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Everything posted by TheBeeze
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[GBW] I15 – PDSRE – Short field landing
TheBeeze replied to Feuer Zug's topic in The Great Brick War
This is excellent! You're getting the right idea! You earned 20 bucks for the build and 4 per month for the square -
[GBW] H13 - Romgaria - Desert Eagle
TheBeeze replied to Professor Thaum's topic in The Great Brick War
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The point here is to make fixes ranging from the map to how the game is played. It is all encompassing. And like I said in the original post, existing players won't start from scratch but it doesn't mean things will be as exorbitant as they are now either. If we continue on like we are now, the first actual battle might happen by the spring (and it's only a maybe).
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We will of course discuss this details of what a reset would mean: Will players start over from scratch on their money? No Will perks and other things still be good? Yes What about territory? Depending on what we decide with the map will lead to the outcome here, but territory holdings will not be disregarded.
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I'm going to make a poll for this. This is the largest problem we have and I feel this problem makes the other problems worse. Like the map issue. The map was designed so that if 20 players signed up the game wouldn't be over in 2 months. With the amount of hits we get on instagram and Flickr, getting people to come here is so difficult. Discord is a great tool, but it discourages people from actually taking part in what is going on here. With other games for example, there is tons and tons of chatter on discord but all they do is post pictures here. It defeats the purpose. Recruiting and getting our name out there is something we all need to work on in some way. A player guide might be helpful if we do a reboot. Unfortunately, with Lego never fully endorsing military parts options are naturally limited here. Some players have found creative ways around this in the past and continue to do so. We do run the giveaways every now and then and I would like to do more of that if I can get other sponsors involved. Sometimes the problem lies in how we get the parts to the players who need them most. Some of you have extensive collections and some are working on their own, but we obviously can't play favorites. Given the situation above with parts and some players' limitations, putting in requirements can push some people away. This is our first time doing this. It is definitely a work in progress. This I kind of answered above but I also want to note that the timeframe limiting is to keep things balanced to a degree. There are some players that will do 5 builds in a month and some who will do 1 in 2 months. We have to have something in place so that some players don't just run away with the game. Elaborate a little more on this if you wouldn't mind. Costs were put in as they were so players would focus on the smaller parts of the game first and not just jump for the perks. I'd like to add that at this point in the game there are several players who have acquired a massive amount of wealth through various means and can afford a majority of them, but no one has used them. There were several perks and prizes given out through sidebuilds also in an effort to give players a boost. We'll see how things pan out, but we aren't going to start from absolute zero regardless of what we decide; efforts will be recognized. This is a 2 part process. With prior iterations of GBW, players wanted less storyline and for the game to be more self run. We have provided that with this open map environment. There are side missions, intertwined objectives, and other things that are dependent on players unlocking parts of the map. Very little of the outside intel and perks have been used. With regard to your part about the mods. We have been pretty hands off as far as builds and influencing the game. This version of the game was designed so that we could build certain parts for 3rd parties and still allow us to play but not be a deciding factor in the game. Our intent is to play more and help move the game along but we are not going to play to win anything. You are not wrong. The problem lies in that players will grow tired of having to defend against overly aggressive players because then they will wind up making many more builds every month. This is something we have tried to balance as well but can definitely look into for the future. This is something to consider as well. Quite a few players can afford you and unlock your services for free on the map but none have chosen to utilize you. We lost Captain Genaro basically at game start due to some personal reasons so we lost that aspect of the game too. We obviously want to include you more in the game and find ways to do that too. I continue to be puzzled by how strict other games are but the amount of people they get to join are insane. The movement on the amount of squares to you can take in one move is limited simply because we did not want overly aggressive players to pump out small or quality lacking builds too often just for the sake of taking control of a ton of real estate. There needs to be a balance in how we do this. I will have a poll up soon for everyone.
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[GBW] H13 - Romgaria - Desert Eagle
TheBeeze replied to Professor Thaum's topic in The Great Brick War
Ah nice! Love the truck and the camo netting! I've done something similar before where I attached plant parts to the net as well as tiles. Great Idea! -
[GBW] - Side Mission - M13 - Vislania - the mine
TheBeeze replied to Brickwolf's topic in The Great Brick War
Build completion earns 35 Points. Documents found in the cave indicate that the one of the Brotherhood members who was in this cave was a former Soalon Intelligence Service Member. His notes make mention of SIS Bunkers thoughout the region and "the next step" in their plan. -
Yes, just a little swamped right now. Apologies. A lot of interesting points here and they've given us some ideas for sure. I will drop more feedback when I have time but I encourage all of you to continue to the discussion regardless.
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Thank you @Brickwolf for chiming in. I'd really like to get a discussion going with everyone on this. You have some really great points.
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So we have some options for how you guys want to proceed on from here. As you can all see, things are going a little slow in terms of battling each other as the map was designed to cover ground in the event we had a lot more players. Some of you are feeling a little burned out and getting to a winner on the map may take forever. My question to all of you is whether or not we should proceed on with the current game and map? If not, what are some things you would like to see instead? I am asking these questions just based on recent feedback and conversations I've had. Thanks!
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This looks excellent! Nice work!
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Interesting point. We had the BON in full force for 3 seasons of the game but it never really amounted to much in terms of the game. We can look at ways to rework this for the future. We need everybody's help with this. @paintballman and I have been beating our heads against the wall trying to figure out how to bring more people here. We have tried to make the game as simple and in-depth as possible. The problem we really seem to run into is just too many people wanting to post custom minifigs and not really doing too much building. We are of course open to all of your help in recruiting and other ideas.
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[Review] Minifigcat Modular Weapon Series
TheBeeze replied to TheBeeze's topic in The Military Section
Minifigcat has done it yet again with it's latest release in their weapon line. Maybe not so much a modular but you'll see why in a minute. Behold the RPG pack! New Minifigcat RPG Packs by thebeeze111, on Flickr Capable of being attached to any stud based carrying system (vest, belt, plate carrier, etc) the RPG pack is the perfect addition to complete your NVA, Soviet, Freedom Fighter Load out! New Minifigcat RPG Packs by thebeeze111, on Flickr -
Nothing? The game cant be perfect.... or is it?
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[GBW] - Battle of G5 - Plighia - Dangerous Junction
TheBeeze replied to ParmBrick's topic in The Great Brick War
You earned 18 bucks for the build and 2 per month for the square. -
[GBW] I13 - Romgaria - Checkpoint or not checkpoint
TheBeeze replied to Professor Thaum's topic in The Great Brick War
You earned 21 Points for the build and 7 per month for holding the square. -
[GBW] - Battle of E5 - Plighia - Have Mercy
TheBeeze replied to ParmBrick's topic in The Great Brick War
You earned 20 bucks for the build and 5 for the square per month. For clearing this area, the Fenris Group has offered there services to you at no charge for one time. Please contact @ODA 401 to discuss. -
I wound up ordering a few of those now. Thanks for the idea! You earned 23 bucks for the build and get 8 per month for the square.
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[GBW] - Battle of I4 - BANDAUD - Shit happens.
TheBeeze replied to SATSOK's topic in The Great Brick War
You earned 20 bucks for the build and will get 5 per month for owning the square. -
[GBW] - Battle of B4 - BANDAUD - Helping the village
TheBeeze replied to SATSOK's topic in The Great Brick War
You get 26 points for this build and 11 per month for holding the square. -
[GBW] - Side Mission - J15 - Vislania - Anti piracy Ops
TheBeeze replied to Brickwolf's topic in The Great Brick War
You've earned 20 bucks for this build. The shipping company has an offer for you. PM inbound. -
Needs bigger tires, I thought it was a farm truck Kidding... It looks great buddy!
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Nice! They could probably use some air support over in GBW if you're interested