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Guest QM Note: Wow, huge oversight on my part, sorry. I guess I just instantly knew Beast was dead, deleted him, and failed to deduct damage from Piglina? Either way, she has 55 HP, which I'm sure you can handle. Get those strategies in!
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Guest QM Note: No problem at all! You're right about extra damage, but I don't see how Piglina is dead yet? She still has about 2.5k HP left. Deplete it next round, maybe, but certainly not dead.
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Round Two Olegaia Offense >Purpearl VS Luis (back): Damage (45/2=23-40=0 damage) >Guts VS Piglina (front): Damage Dual Hit (64+20=84+45=129+45=174+9=183x4=732x2=1464 damage) >Guts VS Beast (front): Critical Dual Hit Shield: Slice and Dice! (64+20=84x3=252+45=297+9=306x2=612 damage to all combatants; 2448 damage to Piglina/Beast, 1224 damage to Bombast and Luis, 612 damage to everyone else) >Lady Felix recovers from stunned >Lady Felix VS Bombast (back): Special Damage Damage (80x2/2=80 damage, Lady Felix is KOed) >Amarcolm VS Bombast: Shield: Magic Burst! (50x2=100 damage to Piglina and Bombast, 50 to Zeus) >Amarcolm changes the weather to Lush >Piglina Encourages herself and Zeus, and Blesses Bombast >Piglina tries to cast Sleep on Guts (Immune! ...again), Seals Purpearl, and makes Amarcolm Fragile >Weather: Lush Luis's attack bounces harmlessly off Purpearl's armor, but Guts's rapiers aren't so kind. Half of the enmy party is mowed down, but an angered Bombast knocks Felix to the floor. Piglina Level 120 Beast Humanoid *Immune to Sealed, Blinded, Asleep, Jinxed, Minimized and Instant Death* *Slowed! 2 rounds remaining* *Hastened!* *Encouraged!* Health: 55/8600 Special: Controlled Command - Deals damage to each hero equal to her level, gives all allies a positive effect, gives all heroes one negative effect. Passive Special: Control of the Council - At the end of each round, Piglina gives each ally (including herself) one random positive effect (encouraged, hastened, lucky, blessed, inspired). She also gives each hero one random negative effect. Drops: ?? Bombast Bombast *Encouraged!* *Blessed!* Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]* Health: 2723/5400 Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them. Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified. Drops: ?? Zeus *Bleeding 10!* *Slowed! 2 rounds remaining* *Lucky!* *Encouraged!* *Blinded! 3 rounds remaining!* Level 60 Electric Health: 451/2400 Special: Lightning Storm - Deals 50+SP electrical damage, ignoring SP. Passive Special I: Electrifying Personality - Targeting Zeus will stun the hero, regardless of the outcome. Passive Special II: Electrical - Zeus deals double damage if the weather is electrified. Drops: 200 gold The Olegaia Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Encouraged* *Hastened* *Lucky* *Blessed* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 2 rounds remaining* *Sealed! 3 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Lady Felix (Controlled by Hybros) *Knocked Out!* Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed* Power Bonus: 0 Health: 0/36 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ??? Amarcolm *Doomed! 2 rounds remaining!* *Fragile! 3 rounds remaining* Level 50 Mage Health: 55/55 Ether: 52/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)
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Guest QM Note: Olegaians, expect an update tomorrow morning!
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Guest QM Note: I ran the passive wrong - I failed to notice there was a list of positive effects Piglina could pull from. Piglina is hastened, and the bottom two enemies are now Blessed. Piglina is slowed, so I assume they cancel out, meaning your course of action doesn't need to change too much... Until slowed runs out, there is. Will update the numbers when I have the chance.
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Ignore implies I did it on purpose. It was done out of stupidity, not malice. EDIT: Aaaaand Guts escapes Piglina's passive by being immune to Fragile, and beast gets shafted because his 0 SP is being multiplied by 2.
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Holy shit, Guts is powerful. I realize that does not bear repeating, but he can kill off a 8300 HP enemy next round...
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Guest QM Note: Let's get this party started, shall we? I haven't run for some of these classes before, so if I mess up the math, I apologize. Round One Olegaia Offense >Guts VS Piglina (back): Critical Dual Hit Critical Dual Hit(20x2)+45+(2+2+5)=94 +(64x2)+45+(2+2+5) =182x2x2x2/2=1104 Damage to Piglina.) >Guts VS Beast (front): Special Damage Shield: Slice and Dice! (64+20=84x3=252+45=297+9=306x2=612 damage to all combatants; 2448 damage to Piglina/Beast, 1224 damage to Bombast and Luis, 612 damage to everyone else) >Purpearl VS Luis (back): Shield: Spellblade! (7 hits total: 21+24=45 damage per hit/2=23 damage (45 damage to those weak to fire). All enemies except Piglina are hit once; Piglina is hit twice.) >Lady Felix VS Luis (back): Damage Hit (29+14=43/2=22 damage, Bleeding 10 inflicted) >Lady Felix VS Zeus (back): Special Damage Hit (29+14=43/2=22 damage, Bleeding 10 inflicted, Stunned) >Amarcolm VS Bombast (back): Miss (Nothing happens) (Amarcolm has no weapon, because he's a crazy chaotic bastard. Does that use the unarmed rules, where it's just Level being used?) (As another note, I'm plucking all of the postive effects/negative effects for Piglina's passive from the lists in the Rules & FAQ (each given a number, and randomly selected). This may lead to some useless positive effects for the enemies and really bad ones for the party, so if I'm doing this wrong, Zepher, please say as much. ) The party strats a frighteningly good offensive, with many opponetns already a few hits away from death. Many stumble around, bleeding and bruised from Guts cutting them up. Piglina rallies the council, and the party finds themselves fighting a much tougher mob of mages. Piglina Level 120 Beast Humanoid *Immune to Sealed, Blinded, Asleep, Jinxed, Minimized and Instant Death* *Slowed! 3 rounds remaining* *Hastened!* Health: 5036/8600 Special: Controlled Command - Deals damage to each hero equal to her level, gives all allies a positive effect, gives all heroes one negative effect. Passive Special: Control of the Council - At the end of each round, Piglina gives each ally (including herself) one random positive effect (encouraged, hastened, lucky, blessed, inspired). She also gives each hero one random negative effect. Drops: ?? Bombast Bombast *Encouraged!* Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]* Health: 4067/5400 Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them. Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified. Drops: ?? Zeus *Bleeding 10!* *Slowed! 3 rounds remaining* *Lucky!* Level 60 Electric Health: 1735/2400 Special: Lightning Storm - Deals 50+SP electrical damage, ignoring SP. Passive Special I: Electrifying Personality - Targeting Zeus will stun the hero, regardless of the outcome. Passive Special II: Electrical - Zeus deals double damage if the weather is electrified. Drops: 200 gold Zapp *Slowed! 3 rounds remaining* *Encouraged!* Level 20 Electric Health: 567/1200 Special: Zapp Tap! - Zapp blows up! The hero is instantly KO'd, and Zapp is dealt 500 damage. Passive Special: Electrical - Zapp deals double damage if the weather is electrified. Luis Level 45 Dark Beast *Immune to Fragile, Sleep, and Minimized* *Bleeding 10!* *Slowed! 3 rounds remaining* *Blessed!* Health: 603/2000 Special: Historian - Luis is able to use his immense stores of knowledge to get the jump on the hero, dealing Fragile, Asleep, and Minimized. Drops: Old Book x4 (+1 power, +1 ether) Beast *Blessed!* Level 70 Beast Humanoid *Immune to Fragile, Weakened, Asleep, Blinded, and Instant Death* *Slowed! 3 rounds remaining* Health: 2185/4670 Special: Righteous Beastly Fury - The Beast is very angry that no one signed his petition! He deals fragile and weakened to the whole party. Drops: Beast's Hood (Headwear, Immune to Weakened and Fragile) The Olegaia Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Encouraged* *Hastened* *Lucky* *Blessed* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 3 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Lady Felix (Controlled by Hybros) *Stunned!* *Enraged!* Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed* Power Bonus: 0 Health: 36/36 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ??? Amarcolm *Doomed! 3 rounds remaining!* Level 50 Mage Health: 55/55 Ether: 55/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)
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I'll likely have time to run the Olegaia party in 4-5 hours, so be ready by then!
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
Sorrow continues to push daisies. Repeat BO. -
Damn, U'vires can't be special-mirrored to death again, which is tragic...
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Now they're ready to rumble!
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"Well, I dunno. We got a couple of people in here who had to slay an explodey-dragon of some sort."
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
Battle Order: Vindsval I'm struck, and I'm unconscious before the pain even registers. -
And the dice fall in PPurpearl's favor. Zepher, I apologize for saying I'd continue running stuff and then stopping, but things came up. Hopefully I'll be able to help more consistently, especially when y'all finally get that final battle started.
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I've been meaning to help Zepher with these rounds, but because of what delayed 147, I've been stuck on mobile. Finally found a computer to use, so hopefully I'll still be able to help every so often. Round Eight >Purpearl drinks a potion (back): 10 health restored, -8 HP Round Nine >Purpearl VS Sprite B (back) (light): Spellblade (11 hits; 21+23=44/2=22 damage per hit, 110 damage to Sprite B and 132 damage to Sprite C; both are destroyed) Purpearl chugs a potion in order to withstand just a few more precious seconds in the heat of the Ethereal Forge, and lashes out with a flurry of Spellblade strikes. The sprites are finally dead. The Battle Is Victorious! The Hero Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Nimble* *Blinded* Power Bonus: 4 Defense: 25 (16 + 4 + 5) Health: 4/38 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic) Ether: 1/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 368 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass
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Sorrow seems to be taking a tonal shift into more anti-hero territory. He may just be tired, and it happened on accident, but the way he conducts himself now is rather sinister, in a way. Anyone else accidentally cause character development?
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
"If they are in a position to hurt me, you better believe I am hurting them back." "Now, bottoms up, big guy." I use a Phoenix essence on Orokai from the back. My undead all swarm Jarret. Sorrow Vindsval Undead -
Hoke is acting in opposition, but isn't betraying them, really... Just looking for a way to end things if things go more FUBAR than anticipated.
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"You ever kill one? A "god"? I guess the thing that has me spooked is that the dragon ain't callin' itself a god, others are. But that was just Lind, and he can be nutty sometimes..."
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"Both of these quests seem like suicide missions. God dragons n' demons..."
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
"So you know you're being sent to die...? Hmph. I can deliver. Althior! You also have a score to settle. Why don't you keep Amber company; Vindsval and I can handle these clowns while you track your prey." -
When do 148 signups close?
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
"I trust you to track down that witch, Throlar." I draw my weapon. "I wonder what you, Jarret, or whatever Jarret is fetching is capable of dealing with? Shall I find out?" -
The Quest was going to start yesterday, but for various reasons I was forced to postpone so it won't start until the end of February