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Everything posted by Keymonus
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[OL-FB] No quarter for the traitors!
Keymonus replied to Keymonus's topic in Brethren of the Brick Seas
Thanks! I plan to have another build in this character’s past and then to move to El Oleonda in current days! About the Juniper War: the only thing which is canon is that Oleon invaded and conquered the Juniper province during a short war. Myrph was a small independent state occupied by Corrington during a previous war, and from the maps it should be nearby: While it is not canon, I thought that having a small (actually only a couple of border villages) rebellion during the war could’ve been reasonable… -
Oleon: Sign-up and Discussion, Era II
Keymonus replied to blackdeathgr's topic in Brethren of the Brick Seas
Welcome on board @Ozzy_4321!!! Nice minifig and introduction! Without any doubt you chose the best faction in the Brick Seas! -
[OL-FB] No quarter for the traitors!
Keymonus replied to Keymonus's topic in Brethren of the Brick Seas
Thanks! The burning roof is the detail I’m most proud of! I also had indeed something similar to the Colonel of the Patriot in mind for my character’s nemesis, even if I don’t plan further parallels between the stories. This part of the past story is partly canon (there was a recent war, in which Oleon annexed a western Corrington province; the Corrish province of Myrph was independent until 30 years before our timeline) and partly not (this specific revolt and repression). I like sometimes digging a little into the past events, as I did also for my main character’s backstory! Thanks! I also try to avoid unchanged minifigs (unless they are in the very background) even if they aesthetic fits well. For Luke I had thought about a little cameo I forgot to mention (the Jedi master losing his last fight). Flitch instead was a very last second addition (as I was taking the pictures one of the corners seemed too empty), therefore I “stole” it directly from my HP set without opening my minifig box -
Limerey, Occupied territory of Myrph, September 608 The village was burning, all around him... a funeral pyre for their dreams of freedom. They had lost, and soon they would have been dead. Jacob clung to his musket, as the ground below his feet started to tremble. He heard some yells coming from their first line of barricades, followed by some musket shots. The final assault was coming, and they could do nothing to stop it. Only a couple of weeks before, the odds seemed on the rebels' side: with the army of Oleon advancing in the Juniper Province, and the Corrish troops retreating eastwards in disorder, they had taken their chance. The bells of the temples rang the tocsin as the old uniforms of the Myrph Guards emerged from attics and cellars, and muskets were recovered from their secret hideouts. For the first time since he was born, Jacob could finally see the glorious flag of Myrph, his nation, flying over the buildings of his hometown. The rebels quickly took control of Limerey, Tonglare, Stonemill, and a handful of smaller towns, and forced the Corrish garrison to retreat into the Castle of Gueverey. They also took their revenge against the occupiers: the hated bailiff of Tonglare was hanged in the main square, together with other Corrish officers, and some captured redcoats were brutally murdered in a nearby hamlet. But the tides had turned, and the rebels knew they could expect no mercy. If the army of Oleon had ever been on their way, indeed, the soldiers of Corrington had arrived before! A new series of shots and screams came from the eastern barricades, and then a squadron of cavalry burst into the main street. Jacob tried to aim his musket, but it was late... the horsemen were too close and too fast, and they were already upon them! Some of the rebels tried to brace for the attack, but most of them started running for their lives, or remained still, paralyzed by fear. Something hit Jacob, throwing him violently to the ground. He rolled, trying to get away from the hooves, but he was hit again, and everything got dark. When he woke up again, several hours later, it was late night. His head hurt terribly, and so did his right leg, bent in an unnatural angle. Something warm was making his hair wet... weird, Jacob didn't remember it was raining. He vaguely realized that the houses around him were burning, but this didn't seem important... nothing seemed, actually: he felt so tired... "Hey, Leonard, come! This one is still alive!" -A voice yelled, seemingly from several miles away- "He is messed up, but he's still breathing! Get him on the cart!". Jacob tried to talk, but words didn't come. As the two men got closer, he realized with relief that they were not redcoats... wait, redcoats? Memories started to flash in front of his eyes: the horsemen setting his village on fire... ...his friends falling around him, slashed by the sabers of the enemies... ...and the enemy commander leading the charge. As the two men started to move him, and Jacob started to faint again, he could almost hear him yelling again, in the language of Myrph: "Give them no quarters! They are all traitors! No mercy for the rebels!" ------------------------------------------------------------------------------------------------------------- Hello guys! As Era III is approaching, I felt the need for a darker secondary character… someone I could make sail under a black flag and get involved in less honourable businesses! This first part is set during the Juniper War, during which I imagined some (revolts) turmoils in the Corrish occupied territories could have occurred. As I will clarify in later builds, the brutal officer (who will appear again) is also from a loyalist Myrph militia unit (hence the orange epaulettes), but feel free to ask me for any changes. Differently from my main storylines, I will use flesh-coloured minifigs (I don’t plan Jacob to meet my more reputable characters).
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The Gran Military Encyclopedia of Oleon
Keymonus replied to Keymonus's topic in Brethren of the Brick Seas
Unit name: Legion de Mardierennes, 1ere Terraversan Regiment Type: Line infantry Uniform description: Blue coat with white facings and white leather collar. Yellow trousers and tricorn with yellow plumes. Commanding officers wear a dark blue coat with gold facings, yellow trousers, a yellow cloak, and a morion helmet with elaborate plumings. The commander's guards are equipped as heavy cavalry, and wear a cuirass over a dark blue coat. Equipment description: Standard issue musket for the infantry. Heavy cavalry sword and wheellock pistol for the commander's guards. Recruitment center: All the territory of Terraversa under Oleonese control, even if recruits from Nola Mar (already trained before the war by Oleonese advisors) are often drafted into regular army units. Unit history and description: When Mardier lost most of its Empire, during the Catastrophe of 617, many Mardierians sought refugee in the nearby Oleonese settlements: notables and merchants, but also commoners, who preferred to leave their homes than live under the Eslandolan occupiers or, even worse, the new tyrant of Terraversa, the rebel Archduke Miro Oldis. Among them, hundreds of soldiers and officers, from garrisons and units that had ceased to exist. In 620, a first company of expatriates was formed in Breshaun with veterans of the Mardierian colonial wars: the Mardierian Legion was born. In the following years, many more Mardierian and Terraveran recruits enlisted in the Oleonese army, and the Mardierian Legion became a usual presence in the Grande Armee of Oleon. During the Second Terraversan War, the Legion fought bravely in the Battle of King's Port, reaching the Archduke's Palace among the first vanguards. Soon after the war, a new regiment of the Legion was created on the island, with the Loyalist militias and other Terraversan volunteers being trained and organized by Oleonese military advisors. At the same time, the former Terraversan officer corps -which had largely deserted to the Loyalists- was similarly reorganized, according to the Oleonese military doctrines. The Terraversan Regiment of the Mardierian Legion is now ready to fight for the glory of the Empire of Light and -if the time will come- to finally overthrow the hated tyrant, and reunite all the island under the same banner! Campaigns: Second Terraversan War (not as an organized unit) Motto: Credit to @Ross Fisher for the picture and the idea. -
Congratulations to all the other winners, and thanks to the organizers, who re-activated our little world with this challenge! A great thank also to @Jeff of Clubs and @evancelt, for making physical prizes available for the first time in a very long time!
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BoBS Challenge I - Voting is Closed
Keymonus replied to Jeff of Clubs's topic in Brethren of the Brick Seas
Cat A “Sunken Ship” by Imcpicture ”Storm Chasers” by Bricksbypidy Cat B “The Conclusion” by Fraunces “The Orders” and following, by Professor Thaum -
Yes! The idea is indeed to use these “TC” (transition challenges) as a way to both keep our world active as we finish redefining the “game rules”, and to let external people know about it! Apart from the challenges, you could join a faction and start telling your story whenever you want, even if some mechanics of the game are currently under revision. In general, you can enter the game at any time. At the beginning, older players will probably have more accumulated “points”, but this doesn’t really matter for the game dynamics!
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The Seawatch Campaign - Coordination Thread
Keymonus replied to Ayrlego's topic in Brethren of the Brick Seas
I like the plan, in this way everyone will have their faults in breaking up the coalition, but nobody would have the role of the all-out traitor! I honestly would see the Sea Rats more easily hired (storywise) against the Empires, not on their side, but this is obviously up to them. My only point about Corrington is why they'd want to leave now that the war is over and a huge power gap is opening on the East side of the island, and what is the "advantage" they gain... simply slipping out a war they didn't really want to be involved into? -
Thank you guys! I'm happy you liked the idea and the final result! Covering all the bases with trans-clear plates would have probably made it clearer since the beginning that the "road" was actually water, but I didn't like the effect: it looked too clear, while I wanted a muddier effect. The longboat built with curved flex tubes was something I had tried once with a nice but much more unstable result, and probably it's what I'm most proud of in this MOC. I realized I've been a little "on the border" on what is allowed in RPG, but the flooding will not have any "real" effect on Neuburg (the settlement is not destroyed), so I don't think there will be any problem on this side.
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My Cat A entry:
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The Seawatch Campaign - Coordination Thread
Keymonus replied to Ayrlego's topic in Brethren of the Brick Seas
Hello guys! I have to say that I’m not 100% convinced about the idea… as I said other times, I personally like the idea of having settlements of NPC nations around the archipelago (not necessarily playing an active role), as a chance to build aesthetically diverse things. Without them, everything would turn in a rather “dull” Caribbean setting. Moreover, they always represented “safe” targets for campaigns, wars etc. All the times an event pitched directly one nation against the other (the Malto Crisis, the Second Terraversan war) we had a lot of grudges from all the sides, and things never lasted longer than a couple of rounds. It’s perfectly fine closing the Seawatch campaign (the transition between Eras blocked it at round 1, and there is no real possibility of developments for the next months), but still it saw a lot of involvement of all the active players… saying just “eh, it’s boring, the Lotii have disappeared” would be a rather sad way of moving forth. If we want chaos among factions, it’s something we can easily justify (before El Oleonda we were basically killing one another on Terraversa), but before wiping out ships, troops and especially settlements or islands, please remember that they are the results of the efforts of several people throughout the last ages, who spent time to shape them in the way they are now. -
Neuburg, El Oleonda, March 624 The longboat was crawling forward in the muddy water. Almost no sound broke the unreal silence, apart from the regular paddle of the oars. One of the soldiers moved slightly, making his bench creak. Another man coughed. Nobody talked. What they had in front of their eyes was too much to accept, even for war-hardened veterans: you can face an enemy line, musket in hand. You can even brace for a cavalry charge, shoulder to shoulder with your comrades, as the world itself seems to crumble. But what can you do, strong or weak, brave or cowardly, when the End of the Days is upon you? When the gods abandon their mercy, and the works of men disappear below the waters? The boat proceeded along the streets of Neuburg, as far as possible from the original riverbed and its unbearable current. Everybody was on edge: the submerged buildings shielded them from the violence of the water, but also hid many threats: a submerged canopy, a tree in a backyard, or even just a floating barrel could represent a trap... and with the alligators lurking in the water, it could have easily become a deadly one! In the distance, the men could constantly hear the distant rumble of the once calm and harmless creek, which had almost swallowed the settlement in just a few hours. The sudden disaster had claimed a heavy toll of lives, and dozens of citizens were still missing... drowned or safe on the nearby hills, nobody could know yet. However, most of the settlers had found shelter on the upper floors of the most robust buildings, or even on their roofs. Safe, for the moment, but at the same time trapped on their tiny islands, with little food or -almost ironically- water. Fortunately for them, help was on the way. Only a few days after the disaster, indeed, ships with the blue flag of Oleon* had appeared in the bay, and the first rescue teams had reached Neuburg with their longboats. At the town hall, General Tristan Rimbaud was facing some unexpected complications. Despite the dire situation, the Burgmeister was reluctant to accept foreign help, and several minutes were needed to convince him that the sovereignty of the Empire of Carno was not being questioned or violated. While looking for his best translation of "sign of friendship between our Empires", Tristan was almost surprised that the other survivors hadn't thrown that arrogant man out of the window... at least not yet! At the end of the useless and extenuating negotiation, the rescue team was allowed inside. The longboat was moored at the first-floor balcony, and the first soldiers ventured inside. If the gods decided to finally show some mercy, all the survivors would soon be provided with food and evacuated to safety. Standing on the roof of a flooded house, however, Tristan was not particularly hopeful about the gods' benevolence. Was there somewhere safe, after all? Concerning tales were arriving from all over the New Haven Region, where wild storms raged and the sea itself had started to boil. Maybe the Finis Dierum had finally come, as some preachers claimed... in that case, kings and queens would have been just as ridiculous as that Carnite mayor, clinging to their power as the World itself was flooded! Tristan didn't know but, at the moment, he couldn't even care. His loyal Raiders had followed him once more, almost literally to Hell, and they still had a mission to complete: people were in danger, and, at least for that day, they could still be saved. Screw the preachers! If the End of the Days was upon them, they would have faced it head-on, not crying and kneeling in some temple! ---------------------------------------------------------------------- The rescue team inside the building: A soldier looking for survivors on the first floor... a dangerous task, as the floor could collapse at any moment! Looking for a mooring point. Will that piece of furniture be heavy enough? A soldier with a battlefield stretcher: lightweight and easy to carry, but robust enough to carry a man out of harm's way! ----------------------------------------------------------------------------------- Additional angles: Neuburg mayor at the window, with a lantern signaling the presence of survivors. A Carnite soldier inside the building. Waiting for help, but also ready to repel possible looters. The longboat, with the soldiers ready to divert floating objects or fend off alligators. An overall view, from a bird's eye perspective..
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Great uniform variant! I will update the Encyclopedia as soon as possible! I usually build in yellow, but also the flesh-colored heads offer some nice options. I think I’ll introduce a secondary character and a storyline in that color palette!
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In my case it’s mostly a general lack of IRL time! However, I should be able to build for the challenge before the deadline and for the joint AMRCA we have started in Oleon. For current players, I think that a great push back is also not knowing whether the current settlements will exist in Era III, or if the map will undergo radical changes. A good share of the builds has always been EGS related (mines, artisans, factories…), something that doesn’t really make sense if the current islands or settlements will disappear. With Era III, I think we’ll have a recovery in this sense.
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[OL - AMRCA] The Tale of the Charon
Keymonus replied to Ross Fisher's topic in Brethren of the Brick Seas
I hadn’t properly commented beforehand, but I wanted to comment builds I missed! @Ross Fisher, you did an amazing job with the introduction! I like the way you hinted about the different religious orders, without making them too similar nor too weird! @Khorne, your little tavern is great, and looks far bigger than its actual size! You really set the mood for the expedition! It’s nice to show how our empire is not only divided in Mainland Oleon and New Oleon, but has instead many regional peculiarities! @Jeff of Clubs, I love the backstory you created and how well it fits with how Ross’ original character. The MOC itself is very well-thought and visually effective! Well done till now guys! -
Located in the main sanctuary dedicated to Poseidon, on the northern coast of Oleon mainland, this little chapel is the place where the Priests of the Tides pronounce their vows. This little temple hangs on the shore, only a few meters far from the Ocean. Therefore, many choose the place to meditate in silence, trying to find their answers in the voice of the Lord of the Seas. In the Sanctuary, as well as in most the places sacred to Poseidon, a military order ensures safety of priests and pilgrims. It is mostly a ceremonial duty, but the Knights of the Order of the Trident should not be faced lightheartedly in a real fight! —————— As I intended to license this little shrine as a small art and culture in Mainland Oleon, the rules required me to create a separate post. I used the same build in the joint AMRCA I started with @Ross Fisher, @Khorneand @Jeff of Clubs, that you can find here.
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Wow! Such a nice entry! I like the way you made rigid blocks appear so curved and flexible! I would wish your characters smooth sailing, but this doesn’t seem very likely!
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[TC] Kraken Attackin', New Haven Sea
Keymonus replied to Bricksbypidy's topic in Brethren of the Brick Seas
Great idea and nice minifig posing! Rumore about the Kraken would definitely fit these weird times! The native trying to defend with a fork, the one trying to escape and the one dragged away are all well thought and well positioned, something not easy in digital builds. Only the sail looks to me a little bit off, but I don’t think a tiled plate would had fitted better. -
Nice build and super creative idea! The reference was great, as well as some creative details you included! I particularly like the flying hat and the use of Captain Salazar’s hairpiece to show the strong wind!
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[OL - AMRCA] The Tale of the Charon
Keymonus replied to Ross Fisher's topic in Brethren of the Brick Seas
Chapter IV. - The Priest Father Leonard Theriault touched lightly the wall, as he walked along the corridor. A little gesture he had repeated innumerable times, since his first day as a novice: he had always loved the feeling of the marble wall against his knuckles... perfectly smooth, without junctions or irregularities. The best architects of Oleon had imagined that place, hundreds of years before, and the best artisans of their time had spent decades turning it into reality. Somehow, that idea had always pushed him forward, during his difficult studies: everyone could live a pious life, but only a few, chosen ones could try to honor the gods in a different way, using their capacities and their minds. Some could build a magnificent temple. Others, as he had done, could aspire to understand the sacred, immutable laws that Poseidon had imposed on the wind and the sea, becoming Priests of the Tides. It was his first visit to the Sanctuary since the day he had taken his vows, in the little chapel by the Ocean, almost ten years before... but even if he loved that place, he knew that he would have left soon. His duty always called him to the sea, to help the sailors understand the will of the God of the Oceans, and in this way ensure His benevolence on their vessels. If Leonard was now back in that holy place, was because he had received a letter from a man whose authority could not be questioned... ...a man who had just appeared from behind a column, immediately dragging him out of their thoughts. "Your Holiness!" Leonard bowed in front of the other man. Even if he was dressed as a wandering priest, he was one of the highest authorities in the Church of Poseidon, and the head of Leonard's religious order. "I received your letter, and I came here as fast as our Lord Poseidon allowed my ship to sail." "Welcome back, my son." Even if he couldn't tell why, the voice of that man reminded Leondard of the sound of the waves on the shoreline: reassuring, almost hypnotic, but at the same time powerful and inflexible. "Our Lord Poseidon blessed you with smooth sailing, even though the Seas are restless, and the lives of several sailors were claimed by their depths. The benevolence He just showed you is a good omen for the journey you are going to take." Without adding a word, the man in grey started walking, gesturing to follow. Soon, the two men arrived at a place Leonard remembered well, the little chapel by the Ocean where his life was changed. In that place, the voice of their Lord could be heard clearly, helping the believers to meditate. On a day of tempest, when the roar of the Ocean almost covered his own thoughts, Leonard had consecrated his life to the sea. "Do you remember your vows, my son?" Asked the man in grey. "The vows we all pronounced in this sacred place, even before the Sanctuary itself was built?" "Yes, Your Holiness. To honor our Lord through the knowledge of His laws, and to help His sons in need. To show His will to the sailors, and to save them from their pride, when they think they can defy Him." Leonard didn't hesitate a second. He had known priests who only wanted to lead a temple in a comfortable location, collecting gifts from the passing captains. That life was not for him, and his whole life was now based on that simple oath. The other man nodded, and then he looked straight into Leonard's eyes. "Once more, I'm asking you to honor your sacred vow. A ship will soon leave for dangerous waters, far in the North, where many have lost their lives, and others have lost their soul. Where the laws of our Lord become more inflexible, and His forgiveness disappears, there you will help them find the way." He made a few steps, followed by Leonard. In front of Poseidon's statue, with the Ocean immediately beyond, Leonard could almost feel the presence of their Lord. "It will be dangerous, I will not lie. More dangerous than you can even imagine. Your faith will be put to a terrible test, and I can't assure you there will be a return voyage. However, your presence is fundamental, if we want the expedition to succeed. The captain is brave, but he will hesitate. The sailors are hardened men, but they will lose their resolution. You'll have to be strong enough for all of them, or those men will have no chance to survive." Leonard understood why the meeting was happening in that very place. They could have simply sent him a written order, and he would have obliged... but the man in grey didn't just want him to obey, he wanted him to remember his oath, to believe, to commit every ounce of his will to the mission ahead. Even if it meant facing the worst storms, even in front of his own death, he wanted him to go forward, whatever the cost. In front of his god, Leonard knew what to say. "I will sail into the storm, if this is what's ahead. Our Lord's will be done." "Excellent, my son. You have taken your decision, and I'm sure you will honor your oaths. Our Lord will remember your devotion." Leonard didn't know if he had ever had the chance to refuse, but it didn't matter. To help His sons in need. He had made his choice almost ten years before, in that very place. The man continued: "You will sail in search of an unfortunate ship, and of a deluded man who thought he was stronger than the winds and the tides. But there is more, something your mates will not know, something they could not understand. Let me tell you the tale of a ship called Charon, and the unfortunate quest of a man named Montcalm..." -
[OL - AMRCA] The Tale of the Charon
Keymonus replied to Ross Fisher's topic in Brethren of the Brick Seas
And here we start! Nice character choice and clever worldbuilding about the Order! -
January 624. Dispatch from Lieutenant Jean-Luc Norbert to the Colonial Admiralty of Breshaun To the attention of His Excellency Colonel Artaud. With my greatest dismay, I must communicate that our expedition failed in its main objectives and that the Phénix is now returning to the Sea of Storms awaiting new orders. This dispatch was entrusted to the Royal Mailing Service in Northern Oleon, and sensitive details were therefore redacted. The complete report will reach Breshaun by the next month, together with the ship. As already communicated in previous dispatches, adverse odds impaired our timely arrival in the Northern Ocean. By the time our expedition had reached the Isle of Tam, hostilities between our Nation and the Empire of Corrington had broken on the Island of Terraversa: unfortunately, the news reached the authorities of the island before we could be aware of the political situation. Since it was not clear whether the declaration of a "limited colonial war" by the Corrish authorities included the occupied territories in the Old World, our ship was not seized, but we were asked not to leave the island until the situation could be clarified. This occurred in a matter of weeks, but the odds were not particularly in our favor. Our ship was severely damaged by a violent storm immediately before our departure, and we had to divide a significant part of the supplies stocked for the expedition with the locals, to help them overcome the harsh winter of 621, when unusually violent storms completely isolated the island from the continent. In the first two years of the expedition, therefore, we could map in detail the Northern Coast of the Madrice Peninsula, and identify the most suitable port for a northern trade route. However, we could not collect any information about the fate of Crozier's expedition. Our ship could venture into the Great Northern Ocean only in 622, but the report I can provide is rather discouraging. The arctic ice pack now extends at least 15 nautical miles east of the position reported in 620 for the Terreur shipwreck, and most of the coordinates reported in the documents found on the ship lay further West, dozens of miles far from the ice ridge. Whether these coordinates indicated islands, specific waypoints for the expedition towards the Passage, or locations of notable events, could not be discovered with our resources. The only location we could reach was a rocky island, corresponding to the easternmost point on the list. Close to the coast, we found a cairn, probably erected by the unfortunate crew of the Terror. While this finding confirmed that the unfortunate expedition had arrived far west than the last sighting of their ship, it offered no further clue, as no message from the expedition could be found there. To succeed where we failed, a future expedition should in my opinion be better equipped for long-range exploration of the frozen wastelands: this should include sleds, packs of trained dogs, and easy-to-carry food, possibly including canned rations. Our expedition, lacking this equipment, was substantially locked to the ship, and could only venture for a few miles inland. Based on what I could observe, a Northern route toward the Western Ocean should not be expected as viable for regular trade: if a Northwest Passage really exists, indeed, it could be expected to be free of ice only in exceptionally warm summers, and in the best hypothesis would be free of ice for only a few months. Nevertheless, I'll remain in Northern Oleon, to organize a ground expedition in search of Captain Crozier and his men, starting from the coordinates which remained inaccessible during our endeavor. Your servant, Lieutenant Jean-Luc Norbert ------------------------------------------------------------ A small vignette and a long story to officially terminate my old AMRCA. The two main wars of Era II completely absorbed my building power and time, but I liked this storyline, and I thought it deserved an honorable (temporary?) conclusion. I also call back my ship, which will be back to Breshaun by the next MRCA.
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The Gran Military Encyclopedia of Oleon
Keymonus replied to Keymonus's topic in Brethren of the Brick Seas
I'm starting to update again this little project, considering the variety of new units added (transmission corps, gendarmerie, regular police) I hadn't thought about! Your photos for sure deserved it, even if I couldn't properly position your posts in the index... I'll also add somewhere a reference to a couple of @Ross Fisher's entries (cavalry classes and navy uniforms) I couldn't index properly, but which shouldn't definitely be lost! -
Amazing ship, with so many nice and well-thought details. The rat figurehead is a particularly nice touch! Good luck to Johnny for is future adventures, provided that the crew doesn't decide to cook and eat him... who knows, things like this can happen among gentlemen of fortune!