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LordsofMedieval

Banned Outlaws
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Everything posted by LordsofMedieval

  1. This is really good - it's a pity that they're so freaking expensive in the game. I've never understood why CCP prices some hulls so high that you're essentially unable to fly them except under extremely forgiving circumstances. Ironically, I just started playing EVE again a few days ago. But I decided that I wanted to play a new character, so "playing" means staying subbed for like 12 months until I have enough skill points. Sigh.
  2. Just some silliness. Curtis P-61 "Starfighter" gull-wing night fighter, heavily inspired by Star Fox. I'm actually fairly happy with how this turned out. It's essentially an enlarged and exaggerated Curtis XP-55 Ascender - a plane that really did fly.
  3. 1) I wasn't trying to do anything very serious or to scale (not that scale has ever mattered in the C&C games themselves). There's also no interior just to try to keep the part count down. 2) Speaking of part count, that was my highest concern here - just trying to produce something that was semi-close to the original work without going insane on pieces to build a perfect waterline model. 3) The front "missile mortar" actually can reach into the forward magazine, grab a projectile, and then pull back and angle upwards. It's the single play-feature. I am pretty sure the side launchers on the 'real thing' are back-loaded (and there's no sign of movement on the 3D model in the game that shows the forward launcher ducking down to snag a fresh missile, either, but based on the design of the ship, I think that's how we're intended to imagine it working). 4) I am aware it's really cartoonish, but, then again, so is the source. There was no hope of matching the kind of dark bronze color of the original in Lego, and I was really restricted at the start by the hulls (I am pretty sure red/DBG is the only shared scheme of those two hulls). From there, making the superstructure mostly white was really the only call. 5) Finally, yeah, I know those Boba Fett windscreens only come in clear - were I to build this, I'd just dye them. I know a product that sets in really well.
  4. Colors feel very Dick Tracey to me.
  5. I didn't bother doing the treads because... treads are no fun.
  6. Love the tower technique.
  7. I can't do tubing in Stud.io to save my own life... so that's why the handrails mostly aren't there. Also, the frame is rigid, just like the real thing - I understand this would stop it from going through all but the largest radius curves. I did originally design it to have both wheelsets flex and swivel, and I could go back to that, but I decided details were more important to me than running it on r40 curves. And, finally, not sure if I am going to do a tender or not - I was really just doing this to keep my mind off surgeries. EDIT adding renders
  8. My advice: use the downslope technique on all of them. It matters less if that slope isn't quite "right" for the GG1 and P5a, and more that it's simply smooth. These engines were known for their curves - the staggering is just distracting. But the eye takes a lot longer to catch the fact that smooth line isn't quite the right smooth line.
  9. I think something like one quarter of the parts are devoted to the tracks and platform. The price and scale issues are already non-starters, but to see Lego being just so gratuitous and wasteful simply to ratchet up the overall piece count is obscene. It's just a blatant money-grab.
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