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Everything posted by Siercon and Coral
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Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
"Yeah, I think it would be best to leave everything except the fish and snakes alone for now. Let's get rid of them and then worry about the big guys. Unicorns are cardable by the way." Siercon attacks Adder A from the back row with fire. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon would like to switch to nearer the end of the battle order? Siercon decamodifies if target is bellow 1/4 health. Otherwise he risks it with a fire spell. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon uses remedy and takes hollow potion from back row. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Yes I understand, I was in the first row to begin with using a ranged spell of fire. I was more wondering what the result of "slowed + hastened =" ? * sry I said 'bound' but meant 'slowed' in my initial post. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon uses fire from the same front row. OOC: I'm assuming my hastened cancels out the bound to equal one action a turn, or am I doing nothing this turn and attacking twice next? -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon uses fire from the front row twice and if injured after the first strike, uses his hollow potion in between. Starts with the owl, and then the woodwose once the owl is out. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: does the immortality go off the second the owl is down in this round, or does he become mortal only at the start of the next round if the owls are killed? -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Bone to woodwose front row fire to creeper C "we've got this guys!" -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
No just the woodwose and the squirrel. So, full force :D -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
"Excellent, now we just have to chip away..." Siercon throws another bone at the woodwose and attacks creeper A from the front row with fire. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: yeah I think things are in order... -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon throws a bone at the woodwose if the Treant is at 1/4 health he decamodifies it, otherwise he decamodifies the squirrel. "Sorry I wasn't throwing bones earlier. Heal up, and please try not to kill the Treant." -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Simply Siercon is trying to get the treant health to bellow 228. Without killing it. And the Woodwose B bellow 113... If at any point they drop bellow those numbers, the next action is to decamodify. Action A: Siercon waits to see if Ezeran connects. If he did and the woodwose dropped to bellows 113, he decamodifies. If not, he decamodifies the squirrel. Action B: Then he attacks the Treant with fire from the front row or pulling back to the back row and or even choosing any different element if in danger of kOing it from a great spell. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
"Aye will do... though I really hate missing some free hits on the big guy... I'll join you in a second!" Siercon seeks to decamodify the two squirrels A then B. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Fire Creeper B Front Fire Creeper C Front ~~~ if ever the Treant, Woodwose, or carrion squirrel hit bellow 1/4 health. Next action changes to decamodify them. (Above list is in order of priority)(ignoring capturing carrion squirres for round one) OOC: Kiray, careful. One attack on the Treant is cool, to save us from a fee hit (though don't waste it if he's succefully blinded)... but multiples before any of his companions are down is just inviting the same hurt (special 2) we got from the bugbears over again... 2 strikes = 1/3 chance of Half of us going down :( And at this point we're gonna get a lot of free hits anyways :( ideally we'd gang up on him when a simple carrion squirrel is down and focus on the other guys in between. thoughts? **Also Keliim, not sure we should waste any effort against the squirrels. They would be the most ideal free hits, and honestly they will all die at once if I shield. it would be better to throw bones at the woodwose :P? -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
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Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon accepts the loot. he then administers 2x more venom onto kellims axe. "three will do better than one." siercon also downs 1 mead, 1 smelling salts, and a tonic. then going up to Kiray he gives her one of his two Phoenix essences. "again, you last longer. It's not an inscense this time, but I'm sure we'll need it." he also loads his hollow spear with another potion. "Time to get serious..." Siercon said flatly. OCC: immortal sounds good. I'd prefer something where my potions arent wasted. :) -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
Siercon launched himself into the front row with fire. he knew he'd regain any lost health after the battle... and he was very 'annoyed' OOC: yeah Siercon gave Kiray an incense, so if she had a essence, then that wasn't the one you were just using. And you still have that one. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: if they end up getting their health down to some super low number, you could resurrect us all for the exp, just before the last hit. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: they did, they were lvl 36 Siercon takes a potion as well... -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
"Now let's end this!" Siercon casts fire from the front row. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: Well hopefully Kiray won't trigger our deaths lol (just noticed I got spell checked into saying "Kirby" haha...) -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: logically we should be super defensive and not potentially trigger their special for one more round and both of us take potions, and Kirby take a free hit in the back row. Then go all mayhem next round... that being said we all want to just kill these bears quickly already, so maybe we post two actions?? First round: Siercon takes another potion. Second round: Siercon attacks with fire from the front row. ---------- otherwise I'm ok with just risking it and going all out. But that kinda gives us a 50/50 for me and germ getting kod next round. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
OOC: I believe Siercon still has his potion in his spear since he did not use it on kiray. Siercon takes two potions in the back row. -
Heroica RPG - Unlimited Quest: Fields of Glory
Siercon and Coral replied to Sandy's topic in The Heroica Archive
"Ah indeed... almost missed that." Siercon instead attacks the casters from the front. Or the archers from the back if the casters are kod. (Each with fire)