-
Posts
3,141 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Asphalt
-
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval steps back to a subordinate position slightly to the side and behind the knight. She is his commander on this quest, if need be he will stand in as the muscle. He stands at the ready to act on her lead. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
raat ra rick roown roxks bumps boover pupmthim pupmthim. arre oooh peeeoble riends -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
"You need not help if that is what you choose, the path you choose if your own. But I would ask you not stand in the way of ours. We seek only to come to terms with what has disturbed and destroyed this area." -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
"You presume much guardian, but you know us not. I spoke the truth to you, do you answer my candidness with thinly veiled threats?" -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval quickly glances back and forth between Slyph and the Entity, he cannot help but see the striking similarities between the two, but the intense contrast between them as well. Like a coin with one side polished and the other left to weather. Vindsval turns directly to the Entity and bows his head. "Greetings, I called Vindsval, Called the Half-Born. May the Wanderer reveal your path. We have travelled here to investigate the destruction of the forest outside. We are here only to gain a greater vantage. We wish only to solve the mystery effecting the area." -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
"errooh" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
More muffled noises come from the chest. Now that they are concentrating on the sound they can tell it is speech, just hard to understand. hoof grout tear ell ee hoof oo aah -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
From inside the chest the party hears something like. "Hoof Grout Tare." -
There is always Female Half Giant.
-
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
It would seem that the front of this tower at least is as strong as it ever was. The sign mentioned a weakness is the rear of the structure. Let us explore that direction. Vindsval flexes his shoulder to get the soreness out and proceeds around the tower to the back, looking for the "decay" mentioned by "miller." -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval grins as his new friend attempts to help. "You have a stout heart my friend, perhaps I will be able to budge them." Vindsval grasps the chain in his massive right fist and pulls hard, putting his significant weight behind the action. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
Calamity finds, with some relief, that the reason the dead mans hands are scaley and yellow looking is because he is wearing yellow leather gloves with tiny scales stamped into them. They are obviously part of the Falcon Brotherhood uniform. They might just take the animal symbolism a little too seriously. As she is kneeling beside the body she also hears a muffled noise, coming from inside the chest. Gloves of the Falcon Brotherhood (worth 15 gold to the right fashion forward collector.) -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
It may be the imagination of the heroes, but the entire parlor seemed to grow a little more dim with Keliim's final statement. The big man moves to the corner of the now emptied room. He nudges the dead body aside and attempts to open the chest. Unlike the last time the lid seems to be stuck. It is not locked as that has been smashed, but something is holding it shut. The man hears muffled sounds coming from inside the chest. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
Autoroll Powers Activate Stupid Flying Mice Round Three Keliim Attacks Bat C: Shield, Fury all enemies take 12 damage and are KO All players Gain a Level Drops Bat Guano X2 (can be thrown at an opponent to cause the Blind effect. Gold X20 Tonic Party Leader, Please Divide The Loot. The Party Kelim the Cruel (played by Mencot) Age 35, male human Level 8 Barbarian Power: 13 (8+5) Power Bonus: 0 Health: 15/15 (8+7) SP: 2 (4 against Free Hits) Gold: 15 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits) Inventory: Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 4 Power: 7 (4+ 3) (Spells X2 against Humanoid/Luminous) Health: 8/8 (5+3) Ether: 1/8 (5+3) Gold: 13 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: X2 Potion, Tonic, Amethyst, Remedy Sapphire Portal Key (SP1, wind Elemental, Staff) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 4 Power: 7 (4+3) Health: 7/12 (9+3) Ether: 4/8 (5+3) Gold: 13 Equipment: Small hammer Inventory: Potion, X4 Remedy, Tonic Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Terry Yelnats (played by Endgame) Level 4 Mage HP: 8/8 (5+2) Ether: 8/8 (5+3) Power: 7 (4 +3) (Spells X2 against Flying and Vermin) Gold: 13 Equipment: Cattle Prod Staff (WP: 3) Inventory: X2 Potion, Remedy, Sapphire, Misc: Bedroll Muradin Falstad (played by Cryos) 47 year old male dwarf Level 4 Barbarian Health: 9/11 Power: 7 (4+3) Gold: 3 Equipment: Granite Hammer (WP:3), Artefacts:Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.) Inventory: X3 Potion, Mead, Shovel -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
Stupid Flying Mice Round Two Keliim Attacks Bat C: Damage, Keliim take (5-2) damage Muradin: Attacks Bat D: Miss Terry Attacks Bat D :Miss Rethinal Heals Self : Damage No Healing Calamity Attacks Spider: Shield, Magic Blast, 4 enemies, Spider KO, Bat C, D, and E, take (3+1)2/2 , 4 Damage, 4 Ether Free Hits Bat E Vs Keliim (5-4) damage Bat F Vs Muradin 5 Damage Calamity breaks a few bones on all but one the bats and utterly destroys the single spider. The rest of the party fair less well, with Keliim taking hits from two of the furry vermin and Muradin loosing half his health to a single well placed bite. Enemies Vampire Bat C Type: Flying Level: 5 Health: 5/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Tonic 4-6: 5 gold Vampire Bat D Type: Flying Level: 5 Health: 5/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat E Type: Flying Level: 5 Health: 5/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat F Type: Flying Level: 5 Health: 9/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold The Party Kelim the Cruel (played by Mencot) Age 35, male human Level 7 Barbarian Power: 12 (7+5) Power Bonus: 0 Health: 9/14 (8+6) SP: 2 (4 against Free Hits) Gold: 15 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits) Inventory: Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 3 Power: 6 (3+ 3) (Spells X2 against Humanoid/Luminous) Health: 7/7 (5+2) Ether: 0/7 (5+2) Gold: 13 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: X2 Potion, Tonic, Amethyst, Remedy Sapphire Portal Key (SP1, wind Elemental, Staff) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 3 Power: 6 (3+3) Health: 6/11 (9+2) Ether: 3/7 (5+2) Gold: 13 Equipment: Small hammer Inventory: Potion, X4 Remedy, Tonic Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Terry Yelnats (played by Endgame) Level 3 Mage HP: 7/7 (5+2) Ether: 7/7 (5+2) Power: 6 (3 +3) (Spells X2 against Flying and Vermin) Gold: 13 Equipment: Cattle Prod Staff (WP: 3) Inventory: X2 Potion, Remedy, Sapphire, Misc: Bedroll Muradin Falstad (played by Cryos) 47 year old male dwarf Level 3 Barbarian Health: 5/10 Power: 6 (3+3) Gold: 3 Equipment: Granite Hammer (WP:3), Artefacts:Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.) Inventory: X3 Potion, Mead, Shovel All Players choose an Action, Party Leader pleas post the battle order. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
ok -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval and Poe look over Slyph to Inspect the new sign. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
Note: you already have him putting on armor. He cat take more than one action in a round. -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
I have never known anything that could strip the flesh so cleanly and leave not a mark or burn. What could have done this? Vindsval places the skull in his bags and looks over at Warlen. It would seem I was correct, our word to the boy would take us North. -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval looks around at all the furious digging and decides he might as well help in the search. He picks a particularly large torn tree and begins digging next to it with his Shovel. Come Poe, let us aid in the search for clues to the Forest's destruction. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
Stupid Flying Mice Round 1 Keliim Attacks Bat A Hit: Bat A takes 12 Damage Rethinal Attacks Bat B Critical Hit: Bat takes 9 Damage Calamity Attacks Spider Miss Muradin Attacks Bat C(1) Fury: All Enemies take take 6 Damage Bat A KO, Bat B KO Terry Attacks Attacks Bat D(4) Miss Free Hits Bat E Vs Keliim, Keliim Takes (5-4) Damage Bat F Vs Rethinal, Rethinal takes 5 Damage Through the combined attacks of Keliim, Rethinal, and Muradin, Bats A and B fall in the first round of battle. Muradin’s furious blows deal severe damage to all of the surviving creatures as well. The party’s mages both miss their intended targets. The two un-accosted Bats sink their fangs into Keliim and Rethinal, but this round falls in favor of our heroes. Will they keep their momentum for round 2? Vampire Bat C Type: Flying Level: 5 Health: 9/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Tonic 4-6: 5 gold Vampire Bat D Type: Flying Level: 5 Health: 9/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat E Type: Flying Level: 5 Health: 9/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat F Type: Flying Level: 5 Health: 9/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Spider Type: Vermin Level: 4 Health: 4/10 Special: Web Spinner: The Spider spins a web around the character causing the Slowed Effect. Drops:Tonic The Party Kelim the Cruel (played by Mencot) Age 35, male human Level 7 Barbarian Power: 12 (7+5) Power Bonus: 0 Health: 13/14 (8+6) SP: 2 (4 against Free Hits) Gold: 15 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits) Inventory: Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 3 Power: 6 (3+ 3) (Spells X2 against Humanoid/Luminous) Health: 7/7 (5+2) Ether: 4/7 (5+2) Gold: 13 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: X2 Potion, Tonic, Amethyst, Remedy Sapphire Portal Key (SP1, wind Elemental, Staff) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 3 Power: 6 (3+3) Health: 6/11 (9+2) Ether: 3/7 (5+2) Gold: 13 Equipment: Small hammer Inventory: Potion, X4 Remedy, Tonic Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Terry Yelnats (played by Endgame) Level 3 Mage HP: 7/7 (5+2) Ether: 7/7 (5+2) Power: 6 (3 +3) (Spells X2 against Flying and Vermin) Gold: 13 Equipment: Cattle Prod Staff (WP: 3) Inventory: X2 Potion, Remedy, Sapphire, Misc: Bedroll Muradin Falstad (played by Cryos) 47 year old male dwarf Level 3 Barbarian Health: 10/10 Power: 6 (3+3) Gold: 3 Equipment: Granite Hammer (WP:3), Artefacts:Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.) Inventory: X3 Potion, Mead, Shovel All Players choose an Action, Party Leader pleas post the battle order. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
No, He never equipped it. -
Heroica RPG - Quest #134: The Sky Is Falling
Asphalt replied to Endgame's topic in The Heroica Archive
Vindsval runs a finger over Pox's small green head. It would seem we may venture into the dark or into the keep. If you are leaning towards the west I will not dispute your decision. But make that decision quickly. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
The Barbarian makes an attempt to move quietly. A die roll will determine his success. Even he is quiet, odd he awakens the beasts. result is a 1. PREPARE FOR BATTLE Vampire Bat A Type: Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Grand Tonic 4-6: 5 gold Vampire Bat B Type:Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Tonic 4-6: 5 gold Vampire Bat C Type: Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Tonic 4-6: 5 gold Vampire Bat D Type: Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat E Type: Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Vampire Bat F Type: Flying Level: 5 Health: 15/15 Special: Draining Bite: The Vampire bat latches onto the player and drains his blood returning it to full health, and dealing three damage to the player. Drops (varies by roll): 1: Bat Guano (Can be thrown at an enemy to cause the Blind Effect) 2-3: Potion 4-6: 5 gold Spider Type: Vermin Level: 4 Health: 10/10 Special: Web Spinner: The Spider spins a web around the character causing the Slowed Effect. Drops:Tonic The Party Kelim the Cruel (played by Mencot) Age 35, male human Level 7 Barbarian Power: 12 (7+5) Power Bonus: 0 Health: 14/14 (8+6) SP: 2 (4 against Free Hits) Gold: 15 Equipment: Dwarven Orichalcum one handed battleaxe (WP: 5), wolf fur coat(Prop) Heroic Helm (Headwear, SP:2, Helm's SP doubles on free hits) Inventory: Consumables: x4 Potion, Grand Potion, Smoke Bomb, Poison Artefacts: Order Imperial Longsword (WP: 5),Really Hard Helmet (SP: 2, Immunity to Rock) Misc: Shovel Calamity (played by Scubacarrot) 24 year old human Mage Level 3 Power: 6 (3+ 3) (Spells X2 against Humanoid/Luminous) Health: 7/7 (5+2) Ether: 4/7 (5+2) Gold: 13 Equipment: Skull-Topped Staff (WP: 3, staff), Inventory: X2 Potion, Tonic, Amethyst, Remedy Sapphire Portal Key (SP1, wind Elemental, Staff) Rethinal (played by Rconn0) 58 year old Were-Eagle cleric Level 3 Power: 6 (3+3) Health: 11/11 (9+2) Ether: 3/7 (5+2) Gold: 13 Equipment: Small hammer Inventory: Potion, X4 Remedy, Tonic Tools: Chiton Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Terry Yelnats (played by Endgame) Level 3 Mage HP: 7/7 (5+2) Ether: 7/7 (5+2) Power: 6 (3 +3) (Spells X2 against Flying and Vermin) Gold: 13 Equipment: Cattle Prod Staff (WP: 3) Inventory: X2 Potion, Remedy, Sapphire, Misc: Bedroll Muradin Falstad (played by Cryos) 47 year old male dwarf Level 3 Barbarian Health: 10/10 Power: 6 (3+3) Gold: 3 Equipment: Granite Hammer (WP:3), Artefacts:Chiton Breastplate (SP:1, suitable for barbarians, knights, rogues, rangers, beast warriors, cannoneers, dragoons, harlots, inflitrators, marauders, minstrels, regulators, skirmishers, vindicators and winged warriors; bodywear.) Inventory: X3 Potion, Mead, Shovel All Players choose an Action, Party Leader pleas post the battle order. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Asphalt replied to Asphalt's topic in The Heroica Archive
It would seem the country lad has already forgotten that everything in the Parlor was designed to test those who enter. He moves loudly across the room and begins tapping on the door. The noise makes the bats begin to stir on their perches. t would seem the country lad has already forgotten that everything in the Parlor was designed to test those who enter. He moves loudly across the room and begins tapping on the door. The noise makes the bats begin to stir on their perches.