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Everything posted by Scubacarrot
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I thought Nyx was going to kick megablocks with the town watch .
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
"Don't be naive. He knows that, and wants to lure is into a fall sense of security, no doubt." -
Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
"Hmpf, tell me Cleric, what God do you follow?" "And if you fools did not realize, the ones that don't fight us meet their end soon enough. I haven't been told the details, but it involves either a hangman's rope or an axe." -
Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
Guts speaks loudly, so all Prisoners should be able to hear him. "Listen up, which of you wish to fight us, and which of you prefer a clean, well, cleaner death." -
You can already make the character if you want, but the rule is that you need a picture for your character before you can go on a quest. If you can't get it to work, you can always ask someone else to make the character for you, as we have several people with extensive lego collections, so if you give a list, surely someone can make what you want and take a picture for you.
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Hey, do you mean you use an Ipad to take a picture, browse the website, or both? I know there is a Flickr App, onto which you can upload pictures, but I am not sure if it's possible to obtain the image url through that so you can set your picture here.
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
Guts, slightly dazed still, shakes his head and looks up, for a moment he swore he heard the voice of the Orcish freedom fighter he met in Eubric's park... Turning to the strange man, he said: "We are your champions. We haven't been told much, is the fight in the arena to the death? Or do we just have to draw first blood or incapacitate them? or is this one of those were the crowd gets to decide? And for the record, I assume we collect our wages after the fight?" -
Maybe he'll get dizzy.
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Personally I think Battle Mage's shield is fine, power wise (Having QM'ed Nyx as well). But it is kinda underwhelming if you come from a Mage's Shield effect which is super powerful. I would try and find something maybe more appropiate for the combination of barbarian and mage, but it is fine balance wise, if people were wondering. And running in circles is a viable strategy, I'm telling you.
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
"Good, good... Let's see. Hybros, take the cog, if you will. I'll take the potion, and Docken, while you can't use it, hang onto the Tonic." Guts also divides the gold equally between the heroes, and looks around where to go next. I should have full health due to natural respite :). -
Heroica RPG - Expert Job Class Discussion
Scubacarrot replied to LEGOman273's topic in The Heroica Archive
That would work, I think, but it would be automatically done, I think, with feedback from the QM if cover or a vantage point was found. Thanks also for the excellent way of putting it! English is not my first language, so sometimes sentences I say could be constructed in a weird way. As I said, I think it could be mandatory, but maybe optional is better. I'll think about it. Thanks again for the rewording I don't know, I think both fit and are sufficiently cool, and Improbable Sight is probably not going to be very useful, as Telescopes are not really used much. So if one needs to be removed, it's going to be that one. Alternatively Marks is going to be removed. Hmm, I don't think Vital Shot is too complicated, it looks pretty straightforward to me. You will need the sheet in front of you when rolling dice, but you need that anyway. BUT, your way is better. I think it's a very good suggestion, and will change it to that. Hmmm. Alright, Marks is probably the one that should be removed, It's me that thinks it's cool, but in practical uses it's maybe not great. Thanks much for the feedback guys, really appreciate it! -
It would remove the whole point for the roll to happen, and you will basically have a party with double power, forever. Seems overpowered to me.
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It's OP. Very OP. Both, since you are stunned for a round.
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
Guts should have 25 health. "Alright... Let's see how this goes..." Guts attacks the Dark Grey Cog as well. Battle order: Docken Hybros Guts -
Heroica RPG - Expert Job Class Discussion
Scubacarrot replied to LEGOman273's topic in The Heroica Archive
I'm tired, so if I miss anything, point it out and I'll respond in the morning . I like what you thought up for Cover Specialist . The additional Health is something I haven't paid a lot of attention to, I'll compare and roll some dice if this gets any further, to see what's best. I disagree with removing the first round of every battle the Sniper is unable to act (I think that's what you mean, right?) It's one of the major drawbacks for the class, and removing it would make the class perhaps a bit overpowered. Also, it fits the class as a Sniper would have to set-up and stuff. I don't want to make this a flexible class, and this adds to it, as well as making it a balancing thing. I think it should stay. I haven't decided about using bows, from a pure game mechanics/gameplay perspective, perhaps it would be better, but I don't know. What is confusing about Lined-up Shot? Think of it like this: You roll a 4, this turn you do nothing, next round you unleash this attack. The last bit simply means that if you roll it, you can't do something else the round the attack is going to be unleashed, you unleash the attack, no matter what. How is it overpowered? It's arguably more powerful than roll 3, but add in the fact that you are not able to do ANYTHING for a round and that you are not able to heal or do something else when you might want to, I think it's OK. -
Heroica RPG - Expert Job Class Discussion
Scubacarrot replied to LEGOman273's topic in The Heroica Archive
Another idea: I present to you: The Sniper (picture coming soon) Sniper - These skilled individuals defeat their targets with ultimate precision, often only requiring a single shot. Additional Health: + 7 Weapons: Snipers utilize only crossbows and handcannons. (Sidenote: maybe Bows? Haven't decided, what do you think?) Job Traits: Improbable Sight - A sniper does not need a Telescope to see far. Hardware conditioning - All work done to a Sniper's Crossbows and handcannons cost 50% less. Marks - For every 5 enemies the Sniper finishes off with a weapon, +1 WP is added to that weapon, also the Sniper's weapon has a name. Cover Specialist - In any place where it's plausible to get in cover, the Sniper takes half less damage (stacks with back row, think of: Forests, Caves, Furnished rooms, QM's discretion) Battle Style: Steady and deadly - After a slow start, the Sniper is able to unload a deadly barrage of pinpoint-accurate shots on his or her enemies. (In the first round of every battle, the Sniper is unable to act.) 1: SHIELD: Boom, Headshot! - The Sniper unleashes an extremely powerful and accurate shot at his/her opponent's head or other weak spot, causing damage equal to three times their weapon damage added to their level, (e.g. WP 15 x 3 + level 30 = 75 damage) AND a 1 in 6 chance to kill the enemy instantly (unless the enemy is immune to instant-kills). If the enemy is taken out by this attack, the Sniper quickly unleashes the same attack on the enemy with the lowest hitpoints. (This can cause a chain of deaths if the Sniper is lucky enough. 2: VITAL SHOT - The Sniper unleashes a cruel shot that is able to leave the enemy in poor condition, as well as dealing damage. The damage dealt is two times the Sniper's weapon damage added to their level (e.g. WP 15 x 2 + Level 30 = 60 damage) and the effect is one of the following: 1. Stunned 2. Blinded 3. Fragile 4. Slowed 5. Confused 6. Nothing. All effects last 2 rounds, and is decided by a dice roll. 3: HIT - The Sniper deals damage equal to their weapon power added to their level (e.g. WP 15 + Level 30 = 45 damage) 4: LINED-UP SHOT - The Sniper takes one turn to line his or her weapon up perfectly, and then unleashes a shot that deals damage equal to two times their weapon damage added to their level (e.g. WP 15 x 2 + level 30 = 60 damage) AND a 2 in 6 chance to kill the enemy instantly (unless the enemy is immune to instant-kills). The Sniper can't change their action after beginning to line up their shot. 5: DAMAGE - The Sniper is struck by the opponent's attack. 6: SPECIAL DAMAGE - The Sniper is struck by the opponent's special attack. This is a very rough first draft, everything is subject to change. Feedback is greatly appreciated! -
Guts, while dodging the cogs and other swinging and moving parts of the clock in which he was fighting, suddenly noticed a pink enveloppe, gently falling down to him from above. The old man would have recognized it everywhere: Z-mail. Magical stuff, but useful, and it had not proven to be deadly. Yet. Jumping up to avoid a swinging piece of machinery, Guts took the letter out of it's enveloppe. He then had to roll to avoid losing his head to some grinding gears, before he could read it. Quickly skimming the letter, Guts stopped for a second to jump backwards, to avoid a cog that came crashing down from above. Finally, in a rare quiet moment in the madness, the raider could fully read what was going on. A lottery, aye? Hmpf, the Veterans could have better put the money it had taken to organize this in better equipment, or expanding the organization. Still, a chance for something useful to help him in this... weird... dream... thing... While the machinery started to whirl up again, Guts frantically looked for a pen and a piece of paper to sign up.
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
I don't think Guts should have taken a free hit, since the Light Grey Cog died... And a throwing weapon is not thrown on a roll of 5 and 6. "Keep at it!" Same battle order -
Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
"Aye." Guts repeats his attack, only this time from the front row. Same battle order. -
Boo!!! .....
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Adam, when there is a battle, the QM gives you a list of the enemies you are facing, you can then choose your actions and battle order.
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ScumbaRadish, Nom nom nom - From Hinckley, but I'm not sure why, exactly, maybe because I am delicious and good to eat? Although I believe I speak for carrots everywhere when I say it is an outrage I am called after a clearly inferior kind of root vegetable.
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Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
But I already had it for two rounds, right? -
Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
Guts should have gotten +3 health, and JimB, everyone gets a smelling salts :), and the Scared should only last 1 more round, I think. Guts grins as he continues his assault from the back row with Lifestealer on the Green Cog. Battle order: Docken Guts Hybros -
Heroica RPG - Quest #39: The Great Guffington
Scubacarrot replied to Zepher's topic in The Heroica Archive
Guts turns back to attacking the Green Cog.