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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. "Seriously, the Apocalypse? This guy must be a real prick. If it's that armoured, all we need to do is get aboard and make a few of the Bonapartes own firepower go off. As discussed earlier. I will lead the second party, with Hoke, Mizuki, Erik and Torc. We'll take the barracks, then clear the level room by room."
  2. Witch is too fun to change.
  3. Most of them look alright, there's a few I feel could be different. Alchemist with both nerfs will be a very boring class as a result of the change. I will change from it as a result. I do however, understand the change, for balance reasons, but then there's me asking why implement this change, and refuse to change the overkill gloves because it is powerful because of how you set up your character? -There's not really a reason why a flamboyant Mime would not be able to crossdress (either gender or imitate a race) For flavor reasons, I think this would be a bad change. The specific character change makes sense, for things like the Plaything weapons and Anniversary medals. -The Weather Mage change only complicates an already intricate class further, in my opinion. -The Druid change is not major enough to change it from being the optimal choice for being a healer. I don't know if that's the intention or not. -I feel like the Guardian Angel change is unnecessary, a Paladin's power is in it's Shield roll, and it has an amazing shield as it is. Perhaps meditate, which is a fairly useless 4-roll ability, can be changed into something that heals the party's negative effects at the cost of ether. -The Minstrel change is severe. The removal of Nanny's Lullaby makes a degree of sense, however, I feel like the majority of the songs would be better served with an ether cost per person affected. This keeps the class usable and fun, without being nerfed to the ground or overpowered. Keep in mind a Minstrel has to sing the song and cannot act at the same time, this is pretty major considering that means they can not prevent free hits too.
  4. "If you say so, old man, just tell us where to sit." Guts rubbed the dragon's nose before turning away to wait for them to leave.
  5. "Wouldn't that be something, huh. Yeah, getting on the bad side of a demon is usually a bad idea, they must be seriously powerful if they are still alive after pissing off an archdemon though." Calamity shrugged at the dwarf. "You don't know what you're talking about, there's no need to be hostile. I only worship one thing."
  6. Guts bowed his head to the Dragoon, then gave the dragon itself an appraising look. He'd seen, and killed, bigger. "Are you sure this one will be able to carry all of us? Hybros, I suggest we leave soon, if we attack just before dawn, we can hit the Bonapartes at their least wary."
  7. "I've heard about Wren, it's such a shame that she's gone. She's an evil role model. She just got so close to the Void Lord himself. It's a shame Mephisto's resurrection was interrupted, the stories make him seem kind of awesome, in a way. This house you speak of, what did they do to deserve an Archdemon's attention?"
  8. "Solid plan. Hopefully we can keep them confused for as long as possible and funnel them in the corridors. This fort is designed to withstand a seaside attack, not one from inside, and definitely not one from us. I believe you were about to tell us about the corpse by the docks."
  9. "Oh really? You must tell me more. An Archdemon! I can't even begin to imagine the ritual required... The sheer logistics."
  10. Guts, with his trademark raised eyebrow: "She can't possibly mean Smaragdea, either." The alchemist clears his throat. "There's always the Wind Thief, my own ship, if a distraction or something is required."
  11. "Oh, you know. Someone made a mistake during a ritual a week or two back. Long story short, the demon got loose, almost everyone got killed. I managed to get away, and I was left without my friends. So I did a quick magical search, with keywords 'killing' and '101 demon interaction', and here I am! Heroica does seem like a marvelous place.'"
  12. "Airship? Don't tell me you presume to use Ji Pei tech against the Bonapartes. One mistake and you unleash fighting in the streets."
  13. The alchemist fumed with rage at what he heard. "The Bonapartes go too far. Whatever else you are, Captain, you are a valuable ally to Heroica. Mark my words, the Bonapartes will answer for this, after we get your ship and crew back." Guts crossed his arms: "There is one thing I don't understand. Do you have any idea why Helvetian Zealots would have a problem with you or us?"
  14. Ameribricks is the superior website.
  15. I think I wrote that bit a long time ago. Obviously there's a human presence in Strivvi, see the unfinished quests 40 and 96.
  16. "It sounds like he is very helpful. Does he carry your things? This is, or was, Yorick. I'm not sure why everyone here seems so interested in him. He wasn't interesting, really. Yorick was a farmer. He farmed corn."
  17. Guts nods grimly. "I remember, and I remember the mercenaries we slayed that day. And now we should be thinking about renaming this place Wolf-Central."
  18. "Third door on the right it is."
  19. Calamity shrugs, as if it can't be helped: "The live of a visionary must be a lonely one, people often just don't understand, you know. Your floaty friend, who was he?"
  20. Guts hands over a belt containing 100 potions to Hybros, and uses a Mead, Smelling Salts and Nostrum himself. Not overly surprised by anything anymore, he adresses the cat: "I don't suppose you could have warned us about the cultists on the dock."
  21. Calamity lifts up her head from passively observing the quaint general goings on of Heroica Hall. The reason for the disturbance is a man dressed in black (Calamity's Favorite). The young woman smiles and makes sure her hair is right real quick, she could always tell when there was someone with a whole lot of dark power around. She walked up to Althior, and completely ignoring Finnegan, introduces herself. "Hey, I'm Calamity. Are you with Heroica?"
  22. Guts uses his first turn to recover from the stun, then revives Mizuki and continues his attack.
  23. Guts attacks again.
  24. First Marvel, then Lucasarts, now Eurobricks. Makes sense when you think about it.
  25. Guts attacks Hrostulf, and after his attack throws another Purifying Water.
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