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Fabulous Fox

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  1. Well, in this case I should have said they would be one per front/rear, longitudinally above the suspension. This way it’s easier to make even.
  2. Ok now I feel better about the types of shocks used in Lego cars 🤣 I still think one longitudinal pneumatic cylinder connecting each left/right wishbones together (in a manual pump system with a switch for up/down) would offer adjustable ride height and act as some sort of anti-roll bar at the same time. This would be so easy for Lego to do. A massive function without the hassle of a worm gear system throughout the entire car.
  3. I just learned that Lego shock absorbers aren't actually shock absorbers and instead are just springs. 1. I don't have an engineering background and I'm genuinely curious why Lego doesn't just put a small damper inside (obviously it would make the part a bit bigger) and then have an actual spring on the outside (like the very weak plastic one on the outside of the newer ones found in this set, P1, and Ferrari). Or why they don't just put a pneumatic cylinder next to the spring part. 2. Would it not be super easy to just attatch all shocks to a pneumatic valuve/pump so that adjustable height is as simple as moving a valve lever that adjusts the air pressure, instead of having an entire worm gear linkage system? 3. Is using a pneumatic cylinder that has the tube on one of the ports the same as the damper shock piece used in the doors of older Technic cars? If so, then why not just use that type of part instead of the springs that they have been using for years and years? This seems like a simple change that would make things a lot more realistic?? I'm very curious
  4. Well I'll be dammed. Props to Lego, then! (I will admit, I did not look into the gearbox far enough myself before saying it was cheating). Now...what of these past two gearboxes are intentional accuracies and what are accidental lucky design choices?
  5. The question is which realistic do we want 🤣 I think multipliers are in of themselves more cheating than simply including more gear meshes than necessary. I wonder why the same designer decided to add multipliers when he didn’t in the car before. I get that it’s a bigger transmission, but with all the new shifter pieces you might as well do it right.
  6. Well that really sucks. Looks like the P1 is the more accurate supercar gearbox after all. Very glad I got that instead of this one. Then, the only thing this one has over it is maybe less friction and a more stable shifter? The P1 transmission had friction but not anything bad like the supercars before it.
  7. Does the transmission actually only engage one clutch for each gear like the P1 or does it cheat and use a multiplier like the older supercars? I see in New Elementary's review that multiple clutches are engaged at a time in some gears.
  8. https://www.instagram.com/p/DaYFBWiEveP/?img_index=2&igsh=dHA0cWJmZ2R1d2dz This is perhaps one of the coolest marketing moves Lego has made in a long time.
  9. “Just because we can.” Yes I’m glad you said this because this is what I’m getting at - what features do we include just because we can that DONmT make any difference and what are the ones we AREN’T including that would ACTUALLY make a difference. Or what features do people say we should include but don’t actually make a difference? At what point of adding complexity can Lego parts no longer achieve the same geometry of the real car suspension? I wonder if this is why Lego doesn’t do more? Have they done this analysis? I wonder how much the new wishbones in the last two super cars have done to make things more realistic? Maybe this was the biggest “80%” thing Lego could have done to make the suspension more realistic?
  10. Precisely because I looked at the wheels carefully after implementing it with the stock limiters and didn’t notice the inner wheel moving. Even if it was, it had to be so small as to not make a meaningful difference?
  11. Yes, I’ve built his pump up mods for most supercars I’ve had, but (just personally) I do not like HOG for anything in these types of supercars so I just made the drivetrain friction adjustments. And even then, it could still be vastly improved (I’m too lazy to come up with stuff myself atm). @Didumos69 Made a supercar a while ago with a 4-speed transmission and it was the most well-reinforced thing I’ve ever built, along with making sure the gearbox was most efficient. Why don’t people follow these strict reinforcement architectures as often as they should? Perhaps all this deserves a new topic? In fact, the latest pimp up P1 mod made the front wheels steer too far as to rub up against the body, and at that point is the Ackerman even doing anything? And if the steering had the same limiters in the stock model, I’m really skeptical if Ackerman would make a difference. The proposed limiters stopping from shifting from 1 to 7 and vise versa also isn’t realistic since the real car can shift to any gear at any time unless it’s going too fast. These are the things I’m trying to figure out, and hoping people with more real world knowledge could provide insight. To truly make a Technical model seems far more than we think it is. I believe we have so much more to go and Lego has so much opportunity for innovation. Also, in my view, it should be as close to the real thing, even if that means having to awkwardly turn the steering wheel. If it was up to me, I would even cover up the bottom and DNR selector tunnel (like the Porsche mostly did). I like the feeling that stuff is going on inside but I can’t see it, and if I want to, I can simply take the whole body off. I also hate the flappy paddles and wish Lego would more realistic shifters directly behind the steering wheel.
  12. I do not know exactly where to ask this but here seems extremely relevant since this is the latest Lego Technic supercar. In supercars like this, with Lego at this scale, what kinds of things actually make a functional difference that usually aren’t included in these sets? From a more engineering and technical standpoint. For example, Ackerman, caster/camber angles, certain suspension geometry, gearbox architecture (which seems like this one is the closest we’ve been? The P1 also had one engagement for each gear unlike the multipliers that came before it), I know adjustable suspension would make a difference obviously, pneumatic/dampened assisted doors or suspension, etc. In other words, what type of innovation hasn’t been done yet to make these models more accurate, but also things that actually make a difference? The Z linkage in this one would be an example that wouldn’t likely do anything. I don’t know anything about real car parts or geometry just the basics, so I would be very interested to hear people say what Lego is missing out on. I know @nicjasnohas made many videos making more realistic functions for example.
  13. Finished mine in a total of 6.4 hours while deliberately not going too fast. Sariel’s review has his at 7 hours…perhaps I broke a new record? 😉
  14. Yup, exactly why I bought the McLauren this last weekend on double VIP week despite this just coming out 🤣 I also get a lot of Rebrickable alternative builds.
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