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Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
I never said you weren't good at mafia - this just wasn't one of your best games. If I didn't think you were good, I would have been a lot easier on you. Yay!! Thank you. Guess it's time to get to work on my next one, then. -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
No problem! You're very welcome. Every game should be a learning experience, so I tried to put as much emphasis on that as possible. That's the way it was with me and him in Mafia Mafia. He can be obvious in-thread sometimes, but he's dangerous in PM. Mental note to be wary of people with jovial natures! His usual scumtell - long posts filled with nothing. The SK's seemingly randomly timed kills were to keep town (or anyone, for that matter) from getting comfortable. When you never know who was going to die or when, things become a bit more real and less mechanical. I remember in Baritones 3 when Rick was poisoning people. I'd sit by the computer at the 24 hour mark waiting for someone to die. I felt like having the snake charmer have to kill at a different time each day turned him into more of a serial killer, not a mechanical death bringer. People died at random times for seemingly no reason. Not sure if this made sense to anyone else here; it made more sense in my head. SK could win with scum, but couldn't add to their numbers. Scum couldn't win with the SK, either. If it was 2 scum 1 town 1 SK and the scum won, Boywonder would have won too. However, if it wasn't a final four situation, the SK would lose by default (like if a town had been lynched on Day 5). Even if it was 1 scum 1 SK 1 town after a night phase, SK would be the only winner. So, SK could tag along to scum, but scum couldn't tag along to the SK. I agree here. The 50% vig was more appropriate in the earlier version of the setup, but when I cut a lot of town's "crack" roles, I should have given it a 100% kill. Yeah, if I'd decided on the final setup a bit earlier on, I would have probably added one or the other. Maybe both. The masons are the most powerful town role, besides possibly a bulletproof townie. Giving them a conversion every night would have townsided this game way too much. I agree that the masons were effectively shafted in this game, but it was due to good scum play and a lack of risky conversions rather than a balance malfunction. The game was supposed to last longer as well; masons should have had 3 conversions in total. If we played this setup again 5 more times, I bet you'd have 3 town wins and 3 scum wins, with the masons dominating sometimes, and getting shafted like here sometimes. This is something I agree with. A lot of players are prone to apathy about the game, and that only gets worse when they role vanilla. Hopefully I'll be able to think up something to keep everyone involved next time... Yeah, the reason I made this LDD was because the only physical sets I collect are Town/CITY, and we have an overabundance of those kinds of games. I also don't have a very good camera (although I will need to get one eventually, so I might as well for a mafia game). I'd also wanted to host something Western for a while, and a good parts selection with good camera angles allowed for that to come to be, so I was happy with it. In hindsight, it's best that I chose LDD, since I spent a lot of the game traveling all over the country (for various reasons), and was able to access everything straight from my laptop. You are very welcome. Yeah, intense roleplaying is usually regarded with a lot of suspicion these days; it's just a different way to play. "You're roleplaying, you must be scum" is definitely a scum tactic, though, and people should regard those folks with more suspicion next time. Yay!! You're welcome! -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
First post updated with role PMs and feedback. -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Purpearljellyblob. -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
You should see his victory dance on the scumboard! Danny's awesome. -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
You're welcome, Esurient! Yeah, I was pretty pleased with it! No problem! You're welcome! I'm glad you had fun. Thanks, Kristel! Yeah, in hindsight, giving you full killing powers would have been better. I originally restricted the Hunter's kills to prevent any more Trumpetking vigs (), but I suppose the choice to save or ruin town should be in the hands of the vigilante, not the host. -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Thank you; I'm glad you had fun! I have to admit, I was a bit doubtful of how I'd do with that at first too, but some GIMP skills and a lot of patience paid off, apparently! Thanks for all your support now and throughout the game, guys! You've all made my first hosting experience a great one, and I'll definitely be trying to bring you all back to Silver City for more fun later on in the year! Thanks, Pie! I originally had the town with an arsenal of all sorts of BS roles: bulletproof, oracle (can choose one person to reveal at night, if killed/lynched, that person's role is revealed the next day), tracker/watcher combo, etc., but after seeing how well balanced Zepher's game was (minus the pills ) with the mirroring roles, I couldn't resist shortening it. Maybe I'll pull out all the stops for a role madness next game. Ahaha, true, true!! You should see my notes from the time when Trumpet was insisting on gambitting. And Danny's 'victory dance' was awesome. In fact, everything he did in the writeboard was awesome. You are very welcome! This scum team really had a great harmony going on throughout the game. They all (mostly) had the same ideas about what to do, but were all really accepting of differing plans (especially the super smart ideas like Purpearl's - she called out both LegoDad and jamesn iirc) when they arose. Not to mention that they were arguably the most town-looking people in-thread (along with fhomess and Scuba). Awesome coyote pack! -
Silver City Mafia: Finale - How the West Was Won
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Don't apologize for scumhunting. When you're playing on a forum, metagaming happens. I was surprised you were the only one who called out Esurient (and Purpearljellyblob!!) for the massively scummy private mode. No problem! I had loads of fun too! You're welcome, thank you for your kind words! Yay! Thanks, Dave; I'm glad I was able to create a fun game for you guys! Yeah, I realized that halfway through. Good to give you scummos a scare, though; you were getting way too complacent! Yep, I'll get to that tomorrow. I'm in an airport kneeling at a charging station right now, so I hope you'll forgive me if I'm late on that. I'll post some player analysis too. Thank you, I'm glad you had fun! -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
This can be locked. -
Anyone can post in this topic! Sunday, June 27th Evening As the last hours of the twenty-seventh of June run out, a bloodcurdling scream and a splattering noise come from the town center. "Momentarius~ss, my baby~!! No~~!!!" Boris Wheeler screams as his beloved snake's guts are sprayed all over his face. "W-what the hell... you threw a snake at me..." the captain begins as he staggers backward. "Who the hell throws a snake at someone!?" Boris runs his hand through his gelled hair, ruffling it up. Ignoring the bewildered captain, he addresses the crowd. "You fools~ss~!" Boris hisses. "I was~ss willing to work with~th you~! Now it's~ss too late~!" Pulling two more snakes out of his suit, Boris cackles. "Hyahaha! My beautiful Momentarius~ss may be dead, but I can s~sstill ex~ssterminate all of you foolish~sh two legged freaks~ss~!" "Haha, he pulled those snakes out of his pants! Those are trouser snakes!" Tristan yells, giggling. "Shut up!" someone yells from the crowd. "A-ha! I knew you were up to no good! That's why you killed who I told you to kill!!" Sheridan shouts triumphantly as she points her finger at the serpentine freak. "Oh, sh~shut up, you bitch~!" Boris hisses back at her. "There was~ss literally no reas~sson to lynch me~! Now you all sh~shall ex~sperience my wrath~th~!" "Gradarius~ss, Levi Mora~! Go, my beauties~ss! Replac~ce their blood with~th venom~!" Boris hisses as he throws his snakes into the air. "Ahh!!" Sheridan screams as Levi Mora is launched right at her. "Hiss~ss~ss!" Levi Mora hisses as she flies through the air. Suddenly, Kane elbows between Perry and Sheridan and brings his cane down hard on the pink snake's head. "As a bodyguard, it is my job to guard your body, madame!" he shouts as he slays the serpent. The other snake, Gradarius, flies toward Captain Minnow. "I've already sliced up one snake..." he begins "I have no problem with slicing up another!!" the captain yells as he slashes right through Gradarius. "Hisssss~sss~~~ssss!!!" Gradarius screams as he dies a bloody death. In a matter of just a few minutes, all of Boris' precious snakes have met their deaths. "Nooo~! My beauties~ss! My ss~snakes~!" a distraught Boris wails as he sinks to his knees. "You bas~sstards~ss killed them~!" His voice shaking now, Boris pulls something out of his back coat pocket. "I-I didn't want to res~ssort to ss~someth~thing ss~so b-brutish~sh, but I h-have no choic~ce" he begins as he begins to rise. "Die, Sh~Sheridan Thomps~sson!!" he screams as he pulls a gun on her. BANG! A shot rings out, splattering right through Boris' brain before he can pull the trigger. He dies(~ss) instantly. And that is the end of Boris Wheeler (TheBoyWonder). Private Stark stands in the background dressed in white robes and holding a large rifle. "I'm sorry, but I cannot allow your presence to plague Silver City any longer." he murmurs as he lowers the smoking gun. "Wha-what!?" Captain Minnow exclaims, "Private, what are you doing!? Where's your uniform?" "Now is not the time, dear Captain..." he says softly before addressing the crowd. "People of Silver City..." Stark begins, stepping over snake corpses. "My name is Arthur Stark... you may know me as "Private Stark". However, this is only a cover identity. I apologize for deceiving you." "In reality, I am Stark, knight of the Templar Order. More specifically, of the Arizona sect of the Knights' Templars. Pleasure to make your collective acquaintance." "I have been asked by my superiors to bring you all to the Knights' Temple to discuss a pressing matter. Please follow me." ~~~ Night has fallen as they all trek through the canyon... Intrigued, the citizens of Silver City follow the man to this promised "temple". Clay, Kenneth, and Sheridan are all curiously wearing the same white robes as Arthur... Arthur climbs the stairs and then addresses the crowd. "Welcome, citizens of Silver City..." "...to the Knights' Temple..." "W-woah..." someone whispers. "Now, my friends, it is time we addressed the matter at hand. Silver City is in ruins. Many a good man and woman has fallen victim to lynch mobs, swords, and to Wheeler's poisons. This cannot go on any longer. It is time we united as one, as citizens of Silver City and as brothers and sisters of the Knights' Templars.' It has come to my attention that the Red Coyote Gang - named "the murderers", by our beloved captain" seeks not to ruin Silver City, but to purge it of evil. This can easily be seen in their kills: Brandon Rutherford and Drake and Jessica Nelson were all immoral people who committed several crimes in their lives. Kimberly Long, too - she was a cold blooded killer. It seems the death of her husband had blackened her heart... The only wrongful execution you have committed is that of our fallen ally, Liz Devon. I am willing to overlook this lack of judgement - as long as her killer is offered up as a sacrifice... and as a show of good faith. Clay, Kenneth, and Sheridan have already taken the oath and joined me in my quest for peace in Arizona. As did Liz, prior to her unfortunate death. I urge you all to take the oath and become members of the Templars as well - Red Coyotes and Villagers alike. Truly, this cannot stand. Won't the members of the Red Coyote Gang reveal themselves and join us in brotherhood?" Someone in the crowd starts to clap slowly. "Beautiful speech, Private. Truly. I'm tearing up." Dan Sutcliffe says sarcastically as he saunters up to the stairs. "Unfortunately, you seem to be unable to grasp a very... important... part of our philosophy." "Oh?" Arthur expresses surprise. "Corporal Sutcliffe, I certainly didn't expect to see you among the ranks of the Coyotes. However, I must ask, what about your "philosophy" am I unable to grasp?" "We, the Red Coyotes, don't simply eliminate murderers and criminals. We execute anyone with darkness or immorality in their hearts. Anyone. Even people like..." "YOU!" Dan exclaims as he pulls out a dagger and drives it into Arthur's stomach. "Blargh!" Arthur gurgles as he dies. "People of Silver City! We, the Red Coyotes, will never surrender to villains like him!" Sutcliffe yells as he shows the bloodied dagger to everyone. "Aroooooooooooo!!" he howls. "Awaken, Coyotes! Take this city that is yours!" "SIRE!" Clay wails as he throws himself at the stairs where Arthur's body lies. However, Carletta is not fair behind. "Gah!" Clay screams as Carletta swiftly slices through his spinal cord with a dagger similar to Daniel's. "Ahahaha!" Carletta cackles, "Feel the pain, Templar scum!" And that is the end of Clay Redfeather (Capt. Redblade). "What the hell do you think you're doing, bitch!?" Kenneth screams as he pulls a revolver out of his robes and points it at Carletta. However, he doesn't notice someone else pulling out a weapon... "Didn't your mother tell you it's rude to point guns at ladies!?" Patrick Devon demands as he shoves his old flintlock pistol in Kenneth's face. "Shit!" Kenneth exclaims. BLAM A shot rings out, blowing off Kenneth's head. And that is the end of Sheriff Kenneth Emanuel (fhomess). "Ahhh!" Sheridan screams like a girl as she grabs Prudence's arm. "Ms. Jellison, let's get out of here! Before they kill us too!!" "Awh, poor dear..." Prudence begins." "Who says you're going anywhere!?" "Ahhh!!" Sheridan screams again as the schoolteacher raises her shovel. WHAM! Prudence swings the giant shovel down on Sheridan's head, smashing her skull in. Ending the life of Sheridan Thompson (Scubacarrot). "Damn you Coyote bastards!" Perry yells as he pulls a bottle out of his pants pocket. "Feel the wrath of my sleeping medications!!" Perry lunges forward, ready to break the bottle over Prudence's head. Suddenly, Damien grabs him by the collar. And, in a feat of almost superhuman strength, smashes his head down onto a rock... Thus ending the life of poor Perry Nathan (Peanuts). "Ahhhhh!!" Abigail screams as she tries to run away. "How can this happen!? Mom and Dad are dead, and now Ms. Jellison's a Coyote!? I haven't protected anyone from dying, either! Gosh, this is just the worst!" Pulling out a revolver, Kane speaks sharply to the girl. "Protecting people? Oh no no no, that's my job, sweetheart." BANG! He fires, blowing Abby's brains out. And that is the end of Abigail Nelson (Adam). "Why the hell did I come to Silver City!? I should have listened to Momma and stayed in Albuquerque!" Tony P. Russel mutters to himself as he tries to sneak away. Tristan giggles. "I'd dress up as your mother, but I don't have access to my extensive wardrobe right now. I sure hope you'll forgive me, mister!" "What the hell!? The kid's in on it too!?" Tony exclaims with his last breath. Right before Tristan beheads him, just as he did Jessica. And that is the end of Tony P. Russel (TinyPiesRUs). By this point, the all of the Villagers lie dead on the ground. "Wait..." Sutcliffe begins, "Where's the captain...?" ~~~ Captain Nemo: Another victim of the dreaded Day 1 lynch! I was sad to see you go so soon. To be fair, changing your opinion on someone so quickly can be pretty suspicious, but I definitely know where you coming from. My advice to you would probably be to try to towntell as town too - while it is the rest of the town's responsibility to read you correctly (and not your responsibility to towntell), just playing strong town backfires pretty easily - it's something that's gotten me lynched in the past. Overall: You were active, inquisitive, and eager to play, and that makes you a good player. Thanks so much for playing! LegoDad: LegoDad! I was happy to have you this game, and even happier when you ended up drawing a mason role. You're a smart, levelheaded player who I knew would be great in a leadership position like that. Unfortunately, you guys kept recruiting obvious vanilla town, so there was no major mason town block!! If you guys had converted a PR (or if jamesn had checked one of you guys and not cried "cult"), this game would have been dramatically different. My advice to you would be to play every game like you did Aperture (if time permits, of course)! While half-lurking is generally a good way to avoid being marked as a PR, it makes generally active players stick out as obvious PR/scum. Overall: Good, smart playing. While you weren't Aperture active, you obviously put quite a bit of thought and effort into the game too, so thank you! Very happy to have you. Clanure: You played pretty conservatively, even as vanilla. I can understand that kind of play as the roles you've had in the past, but as vanilla, you can always poke around - accuse people; chase after the scum and wreck 'em hard! My advice to you: I'd like to see you do more as vanilla! Your play behind the scenes in both Mafia Mafia and Aperture was pretty good, but you were a Cop both times. Don't be afraid to take chances when you have nothing to lose! Overall: Not your best game, but thanks for playing and for giving it effort nonetheless! TheBoyWonder: You never used Gradarius!!! I kept a pack of tissues on hand whenever you sent in your action, my frail heart ready to break when you used Momentarius and Levi Mora. It was fun to have you, though. Were you using your action as a vigilante, or were you trying to kill scum to keep the numbers even so there'd be a final four? If it's the latter, good job. Shame you can't kill scum either. You were obviously not town after a certain point, but you somehow lived all the way to the end. So, good job, I suppose. My advice to you would be to make a real effort to scumhunt when you're not town. See yourself as town; you want to catch all the scummos when you're town, right? Go after them with the rage of a thousand suns. Don't back down so easily, too! Your posts were really pro-town early on, but whenever anyone called you out on anything, you'd pretty much go "Eep, you're right... sorry, senpai..." and back down - which is a major scumtell. Dig your heels in and stand your ground - stubbornness is a towntell. Overall: I'm seeing a lot of improvement in you! You played better here than in EB Mafia II or Jedi Temple. Keep going, you can only get better! Peanuts: You did a good job. Your heart was in the right place with your blocks, but you were always just a little bit off! First Clanure/Zakura, and then when you finally blocked scum, it was the goon. You were definitely one of the better townies, though, and I'm glad you got the chance to utilize a town PR. My advice to you would probably be to take the town by the balls more when you're in a position like you were. With a bit more insistence, you could have kept BoyWonder from being lynched! Overall: I was really happy to have you this game; you seemed to be really stepping up to the plate and trying to form a town block at the end, too. Shame the masons wouldn't cooperate! They thought you were scum. Thanks for playing! Bob: Bob played in this game? CallMePie: Hinck's right, you were obvious from the getgo!! You always escaped getting lynched though... or being voted for, even. Not sure how that happened. You kept up enough of a facade to keep from getting lynched (which is better than most townies did ), so good on you for that. You weren't that active on the writeboard, but you were a voice of reason, which is necessary. I don't really have any "advice" for you per se, as you've played even more than I have. Just remember to not be so obvious when Hinckley's playing. Overall: I was happy to have you; thanks for playing! Mencot: You brought a lot of color and spark to this game with your roleplaying and the amount of good scumhunting you put in. Thank you for that!My advice: Read some older games to see what's a scumtell and what's not. You did a really good job not falling into the pitfall that was the Esurient lynch, but you still didn't catch some of the more pro-town scummos. With some study, you'll be a force to be reckoned with! Overall: Really awesome effort! You were active, you roleplayed, and you obviously put a lot of thought and effort into this game. That makes you a really good player, and your reads are only going to get sharper! I hope to see you in many a game in the future! Trumpetking: One of my first notes was about how obvious you were from your first goddamn post. You did an awesome job, though. You got more into a rhythm, and a lot of your posts later in the game were really pro-town. Almost everyone believed you were town, even when you came out with the role cop BS. You played off the few suspicions that were thrown at you really well too. I've given you a lot of flak about this game already (and I'm not about to stop ), but when we're being honest, you were definitely one of the scum's stars.You were way to eager to win extravagantly with some sort of claim, though. My advice to you would be to play more conservatively as scum. That was your shortcoming last game too. Play that way, and you'll be unstoppable as scum. Overall: Great job, buddy. Definitely happy to have you. Capt. Redblade: One of the only PRs the scum never guessed! Yay! You and Adam were the only ones to escape Purpearljellyblob's insanely sharp reads. Great PR play. I wish you'd have taken more chances with your conversions, though! Masonries aren't for confirming already 99% towns, they're for converting 30% town players! Even if you'd died, LegoDad could have revealed a confirmed scum and started a town block. My advice to you would be to take chances with power roles. You never know, good things happen... Overall: Very happy to have you. You've turned into a really strong player in-thread, too. jamesn: Awesome job, dude. Seriously. You were gaining a lot of speed, and if scum hadn't accidentally shafted your efforts constantly, you could have easily steamrolled most of their team. Using the cop action to check for PRs and build a block is an awesome idea, great use of the role. You were a bit quieter in-thread than usual (although not as much as Kristel), and that was a tipoff to Purpearl that you were a good kill target. You also received quite a bit more suspicion than usual because of that. My advice to you would be to play every game like you're vanilla town, no matter what your real role is. If you become unreadable, it'll make life much easier for you when it comes to scum games and PR games in the future. Overall: You did a great job, and I was very happy to have you. Thanks so much for playing! Zakura: I'm not sure I understand what you were trying to do this game? You said in the writeboard that you were trying to get Scuba lynched by pretending to be a Jester??? Not only am I unsure how this would work, but trying to get someone lynched that early on a whim is a very very bad idea for a town. Scuba was obvious town from post #1: no scum would gambit in the first post of the game. My advice to you would be to reevaluate what does and doesn't constitute a scumtell; gambitting like what Scuba did as scum is common over on Epicmafia, but here that kind of play is a lot more rare. Overall: Despite your questionable tactics, you had the right idea as vanilla: sacrifice is the way to a team win. Thanks for playing! Esurient: Poor Esurient, the victim of circumstance. Your strat was A+ on Day 1 - you prevented yourself from being lynched (which is optimal play even as vanilla; the only affiliation you know is your own, so self preservation is important on the first day), and wasted scum's first block. Continuing it past that day was a terrible idea, though. You should have claimed vanilla and explained your strategy as soon as the second day went up. You still would have gotten a shitload of votes, but you might have been able to escape lynching again. My advice to you: If you're going to gambit as town, don't make too much of a spectacle of yourself and draw it out too long. Overall: You're a new breed of player, and because of that your lynch was inevitable. Someday Eurobricks will be ready for your kind of play, but that's not today. Keep playing, though! I really enjoyed having you! Darkdragon: Poor DD!!! You never seem to live very long!! You played alright for the time you were alive, though. When you have a read, though, out it. Don't say "I have a list, but I'm only outing one". The suspicions of the dead are a good resource; make sure your early death isn't in vain next time! Overall: Thanks for playing, sorry you died so early! Purpearljellyblob: You're scary. Your plans/reads in the writeboard were insanely smart; you're arguably one of the biggest reasons scum won (the jamesn kill). Awesome job. You were really active on the writeboard too, while I'd be surprised if you posted three times in public threads throughout the duration of the game. Luckily everyone seemed to forget about you, but you can't always count on that! Overall: Pleasure to have you. I'd like to see you play town again sometime. Dannylonglegs: Danny!!! You were awesome. You came across as very pro-town in the early stages of the game, but you unfortunately lost a lot of steam after the move. That happens, though. You were hilarious on the writeboard too. My advice to you would be to not get complacent as scum. After a certain point, it seemed like you'd given up trying because you knew you guys were winning. Overall: Yay! Thanks for playing. Adam: Interesting play from you. You weren't very active in the threads, and you thus garnered quite a bit of suspicion, but this also helped you escape the scum and their PR radar. One thing I noted was that you were really conservative with your protections. Remember that scum is trying to protect your protections too, so you need to stay one step ahead! That's my advice to you: protect people who seem like a "second choice" for a kill. Overall: Good to have you, thanks for playing! mostlytechnic: You did a pretty good job. I saw some awesome effort on your part, but your reads were off (especially on Trumpetking ). You really were one of the more active and involved towns, though, so that's all anyone can ask. You keep getting better and better, so that's promising, too. My advice to you would be to not let smooth talkers get close to you in this game. Sinister, manipulative smooth talkers! Overall: I was happy to have you, you put in a lot of good effort and that made me happy to watch. Thank you! Kristel: Another victim of the scum team's metagaming. What a shame. You were doing fairly well, too. A lot of your reads in-thread were off, but another game Day probably would have solidified your correct townreads and helped to identify more scum. I was surprised at your choice to kill Adam on the night you died, though. It was a shot in the dark, which is dangerous for vigilantes. Be careful next time you get the role! Overall: I want to see you play a full game as town!! Dumb scum! Thanks for playing, though. TinyPiesRUs: I was really happy to see you sign up for this - not just because you're a good player, but because you hosted the first Western mafia game, and that's what I was partially basing this off of. You played well, and had some really good reads, especially at the end there. It's really a shame you didn't have a PR and weren't in a town block; town could have really used your brains in a leadership position. Overall: It was a pleasure to have you and see you play! Thank you! PirateDave84: You were awesome, truly. I remember you playing fairly well in Witchbreed as scum, but you played more of a passive game there. Here you were all action all the time, "scumhunting" scummy town ( ), posting actively, and trying really genuinely to figure things out. If anything, you played better town as scum than most town did. You were active and tried to figure things out honestly on the writeboard too, and you were a voice of reason there (which was necessary with people like Trumpetking around!!! ). 9/10 play, dude. Only thing wrong is that you said like 3 scummy things throughout the whole game, which a couple of people caught onto, but it wasn't a big deal. It's perfectly fine to be a little bit scummy if nobody can get enough support to lynch you. Overall: You've gotten a lot better - as both scum and as town. It was a real pleasure to have you in my game, and I expect to see you play well in many a game in the future! fhomess: Yay, fhomess! I was happy to see you come in for Kiel. You did a good job, and you were definitely a help to the town. You really should have pursued your suspicions of Trumpet and the role cop, though! That's the mistake you made with me in Jedi Temple too - you give your suspects too much time. Lunge out in-thread and take 'em out, especially if they're well-educated suspicions late in the game. That's my advice to you. Overall: Real pleasure to have you, dude. Thanks for coming in when I needed you! I enjoyed seeing you play. Scubacarrot: Oh, Scuba. Scuba, Scuba, Scuba. When you claim in the first post of the game and declare yourself unconditionally town, you're supposed to lead lynches on scum, not town!! Good job, though - I understand where you were coming from with a lot of the lynches. The only one that was seriously bad was BoyWonder. Don't just settle for a nontown lynch when you have no idea how many scum are left at that stage! Taking a chance never hurts at that point - the worst you can do is lose, which you'd do anyway by lynching the SK. Overall: Not one of your better games, but you were still a good townie and a voice of reason. It was a pleasure to have you. Kadabra: You finally won a game! Yay!!! Good job. You weren't all that vocal on either the writeboard or in-threads, but what you did say in the threads was straight to the point and super townie. Any suspicions of you were based on your lack of participation, not your content. Which is interesting, because it was the inverse last game; you were a bit more active, but everything you said was fluff. You've really improved a lot over just the last game, though. Great job! My advice to you would be to make bigger posts with the kind of stuff you had in there; it'd make for an unstoppable scummo. Overall: I was happy to see you get better; thanks for playing! I hope you'll keep playing and keep getting better until you're completely impossible to read. ~~~ Thanks for playing, everybody! I really enjoyed this game, and I certainly hope you all did too!
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Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Final Vote Count Boris Wheeler (TheBoyWonder) - 8 (Kadabra, mostlytechnic, CallMePie, PirateDave84, fhomess, Scubacarrot, Dannylonglegs, Trumpetking) Damien Long (Dannylonglegs) - 3 (TinyPiesRUs, Peanuts, Adam) No Vote - 2 (TheBoyWonder, Purpearljellyblob) ~~~ The fifth day of the Silver City nightmare has come and gone. As the sun sets, a crowd surrounds Boris Wheeler, the lawyer. "H-hey, what are you doing!? Stop! I may not be town, but I'm helping the town!! You need me... even though you can't win with me!!!" he insists adamantly whilst backing away from the lynch mob. This time the mob is unarmed - they realize that there's no escape for Boris. "It's over, Boris!" Sheridan yells. "We know what you are; the game's up!" "Of course you know what I am. I told you, moron. " Boris snaps back. "Can we just shut up and eat him now!??!" another voice screams. "I'm not letting you get away, Wheeler!" the captain yells triumphantly. "Time for you to die... in the name of the law - my law!" As Thomas swings the sword, Boris' exp ression softens. It seems he's accepted his fate... ~~~ The Day is now over, and can be locked. -
Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Vote Count Boris Wheeler (TheBoyWonder) - 8 (Kadabra, mostlytechnic, CallMePie, PirateDave84, fhomess, Scubacarrot, Dannylonglegs, Trumpetking) Damien Long (Dannylonglegs) - 3 (TinyPiesRUs, Peanuts, Adam) No Vote - 2 (TheBoyWonder, Purpearljellyblob) Less than an hour until Sunset! -
Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Vote Count Boris Wheeler (TheBoyWonder) - 8 (Kadabra, mostlytechnic, CallMePie, PirateDave84, fhomess, Scubacarrot, Dannylonglegs, Trumpetking) Damien Long (Dannylonglegs) - 1 (TinyPiesRUs) No Vote - 4 (TheBoyWonder, Adam, Peanuts, Purpearljellyblob) 2 hours until Sunset. Unless a unanimous vote is reached, I will not close the Day early. -
Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Vote Count Boris Wheeler (TheBoyWonder) - 10 (Kadabra, mostlytechnic, Peanuts, CallMePie, PirateDave84, fhomess, Scubacarrot, Dannylonglegs, TinyPiesRUs, Trumpetking) No Vote - 3 (TheBoyWonder, Adam, Purpearljellyblob) 25 hours until Sunset. -
Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Sunday, June 27th Noon Molly Tennant steps outside the saloon for a breather after yet another dance. Ever since the Kingsley boy inherited the saloon, he's been working her overtime. It's ridiculous, because there's practically nobody to come to her shows anymore - most of the single, horny men are dead! She sighs as she looks off over the horizon. This life is trying on her, but she's not about to let it get her down. Molly takes a deep breath and pretends again. She's a princess in a red velvet dress, looking out over her troubled subjects. It's about time for her to finish slacking and take care of them, she figures. Oh, why can't they take care of themselves? Silly subjects. She loves them anyway. Molly is about to set out to town square to freak everyone out by pretending to be royalty, but suddenly... "BLAERGH GRH RAGH LARG!!!" the beautiful princess turns into an ugly troll! Okay, not really. She's dead. That's the end of Molly Tennant (mostlytechnic). Voting is now open, and will be for the next 48 hours. Everyone must vote. -
Silver City Mafia: Day 5 - Unforgiven
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
"What?? Who is this!? He doesn't even live here!! Get out of here, you, we're having an emergency! Whose jurisdiction!? My jurisdiction - this town is under martial law! Corporal, take care of him." "You got it, sir." *gunshots unsue* And that was the end of Theodore Geoffery Raleigh (The Ghost Racer). "I'd like to reveal his affiliation, but he didn't have one. He didn't even live here. Alright, on with your business, now." -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Thanks for playing, Mencot and LegoDad! -
Players only please! Sunday, June 27th 1:04 A.M. In the dark of night, someone is closing down the Devon General Store... After hours of doing the work her lazy husband refused to do, Liz locks up the shop for the night. Sighing, she walks away and comes down the steps. Suddenly, someone catches her eye... Could it be..? A real leprechaun..? In a fit of excitement, Liz hops down the remaining two steps onto the gravel. "T'really is ye! A real, in t'flesh lepr'chaun! 'Ave ye come t' take meh back t'te Emeral' Isle? O, lepr'chaun, take meh now! I 'ave nothin' I partic'lary want to take wit' meh, I jus' wanna be home! O, I'm so excited!!" Ignoring her exuberance, the "leprechaun" simply cackles and pulls out a large sword. "Hyahaha!" Liz can't quite figure out why the "leprechaun" is doing this. "What are ye doin', lepr'chaun? Dun be pullin' one a' yer lepr'chaun tricks on-" "Bleerghh!" poor Liz never gets to finish her sentence. And thus ends the life of Liz Devon (LegoDad). ~~~ Sunday, June 27th 2:45 A.M. A shady figure has just finished burying... something. It's not a particularly good hole, but it'll do, the figure... figures. "Eh, close enough for government work." ~~~ Poor Sheridan Thompson puts on a brave face for the rest of the city. She's lost both of her parents now; while she didn't care much about her dumb, feminine mother, the loss of her father has hit her like a ton of bricks. What's more, she doesn't even have any mourning clothes! Shameful, really... Patrick Devon is also without proper mourning attire (although he does possess it). As soon as he heard the news about his poor, homesick wife, he set into the store's whisky supply. Although it's only about quarter to nine, he's already completely shitfaced. "People of Silver City! I address you for the fifth time today, and the murderers are still at large. This can not go on any longer! It's time to finish them off with one final blow! If not, there will be deadly consequences!" The Living (14) Captain Thomas A. Minnow - Not played by Tamamono Corporal Daniel Sutcliffe - NPC Private Arthur Stark - NPC Boris Wheeler, lawyer - played by TheBoyWonder Perry Nathan, baker - played by Peanuts Carletta Maria Puerta, fortune teller - played by CallMePie Tristan Kingsley, stableboy and nephew of Beatrice - played by Trumpetking Clay Redfeather, fur trapper - played by Capt. Redblade Prudence Jellison, teacher - played by Purpearljellyblob Damien Long, farmhand and son of Kimberly - played by Dannylonglegs Abigail Nelson, daughter of Drake and Jessica - played by Adam Molly Tennant, saloon dancer - played by mostlytechnic Tony P. Russel, cardsharp - played by TinyPiesRUs Patrick Devon, general store owner and husband of Liz - played by PirateDave Kenneth Emanuel, sheriff - played by fhomess Sheridan Thompson, miner and daughter of Michael and Esther - played by Scubacarrot Kane DeBois, snake oil salesman - played by Kadabra The Deceased (10): Brandon Rutherford, secretary - NPC, Killed Night 0 Caleb Norman, drunkard - played by Captain Nemo, Lynched Day 1 - Village Drake D. Nelson, mayor of Silver City - played by Darkdragon, Killed Night 1 - Village Esther Thompson - played by Esurient, Lynched Day 2 - Village Kimberly Long, farmer - played by Kristel, Killed Night 2 - Village Zachary Radford, rancher - played by Zakura, Died Day 3 - Village Beatrice Kingsley, bartender - played by Bob, Lynched Day 3 - Village Connie Radford, rancher - played by Clanure, Died Night 3 - Village Jessica Nelson - played by jamesn, Killed Night 3 - Village Michael Thompson, miner - played by Mencot, Lynched Day 4 - Undetermined Liz Devon - played by LegoDad, Killed Night 3 - Village Reserves: def The Rules 1. Each player will be given a character to play, who will be aligned with either the Village or the Red Coyote Gang. To win the game, the Village must kill off all non-Villagers, while the Coyotes must outnumber the Village. Third-Party (Independent) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). Proxy voting is allowed, and must be presented in the following format;Proxy: Character (Player). Unproxying is to be presented in this format; Unproxy: Character (Player) No other format will be accepted. At the end of the day, the player with the most votes will be lynched. In the case of a tie, the first to achieve their vote count will be lynched. Voting each day is mandatory. Failure to vote will incur a vote penalty the next day. If no one is lynched when the end of a game day comes around, someone will be chosen and killed at random. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to me within the first 24 hours of the night stage. Late night actions will not be accepted. 4. The alignment of dead players will be revealed the morning after they die. For example, Player A dies during Night 1, so his affiliation is revealed on Day 2. However, the affiliation of a player lynched on Day 1 will not be revealed until the morning of Day 2. 5. You may not quote or pretend to quote anything sent to you by the game host or other players via PM. This includes all the details of your character, role, conversations, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. Violation of the above rules will result in a penalty vote against you for every 5 players still alive on your first offense, and your removal from the game on your second offense. Modkills will not be occurring this game. If you encounter a problem or have a question, please contact me via PM.
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Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Day is ready to be posted, but I'm boarding in 10 minutes. Sorry guys. Thanks for your patience! -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Thanks, everyone. -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Thanks, guys. -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Update: I'm really really sorry guys, but I'm going to be flying out to a funeral for my grandmother tomorrow and staying until Sunday (American PST). I will not have internet there, but if you get your actions in quickly, I might be able to throw together a day during one of my layovers in the airport. I seem to remember def running BBII off of McDonalds' WiFi, so I might be able to still keep you guys updated on the game, but it's definitely going to be slower for about a week. Sorry. -
Silver City Mafia - Confirmation and Discussion
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Sorry guys, unexpected circumstances will probably make this a 48 hour night. Get your night actions in quickly anyway, though. -
Silver City Mafia: Day 4 - Dances With Wolves
Tamamono replied to Tamamono's topic in LEGO Mafia and Role-Play Games
Final Vote Count Michael Thompson (Mencot) - 8 (Trumpetking, Adam, CallMePie, Dannylonglegs, fhomess, Purpearljellyblob, LegoDad, TheBoyWonder) Damien Long (Dannylonglegs) - 3 (penalty, penalty, penalty) Boris Wheeler (TheBoyWonder) - 3 (Kadabra, Mencot, Peanuts) Tristan Kingsley (Trumpetking) - 2 (Scubacarrot, Capt. Redblade) Kenneth Emanuel (fhomess) - 2 (PirateDave84, mostlytechnic) Carletta Maria Puerta (CallMePie) - 1 (TinyPiesRUs) ~~~ As the sun sets again, a small crowd surrounds Michael Thompson. "What kind of lynch mob is this!?" he yells. "4 women, a child, a lawyer, and a simpleton!?" Michael's insults don't faze the crowd, however. "Kill him!!!", they yell. "Eat him!" "Stop shouting random things!!" "Screw this!" Michael yells as he throws down his hat. "I can take all these fools! The megablock soldiers too!" However, he didn't notice a certain lawman standing behind him. "You forgot one, moron!" the sheriff cackles. "You've plagued this town with your scumminess for too long, bucko!" he yelled before pulling the trigger. ~BANG~ Michael falls backwards as the shot hits in him in the jaw. And that is the end of Michael Thompson (Mencot). ~~~ The Day is now over, and can be locked. You have 24 hours to get your night actions in.