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Asphalt

Eurobricks Dukes
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  1. Vindsval grins, hoping this man's eyes are as good as he says. He holds up his enormous metal hand. One finger for smoke Two fingers for Agni A fist for confused. He demonstrates each motion in turn. Will that do for signals my friend? If our plan is to weaken as many as possible we should go to the cistern first, then to the front door.
  2. Very well then, Let us find Rex and be about this Task. The last word twists on his lips, he is still not certain about this Path, but their feet had been set upon it. He takes the Bombs. Where is he? Luke can you lead us to him? My Path did lead me to a mastery of the Witchery Way. I do not doubt that something can be arranged that would leave the members of the household feeling quite poorly, but pose to permanent damage.
  3. They Came from the Pumpkin Patch Round 2 Thunder claps and ears bleed as sounds crash over both sides of the fray. Kiray attempts to cut down the pumpkins only breath deeply of their toxic fumes. She leads the choir with screams of laughter and giggles of pain. Karie lends her notes to the tune and causes the enemy to vibrate apart. Until one of the beasts sinks its teeth into her leg. Siercon lend light to the show with another fireball, blowing his target to cinders. Cedric causes the digs to bark, sending everyone realing, not sure what way is up and who is friend or foe. The Battle Continues Battle Order Kiray Attacks Pumpkin Mob 1 from the Front Row with Sword of Fire and Light (6) Laughing Gas Kiray is stunned until the end of the next round. Karie Attacks Pumpkin Mob 1 (3) (1) Sound of Music all enemies take 5+34=39X2=78 damage Ballad of bravery (all attacks doubled the rest of the round Siercon Attack Barghast Mob 1 from the Back Row with Fire Through his Spear (2) Greater Spell 17X3=51+28=79X2=158X2=316 Mob 1 KO Cedric Attacks Barghest Mob 2 from the Back Row with Sexy (6) Sonic Booming Bark All Heroes take 30 Damage and are Confused Kiray 30-29=1 damage Karie 30-7=23 damage Siercon 30-9=21 damage Cedric 30-8=22 damage Free Hits Pumpkin Mob 2 VS Hinkwell Shield Pumpkin Mob 3 Vs Kiray 35/2=17-29=0 damage Barghast Mob 3 Vs Karie 30/2=15-7=8 damage Damage Pumpkin Mob 1 340-78=262 Pumpkin Mob 2 340-78=262 Pumpkin Mob 3 340-78=262 Barghast Mob 1 231-78-316 =0 Barghast Mob 2 306-78=228 Barghast Mob 3 321-78=243 Kiray 37-1=36 Karie 46-23=23-8=15 Siercon 41-21=20 Cedric 26-22=4 The Battle Continues The Enemy Pumpkin Face Mob 1 Type: Plant Level: 28 (7X4) Health: 262/272 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing ] Pumpkin Face Mob 2 Type: Plant Level: 28 (7X4) Health: 262/272 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 3 Type: Plant Level: 28 (7X4) Health: 262/272 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing barghest Mob 2 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 228/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 243/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Confused 3 Rounds Remaining Power Bonus: 0 Health: 15/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Confused 3 Rounds Remaining Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 4/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Confused 3 Rounds Remaining Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 20/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 Stunned Confused 3 Rounds Remaining Power Bonus: 3 Defense: 29 Health: 36/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order.
  4. I'm going to go with individual members of the mob cannot be decomodified.
  5. The decomodifier requires the target to be at less than 1/4 health.
  6. The Came from the Pumpkin Patch Round 1 The Battle begins with two batches of pumpkins throwing themselves at Kiray. The Warrior brings up her shield just in time for all of the little orange demons to bounce off one by one into the hedges. Karie heals her wounds with a potion only to take a glancing blow from the barghasts while she isn't looking. Siercon scorches the fur on the first pack of bhargast as he sends a small ball of fire zooming into their midst. Cerdric lashes out from the back row, catching one of the hounds across the nose sexy. Battle Order Kiray Attacks Pumpkin Mob 1 from the Front Row with Sword of Fire and Light (5) Deflected Damage, No damage Karie Drinks a Grand Potion from the Back Row Health +25 Siercon Attack Barghast Mob 1 from the Back Row with Fire Through his Spear (3) Spell 45X2=90 damage Cedric Attacks Barghest Mob 2 from the Back Row with Sexy (3) Hit 30/2=15 damage Free Hits Pumpkin Mob 2 VS Hinkwell Shield Pumpkin Mob 3 Vs Kiray 35/2=17-29=0 damage Barghast Mob 3 Vs Karie 30/2=15-7=8 damage Damage Pumpkin Mob 1 340-0 Pumpkin Mob 2 340-0 Pumpkin Mob 3 340-0 Barghast Mob 1 321-90=231 Barghast Mob 2 321-15=306 Barghast Mob 3 321-0 Kiray 37-0 Karie 29+25=54-8=46 Siercon 41-0 Cedric 26-0 The Battle Continues The Enemy Pumpkin Face Mob 1 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 2 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 3 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 231/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 2 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 306/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 46/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order. Note: ok GM's isnt it awesome when your power dies halfway through writing up a round. Sheesh.
  7. Nothing we have will be potent enough to kill anyone, I expect only an advantage in the fight to come. Never let Honor keep you from living to see another day. If what we are told is true, I will sacrifice much to protect the children of this island. Den will not surrender his treasure willingly under any circumstance. Do not worry my friends, we will be fighting for our lives once we destroy that painting.
  8. I honestly do not see a conversation with Den accomplishing anything, but I am willing to give it a try. Everyone please be certain you are geared and prepared for the worst. Our friends have offered to lend us gear, please all of you look at what they have to offer and take what you feel would benefit you most. Addok-Zo, you especially need to armor yourself. You came too close to death in our last battle I fear you will fall quickly in our next confrontation if you go in as you are. Galedo, first we will go to the citadel's watersource and apply our poisons. If it comes to a battle I would have us take every advantage. Once that is accomplished I will attempt to gain us an audience via the Front Gate. Are we agreed?
  9. If I was more certain we would be permitted to leave the audiance I would feel more sure of the straight path. Are we certain we wish to start at the Dragon's Head, so to speak?
  10. They came from the Pumpkin Patch. Vines crowd the narrow trail, clutching at your feet as you push through to your next destination. Small shapes dart two and fro among the greenery. As you get nearer and nearer to the patch itself wild growth pumpkins can be seen mixed within the greens. You have arrived at the pumpkin patch, at this point ready for anything. Not to disappoint a mass of orange faces appear above the vines and begin to laugh maniacally. As one you seem to thing, "here we go again" The Battle Begins No Challenge Taken The Enemy Pumpkin Face Mob 1 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 2 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing Pumpkin Face Mob 3 Type: Plant Level: 35 (7X5) Health: 340/340 Special: Laughing Gas – Makes the hero laugh uncontrollably, stunning it for the next turn. Passive Special: Spread the Love, all physical damage caused by the pumpkin mob hits the next hero in order. Drops (varies by roll): 1-3: Tonic 4-6: nothing barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 2 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone barghest Mob 1 *Lightning-elemental attacks* Type: Beast/Electric Level: 30 (10X3) Health: 321/321 (107 X3) Special: Booming Bark – Causes 30 lightning-elemental damage and confused-effect to all opponents. Drops: Bone The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order.
  11. Stats Update, Please Double Check for me. I'm working on the next battle. The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X12 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 26/26(13+10+2+1+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: Potion, Mead, 3x bone, Deadly Venom, smoke Bomb, Venom Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 5x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Smoke Bomb Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Smoke Bomb, Venom, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot)
  12. Does anyone object to Luke joining us or would you prefer someone else? Thank you all for offering us the use of your equipment, can you be more specific on what you have to offer? Is there a market nearby we could visit? There are legends of sorcerers who gained immortality at the cost of their humanity. The Bards name them Lich. Would that be his goal? To combine the power of his magical artifacts with that of the painting to pass into the next Path, while holding onto this realm? If rumor of that possibility leaves the area there would be many who would be drawn to it. It would seem that regardless of what else we do, our goal should be to see that power destroyed. If the decision is to try the front door, I am known to the Den's. That may gain us entry before another deception. We could be granted an audience, but it would guarantee us an armed escort to the occasion.
  13. Do you by chance follow the Witchery Way master Galedo? There is both power and danger in that action, but it is something that could be easily done. Before we make a decision to go anywhere, there are those among us who are too lightly armed and armored for prolonged conflict. Do you have access to an armory, a smith, an alchemist, an arcanarium? Anything that would allow us to outfit ourselves more fully against the battles to come? Vindsval looks down at Luke. Decisions were made in haste that led to men dying who may not have needed to. I fear I handled the aftermath poorly. I walk a new Path. I am now the Wanderer's Blade in this land. His hand of both protection and Vengeance. I admit I was unprepared for how it would effect me, and my anger rose against those I should call friend. I must strive to control it or it may go badly for me. I must keep the beast that men see within, never without. He directs towards Traci. It was on my first journey to Tridentia that I helped recover the magical Lotus. Den's artists used it to create the paints for that painting. It does indeed hold great Power. I would have Lucas with us. I am interested to see him test his metal. Our Paths have been long in converging. As far as entrance? The side path through the Garden seems as if it would cause less notice. An armed band walking up to the front door would not go unchallenged. From there the Trophy room, perhaps to find and advantage, then the servants quarters, and finally the hall. What say the rest of you?
  14. found it, took a bit of clicking but I found it. Looks like there are pics of most of the monsters in it as well. If you dig.
  15. If we were elsewhere I would say yes, but in this place I dont believe it would be looked favorably on. Most townsfolk prefer their dead in a cemetery. We also must Leave before more people arrive. That you believe your response to be an apology speaks more than I can on the subject. But you are right in that we must Move on before the smoke clears and we are seen, Captain, please lead us to where we can safely discuss our next move.
  16. Easy: 1. Derelict Windmill 2. Sheep Meadow 3. Corn Maze 4. Apple Orchard 5. Pumpkin Patch 6. Muddy Riverbank
  17. Does anyone have a copy of the Fields of Glory map downloaded anywhere? If so can you post it or send it to me so the current group can work out a path?
  18. Note: I am trying to find a copy of the map. I thought I had downloaded it but it isnt playing fair. From this point out there will be no images. I cant get them to come up with any of the sugested tricks.
  19. If you believe your own words master mage you are indeed a fool. There are indeed times when immediate action, immediate death is the only answer. This was not one of them. There was no need to resort to cheap sideshow tricks when there were more sure plans of action. The last comes out as a quiet growl. The giant looks down to see his hands clenched into fists. The claws of his right hand dig into his palm, causing blood to slowly drip onto the cobblestones. At the site of the blood Vindsval begins to feel the battle rage rise within him again. The blood red haze starts to cloud his vision. Control it, or it will control you. Your rage is your tool, if you allow the tool to break you. A broken Blade is of no use to me. The voice in his head brings his eyes wide and he shakes his head. When his eyes clear he looks down at the medallion fastened to his cloak. The Vindicator emblem. It almost shines. I must control this power. He whispers to himself. Vindsval removes a smoke bomb from his bag and rolls it towards the cell door, allowing its expanding cloud to fill the courtyard.. This should allow us to leave unseen. Captain Grayson, we will follow your lead. Take us somewhere we can plan our next move.
  20. Unhand that Crumpet Round 3 It would seem that the fates have truly shifted their view on our heroes. Karie plays a truly horrific note on her guitar which drops the first group of bugbears to zero members. Kiray lands a light slash on her opponent only see a flash of flame and an eplosion of heat as her target is simply erased from existance by Siercons steel and sorcery. Battle Order Karie Vs Bugbear Mob 1 From Back Row With Guitar (3) (4) Dischord 5+34=39X2=78 Bugbear 1 KO Kiray VS Bugbear Mob 2 from front row with Sword of Fire and Light (4) Aim 14/2=7 damage Siercon VS Bugbear Mob 2 through spear with Fire (1) Circle of Might and Magic 44 (22 to bugbears) physical and 44X2=88 elemental to all enemies Bugbear 2 VERY KO -1 ether Cedric Damage Bugbear Mob 1 72-78 Bugbear Mob 2 29-7-22-88 Karie 29 Kiray 36 Siercon 13 Cedric 1 The Party Is Victorious. 4 GP Earned for 14 Total Experience Kirie gains ¼ Level Kiray ad Siercon gain 1/3 Level Cedic Gains 1 Level LOOT VenomX3 Smokebomb X5 The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 3/4 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 14 Power: 30 (11+3+2*+14) Defense: 8 Health: 2/25(13+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, Mead, 3x bone, Deadly Venom, Chicken Drumstick Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 28 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 28 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 41/41 (5 base + 27 lvl + 5 class + 4 robes) Ether: 16/33 (5 base + 28 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 27 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 37/44 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) Party Leader Please divide the loot. All players please check your stats.
  21. Loot Vindsval -Nostrum Grayson-Mead Petaldan-Mead Matthias-Mead Ezran-16 Gold Addok-Zo-Potion, Broken Longsword Vindsval kneels beside the dead men, mouth moving silently. After gathering what he could, he stands and looks around the group, he sees the wizard, and hears his "apology". With quickness not expected of one his size he strides across the clearing and grabs the mouth-bellied man by the front of this shirt and lifts him to his face. His eyes blaze with rage and battle lust. He very nearly roars in the man's face. THIS IS NOT THE WILDERNESS AND THESE MEN WERE NOT BEASTS!!!! There was no NEED for loss of life this day. He holds Ezeran out over the ground so he can see the bodies. Because you needed to show off these seven men are dead. Their wives are now widows, their Children now have no fathers. I was chosen to lead this group. This was my choice to make, to kill them or to not, and you took it upon yourself to issue their death warrants. The Giant clenches his mechanical fist, gears clack and pistons pump. He takes a deep breath, trying to clear the haze of battle from his eyes and mind. Slowly he sets Ezeran down on the ground. And Turns back to the dead. This could have been avoided. Know that the blood of these men is on all of our hands, but the guilt is yours. I carry other burdens, I will not add this to them. The Path that is walked can never be trod the same way again. I hope you will learn from this. We may not be so lucky the next time one of us acts in such haste. But now we must leave this place. He quickly hands everyone what was gathered fro the dead. He kneels beside the young knight as he hands him a bottle. Let this not weigh upon you youngling. The choice was taken from you and you acquitted yourself well. Learn from this. There are times when our hands are forced, and no matter whether we wish to do good or ill we must simply act and pray that it unfolds as the gods will. It is good you take no joy from the killing of men who were only doing their job, but remember that we ourselves are also doing a job. You have the makings of a good man within you Petaldan, continue your Path. He stands and turns to Grayson.' We need to leave Captain. If you would lead us back to where we can speak in secret of what your friend knows.
  22. OOC: ignore the jailer this round he is stunned. We need to make sure everyone is covered. Vindsval might not take another free hit if he flubs this roll.
  23. OOC: Ezeran should be hastened, should he not? Dont forget your second target.
  24. Vindsval staggers back from the blow, grasping the wound. He shakes his head to clear it and growls. He turns his attention to the guard who attacked him Choose your paths and shut your mouths. Let the jailer be for now and take these men down. Vindsval attacks guard 4 from the front row with Ludeas Grayson Attacks Guard 3 from the Back row with Long Sword OOC: with the jailer stunned we should have them all covered if everyone goes after the same targets. was hoping to kill him last round, but the odds didnt favor me.
  25. Unhand that Crumpet Round 2 Karie continues to devistate the party goers with her music. Playing well enough to lay and raise the dead. Al three dryads fall to her devasting tunes. Kiray lands a devastating blow to the second bugbear mob leaving them battered and bleeding. The sudden loss of his entended decomodication leaves Siercon uncertain enough that his attempt fails. The battle turns against the heroes as cedric attempts to redirect his attack and gives the bugbears enough time to launch a volley of arrows. All of our heroes are pincusioned with arrows and cedric cannot withstand the volley. He is knocked to the ground but brought slowly to his feet as the remnants of the song pull him back from the brink of death. Battle Order Karie Vs Bugbear Mob 1 From Back Row With Guitar (3) (1) Sound of Music 39X2=78 damage to all enemies, Plays Dirge of the Phoenix Kiray VS Bugbear Mob 2 from front row with Sword of Fire and Light (2) Critical Hit 72/2=36 damage Siercon Decomodifies Bugbear Mob Unsuccessful Cedric VS Bugbear Mob 1 (6) Hail of Arrows Karie 36-7=29 damage Kiray 36-29=7 damage Siercon 36-9=27 Damage Cedric 36-8=28 damage Cedric KO Damage Bugbear Mob 1 160-78-5-5(from last round)=72 Bugbear Mob 2 153-78 -36-5-5 (from last round) =29 Dryad 1 36 -78 =KO Dryad 2 36 -78 =KO Dryad 3 36 -78 =KO Karie 58-29=29 Kiray 43-7=36 Siercon 40-27=13 Cedric 21-28=0 The Enemy Bugbear Archer Mob 1 Bleeding 5 *Ranged, fights from the back row* Type: Beast Level: 9 (9X1) Health: 72/87(87X2) Special: Hail of Arrows – Causes 36 damage to all opponents regardless of row. Passive Special Don't Ignore Me; Archers receive 2 free attacks if not targeted Bugbear Archer Mob 2 Bleeding 5 *Ranged, fights from the back row* Type: Beast Level: 9 (9X1) Health: 29/87(87X2) Special: Hail of Arrows – Causes 36 damage to all opponents regardless of row. Passive Special Don't Ignore Me; Archers receive 2 free attacks if not targeted The Party Karie Alderflask-Cour, 24? Year Old Human Female Minstrel LUCKY Party Leader Level 34 1/2 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 29/62 (7+8+11+34+2) Defense: 7 (4+3) Ether:19/40 (34+4+2) Gold: 727 GP: 36 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: -Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), , Nocturne Flute (WP: 6, inflicts the Sleep affect, instrument), Demon's Fiddle (WP: 12, causes Enamoured and Cursed, instrument) Sexy (WP: 11 longsword, ignores SP) Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), , Immortal Aegis (Bodywear, SP: 6, 1/6 chance of negating all damage on a Free Hit) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 2 ether per healed ally, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 5 ether per non-immune enemy; Battle Song), Serene Etude (Removes negative effects from the rest of the party instantly. Costs 1 ether per negative effect removed; Battle Song), Hundred-Hero Hymn (Doubles the current and maximum health for the rest of the party for the remainder of the round. Stacks with the inspired effect. Costs 10 ether per ally) *Consumables: Grand Potion x18, Tonic x3, Grand Tonic x20, Remedy x8, Phoenix Essence X2, Nostrum x4, Smelling Salts x2, Mead, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma (Consumable, reduces level of one enemy by 10.), Elixir x2, Tiger Balm, Health Core, Potion x4, Mead x5, Venoms x16, Deadly Venoms x2, Bone, Smoke Bombs X10 *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier, Empath Glass (Can read NPC emotions; one time use in each battle, causing one enemy Confused and Fragile for 3 rounds) *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Lord Cedric (wiz) 34-year-old Male Human Knight (gains double Experience) Level 13 Power: 29 (11+3+2*+13) Defense: 8 Health: 1/25(12+10+2+1**) Gold: 0 Equipment: Sexy (WP: 11 longsword, ignores SP), Hinckwell shield (SP:6, Can block one free hit every round. If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory)Boots (SP 2 Footwear) Inventory: Artifacts: Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear), , Gold Longsword (Longsword, WP:10) Consumables: 1 Great potion, Potion, Mead, 3x bone, Deadly Venom, Chicken Drumstick Tools: Sungold Seal (+3 Power, +2 Health), Bedroll, Shovel Siercon (Siercon and Coral) Male, Wraith (Visual appearance of hollow black smoke in human form.) Level 27 2/3 Battlemage (Darkness to all Attacks; Immune to Darkness, Asleep) Half Damage from Flying Enemies Power: ( lvl 27 + WP 17) Defense: 9 (Dark Phibbian Cloak +5, Robes +4) Health: 13/40 (5 base + 26 lvl + 5 class + 4 robes) Ether: 16/32 (5 base + 27 lvl + 1 class) Gold: 215 Equipment: -Dark Phibbian Cloak (SP:5, Adds Darkness-element to attacks and protects from darkness, suitable for magic users, body wear, Immune to Sleep,) -Telethia's Robes (black robes that Telethia wore into battle. SP: 4, Max HP +4, backwear.) Crystow Feather (half damage from Electric and Flying type enemies, accessory), -Giant Spear (WP:17, causes Bleeding 5, Hollow upgrade [Potion Stored]) Gems: Topaz (Lightning), Diamond (Light), Ruby (Fire), Emerald (Wood), Sapphire (Wind), Aquamarine (Water) Bombs: 7x Bone (Distracts monster for 1 turn when thrown), x5 Fire Bomb, Smoke Bomb X2, Air Bomb X2, Dirt Bomb X2, Floral Bomb X2, Holy Bomb X2, Ice Bomb X2, Lightning Bomb X2, Water Bomb X2 Consumables: 1 Bone, Potions, 2 Remedies, 1 Tonic, 3 Grand Tonic, Everlasting Venom (Adds Poisoned +10 effect to one weapon permanently; consumable) Mead, smelling salts, Nostrum, Skeleton Decoy, 3x Venom, Grating Stone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy, Consumable), Venom Inventory: Scroll of Magic Disguise, -Immortal Essence (+1 power for every enemy still standing. Accesory.) Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Tools: Magic Compass, Shovel, Magnifying Glass, Decamodifier, Telescope Kiray Nastayo (KingoftheZempk), A Hero Who Is Actually Worth Something 24 year old Female Human Warden Level 26 2/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Poison 5 KO Power Bonus: 3 Defense: 29 Health: 36/43 Gold: 814 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Weapons and Shields: Sword of Fire and Light (WP: 7, Fire-Light Elemental, Greatsword), Mythralized-Smith’s Katana (WP:20, Darkness elemental, Deals Bleeding +2), Sanctified Rito Longsword (WP:6, doubled against Flying enemies; longsword), Two Fanged Orcish Shield (SP: 7, Immune to Darkness, Shield Bash Replaces Meditate), Spesialian Shield (SP:6, Immune to Blinded, Shield), Wolfhead Aegis (SP:5, enemies that hit the user become afraid, suitable for anyone with Wolfgang reputation; shield.), Artifacts: Snug Armor (SP: 5, Cannot be De-Equipped, Suitable to all classes that use shields, body wear), Fishy Scale Mail (SP: 6 , wearer absorbs water-elemental damage as health, immune to Fire; suitable for knights, dragoons, skirmishers, and regulators, body wear), Flameproof Armor (SP:1; no longer flameproof; bodywear, suitable for anyone), Winged Sandals (Protects from bound- and slowed-effects; footwear.) Gems: Emerald Consumables: 8X Potion, Nostrum, Ambrosia, Mead, Mediocre Pongcanis Brew (Encouraged + Enraged), 3x Smoke Bomb, 9x Bone, 2x Soma, Ambrosia, 3x Mead, Dragon Scale, Fire Bomb, 8x Venom, Tako Sushi (Restores 10 health; consumable), Noxious Venom, Greater Potion (Restores 50 health to the target), 5x Grand Potion, Dirt Bomb, Floral Bomb, Ice Bomb, Water Bomb, Confuse Bomb, Serpent Scales (Grants Reinforced and Nimble-effects for the duration of one battle when consumed) Tonic, Remedy, 2x Nostrum, Phoenix Essence, Smelling Salts, Venom, Chicken Drumstick Tools: Bedroll, Shovel, Wolf King's Seal (+3 Power, Intimidation, doesn't take up an item slot) All players please choose an action. Party Leader please post a battle order.
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