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Endgame

Eurobricks Archdukes
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  1. I'll just give you more consumables you'll have to spend on the final boss if you want to avoid a TPKO.
  2. What is normally my Summer trip down South just became my Winter one due to some health issues with the family I have living there. I apologize, but I'll have to push 147 back to February 26th. For those that have been waiting in the hall since the start of January, I am incredibly sorry about this. I should be able to maintain participation in any quests I'm on.
  3. "So you concede that both Eubric and Fellcreste are in shambles... But wish to move Eubric there anyway? Tell me. Ambefr. How long have you been undead? Perhaps a decade? Perhaps more, less? I want you to ry and guess how long I have walked this Earth as a husk."
  4. "I gave you fair warning, Amber. And I do believe Silvia was the one who turned Lyudmilla against us, so... You'll have to excuse my lack of sympathy. Well, as you've probably deduced, we're not huge fans of you committing a mass murder. I think you're ill, Amber. You're not putting the pieces together. You don't understand what you're doing is wrong. And you don't understand we're here to make things right. Gentlemen? I think we might have similar ideas right now?"
  5. Didn't you host Quest 30?
  6. Round Four Etherial Aquamarine >Hoke VS Sprite A (back): Shield (40x3=120+54=174/2=87 damage) Sprite B&C v. Hoke - [54*2]/2-41=13 Damage) Hoke -4 health Round Five Etherial Aquamarine >Hoke VS Sprite A (back): Hit (40+54=94/47 damage) Sprite B&C v. Hoke - [54*2]/2-41=13 Damage) Hoke -5 health Hoke gets a few valiant strikes in, but without the aid of his dragon, is overwhelmed by the sprites. The Battle Is Lost. The Hero Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice, Lightning* *Confused* Power Bonus: 0, +7 WP Defense: 41 Health: 1/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Bone, Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold), Gold Bar, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Confused* Female Dragon Adult Level 55.2 Health: 1/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  7. Round Three Etherial Amethyst >Purpearl vs Sprite A (back): Enchant (What would you like to enchant, Purpearl?) Sprite B+Sprite C v. Purpearl (48/2-24=0 Damage) Purpearl -3 health -3 ether Knowing the sprites couldn't scratch her, Purpearl decides to enchant some gear. The forge saps more and more energy from her. The Enemies Darkness Sprite A Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Darkness Sprite B Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Darkness Sprite C Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Nimble* *Blinded* Power Bonus: 4 Defense: 24 (15 + 4 + 5) Health: 32/38 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic) Ether: 27/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 368 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:15, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: Potion, 8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Round Three Etherial Aquamarine >Hoke VS Sprite A (back): Damage (54/2=27-41=0 damage) Sprite B&C v. Hoke - [54*2]/2-41=13 Damage) Hoke -3 health Hoke swings, but misses. The Sprite tries to hit him from the side, but his armor is too powerful. The remaining sprites band together and manage to find a gap in Hokes armor, wounding him a bit. All three enemies remain at maximum health as the forge grows more dire. The Enemies Water Sprite A Level ?? Aquatic Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Water Sprite B Level ?? Aquatic Health: 145/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Water Sprite C Level ?? Aquatic Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice, Lightning* *Confused* Power Bonus: 0, +7 WP Defense: 41 Health: 18/93 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 588 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Topaz (Lightning), Garnet ( Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Bone, Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold), Gold Bar, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon *Confused* Female Dragon Adult Level 55.2 Health: 0/85 Element: Fire Ability: May pay 10 health for a 3/6 chance to make a party member Lucky.
  8. I'll be around to help y'all fight those pesky gem sprites, though.
  9. "I assume you have pieced this together, but we disagree with your plans. That's why we're here. As for who put us up to it, well... I'm unsure if you're ready to know that yet."
  10. Guest QM Note: Zepher takes the plot, I'll be handling some of these ethereal gem shenanigans. Etherial Garnet Battle Round Five Arthur VS Sprite A (front): Dragon's Wrath: Fury From Above! (20x3=60+42=102 damage to Sprite A, Miirym does 42x2x2=168 damage to both sprites) Miirym VS Sprite C (back): Breath Arthur stabs one of the Sprites, and Miirym flies high. She dispels both sprites with a burst of dark smoke. (I don't know how Zepher wants to handle levelling/drops with this, so I will just leave that alone for now. If I owe anyone EXP at the moment, apologies. ) The Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Free Hits deal 1/2 damage* *Sealed* Power Bonus: +3 Health: 60/68 Defense: 58 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Incense]), Hollow Flagpole(WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Garnet (Earth), Ruby (Fire), Scroll of Elemental Aura x2, Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 12x Mead, 8x Nostrum, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* *Sealed* Power Bonus: 0 Power: 42 Health: 64/72 Element: none Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Round Two Etherial Amethyst >Purpearl vs Sprite A (back): Spellblade (9 hits: 24+21=45 damage per hit, 3 hits per enemy, 45*3=135 damage to all enemies) Sprite B+Sprite C v. Purpearl (48/2-24=0 Damage) Purpearl -2 health -2 ether Purpearl strikes against the sprites with a flurry of light spells as the intensity of the forge increases. The Enemies Darkness Sprite A Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Darkness Sprite B Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Darkness Sprite C Level ?? Dark Health: 65/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. The Hero Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Nimble* *Blinded* Power Bonus: 4 Defense: 24 (15 + 4 + 5) Health: 35/38 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102, + 4 Tunic) Ether: 30/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 368 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:15, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: Potion, 8 Grand Tonics, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass
  11. I stow my staff away, but never letting it out of arm's reach. "Let's talk, Amber. You talk first."
  12. "And you're considered "master class", Althior? Might want to invest in reading glasses, my friend." I give Althior a Grand Tonic so he can keep casting.
  13. "Vind? Nice arm. You must've been on Father Grogmas's nice list. Looks like this it it, then... Hopefully Amber isn't hiding herself too well down there." I down a mead and nostrum. "Into the breach."
  14. Yeah, he's a pretty chill guy.
  15. I'm STILL trying to figure out that boss rush.
  16. I've just been waiting until I can start Judgment Day.
  17. "Slivia was conspiring with Makepeace to turn Eubric into a necropolis, and move everyone from Fellcrest there. Would you have any idea where Amber is hiding, beyond just "East"?"
  18. "A molotov cocktail? That sounds... Uh, not bad. Why would you throw it at her?"
  19. "Silvia, unfortunately, was conspiring against you as well. She was the one that gave you command to try and kill us... I do not know what relationship you had. If you wish for her to be released, just say the word. It's... Been a long while, Lyudmilla, that you were enthralled. Perhaps a few weeks, I hope."
  20. "Lyudmilla... A villain, Amber Makepeace, forcibly manipulated you. I imagine you were drugged and then possessed by her wraith. I imagine this is a lot to take in." I offer a gloved hand to Lyudmilla, standing on the side opposite of Vindsval on his own offered hand. "Let Vindsval and I help you up."
  21. I try healing the Countess with a Phoenix Essence. "Work... She's an innocent, Helvetia, she hardly deserves to die again..."
  22. "If Vindsval can make his poison even deadlier for one battle, more power to him. If he wishes to exhange, so be it." I watch as the dwarf erupts in rage, shaking my head. I feared that the shadow would be incorporeal, unkillable, but if the Holy Bomb did something...
  23. I take two Myrrhs. Althior recieves 2 tonics, as well as sterile gloves. Vindsval recieves Venom x2 and Deadly Venom, plus an Elixir. Throlar recieves 100 gold. "I will not be judged by someone planning to massacre another city. You would of killed us either way. Do not even dare pretend your crusade is righteous. What's nex on the agenda, Amber? Ready to confront us?" I look sadly at the beaten Lyudmilla, and run over to check her pulse.
  24. The Veterans meet. "Have we managed to assemble the representatives yet?" "No. Tensions are growing - they're being uncooperative." "And the deadline is drawing near..." "I wouldn't worry about that. We made contact with the dragon, via his archangel. Immortalis has agreed to grant us more time if it means he will be receiving a relatively stable group of representatives in Eschaton." "Good. If we can avoid conflict with him, we must." "How much do we know about this dragon, Cain? Is he even a threat?" "About him? No. But I know dragons. And we know what his sons are capable of. It's best to be cautious." "Hmm. Very well..." Quest #147 has been delayed until February 12th.
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