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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. My Pitch for the Infiltrator: Infiltrator: These warriors are adept at using any item they come across, and work best in teams, to get the job done. Additional Health: TBD Weapons: Infiltrators can use anything used by rangers, rogues and knights, with the exception of shields. Job Traits: Intense Items Usage (don't question the name): Can use two items in one turn. Flee: (See Rogue) "Diplomacy": Infiltrators don't have time for long conversations, if needs be, they apply pressure at all the right points. Battle Style: Teamwork - Infiltrators work in a team, and are enhanced by their allies. 1. Shield: Inspired Flurry - The Infiltrator uses his allies to quickly deal damage to multiple opponents, and strikes a number of enemies equal to the amount of standing allied party members, and deals damage to each of them equal to their Level plus an emount equal to the number of standing allied party members, times weapon power. (e.g. Level 15 + 3 allies x 10 Weapon Power = 45 damage to a maximum of 3 opponents.) 2. Inspired Critical Blow - The Infiltrator delivers a powerful blow a single opponent, inspired by the presence of allies. They deal damage equal to their Power, PLUS an emount equal to the number of standing allied party members, times weapon power. (e.g. Weapon Power 10 + Level 15 + 3 allies x 10 = 55 damage.) 3. Hit - The Infiltrator deals damage with strength equal to their Power. (e.g. Weapon Power 10 + Level 15 = 25 damage) 4. Dirty Fighting - The Infiltrator steals gold equal to the target's level, and delivers a nasty kick, leaving the opponent stunned for the next turn. 5. Damage - The Infiltrator is struck with the opponent's attack. 6. Special Damage - The Infiltrator is struck with the opponent's special skill. I realize you can not potentially be this class at level 15, but it makes it easier to compare it to the advanced job classes. Tell me what you think :)
  2. Maybe Boomingham, but he went down the paladin path, Hoke and Leo are (no offense at all intended) generic enough a fairly easy roleplaying spin would allow them to become them. I figured Knifk more for a Berserker actually, he charges in battle with few words, and he hates cowards, hehe.
  3. Yes, I agree, but I forgot to add, essentially the Black Knight is not a defender, but more of a survivor. So I really understand why Knights would not pick it.
  4. I know I am no Sandy, and I certainly lack the insight of Flipz, but here is what i think: The Black Knight sounds cool, it is probably the class that you can best incorporate in your roleplaying, and it's (unique) Job trait: intimidation, is the best one I feel from a roleplaying perspective. However, I think it may be lacking from a combat point of view, not because of a lack of a mug, Witches don't have them either, and they are still one of the classes with the most interesting mechanics. Rogues don't equal mugging, nor should they be. Sure, it is their only real advantage at the start of the game, but it SHOULD not be the reason someone picks rogue. Now, I am going to pick Raider as an advanced class for Guts, I have said this before, and the main reason is this: From a roleplaying perspective, it fits him the best, he has no desire to learn any real magic, or would be the silent type, as assassin would imply. It was a close call between raider and Black Knight, and when I compared the stats, I picked Raider, because honestly, Black Knight seems like a weak class in use. It's special is limited in use, sure, most enemies so far have been humanoids, so by that logic, it is pretty powerful, but as soon as you have an amethyst, it is not smart to pick it, and if you are fighting enemies immune to darkness, you have a problem. Add to that the fact that the Black Knight is stunned after it's special, and yeah... Now, as a knight, you are the defender, by RPG standards, you are the tank. Because of the fact that the Black Knight dodges from specials, you can not really fill that role because to prevent the possibility someone is hit twice by a special, the Black Knight should always be placed last in the battle order. The "Mortal Hit" mechanic is I think really creative, and can give an advantage when the fight goes well, and can simply not be used when it's not.
  5. There is already a rule that if you make a new character, everything from your old one is gone, this is bypassing it, I feel...
  6. If you are going to make a new character, I don't think it is fair to give others your stuff, to be honest, it gives certain players a very strong unfair advantage
  7. I was thinking along the lines of: Infiltrators.
  8. Done, designed it, no numbers yet, would have to see the other expert classes to do that, here is a blurry picture in the same style as Sandy's:
  9. If you had not noticed, I was making fun of the people "Playing" in this thread it's all good.
  10. Obviously an attemp to look more contributing than you actually are, if this was a game thread, you sir, would have a vote!
  11. Dragoons are basically armoured cavalry, in Fantasy they are often knights in heavy armour with huge weapons.
  12. This... Looks... Great... Hmmm, back to the drawing board, must design an expert job class for the town guard.. Would be difficult, I feel...
  13. Guts smirked at the sleeping orc, and then changed his stance, ready to attack the Sapphire Eater from the front row. "Change the battle order, if Knifk is first in it, the Aquamarine Worm will attack him, and he will wake up."
  14. "Elgar, switch to the Amethyst one, the Diamond one is confused!"
  15. Ooc: I should have restored 3 health Guts once again charges at the Emerald Worm, aiming to finish it off.
  16. Still sounds better than in Quest 26, we are fighting overpowered rainbow worms that give us no loot, AFTER we defeated the big dragon. Just joking, loving the quest Xarzann!
  17. Glad to hear that! I have not been around since the beginning, a few months after, but Heroica is a very enjoyable time sink for me. I don't think I have said this before, but I think it is really cool that you created a game like this, (and working, balanced etc.) So yeah, here is to more Heroica fun!
  18. "Knifk, target one that is not already targetted, Hybros seems to have got the opal one."
  19. 1. - I played in Witchbreed, Imhotep and Yakuza Mafia 2. - As far as I can tell, I have nothing preventing me from posting in the next time. 3. - I'm not a huge star wars fan, but I'll have to say Mace Windu, he was one of the few characters that I don't feel was whiny, annoying or super shallow. Alternatively, I would pick Revan from the Knights of the Old republic series, he was pretty awesome.
  20. "What are you saying, Rat? Just attack something, and leave the words to the bard."
  21. Guts tossed aside the shovel, took out his sword, and switched to the Emerald Worm from the front row.
  22. Ooc: So hold on, they basically all do 3x damage to all of us, so 24 damage if I am in the front row? "Grrr, sod it. You served me well back in that cave, but you are useless to me now!" Guts charges with his shovel at the aquamarine worm from the front row.
  23. Ooc: giving items to someone else takes a turn from both, don't waste it, we don't need the free hits, just attack the amethyst one.
  24. Good luck to all players . This looks like a very interesting concept, and the pictures are great.
  25. Guts attacks the Worm (Emerald Eater), from the front row!
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