough to carry people on their backs. "Look at that! They're rocs, kings of the sky! Obviously they are looking for a quick snack. We could shake them off our tail relatively easily, but this would be a good opportunity to give the automata one final test, just to see how well they work with you people. Don't worry if the automata break during the battle, me and Monalisa have plenty of time to fix them before we reach Xu." "Yes, conserve the toolboxes to the actual showdown. These birdies look tough, but they should go down easily with the fourteen of you against them." Getting no more time to prepare, the heroes drew their weapons as the two rocs descended on the airship with their mighty sharp beaks and talons. PREPARE FOR BATTLE! Enemies: Roc (Male) *Immune to sudden death* Type: Flying/Rock Level: 58 Health: 2059/2059 Special: Heavenly Flight – The Roc flies out of reach, avoiding all damage for the remainder of the round, and returns with 500 health restored and all negative effects removed from it. Drops: 2 Phoenix Essences Roc (Female) *Immune to sudden death* Type: Flying/Rock Level: 58 Health: 2059/2059 Special: Heavenly Flight – The Roc flies out of reach, avoiding all damage for the remainder of the round, and returns with 500 health restored and all negative effects removed from it. Drops: 2 Phoenix Essences Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 96 48 (28+20) Defense: 8 4 Health: 192/192 48/48 (7+27+8+6) Ether: 26/26 (1+28-3) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP:4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Amethyst, Diamond, Potion, 2 Grand Potions, 3 Health Cores, 2 Grand Tonics, Ether Core, Elixir, Phoenix Essence, 3 Smelling Salts, 3 Mulled Wines, Deadly Venom, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 32.75 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 100 50 (32+15+3) Defense: 18 9 (3+6) Health: 106/106 53/53 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Topaz (Lightning), Diamond (Light), Potion (2), Grand Potion (12), Health Core (8), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Lightning Bomb, Fire Bomb 2x, Water Bomb, Magic Compass, Pickaxe, Bedroll, Shovel, Skeleton Decoy, Bone, Toolbox (Repairs one automaton back to perfect condition once) Nagure (Costy) 34 year old Male Yeti Berserker. Level 18.5 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 66 33 (18+15) Defense: 44 22 ( 12+10) Health: 70/70 35/35 (8+14+10) Gold: 4 Equipment: Stone Hammer (WP: 15, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Axe of the Croise (WP: 10, Light-elemental axe), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Smoke Bomb x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 23.66 *Natural Respite* *Immune to Weakened* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 72 36 (23+13) Defense: 12 6 Health: 78/78 39/39 (7+22+7+3) Gold: 4 Equipment: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion 3x, Health Core, Grand Tonic, Phoenix Essence 3x, Mead 5x, Nostrum 5x, Smelling Salts 5x, Venom 2x, Shovel, Pickaxe, Bucket, Bone 2x, Toolbox (Repairs one automaton back to perfect condition once) Tesni Hightribe (Peppermint_M) Level 30 3/4 *Natural Respite* *Immune to Afraid* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 114 57 (30+20+3+4) Defense: 28 14 (8+2+4) Health: 98/98 49/49 (8+29+10+2) Gold: 1090 Equipment: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Aquamarine Lamp of Summoning, Minimizing Dust, Toolbox (Repairs one automaton back to perfect condition once) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 *Dual Strike* *Immune to Magic, Sealed, Healing* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 56 28 (18+10) Defense: 10 5 (3+2) Health: 52/52 26/26 (5+17+4) Ether: 28/28 (5+17+1+5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow [Potion]), Emerald Hood (SP: 4, Immunity to Fragile), Cloak of Espionage (allows the wearer to examine enemy stats before a battle; backwear), Snake Eye Charm (Protects from Petrified-effect), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Aquamarine (Water), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Potion, Grand Potion (4), Health Core, Grand Tonic, Remedy (2), Nostrum, Bedroll, Bone, Toolbox (Repairs one automaton back to perfect condition once) Lee Long (NPC, controlled by Rumble Strike) 42 years old male human Chi Monk Level 50 *Natural Respite* *Immune to Blinded, Sealed, Confused, Asleep & Weakened* *Dragons cause halved damage* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 104 52 (50+2) Defense: 20 10 Health: 124/124 62/62 (12+50) Ether: 53/53 (3+50) Gold: 0 Equipment: Chi Facepaint (protects from blinded-, sealed-, confused- & asleep-effect; suitable for Lee only; accessory) Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee only; bodywear), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear) Inventory: Diamond (Light), Amethyst (Darkness), Phoenix Essence Rubio (NPC, controlled by Rumble Strike) Ruby G.E.M. Automaton Level 29 *Immune to all effects and Fire* *Automatic encouraged-effect to allies* Power: 29 Element: Fire Condition: 100/100 Defense: 10 Opalix (NPC, controlled by Rumble Strike) Opal G.E.M. Automaton Level 28 *Immune to all effects and Ice* *Automatic transcended-effect to allies* Power: 28 Element: Ice Condition: 100/100 Defense: 10 Topazor (NPC, controlled by Rumble Strike) Topaz G.E.M. Automaton Level 27 *Immune to all effects and Lightning* *Automatic lucky-effect to allies* Power: 27 Element: Lightning Condition: 100/100 Defense: 10 Emeray (NPC, controlled by Rumble Strike) Emerald G.E.M. Automaton Level 26 *Immune to all effects and Wood* *Automatic inspired-effect to allies* Power: 26 Element: Wood Condition: 100/100 Defense: 10 Sapphiraz (NPC, controlled by Rumble Strike) Sapphire G.E.M. Automaton Level 25 *Immune to all effects and Wind* *Automatic hastened-effect to allies* Power: 25 Element: Wind Condition: 100/100 Defense: 10 Garnetic (NPC, controlled by Rumble Strike) Garnet G.E.M. Automaton Level 24 *Immune to all effects and Earth* *Automatic reinforced-effect to allies* Power: 24 Element: Earth Condition: 100/100 Defense: 10 Aquamarq (NPC, controlled by Rumble Strike) Aquamarine G.E.M. Automaton Level 23 *Immune to all effects and Water* *Automatic blessed-effect to allies* Power: 23 Element: Water Condition: 100/100 Defense: 10 Party Leader, post the order of action. Everyone, post your actions.
  8. "Well, happy is an awfully strong word... Let's just say I'm trying to get over things. Elpis will forever be in my heart, and I don't think I will ever cease to look for her. She will be in every little girl on the streets that I pass, in every cry of a baby I hear, always there in the back of my mind. But such is life, and if this is Sylvania's wish - or a deed of another higher being - who am I to struggle against it?" Ellaria takes a long sip from her herbal tea. Then the little angel comes to hover in front of her face. "Hello to you too, Barty. I imagine my goddess is faring well. It is summer, after all, the season when the forests are full of life and butterflies swarm in the meadows. Just the other day, a great big swallowtail butterfly kissed my cheek. I think Sylvania tried to say that I should not worry, that I was still under her protection. That's the feeling I got, at least, but as you well know, gods can be capricious at times." Ellaria then turns back to Boomingham. "So, we might be going on a quest together again, it seems. I saw you sign into the elves' mission, like I did. But are you sure you are up to it? You look miserable... Any particular reason for it?"
  9. Results of Round One of the Squirrel Battle: Sarge vs. Carrion Squirrel B & C - Shield (Arrogant Prick - Squirrel B: 45 health-118 dmg=0 health; Squirrel C: 45 health-118 dmg=0 health; Sarge: steals drops) Sarge vs. Carrion Squirrel D & E - Shield (Arrogant Prick - Squirrel D: 45 health-118 dmg=0 health; Squirrel E: 45 health-118 dmg=0 health; Sarge: steals drops) Jensen vs. Carrion Squirrel F - Stun (Squirrel F: stunned) >Jeaux vs. Carrion Squirrel A - Special Damage (Jeaux: 18 health-(5/2=3 dmg)=15 health; Squirrel A: +3 health) >Heckz (ice) vs. Carrion Squirrel G - Damage (Heckz: 15 health-(5/2=3 dmg)=12 health) Carrion Squirrel H - Free Hit vs. Sarge (Sarge: 34 health+24 SP-5 dmg=34 health) Sarge arrogantly attacks four of the squirrels, cutting them to shreds and stealing the bones from their cold paws. He pockets them with a sense of nausea. Jensen stuns his target, while Jeaux and Heckz get attacked by theirs. The untargetted squirrel assaults Sarge, but with slim results. Four squirrels are still hopping around! Enemies: Carrion Squirrel A Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel F *Stunned* Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel G Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel H Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x4 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 Power: 22 (13+9) Defense: 0 (-2) Health: 15/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x4 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, post the order of action. Everyone, post your actions.
  10. I'd say it's up to the QM who created the job class, since it's such a subjective scenario.
  11. No, since only the first enemy listed can attack you back. The second one is just collateral damage. Anyway, there's a new positive effect in play (simply because I wanted to have seven automata in Quest#75 and we only had six individual positive effects). Transcended – The target regains 1 ether at the end of each round for the duration of one battle. Feel free to use it, QMs! There's bound to be a "drink" dedicated to the effect as well.
  12. On the other hand, how could the Town Watch know if someone has Wolfgang reputation? There's already Wolfgang spies among their ranks, after all. Wolfgang rep doesn't affect any of the other reputations, either, since it's not supposed to be common knowledge like the other reputations (speaking strickly in-game sense, we all know who has reputation with whom as players).
  13. "From what I can tell from the raports you people gave us, the life of Jun is solely dependent on if he is any use to the Stars. However, there has been no notes for ransom, which would be logical if they wanted to benefit from his capture. Jun is also a capable warrior, despite his shortcomings, and would be a great threat to them if left alive. So I fear that Jun has followed the path of his brotherhood and joined them in the Heavenly Army." At that moment Vincent Legonardo announced that the loading was completed and they were ready for take-off. "If this is your first flight, prepare to be blown away! No, I mean literally - you could be blown away by the strong winds in the upper hemisphere if you don't hold on fast." The seven G.E.M. automata stood in rows without budging as the sleek airship rose through the roof of the warehouse and into the evening sky. They were now officially part of the party, so their automatic enhancements started to take effect on the heroes, who felt themselves stronger than ever. Unbeatable, even. Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 96 48 (28+20) Defense: 8 4 Health: 192/192 48/48 (7+27+8+6) Ether: 26/26 (1+28-3) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP:4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Amethyst, Diamond, Potion, 2 Grand Potions, 3 Health Cores, 2 Grand Tonics, Ether Core, Elixir, Phoenix Essence, 3 Smelling Salts, 3 Mulled Wines, Deadly Venom, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 32.75 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 100 50 (32+15+3) Defense: 18 9 (3+6) Health: 106/106 53/53 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Topaz (Lightning), Diamond (Light), Potion (2), Grand Potion (12), Health Core (8), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Lightning Bomb, Fire Bomb 2x, Water Bomb, Magic Compass, Pickaxe, Bedroll, Shovel, Skeleton Decoy, Bone, Toolbox (Repairs one automaton back to perfect condition once) Nagure (Costy) 34 year old Male Yeti Berserker. Level 18.5 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 66 33 (18+15) Defense: 44 22 ( 12+10) Health: 70/70 35/35 (8+14+10) Gold: 4 Equipment: Stone Hammer (WP: 15, Earth & Darkness-elemental, suitable for barbarians, clerics and alchemists), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Axe of the Croise (WP: 10, Light-elemental axe), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Smoke Bomb x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 23.66 *Natural Respite* *Immune to Weakened* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 72 36 (23+13) Defense: 12 6 Health: 78/78 39/39 (7+22+7+3) Gold: 4 Equipment: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion 3x, Health Core, Grand Tonic, Phoenix Essence 3x, Mead 5x, Nostrum 5x, Smelling Salts 5x, Venom 2x, Shovel, Pickaxe, Bucket, Bone 2x, Toolbox (Repairs one automaton back to perfect condition once) Tesni Hightribe (Peppermint_M) Level 30 3/4 *Natural Respite* *Immune to Afraid* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 114 57 (30+20+3+4) Defense: 28 14 (8+2+4) Health: 98/98 49/49 (8+29+10+2) Gold: 1090 Equipment: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Aquamarine Lamp of Summoning, Minimizing Dust, Toolbox (Repairs one automaton back to perfect condition once) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 *Dual Strike* *Immune to Magic, Sealed, Healing* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 56 28 (18+10) Defense: 10 5 (3+2) Health: 52/52 26/26 (5+17+4) Ether: 28/28 (5+17+1+5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow [Potion]), Emerald Hood (SP: 4, Immunity to Fragile), Cloak of Espionage (allows the wearer to examine enemy stats before a battle; backwear), Snake Eye Charm (Protects from Petrified-effect), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Aquamarine (Water), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Potion, Grand Potion (4), Health Core, Grand Tonic, Remedy (2), Nostrum, Bedroll, Bone, Toolbox (Repairs one automaton back to perfect condition once) Lee Long (NPC, controlled by Rumble Strike) 42 years old male human Chi Monk Level 50 *Natural Respite* *Immune to Blinded, Sealed, Confused, Asleep & Weakened* *Dragons cause halved damage* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 104 52 (50+2) Defense: 20 10 Health: 124/124 62/62 (12+50) Ether: 53/53 (3+50) Gold: 0 Equipment: Chi Facepaint (protects from blinded-, sealed-, confused- & asleep-effect; suitable for Lee only; accessory) Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee only; bodywear), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear) Inventory: Diamond (Light), Amethyst (Darkness), Phoenix Essence Rubio (NPC, controlled by Rumble Strike) Ruby G.E.M. Automaton Level 29 *Immune to all effects and Fire* *Automatic encouraged-effect to allies* Power: 29 Element: Fire Condition: 100/100 Defense: 10 Opalix (NPC, controlled by Rumble Strike) Opal G.E.M. Automaton Level 28 *Immune to all effects and Ice* *Automatic transcended-effect to allies* Power: 28 Element: Ice Condition: 100/100 Defense: 10 Topazor (NPC, controlled by Rumble Strike) Topaz G.E.M. Automaton Level 27 *Immune to all effects and Lightning* *Automatic lucky-effect to allies* Power: 27 Element: Lightning Condition: 100/100 Defense: 10 Emeray (NPC, controlled by Rumble Strike) Emerald G.E.M. Automaton Level 26 *Immune to all effects and Wood* *Automatic inspired-effect to allies* Power: 26 Element: Wood Condition: 100/100 Defense: 10 Sapphiraz (NPC, controlled by Rumble Strike) Sapphire G.E.M. Automaton Level 25 *Immune to all effects and Wind* *Automatic hastened-effect to allies* Power: 25 Element: Wind Condition: 100/100 Defense: 10 Garnetic (NPC, controlled by Rumble Strike) Garnet G.E.M. Automaton Level 24 *Immune to all effects and Earth* *Automatic reinforced-effect to allies* Power: 24 Element: Earth Condition: 100/100 Defense: 10 Aquamarq (NPC, controlled by Rumble Strike) Aquamarine G.E.M. Automaton Level 23 *Immune to all effects and Water* *Automatic blessed-effect to allies* Power: 23 Element: Water Condition: 100/100 Defense: 10 QM Note: Don't y'all look strong now or what? Please make sure all the statistics are correct. As you can see, there's a new effect in play: Transcended – The target regains 1 ether at the end of each round for the duration of one battle. Peppermint, there seems to be a problem with your power count. Your profile says you've calculated it this way: (36+20+3+4), but your level is only 30...
  14. The magic compass does not budge. QM Note: You need to have a specific idea of what you are looking for if you want to get a reading from the compass (a person, a place, an object, etc.). It does not just point you to the direction you need to go for the purposes of the quest - otherwise what would be the point of giving you guys choices. The squirrel lets out a hiss and a cry as Sarge approaches it, and suddenly he finds himself surrounded by a swarm of the little bloodthirsty creatures. PREPARE FOR BATTLE! Enemies: Carrion Squirrel A Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel B Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel C Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel D Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel E Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel F Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel G Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Carrion Squirrel H Type: Vermin/Dark Level: 5 Health: 45/45 Special: Bone Gnaw – Causes 5 damage and fragile-effect to the target, and restores 5 health to self. Drops: Bone Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 Power: 22 (13+9) Defense: 0 (-2) Health: 18/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x4 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, post the order of action. Everyone, post your actions.
  15. The rules of Expert Classes state that if the hero goes below the "Great" reputation, they will lose access to their respective job class. This of course only applies to the seven "original" expert classes.
  16. Since the Town Watch has been portrayed by so many QMs already, there's a whole plethora of ranks. I remember Privates, Constables, Sergeants, Lieutenants, and finally the Captain. So perhaps Constable is the next rank?
  17. "I can tell... How about if I ask Scheherazade to bring us a couple of nice herbal infusions? I know it's not your kind of a drink, but trust me - you'll feel much better after it." After making the order, Ellaria comes to sit back down. "As for me, I just had the most peculiar visit to a theater ever. It's not that I've ever been to a real theater before - if you don't count the travelling roadshows we got in Tumpkin Village occasionally, but I don't believe ancient curses and skeletal spirits belong to a normal play. We managed to solve the situation eventually, but we were put through a grinder, I tell you! I had to stab Tesni, and then Althior poisoned me. That's some dedicated acting there, isn't it?" Ellaria lets out a little giggle, and glances sideways to Boomingham to see if there's even a hint of smile on the old man's face.
  18. Ellaria sees Boomingham stagger upstairs, and follows him silently. When she catches up with him, she places her hand on his shoulder. "Lawrence, is everything okay?" she asks with a worrying voice. Deep down she wishes that it isn't just one of the old paladin's hangovers.
  19. The Carrion Squirrel starts skipping around as Jeaux contacts it. "Chik chik chik chik!!! [Yum yum bodies yum bones yum marrow!!!]" It is evidently not very bright.
  20. I'm just so going to regret having a party of 14 again! Fortunately it's a short quest...
  21. "Hard to tell. There's always been some around, but it would take a whole throng to dig up and eat seven bodies in just a week. Maybe if someone has brought more of them here on purpose... It still doesn't explain the vanishing locks on the gates, though." "Your call, boss."
  22. "Ah yes, the Sentinel. One of my not-so successful creations, I must admit. But it did provide me with knowledge on how to improve the automaton programming, and you shall find these seven very cooperative. Let me introduce: Rubio, Opalix, Topazor, Emeray, Sapphiraz, Garnetic and Aquamarq. " "AT YOUR SER-VICE!!!" "They all have elemental battle skills as well as supportive skills. Let me explain in more detail..." "So, if they get into bad enough condition, they will go beyond repair and be of no use to you. That is why you should consider carefully how to best utilize them. Here, take these specialized tools. They will allow you to repair one automaton to perfect condition, but only once. Unfortunately we did not have time to make more than six of these toolkits, so use them sparingly." How will the party divide the toolboxes? 6x Toolbox (Consumable) - Repairs one automaton back to perfect condition once. The automaton must have some condition left.
  23. The party comes to the last gate, and Jensen bolts it tight. "There, all locked up! Now there's just you, me, and all the spooks. The halfling's grave, you say? Alright, let's head there first." As the foursome approaches the gilded grave, they see the fresh dirt on the grave moving. Soon, out pops a squirrel with a bone on its tiny paws. It nibbles the strips of flesh off the bone as it stares at the heroes with its big, blood-shot eyes. "That's a Carrion Squirrel - and a big one, too! Those pesky critters like to feast on the corpses. They can dig down and climb up really fast, so catching one is a chore. I just use poisoned meat to get rid of them, but they spawn like demons. This one looks like it's up for a challenge, though."
  24. "Ideally, elves..." Ellaria read from the Quest Board. "Hmm, I don't have pointy ears, but maybe the Brobric Elves would appreciate to have a druid at their disposal." With that thought, Ellaria signed into Quest #77. The promise of gold was tempting as well, since her house was old and in disrepair, and her skills with the hammer were subpar.
  25. "Sorry, but I left all my cows at home tonight. Any ideas that are actually executable?"
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