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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
No and no, though the latter doesn't matter in this case because you wouldn't be taking damage anyways. I'll fix the damage output for Hoke. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note I forgot to roll twice for Hoke. The results is Damage instead of Special Damage, so no one is confused. @WBD: Yes, if that were the case, the Demon Rays would still use their special on the enemy party even though they're immune. -
Right, I (and probably others) interpret each turn as an individual hero. Especially when a hastened hero's turns are separated in the battle order, like so: Namyrra Skrall Amma Namyrra Namyrra would get the first and fourth free hits in this case. And if her turns were after another in the BO, then she would take two free hits in a row. This way makes the most sense to me, and is the simplest.
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"Hmm, alright then. I guess we had better clean this mess up before returning to Doc's lab. Docken, could you help me move the Chef's body outside?" After the task was finished Hybros unlocked the door to the dining room and exited, followed by Docken. He turned to Avery and replied, "I will not simply allow you to kill anyone else at this party. Not that it matters now, but when the time comes..." Heading towards Nyx and Everstein, he whispered. "Well it is about time to go, correct?"
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: All corrections have been made. Results of ROund 4 of Loch Mess: >Stigveladi throws a Bone at Enormous Fish A >Namyrra seals Enormous Fish A - Failure (-1 ether) >Stigveladi throws a Bone at Even Bigger Fish B >Namyrra seals Even Bigger Fish B - Success (sealed for 3 rounds, -1 ether) >Alexis vs. Bigger Fish C - Damage (recover from stun) >Alexis vs. Bigger Fish C - Pleasure House (Whipping: all enemies except Messie hexed for 1 round, 6 gold gained) >Skrall vs. Bigger Fish C - Aim (11+2 x2 x2 x3=156 fire/lightning dmg) >Nur vs. Even Bigger Fish B - Great Spell (2x12 +24 +5 x2=106 lightning dmg, -1 ether) >Nur heals Skrall - No Healing >Hoke vs. Messie - Special Damage Damage (0 dmg) >Hoke vs. Messie - Enchantment Great Spell (57x2=114 lightning dmg, -1 ether) >Skrall vs. Bigger Fish C - Special Damage (no effect) Demon Ray A vs. Stigveladi - Free Hit (hexed: 43 dmg to Demon Ray B) Demon Ray B vs. Namyrra - Free Hit (hexed: 43 dmg to Even Bigger Fish B) The heroes focus on keeping the increasingly large fish busy, and Alexis whips all the enemies into shape. Messie disappears again and confuses everyone, causing Hoke to act against Stigveladi instead. Enemies: Enormous Fish A *Immune to sudden death* *Stunned* *Hexed* Type: Aquatic Level: 120 Health: 3880/4000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Even Bigger Fish B *Immune to sudden death* *Stunned* *Sealed for 3 rounds* *Hexed* Type: Aquatic Level: 60 Health: 1716/2000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish C *Immune to sudden death* *Sealed for 2 rounds* *Hexed* Type: Aquatic Level: 30 Health: 634/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Demon Ray A *Immune to sealed, petrified, minimized and sudden death* *Hexed* Type: Aquatic/Demon Level: 43 Health: 546/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Demon Ray B *Immune to sealed, petrified, minimized and sudden death* *Hexed* Type: Aquatic/Demon Level: 43 Health: 503/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Messie *Immune to all negative effects and sudden death* Type: Aquatic/Ancient Level: 58 Health: 1624/1933 Special: Just A Myth - Messie dives underwater, causing all attacks against it to miss for the remainder of the round. Causes the confused-effect to all opponents. Drops: 6 Silver Ore (Worth 60 gold) Note: Messie needs to be defeated with a fire-elemental attack, otherwise it will regenerate with two heads (ie. two Messies will appear in full health). Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.75 *Immune to Sealing* *Hastened* *Reinforced* Power Bonus: 0 Defense: 20 Health: 40/42 Ether: 15/46 Gold: 1005 GP: 119 Equipment: Empyreal Staff (WP:15; Wind elemental), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 3 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 30 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* *Hastened* *Reinforced* Power Bonus: +2 WP, +4 against beasts Defense: 16 Health: 33/44 Gold: 3 GP: 115 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, Remedy, 2 Phoenix Essences, 5x Venom, 3 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24.33 *Immune to Lucky* *Hastened* Power Bonus: 5 (spells only) Defense: 1 Health: 16/44 Ether: 24/30 Gold: 3 GP: 115 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 4 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 34 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 63/63 Gold: 429 GP: 119 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Hoke Ablesword (UsernameMDM) Mystic Knight Level 27 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Reinforced* *Lucky* Power Bonus: 2 Defense: 44 Health: 47/47 Ether: 7/26 Gold: 178 GP: 115 Equipment: Vintul (WP: 16; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 2 Remedies, 3 Phoenix Essences, 2 Meads, Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom, Kraken Fang (grants hastened- and reinforced-effects when consumed) Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage *Encouraged* *Hastened* *Reinforced* Level 18 Power Bonus: 0 Defense: 42 Health: 43/43 Ether: 41/42 Gold: 3 GP: 116 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 4 Remedies, Phoenix Essence, Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 2x Bone, Scroll of Frailty, Scroll of Weakening, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Lover's Ring (Accessory, +2 HP), -
Heroica RPG - Expert Job Class Discussion
JimBee replied to LEGOman273's topic in The Heroica Archive
Agreed. Other than that I think Captain would make a really cool class. I'd prefer the randomness that goes along with the original rolls (2=inspired, 3=hastened, 4=encouraged). It would be much better for keeping things unpredictable, and so that the class can't be abused as a buffing machine. -
Hybros stood in the kitchen of Guffington Manor, mulling over what to do next. A pink envelope fell in front of him. He read it, scribbled a quick 'Hybros', and sent it off again. Hopefully the letter's magic would resist time travel.
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Oops, yeah I'll take note. So you shouldn't have taken damage this round. Under that same logic, it would also make more sense for it to be just Aquatic, stats-wise, since Ancient does nothing then. But I will fix Hoke's damage because I realize Ancient=not weak to anything. And no, there's always a bigger fish. No Magic Burst doesn't remove stun - no successful attacks do. Yes I rolled to decide between ice and lightning. -
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Um... okay. So you want Quest 72ers to go back to the Hall?
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: MDM, no, because it's Ancient-type it's not weak against anything. Results of Round 3 of Loch Mess: >Namyrra seals Bigger Fish C - Success (sealed for 3 rounds, -1 ether) >Stigveladi vs. Bigger Fish A - Special Damage (Even Bigger Fish: Enormous Fish replaced in battle) >Namyrra vs. Bigger Fish C - Razzmatazz (15+30 x2=90 wood dmg to all enemies, all stunned, except Nessie for 45 dmg, no stun to it and Krakenlings, -1 ether) >Stigveladi vs. Bigger Fish B - Magic Burst of Ice (12+18=30 ice dmg to all enemies, except 60 to Krakenlings, -1 ether) >Skrall vs. Krakenling D - Aim (11+2 x3 x3 x2 x2 x2= 936 fire/lightning elemental, KO'd) >Skrall vs. Krakenling B - Hit (KO'd) >Alexis takes Smelling Salts >Alexis vs. Nessie - Kiss & Make Up (2x20 +34 /2=37 dmg) >Nur vs. Bigger Fish C - Damage (58/2 -1=28 dmg) >Nur heals Alexis - Heal (12+24=36 health restored, -1 ether) >Hoke consumes Nostrum >Hoke vs. Nessie - Damage Damage (58/2 -44=0 dmg) Demon Ray A vs. Namyrra - Free Hit (recover from stun) Demon Ray B vs. Stigveladi - Free Hit (recover from stun) Namyrra uses a sealing spell to clamp one of the fish's jaws shut, but it's not enough to stop the Even Bigger Fish from getting eaten by an Enormous Fish. Skrall defeats the remaining Krakenlings, while Nessie and a Fish lash out at Hoke and Nur. Enemies: Enormous Fish A *Immune to sudden death* *Stunned* Type: Aquatic Level: 120 Health: 3880/4000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Even Bigger Fish B *Immune to sudden death* *Stunned* Type: Aquatic Level: 60 Health: 1865/2000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish C *Immune to sudden death* *Sealed for 3 rounds* *Stunned* Type: Aquatic Level: 30 Health: 790/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Demon Ray A *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 546/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Demon Ray B *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 546/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Messie *Immune to all negative effects and sudden death* Type: Aquatic/Ancient Level: 58 Health: 1737/1933 Special: Just A Myth - Messie dives underwater, causing all attacks against it to miss for the remainder of the round. Causes the confused-effect to all opponents. Drops: 6 Silver Ore (Worth 60 gold) Note: Messie needs to be defeated with a fire-elemental attack, otherwise it will regenerate with two heads (ie. two Messies will appear in full health). Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.75 *Immune to Sealing* *Hastened* *Reinforced* Power Bonus: 0 Defense: 20 Health: 40/42 Ether: 17/46 Gold: 1005 GP: 119 Equipment: Empyreal Staff (WP:15; Wind elemental), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 3 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 30 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* *Hastened* *Reinforced* Power Bonus: +2 WP, +4 against beasts Defense: 16 Health: 33/44 Gold: 3 GP: 115 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, Remedy, 2 Phoenix Essences, 5x Venom, 3 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24.33 *Immune to Lucky* *Hastened* Power Bonus: 5 (spells only) Defense: 1 Health: 16/44 Ether: 25/30 Gold: 3 GP: 115 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 4 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 34 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 63/63 Gold: 423 GP: 119 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Hoke Ablesword (UsernameMDM) Mystic Knight Level 27 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Reinforced* Power Bonus: 2 Defense: 44 Health: 47/47 Ether: 8/26 Gold: 178 GP: 115 Equipment: Vintul (WP: 16; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 2 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom, Kraken Fang (grants hastened- and reinforced-effects when consumed) Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage *Encouraged* *Hastened* *Reinforced* Level 18 Power Bonus: 0 Defense: 42 Health: 43/43 Ether: 41/42 Gold: 3 GP: 116 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 4 Remedies, Phoenix Essence, Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Lover's Ring (Accessory, +2 HP), -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: 11 damage added for Hoke's counterstrike on Skrall. Results of Round 2 of Loch Mess: >Stigveladi uses Remedy >Namyrra uses Remedy >Hoke uses Remedy >Hoke vs. Messie - Spell (15+27= 42 lightning dmg, -1 ether) >Alexis uses Remedy >Skrall uses Remedy >Nur uses Remedy >Stigveladi vs. Even Bigger Fish B - Hit (12+18 /2=15 dmg, no Sealing) >Namyrra vs. Bigger Fish C - Spell (15+30 x2=90 wood dmg, -1 ether) >Skrall vs. Krakenling C - Critical Hit (2x(11+2) +30 +4 x3 x3 x2 x2 x2=4320 fire/lightning dmg, KO'd) >Nur vs. Bigger Fish A - Special Damage (Even Bigger Fish: replaces Bigger Fish A) Demon Ray A vs. Stigveladi - Free Ht (43/2 -42=0 dmg) Demon Ray B vs. Namyrra - Free Hit (43/2-20=1 dmg) The heroes snap out of their confusion just in time to see the enemies increase in size and strength. Enemies: Even Bigger Fish A *Immune to sudden death* Type: Aquatic Level: 60 Health: 2000/2000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Even Bigger Fish B *Immune to sudden death* Type: Aquatic Level: 60 Health: 1985/2000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish C *Immune to sudden death* Type: Aquatic Level: 30 Health: 910/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Demon Ray A *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Demon Ray B *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Krakenling B *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling D *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Messie *Immune to all negative effects and sudden death* Type: Aquatic/Ancient Level: 58 Health: 1891/1933 Special: Just A Myth - Messie dives underwater, causing all attacks against it to miss for the remainder of the round. Causes the confused-effect to all opponents. Drops: 6 Silver Ore (Worth 60 gold) Note: Messie needs to be defeated with a fire-elemental attack, otherwise it will regenerate with two heads (ie. two Messies will appear in full health). Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.75 *Immune to Sealing* *Hastened* *Reinforced* Power Bonus: 0 Defense: 20 Health: 40/42 Ether: 19/46 Gold: 1005 GP: 119 Equipment: Empyreal Staff (WP:15; Wind elemental), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 3 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 30 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* *Hastened* *Reinforced* Power Bonus: +2 WP, +4 against beasts Defense: 16 Health: 33/44 Gold: 3 GP: 115 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, Remedy, 2 Phoenix Essences, 5x Venom, 3 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24.33 *Immune to Lucky* *Hastened* *Confused for 3 rounds* Power Bonus: 5 (spells only) Defense: 1 Health: 44/44 Ether: 26/30 Gold: 3 GP: 115 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 5 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 34 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 46/63 Gold: 423 GP: 119 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Hoke Ablesword (UsernameMDM) Mystic Knight Level 27 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Reinforced* Power Bonus: 2 Defense: 44 Health: 47/47 Ether: 8/26 Gold: 178 GP: 115 Equipment: Vintul (WP: 16; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 2 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom, Kraken Fang (grants hastened- and reinforced-effects when consumed) Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage *Encouraged* *Hastened* *Reinforced* Level 18 Power Bonus: 0 Defense: 42 Health: 43/43 Ether: 42/42 Gold: 3 GP: 116 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 4 Remedies, Phoenix Essence, Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Lover's Ring (Accessory, +2 HP), -
I'm aware of that. I was saying the text is misleading because the base multiplier of the sword is 4x, not 8x. If I were QMing I might accidentally add the fire-elemental multiplier onto the 8x.
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Speaking of which, and this might be better off in Rules, but are power bonuses (such as from Skrall's Hunter Crossbow: +4 power vs. Beasts) added before multipliers or after? And which ones? Encouraged probably applies, but what about elemental multipliers? I totally wrote that in the quest before seeing this. UQM minds, conjoin! And, actually Tesni's damage should only have been 3936. The Fiery Sawblade's regular stats are: WP:20, deals 4x damage to enemies weak to fire. So when a Ruby is imbued, then it's 8x to those weak to fire. It's sort of misleading now in Tesni's inventory, where it says (Fire, deals 8x to those weak to fire), so I think Sandy calculated an extra 4x multiplier.
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
There's always a bigger fish. Amma's stats updated. Also, because confused affects counterstriking, Hoke deals no damage to Skrall instead of the Krakenling. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
Results of Round 1 of Loch Mess: >Skrall consumes Kraken Fang >Namyrra consumes Kraken Fang >Stigveladi throws a Bone at Krakenling D (distracted for 1 turn) >Hoke consumes a Kraken Fang >Alexis vs. Krakenling B - Damage (40/2 -3=17 dmg) >Nur consumes Smelling Salts >Skrall vs. Krakenling A - Marking the Favored (3x13 +30 +4 x2 x2 x3 x3 x2= 5256 fire/lightning dmg, KO'd) >Namyrra vs. Bigger Fish B - Special Damage (Even Bigger Fish: Even Bigger Fish replaces Bigger Fish B) >Hoke vs. Nessie - Special Damage (Just a Myth: submerges, all heroes confused) >Nur vs. Bigger Fish A - Meditate (+1 ether) Bigger Fish C vs. Skrall - Free Hit (30/2 -16=0 dmg) Demon Ray A vs. Namyrra - Free Hit (43/2 -20=1 dmg) Demon Ray B vs. Stigveladi - Free Hit (43/2 -21= 0 dmg) Krakenling C vs. Hoke - Free Hit (40/2 -44= 0 dmg) >Hoke counterstrikes for 27/2=13 dmg (confused: redirected to Skrall for no damage) The Krakenlings reel in horror as the heroes crush their mother's fangs into powder and eat them. They try to swarm the heroes, but even the tougher enemies are no match for Skrall's incredible aim and power. However, the odds stack against the heroes as an Even Bigger Fish consumes the first, and Nessie submerges beneath the surface leaving everyone questioning whether she was there at all. Enemies: Bigger Fish A *Immune to sudden death* Type: Aquatic Level: 30 Health: 1000/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Even Bigger Fish B *Immune to sudden death* Type: Aquatic Level: 60 Health: 2000/2000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish C *Immune to sudden death* Type: Aquatic Level: 30 Health: 1000/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Demon Ray A *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Demon Ray B *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Krakenling B *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling C *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling D *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Messie *Immune to all negative effects and sudden death* Type: Aquatic/Ancient Level: 58 Health: 1933/1933 Special: Just A Myth - Messie dives underwater, causing all attacks against it to miss for the remainder of the round. Causes the confused-effect to all opponents. Drops: 6 Silver Ore (Worth 60 gold) Note: Messie needs to be defeated with a fire-elemental attack, otherwise it will regenerate with two heads (ie. two Messies will appear in full health). Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.75 *Immune to Sealing* *Hastened* *Reinforced* *Confused for 3 rounds* Power Bonus: 0 Defense: 20 Health: 42/42 Ether: 20/46 Gold: 1005 GP: 119 Equipment: Empyreal Staff (WP:15; Wind elemental), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 4 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 30 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* *Hastened* *Reinforced* *Confused for 3 rounds* Power Bonus: +2 WP, +4 against beasts Defense: 16 Health: 44/44 Gold: 3 GP: 115 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, 2 Remedies, 2 Phoenix Essences, 5x Venom, 3 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24.33 *Immune to Lucky* *Hastened* *Confused for 3 rounds* Power Bonus: 5 (spells only) Defense: 1 Health: 44/44 Ether: 26/30 Gold: 3 GP: 115 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 5 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 34 *Immune to Fragile and Blinded* *Counterstriking* *Confused for 3 rounds* Power Bonus: 0 Defense: 3 Health: 46/63 Gold: 423 GP: 119 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Hoke Ablesword (UsernameMDM) Mystic Knight Level 27 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* *Hastened* *Reinforced* *Confused for 3 rounds* Power Bonus: 2 Defense: 44 Health: 47/47 Ether: 9/26 Gold: 178 GP: 115 Equipment: Vintul (WP: 16; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 3 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom, Kraken Fang (grants hastened- and reinforced-effects when consumed) Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage *Encouraged* *Hastened* *Reinforced* *Confused for 3 rounds* Level 18 Power Bonus: 0 Defense: 42 Health: 43/43 Ether: 42/42 Gold: 3 GP: 116 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 5 Remedies, Phoenix Essence, Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Lover's Ring (Accessory, +2 HP), -
This has probably been asked before, but does the Confused-effect affect counterstriking?
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Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
QM Note: Just a reminder; Quarryman is away until Friday, so WBD has control of Namyrra's actions. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
627. -
Heroica RPG - Unlimited Quest: Fields of Glory
JimBee replied to Sandy's topic in The Heroica Archive
The newly titled Krakenwhackers head farther into the fields, into the unexplored Loch Mess. LOCH MESS There, the most formidable creatures attack, including a sea-dwelling myth even more fearsome that the Jade Kraken. PREPARE FOR BATTLE! Enemies: Bigger Fish A *Immune to sudden death* Type: Aquatic Level: 30 Health: 1000/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish B *Immune to sudden death* Type: Aquatic Level: 30 Health: 1000/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Bigger Fish C *Immune to sudden death* Type: Aquatic Level: 30 Health: 1000/1000 Special: Even Bigger Fish – The Bigger Fish gets eaten by an even bigger fish with a doubled level and health. The new fish replaces it in battle, starting at full health. Drops: Sharkjaw Scythe (WP:15/30 against aquatic enemies; scythe) Demon Ray A *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Demon Ray B *Immune to sealed, petrified, minimized and sudden death* Type: Aquatic/Demon Level: 43 Health: 666/666 Special: Wings of Doom - Causes the doomed-effect to all opponents. Drops: Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable) Krakenling A *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling B *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling C *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Krakenling D *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* Type: Aquatic/Beast Level: 40 Health: 627/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Messie *Immune to all negative effects and sudden death* Type: Aquatic/Ancient Level: 58 Health: 1933/1933 Special: Just A Myth - Messie dives underwater, causing all attacks against it to miss for the remainder of the round. Causes the confused-effect to all opponents. Drops: 6 Silver Ore (Worth 60 gold) Note: Messie needs to be defeated with a fire-elemental attack, otherwise it will regenerate with two heads (ie. two Messies will appear in full health). Party Namyrra Uq (Quarryman) 1337 years old female Fenarian Sorcerer Level 30.75 *Immune to Sealing* Power Bonus: 0 Defense: 10 Health: 42/42 Ether: 20/46 Gold: 1005 GP: 119 Equipment: Empyreal Staff (WP:15; Wind elemental), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing, bodywear), Ethereal Cloak (SP:2, Max. Ether +4, backwear), Fanged Helm (SP:5, headwear) Inventory: Staff of the Necromancer (WP:12; damages undead; +1 level to raised undead; staff), Seductive Perfume (adds Enamored effect to all attacks), Oriental Crossbow (WP:7, Crossbow), Jade Lamp of Summoning (summons Mediq), Nocturne Flute (WP:6, asleep effect, instrument), Soul Cage (doomed-effect to all combatants), Amethyst (Darkness), Opal (Ice), Emerald (Wood), Garnet (Earth), Diamond (Light), Ruby (Fire), Sapphire (Wind), Aquamarine (Water), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Confusion,Scroll of Inspiration, 5x Potions, 4 Grand Potions, Health Core, Tonic, 4 Ether Cores, 4 Remedies, 2 Phoenix Essences, Milk (restores 15 health and 15 ether upon consumption), 3 Meads, 3 Smelling Salts, 3 Nostrums, 5x Venom, 3x Smoke Bombs, Holy Bomb, 8 Water Bombs, Flash Bomb, Skeleton Decoy, 4x Bone, Bedroll, Silver Ore, Gold Dragon Crown (+6 max ether, immunity to lightning and stunned), Lightning Bomb, Kraken Fang (grants hastened- and reinforced-effects when consumed) Skrall (Waterbrick Down) ***Party Leader*** 80 year old Male Ogre Hunter Level 30 *Favors Bestial and Aquatic enemies* *Immune to Fragile* *Encouraged* Power Bonus: +2 WP, +4 against beasts Defense: 8 Health: 44/44 Gold: 3 GP: 115 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts, fire- and lightning-elemental, badly poisoned), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Composite Bow (WP:11, ignores SP, darkness-elemental; bow), Precision Bow (WP: 6, AIM's become HIT's), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Lucky Doubloon (Grants "Special Guard"), 2x Aquamarine (Water), 9x Smoke Bomb, Fire Bomb, 5 Water Bombs, Potion, 3 Grand Potions, Health Core, 2 Remedies, 2 Phoenix Essences, 5x Venom, 3 Meads, Minimizing Dust, Grand Zoot's Cookie, Topaz, 4x Bone, Lightning Bomb, Kraken Fang (grants hastened- and reinforced-effects when consumed) En Sabah Nur (Jebediahs) 30 year old male human Sage Level 24.33 *Immune to Lucky* Power Bonus: 5 (spells only) Defense: 1 Health: 44/44 Ether: 26/30 Gold: 3 GP: 115 Equipment: Quarterstaff (WP:12/16 against humanoids; staff) Traveler's Cloak (SP: 1), "No Luck" Spellbound Gloves (Immune: Lucky, +5 spellpower) Inventory: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Wooden Shield (SP:5, grants immunity to wood-elemental attacks), Fire Amulet (Accessory, Makes physical attacks do double damage to all enemies that are weak to fire), Snake Eye Charm (immune to petrified; accessory), Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire),Scroll of Confusion, 6 Potions, Grand Potion, 2x Tonic, Grand Tonic, Ether Core, 2 Phoenix Essences, 2x Venom, 5 Remedies, Smoke Bomb, 2 Deadly Venoms, Mead, 2 Ice Bombs, 2x Fire Bomb, 2 Lightning Bombs, 10 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Garnet Lamp of Summoning, Bedroll, Magnifying Glass, 10x Bone, Black Pearl (worth 75 gold), Grand Potion, Silver Ore, Smelling Salts, Aqua Gear (adds water-element to physical attacks and protects from water-elemental damage, accessory), 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Alexis Fenral (Masked Builder) 20 year old female elven Harlot Level 34 *Immune to Fragile and Blinded* *Counterstriking* Power Bonus: 0 Defense: 3 Health: 63/63 Gold: 423 GP: 119 Equipment: Cat-o'-Nine-Tails (WP:18, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 3 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, Smoke Bomb, 3x Venom, 2 Health Cores, 3x Potion, x2 Grand Potion, 2x Phoenix Essence, 4 Nostrums, 7 Meads, Smelling Salts, 10 Remedies, 7 Grand Potions, Skeleton Decoy, 9x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Hoke Ablesword (UsernameMDM) Mystic Knight Level 27 *Damage Undead* *Counterstriking* *Immune to Fragile, Blinded, and Sealed* Power Bonus: 2 Defense: 22 Health: 47/47 Ether: 9/26 Gold: 178 GP: 115 Equipment: Vintul (WP: 16; greatsword), Steel Buckler (SP: 15), Warrior's Treads (SP:2, Health +1), Sealed Heavy Armour of Brilliance (Bodywear, SP:5, Immune: fragile, blinded, sealed effects), Counterstrike Gloves Inventory: Cultist Hat (damage vs undead), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), 4 Potions, 4 Grand Potions, 3 Remedies, 3 Phoenix Essences, 2 Meads, 2x Nostrum, Tonic, 3x Ether Core, Dragon Scale, Grating Stone, Zoot's Plaything (Special 3/4 Edition), 8 Water Bombs, 2x Smoke Bomb, 2x Venom, Bedroll, Pickaxe, Shovel, 4x Bone, Black Pearl (worth 75 gold), Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed) Stigveladi ("Amma") Kötturin (PsyKater) 247 years old dwarven Mage *Encouraged* Level 18 Power Bonus: 0 Defense: 21 Health: 43/43 Ether: 42/42 Gold: 3 GP: 116 Equipment: Wishing Wand (WP:12; each successful hit has ½ chance of inflicting either asleep-, blinded-, sealed- or confused-effect, according to what the user wishes), Crown of the Sea Kings (Gives the wearer +20 SP, +20 max. health and +20 max. ether when fighting at a sea, lake or river; headwear), Leather Cap (SP:1; headwear) Inventory: Stealth Dagger (WP: 12; dagger), Dwarven Broomstick (WP: 3), Fragment of an Opal (Gem; Ice), Topaz, Cat Statuette (Accessory, "Grettir", +1 HP),Bedroll, 3 Grand Potions, 6x Potion, 3x Tonic, 2x Grand Tonic, 5 Remedies, Phoenix Essence, Mead, Smelling Salts, 5x Venom, 8 Water Bombs, Fire Bomb, Skeleton Decoy, 4x Bone, Scroll of Frailty, Scroll of Weakening, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Lover's Ring (Accessory, +2 HP), -
"I still do not understand the purpose of your presence here. Who hired you?"
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Hybros brandished the Sword of Ancestral Hatred, pleased to see that it worked so well with his improved assassination skills. Clippard's blood shone crimson on the blade for a moment, but it seemed to soak into the forsaken metal as if sharpening it. The imp looked quizzically at Avery. "So... you are not set out to kill Guffington, but his poisoner instead? Hm..." He looked to Docken. "Would you mind explaining what is going on here? Heheh..."
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Hello, and welcome to my review of the brand new Architecture Studio set, 21050 Create Your Own Architecture. First of all, I would like to thank The LEGO Group and all of those who are involved on Eurobricks who've made this review possible. This is a very exclusive set that has just been released in the United States (and is rumored to appear worldwide soon), and I'm sure many are curious to know the details. Well look no further, because this review will investigate this new set in-depth. Read on! Set: 21050 Create Your Own Architecture Theme: Architecture (Studio) Pieces: 1210 Minifigures: 0 Price: $149.99 USD Brickset Bricklink Catalog The Box The first thing to notice about this set is that the box is HUGE. Unlike most boxes, this one has square sides, which make it larger depth-wise. It is also sizable length- and height-wise. A few other things to note are the relatively large piece count and the age. 16+ years is the oldest recommended age I've seen on a set box, so that might hint at the nature of the set. However, the contents prove to be a mystery; I wasn't sure what to expect when the set first arrived. This may also be the case for the casual customer who would only glance at the box on the shelf in the store. The back of the box is much more helpful in determining what this set is all about, and provides a description as well as pictures. The lack of focus on the actual pieces or builds of the set may be of some interest here. Aha, so this is no traditional LEGO set. In reality, it's more of a beginners guide to Architecture and LEGO, which I will touch on more later in this review. This set can be compared to LEGO parts buckets, in that no real set design is given, but creativity and building your own creations with the parts given is encouraged. Here's a shot of the box from an angle, showing the proportions. Have I mentioned that it's huge? The top and bottom of the box depict inspirational models and production information. I'd like to highlight the note on the bottom of the set for a moment. The inspiration is all well and good, and encourages builders to combine these parts with the rest of their collection, but I find it a bit of a letdown to not be able to build these models with the pieces given. This occurs several other times in the process of exploring this set. The sides of the box show the parts listing (which is fairly uncommon in my experience) as well as all of the contents spilled out and sorted. Opening the box was a bit of a challenge since there were no punch-holes or flaps. The only way to open it would be to rip the cardboard partially, which is what I had to do. I imagine the reason for this design would be to prevent theft, but the box would have been nice for storage because of its shape and volume. The Contents: Moving on to the actual contents of this set, the first thing to slide out is a pair of clear sorting trays, which will be used to hold some of the parts. I'm not sure if these are new, but they sure are neat, and would be helpful for sorting parts of any collection. The plastic tray is also an "official" LEGO part, so I challenge MOCers to incorporate it somehow into their creations. Next up is a small double-sided slip of paper advertising a survey that allows entry for a raffle for the Fransworth House set. Both sides are the same except for the language. These things were used to protect the contents from getting damaged in the box, but they can also be used for holding pieces. Innovative! Next come the bags of parts, and there are a lot of them. I'll go into more detail later on. And finally, the true focus of the set: the booklet. It comes in a protective cardboard case that, like the other cardboard trays, doubles as a place to put parts. The Pieces: Before we head into the booklet, I would like to show the pieces included with the set. As I'm sure you've noticed, the pieces are mostly all white - only a few trans-clear parts mix it up. This has its pros and cons. On one hand, the monochromatic parts selection is simple and easy to use. Since the focus of this set is to serve as an introduction to architectural techniques used with LEGO parts, this allows builders to explore the techniques discussed in the book and design things with ease and without much distraction. This set also makes for a good source of white parts in bulk. On the other hand, having all white pieces is very bland and is extremely limiting for some tasks. Here's the first half of the pieces organized by type into the provided trays. Larger 2xX bricks are left loose since there was no room to put them; another tray might have been nice, but the set box itself can also hold pieces if needed. As you can see from this picture, there are healthy portions of all types of pieces, even if the selection is monochromatic. And here are the cardboard trays filled with 1xX bricks, slopes, and plates. Again, there is a wide variety of pieces, and each piece type comes in a large quantity which is extremely helpful for building. There aren't any rare or unusual parts, but plenty of basic and universally "useful" ones. It seems this set leans more towards basic building where a lack of parts rarely becomes an issue. I think that's a plus if this set is considered to be a beginner's guide to architecture and LEGO. Click here for a complete parts listing. Let's move on to the main focus of the set, the book. The Book: For those who were expecting a simple instruction booklet (myself included) are in for a pleasant surprise. The focal point of 21050 is in fact this hefty 272-page book with tons of information held inside. So, what's inside, exactly? Basically, the book features many techniques, tips, and tricks for using LEGO as a medium to design architecture. Real buildings and other examples of architecture are featured, and renowned architects share their wisdom on some of the knowledge involved in the profession itself. Moreover, the focus is using LEGO as the medium (versus drawing, rendering, or some other method of sharing ideas on architecture). The set as a whole can viewed as a bridge for young builds and Fans of LEGO who have an interest in pursuing architecture as a career. We already know that our favorite interlocking bricks can spark an interest in such things even from a very young age, and with the new Architecture Studio line that idea will be reinforced and encouraged by TLG. Or at least, that seems to be the goal of this first Studios set. Back to the book itself, the spine reveals the impressive thickness of the book. There's no deception involved, either: the book is chock full of information and images. Let's take a look. The two-page index gives an overview of what will be featured. There's a variety of different areas explored as well, from techniques to real-world architectural workshops and projects. The actual method in which architects design, propose, and follow through with their ideas is also explained, as are aspects of building to consider (such as space, mass, density, visual appeal, etc.). There are even a few pages in the back for taking notes and drawing sketches. Now, let's look at some pages. As you can see from this snapshot, there is a good balance of visuals and text for the most effective appeal to readers. Also seen on this page, there are constant connections between LEGO and actual architecture. The official Fallingwater set is featured here. This page shows some brainstorming techniques used by architects, and how that process can be transformed with LEGO. As mentioned previously, there are sections in this book that will require pieces not included in the set. This particular page focuses on the use of color to distinguish separate parts of a building. However, this technique cannot be practiced with this set as there are only white pieces included. While the typical FOL should have the parts necessary to something as simple as this, it is still slightly annoying to not be able to do the techniques with the set they were intended for. Some of the wordier pages are broken up by stunning visuals such as on these pages. The model featured can actually be built with the parts included in the set, and the illustration is indeed very inspirational. Creativity and "thinking outside the box" are really hit home within this book. Remember when just a few bricks could represent a car to a child? The same imaginative qualities are encouraged here. Throughout the book, architectural techniques and strategies are demonstrated through the use of LEGO bricks, and most of the time the demonstrations are able to be copied by the builder with the provided parts. The directions given for shown models aren't so much instructions (as seen in traditional LEGO set booklets), but rather guidelines to instigate deeper thought into designing with LEGO parts and to spark creativity. In other words, the models shown in the book aren't meant to be followed to the T and recreated perfectly by the builder; they're meant to exemplify architectural strategies translated into LEGO. Conclusion: As a beginner's guide to using LEGO as a medium for communicating architectural design, this set is excellent for those interested in such things. The set's focus seems to be on teen-aged builders with an interest in pursuing architecture as a career, but AFOLs may be interested as well. Younger builders will probably pass this one up in favor of themed, traditional sets. 21050 also makes for a good parts pack, but buying the set solely for that reason might be unwise financially since all of the parts are common and can probably be bought cheaper from Bricklink. As mentioned earlier in the review, the book is chock full of information and is presented well. All of the tips and tricks are interesting and cohesive, and the concepts discussed are easy to grasp even for beginners of architecture. I'd recommend this set to anyone with even the slightest interest in architecture, which I imagine includes many AFOLs and TFOLs because of the ties between the study and the hobby of building with LEGO. This set is the embodiment of those similarities that teaches at a basic level, and promotes creativity. 21050 may not necessarily make you want to study architecture as a profession (although it can certainly reinforce the desire, especially in TFOLs), but at the very least it offers plenty of useful parts as well as tips that can even improve your MOCing skills. Here are the ratings and rundown of the set. Build/Design: N/A (There are no official builds for this set; instead the builder's own creativity using the tips from the book guide is encouraged.) Playability: 9/10 (The book offers hours of reading of strategies and techniques used by real architects, and translates them for use with LEGO pieces. The parts provided can perform most of the examples, and can otherwise demonstrate the techniques in hundreds of ways. By no means traditional, this set acts as more of a guide for beginning builders and/or architects.) Minifugres: N/A Parts: 8/10 (Plenty of basic, useful parts in bulk are provided. The only downside is that the selection is limited to mostly white pieces with a few trans-clear ones to mix it up. This flaw becomes especially apparent when the book calls for pieces not included in the set to demonstrate an architectural technique.) Price: 10/10 (Considering the main focus of this set is the 272-page beginner's guide, the value of the 1210 basic pieces is pretty balanced with the price. Not to mention the very useful sorting trays included. The set isn't for everyone, but for those are interested in all it has to offer, it's a pretty nice deal.) Final Score: 27/30. It was hard to quantify the ratings for such an nontraditional set, but I would say it earns top marks. There doesn't seem to be anything majorly lacking in any area. My main gripe with the set has to do with the limits placed on color selection, but I suppose including more colors while keeping the large quantities of parts would only increase the price. As it is, 21050 makes for an excellent beginner's guide to architecture and LEGO. --- ...And that about wraps this review up, thanks for reading! Feel free to leave a comment below discussing this set. If you're interested in making professional-looking reviews, please consider signing up for the Reviewers Academy.
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On the subject of support classes (or lack thereof) discussed awhile ago in this topic, I just wanted to mention that Alchemist, Chi Monk, Necromancer, and Minstrel could all qualify as support classes. Three of those have healing abilities, and Alchemist can give items. Regulator, Dragoon, Winged Warrior, Cannoneer, and maybe Infiltrator are the only true offensive Expert Classes in my eyes.
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OOC: I think you've also forgotten to add gold for Hybros, Zepher. Also, is there still one more time jump or is this our final chance? "Alright then. I will keep attacking in hopes of ending this battle." Battle Order: Docken Hybros Hybros Docken
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